View Full Version : Battle Adjustments (02/01/2011)
seiji
02-01-2011, 04:17 AM
The forthcoming minor version update will usher in a host of battle-related refinements, including increased experience point yield and eased skill gain conditions.
Read on on for the details.
The forthcoming minor version update will usher in a host of battle-related refinements, including increased experience point yield and eased skill gain conditions.
Increased Experience Point Yield
The amount of experience points obtained by defeating monsters in non-Abyssea areas will be revised across the board. For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points. This adjustment will also benefit dragoon wyverns and adventuring fellow NPCs.
Eased Skill Gain Conditions
At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge." Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate. Once these changes come into effect, players can expect larger figures to accompany each rise in skill. Puppetmasters should also be pleased to know that automatons, too, will benefit from this adjustment.
Burningthought
02-01-2011, 04:23 AM
I'm so glad I didn't waste a single minute skilling up anything besides my main job, and i'm kinda meh when it comes to increased xp. Great for new players and subjobs sure, but it the long run it means more retards camping shit I need.
Edit: Oh yeah, they kinda announced the xp/skill gains in the newsletter they sent out a few hours ago. They said they were almost doubling the xp you can get in the newsletter, this wasn't mentioned on twitter when they tweeted about xp/skill gains. Kinda spoiled today's update for myself by reading the newsletter D:
Karbuncle
02-01-2011, 04:46 AM
Its so ironic they mention Adventuring Fellow NPCs when they've neglected to raise their level cap along with ours :|
Gokulo
02-01-2011, 05:13 AM
Wait, wyverns had their own exp?
Kayatani
02-01-2011, 05:15 AM
Wait, wyverns had their own exp?
HP and stuff went up after they got a certain amount of exp, would reset if they die/change areas/dismiss etc.
Also in before "easy mode"
Totally capping Parry and Guard after the update. Just for the hell of it.
Sevilla
02-01-2011, 05:34 AM
I hope this applies to SMN skills too :(
Classikmage
02-01-2011, 05:47 AM
I hope healing/enhancing skill up at a decent rate now w/o having to exploit Beseiged.
Classikmage
02-01-2011, 05:47 AM
edit... sorry about the fking double post. -.-
Viewpoint
02-01-2011, 06:56 AM
Totally capping Parry Just for the hell of it.
*Fixed
Colenzo
02-01-2011, 07:04 AM
Hopefully its easier to skill some shit up, parrying sitting at 277 right now and it would be so baller to have that capped lol.
Dodge
02-01-2011, 07:41 AM
Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate.
Does this mean that healing/enhancing magic get a boosted rate?
Also looks like they might raise the .5 skillup cap
Zirael
02-01-2011, 07:42 AM
Only time I felt like I was wasting my time skilling was Parrying (and probably it's the same by what others say, Guard), because the proc rate no matter what you do is abysmal. Every other skill I've tried I'm sure I can cap by actually PLAYING the job. You remember how it was before Level Sync, Astral Flow and Abyssea? You went out to xp/farm/fight NMs and by the time you got next job level the skills you were actively using were catching up (and the skills you don’t bother using, means you don’t care about them that much, no?). By the time I’ve finished meriting my RDM75, my enhancing and healing magic were already capped, etc. and so on, so on for other jobs without any PLbot or Besieged-skeleton spamming.
These days if you’ve got party leader’s tag in Abyssea you get tells from random lv40 guys wanting to come leech off you (half of them not even offering any gil or key bit*ing) or you get people warp out to ‘dump merits’ and come back /anon pretending they’re doing any damage to mobs.
And when they finally leech off that lv90 they go whining to SE about how hard their life is skilling up. I’m happy about SE making my life easier, why not? But I’m not happy that SE is doing it to cater for idiot couch potato crybabies pouring out of abyssea. It’s the same as with Pet Food Eta: “What?! We have to go out to some obscure places to farm ingredients for this stuff?! Nooo, let’s idle in Jeuno and wait for it to drop off some NPC or MMM!”
Oh, don’t get me wrong, I did my fair share of key bit*ing for subs or red/grellow jobs but I’m not blaming anyone for my low skill. I’m enjoying my time in Terrigan/Garlaige/Boyahda/NMs etc to get some rest from abyssea grind.
Anyone complaining about skillup, do you even know there were high level mobs added outside abyssea in WoTG and ToAU with every level cap update?
Unless someone’s starting playing now, FFXI is in god mode already.
Fix things for newbies, sure, as I feel sorry for them these days, but stop encouraging idle-leeching even more.
Alistaire
02-01-2011, 08:30 AM
Wonder if this will carry over to crafting skillups...
