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bruiser
11-12-2010, 11:00 PM
Does anyone know how the stat conversion abilities that you purchase with Guild Marks work? Take, for example, the MRD ability that converts DEX+5 into MND+5. When would I ever want to use this?

- Is it active all the time, or is it necessary to "equip" it like you do with other abilities?
- Is it passive or active? Like do I have to "activate" it and then it goes into effect for a short time before wearing off?

They just seem extremely lackluster and confusing why they even exist, unless I'm just missing something.

Dakin
11-12-2010, 11:12 PM
Does anyone know how the stat conversion abilities that you purchase with Guild Marks work? Take, for example, the MRD ability that converts DEX+5 into MND+5. When would I ever want to use this?

- Is it active all the time, or is it necessary to "equip" it like you do with other abilities?
- Is it passive or active? Like do I have to "activate" it and then it goes into effect for a short time before wearing off?

They just seem extremely lackluster and confusing why they even exist, unless I'm just missing something.

Two reasons they would be useful:
To boost a stat you otherwise wouldn't need for your DoW/DoM class, but your DoH class does.

Stats start costing more attribute points as you add to them. Instead of spending 15 to get 5 of x stat, equip the ability.

Elrina
11-12-2010, 11:13 PM
I thought it was to either help boost stats for abilities/spells from another class while on MRD (or, if you can use it on other classes?) to help boost relevant stats immediately after changing from MRD, with the long delay in changing your stats over. Like, when it's costing several SP to raise one, but less for the other, lets you get some cheap MND. I'd also be wondering if it, like what I've read a lot of other things are, is calculated into the "stat cap" or added on top of it.

goodr
11-13-2010, 12:42 AM
Well between the conflicting responses here and the various reports and lack of confidence that stats on gear work, stats decrease with durability, stats translating into accuracy, and the unprecedented lack of planning in game design in general, I wouldn't put too much thought into it.

My guess? They were an idea and the +5 values are conservative placeholder values. If we were in a balanced, well tuned game 5 stat points might be worth some guild marks, but right now, 5 stat points in a sea of dozens of stat points that have questionable value is sort of laughable.

Aratharn
11-13-2010, 12:58 AM
All I can think of is to help if you go back and forth from mage/melee... or to help w/ your DoH/DoL job.

I bought the +VIT -> +PIE and it is literal in that it will take 5 of your VIT and give you +5 PIE. You equip it in the Actions & Traits.

Kaeda
11-13-2010, 02:20 AM
Really? That sounds almost useless. I can kind of understand using it for DoH and DoL jobs, but for five stats, I might as well reassign stats, gather/craft for an hour or two, and reassign back to my melee/mage job. These are passive traits that are always active if equipped right? If so, there are a number of other traits I rather equip for a melee or mage job...

bruiser
11-13-2010, 02:23 AM
Really? That sounds almost useless. I can kind of understand using it for DoH and DoL jobs, but for five stats, I might as well reassign stats, gather/craft for an hour or two, and reassign back to my melee/mage job. These are passive traits that are always active if equipped right? If so, there are a number of other traits I rather equip for a melee or mage job...

I didn't know there were many other traits in the game at all? Unless I'm just not high enough to have learned them.

mdkuser
11-13-2010, 02:35 AM
so these are actually job traits and not just stat changes? looks interesting. Ive been holding back on buying them before information comes out, but I'm sitting on 90k guild marks and nothing else to spend it on. I initially wanted to buy all the upgrades to affinity for Pugilist but a little voice inside tell me it's 100% useless on main.

miokomioko
11-13-2010, 04:21 AM
I didn't know there were many other traits in the game at all? Unless I'm just not high enough to have learned them.

I think every War/Magic class gets:

1 trait that's related to the class' strengths
(Prime Conditioning, Fast Cast, Out of Sight, etc.)

1 trait that boosts affinity while using its abilities on other classes
(Seasoned Veteran, One With Nature, Bowmanship, etc.)

6 stat-conversion traits
(3 different ones, 2 tiers each)

And yeah, affinity for your Pugilist won't help Pugilist... it just helps Pugilist traits/actions/weaponskills, while on other classes, work closer to full-effect.