Byrthnoth
02-01-2011, 08:49 AM
Hopefully its easier to skill some shit up, parrying sitting at 277 right now and it would be so baller to have that capped lol.
It wouldn't actually impact your game experience at all, because parrying rate is floored in every situations that matters unless you're a NIN or SAM wearing a full parrying skill build.
Andradi
02-01-2011, 09:05 AM
Or a COR or a THF?
Karbuncle
02-01-2011, 09:07 AM
Only time I felt like I was wasting my time skilling was Parrying (and probably it's the same by what others say, Guard), because the proc rate no matter what you do is abysmal. Every other skill I've tried I'm sure I can cap by actually PLAYING the job. You remember how it was before Level Sync, Astral Flow and Abyssea? You went out to xp/farm/fight NMs and by the time you got next job level the skills you were actively using were catching up (and the skills you don’t bother using, means you don’t care about them that much, no?). By the time I’ve finished meriting my RDM75, my enhancing and healing magic were already capped, etc. and so on, so on for other jobs without any PLbot or Besieged-skeleton spamming.
These days if you’ve got party leader’s tag in Abyssea you get tells from random lv40 guys wanting to come leech off you (half of them not even offering any gil or key bit*ing) or you get people warp out to ‘dump merits’ and come back /anon pretending they’re doing any damage to mobs.
And when they finally leech off that lv90 they go whining to SE about how hard their life is skilling up. I’m happy about SE making my life easier, why not? But I’m not happy that SE is doing it to cater for idiot couch potato crybabies pouring out of abyssea. It’s the same as with Pet Food Eta: “What?! We have to go out to some obscure places to farm ingredients for this stuff?! Nooo, let’s idle in Jeuno and wait for it to drop off some NPC or MMM!”
Oh, don’t get me wrong, I did my fair share of key bit*ing for subs or red/grellow jobs but I’m not blaming anyone for my low skill. I’m enjoying my time in Terrigan/Garlaige/Boyahda/NMs etc to get some rest from abyssea grind.
Anyone complaining about skillup, do you even know there were high level mobs added outside abyssea in WoTG and ToAU with every level cap update?
Unless someone’s starting playing now, FFXI is in god mode already.
Fix things for newbies, sure, as I feel sorry for them these days, but stop encouraging idle-leeching even more.
As much as i hate people who whine after they leave an Abyssea party about skilling up... as if its any fault but their own.
Skilling up has always been a slow punch in the dick, even leveling normally back in the day, if you ever got a "good" exp party back in the day you could quickly find yourself lacking in Defensive, Healing, and in some cases with jobs who use multiple weapons, Weapon skill.
For instance, take jobs like WAR, who now in the Abyssea age have access to several red and blue triggers, not all WARs kept up every skill, especially things like say Club, or Staff. Or MNKs needing the same previous two.
Or mages in General, like WHM who are needed for hexa Strikes every now and again.
Colenzo
02-01-2011, 09:09 AM
I just think its funny people are bitching about skilling up in the first place, you got to level a job at 88mph and now you have to go and skill shit up, deal with it.
I just think its funny people are bitching about skilling up in the first place, you got to level a job at 88mph and now you have to go and skill shit up, deal with it.
You just wanted to use trademark blade shades motto.
Alistaire
02-01-2011, 09:19 AM
I just think its funny people are bitching about skilling up in the first place, you got to level a job at 88mph and now you have to go and skill shit up, deal with it.
http://www.youtube.com/watch?v=UFqJaBbsPGk
Shenrien
02-01-2011, 09:23 AM
really.. they had to wait this long to get this out? :/
SephYuyX
02-01-2011, 09:29 AM
There was no difference btwn the level cap increases now, and the ones years ago.
Everyone would rush (and I use that term loosely) to the new cap, and end up with under leveled skill, having to find a way to get it back to cap.
biobiobiobiobiobiobiobioFLAAAAAAAAAREbiobiobio
EvilTheCat
02-01-2011, 09:41 AM
Hopefully more will exp. sync now instead of having those douche bags who seek in town at level 52 with a "Abyssea Party Level sync No thanks" seacom.
There was no difference btwn the level cap increases now, and the ones years ago.
Everyone would rush (and I use that term loosely) to the new cap, and end up with under leveled skill, having to find a way to get it back to cap.
biobiobiobiobiobiobiobioFLAAAAAAAAAREbiobiobio
Only now there are way more whiners that feel entitled to have their skills capped as they hit lvl 90. The sad thing is that, barring Parry/Guard/Enhancing/Summon, there is no skill on the table that is hard/difficult to skill to cap, just takes time.
Kaisha
02-01-2011, 09:45 AM
Doubled at EM? Hope it's more for T/VT as I was hoping for a straight 300% XP increase across the board.
Ah well, anything is an improvement over what the game currently is like. I feel like resubscribing when the next content update is out to finish up some shit and some subs since it should be a joke to solo to 20 now to skips the Dunes.
(especially with the FoV XP bonus stripped of its once-per-gameday state)
Alistaire
02-01-2011, 09:53 AM
Doubled at EM? Hope it's more for T/VT as I was hoping for a straight 300% XP increase across the board.
Ah well, anything is an improvement over what the game currently is like. I feel like resubscribing when the next content update is out to finish up some shit and some subs since it should be a joke to solo to 20 now to skips the Dunes.
(especially with the FoV XP bonus stripped of its once-per-gameday state)
Yeah, making tough mobs worth less than even match would definitely cause some complaints...
Colenzo
02-01-2011, 09:55 AM
Well I guess getting to 30 will still be easier.
SephYuyX
02-01-2011, 09:57 AM
PS. Glad I waited to level subs.
Colenzo
02-01-2011, 09:57 AM
fucking final casual abyssea 11, thats whats up
Siatdiat
02-01-2011, 10:12 AM
Doubled at EM? Hope it's more for T/VT as I was hoping for a straight 300% XP increase across the board.
Ah well, anything is an improvement over what the game currently is like. I feel like resubscribing when the next content update is out to finish up some shit and some subs since it should be a joke to solo to 20 now to skips the Dunes.
(especially with the FoV XP bonus stripped of its once-per-gameday state)
I soloed every job and sub job to at least 25 without much difficulty (Bst to 75 and Thf to 65) other than my first main and sub job, when I was a noob and listening to everyone tell me I had to do certain things, and in 2004 if you were a mage from Windy, you xped in Maze of Shakrami to 15 anyway! Didn't take much effort really. There was a time for me when I tried to get a job as high as I could solo then party with it so I could avoid as many new players spamming me with dumb questions as possible. Usually if Kazham keys didn't discourage them, something by level 40 would, maybe camping NMs for gear, or just trying to farm something ridiculous forever to get geared up, and by 40 parties would mostly only be the people who could hang.
It's true that they are obviously making the game easier in the general sense of xping to max level or skilling up, which is a dinosaur mmo time sink that doesn't survive well in the modern age anyway. Anyone who thinks they shouldn't change it ought to jump in the Delorian and go back in time with MJF. Abyssea proves they can make carrots that people enjoy chasing. You can accuse Abyssea of being too easy, but people willing can low man it all outside a few weird NMs. I prefer doing shit where everyone participating is paying attention, versus a big gagglefuck of people constantly going afk b/c they are bored off their ass at watching something be killed by the rest of the ls and just waiting to lot +2 items, or a gagglefuck who zombies shit to death with AoA atma because they are terrible.
Vandalhart
02-01-2011, 10:36 AM
For instance, defeating an "Even Match" foe will yield roughly double the current amount of experience points.
This would indicate to me that they doubled xp all around, not just for Even Match and below.
dannyl
02-01-2011, 10:39 AM
PS. Glad I waited to level subs.
this. Thank you whining community for making my skilling up faster
Appie
02-01-2011, 10:51 AM
Recapping guard in easy mode go!
Cream Soda
02-01-2011, 11:00 AM
You didn't learn your lesson the first time? (aka how fucking worthless capped guard is)
Priran
02-01-2011, 11:05 AM
This took longer than I thought. I kinda got the hint they didn't care about skillups when Zvahl Fortalices went unnerfed (compare with how fast 1DMG weapons on Hpemdes and healing non-undead mobs got the nerf).
Gergall
02-01-2011, 11:15 AM
Or a COR or a THF?
Random side note: I always thought that DRG should have a high parrying skill since they use a lance. Wouldn't a lance be great for parrying attacks? Or would it be too unwieldy for fast reaction times?
Priran
02-01-2011, 11:23 AM
Random side note: I always thought that DRG should have a high parrying skill since they use a lance. Wouldn't a lance be great for parrying attacks? Or would it be too unwieldy for fast reaction times?
granted it's only a C, there is a lot of parry skill gear for DRGs.
granted it's only a C, there is a lot of parry skill gear for DRGs.
I always wondered why they gave DRG so many parry gears. Then again it's probably Parry-shenanigans akin to giving DRK Tactical Parry, and a few parry equips as well.
TehKerm
02-01-2011, 11:34 AM
If they would jus lock the fucking maw so lvl 30s couldnt exp there then you wouldnt even need this fake ass double exp crap. this game has become the essence of failure lately.
scaevola
02-01-2011, 11:44 AM
I just think its funny people are bitching about skilling up in the first place, you got to level a job at 88mph and now you have to go and skill shit up, deal with it.