Alkar
11-13-2010, 06:28 AM
Also these traits are shared between all classes of that category which means that if you buy them on Pugilist you won't be able to buy them again on Archer, Gladiator, etc. At first I thought they were all different and you could stack them to boost stats but that's not the case.

qpoiuwer
11-13-2010, 09:49 AM
Like, when it's costing several SP to raise one, but less for the other, lets you get some cheap MND.
I'm guessing this is the main reason they are in the game. They probably switched beneficial stats to the opposite classes so that you'd be more enticed to level other jobs.

aru
11-13-2010, 09:51 AM
Two reasons they would be useful:
To boost a stat you otherwise wouldn't need for your DoW/DoM class, but your DoH class does.

Stats start costing more attribute points as you add to them. Instead of spending 15 to get 5 of x stat, equip the ability.

Yep.

I took THM to 20. Have zero interest in taking it any further. Been playing MRD and GLA and using the trait that converts int to str. Why not? No need for int, big need for str, str costs 3 points (will cost 4 in the future) to up one stat so why wouldn't someone do this? It only costs 2 trait slots to equip as well. There's no disadvantage.

Spider-Dan
11-13-2010, 02:33 PM
Yeah, I see the stat conversion abilities as something you level on mage to improve your melee (and vice versa); encouraging diversity, basically.

On a side note, I've seen high-rank players claiming that you can buy the same affinity boosting trait multiple times (up to 10 times)... I thought it was one trait that you equip, like anything else. My guess was that they were going to release a Bowmanship II, etc.

Also, isn't it true that every job starts out with 100 affinity in its own weapon?

Vilmos
11-13-2010, 06:36 PM
I have all the guild mark purchases I can buy now. The last 2 aren't unlocked yet since I am 32MRD, but I have enough to buy them when they are.

I have used the stat conversion traits on the other classes. There was no increase in MP with the MND ones. The only change I saw was on the stat page. Seemed pointless to me. IMO these are junk right now as well as the +5 stat rings. +VIT and +MND on gear and now the traits has shown no increases ATK, ACC, HP or MP for me when piled on. Maybe they are broken? Or, just SE and their affinity for hidden effects and shit like that?

Also, I tried these out on classes that I was well below the stat caps for their ranks.

Drakath
11-14-2010, 04:27 PM
Random note regarding MRD guild mark abilities: Full Swing is useless, it's frontal AoE and requires literally half of the entire action gauge.

bruiser
11-14-2010, 04:44 PM
Seems like it would be pretty good in a situation where you were tanking. For sheer damage over time though I'm sure there's something better.

miokomioko
11-14-2010, 11:49 PM
Or when you're fighting multiple enemies. I've begun to make pretty decent use of 'Presence of Mind' and AoE 'Skull Sunder' on solo leves. 'Presence of Mind' is pretty damn awesome for getting more opportunities for 'Haymaker' and 'Jarring Strike' when fighting a party of like 3 mobs since you can evade anyone's attack and trigger them on a different target.

On-topic... can we get some verification on Vilmos' comment about getting MND via an attribute-conversion trait and not receiving any MP from it. I have to assume there may have been an attribute cap mistake made until I get a XXX > MND one myself, which I'm no hurry to.

Spider-Dan
11-15-2010, 01:32 AM
MND/VIT from gear doesn't increase your MP/HP, so I wouldn't be surprised to learn that these traits don't either.

mdkuser
11-15-2010, 02:16 AM
Or when you're fighting multiple enemies. I've begun to make pretty decent use of 'Presence of Mind' and AoE 'Skull Sunder' on solo leves. 'Presence of Mind' is pretty damn awesome for getting more opportunities for 'Haymaker' and 'Jarring Strike' when fighting a party of like 3 mobs since you can evade anyone's attack and trigger them on a different target.

On-topic... can we get some verification on Vilmos' comment about getting MND via an attribute-conversion trait and not receiving any MP from it. I have to assume there may have been an attribute cap mistake made until I get a XXX > MND one myself, which I'm no hurry to.

I confirm MND does not increase MP, even though MND is not caped for me.