Apparently, you seem to think that going 88 mph should send us back in time to 2005.
Appie
02-01-2011, 11:54 AM
You didn't learn your lesson the first time? (aka how fucking worthless capped guard is)
I knew that before I capped it. Didn't care then, don't care now. Blue go! =D
Malacite
02-01-2011, 11:59 AM
The way I read it is it sounds like they're just increasing the rate of skill ups for self-targeting or party-targeting actions, and increasing the amount gained when you do skill up.
So, AFAIK, capping weapons is still going to suck because the problem was never getting enough points per skill up, but getting said skill up in the first place. It should not have taken me like 4 hours in 2 different abyssea zones on SAM/WAR, using Soboro & Rana spam to cap my GKT from 301~361 SE. That's a load of shit and you know it. I can only hope that when they say self-targeting this includes Guard, Parry Shield & Evasion.
At least I might actually cap summoning magic now.
Esvedium
02-01-2011, 12:12 PM
The way I read it is it sounds like they're just increasing the rate of skill ups for self-targeting or party-targeting actions, and increasing the amount gained when you do skill up.
You should learn to read, then.
Gwynplaine
02-01-2011, 12:28 PM
What are you guys talking about with the summoning skill? Since they changed it smn is my highest magic skill out of all my jobs. Its going a hell of a lot faster than enfeebling thats for sure. Things are all bizzaro now. But then again who enfeebles.
Divinius
02-01-2011, 12:29 PM
The way I read it is it sounds like they're just increasing the rate of skill ups for self-targeting or party-targeting actions, and increasing the amount gained when you do skill up.
You should learn to read, then.
Um, actually that's the way I read it too...
At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge."
Says only that you can get skillups on DC mobs as well now, not that they will be any more frequent.
Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate.
Says only that actions which are self- or party-targeted will get more frequent skill ups, not that weapon damage will (unless maybe you are beating on a charmed pt member? lol).
Once these changes come into effect, players can expect larger figures to accompany each rise in skill.
Says only that when you do get a skill up, it will be for a larger point percentage, again not that they will be more frequent.
Granted, all these things will help skills go up faster and easier, but it's always been the frequency that has been the most frustrating part of skilling up.
Vandalhart
02-01-2011, 12:40 PM
Once these changes come into effect, players can expect larger figures to accompany each rise in skill.
Actually this indicates to me that amount of skill increased per skill up will also be higher.
Gergall
02-01-2011, 01:00 PM
If all (or a portion) of the 0.1s become 0.2s, the end result is the same as increasing the frequency.
At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge."
I'm giving 10:1 odds that a programming oversight will cause players to become unable to receive skillups for underleveled skills on TWTBW and EP mobs for approximately 3 days to 1 week. It just feels like a FFXI type of glitch.
Neisan
02-01-2011, 01:29 PM
The way I read it is it sounds like they're just increasing the rate of skill ups for self-targeting or party-targeting actions, and increasing the amount gained when you do skill up.
So, AFAIK, capping weapons is still going to suck because the problem was never getting enough points per skill up, but getting said skill up in the first place. It should not have taken me like 4 hours in 2 different abyssea zones on SAM/WAR, using Soboro & Rana spam to cap my GKT from 301~361 SE. That's a load of shit and you know it. I can only hope that when they say self-targeting this includes Guard, Parry Shield & Evasion.
At least I might actually cap summoning magic now.
You're complaining over taking 4 hours to cap from 80-90...? Seriously?
JigglyJam
02-01-2011, 02:08 PM
Fuck, the game is 8+ years old. Let your hate go and embrace the future. My only concern at this point is the addition of new events to occupy the time of everyone at cap.
Aside: I'm not sure if I want to level now and just wait for the update instead.
Siatdiat
02-01-2011, 02:41 PM
Oh and on another note, this change isn't going to make anyone who is now leeching abyssea xp say "oh shit, i can get jack shit xp an hour x2!!!". Even combined with lifted fov xp limit. The only real way is to make it so nothing gives xp in abyssea regardless of atma or anything else, unless you are minimum 65+ or something, or limit entrance to that level. If they don't do that they need to make some radical changes beyond what they are stating so far, considering that leveling outside in parties requires things like gear and food to be purchased, and resold.
P.S. Blocking people from entering and not fixing xp rate outside would be the gayest thing they could do. Doesn't really make good sense that you can get from 75-90 faster than 60-75 or any other level range other than maybe 1-15.
Forte
02-01-2011, 02:56 PM
At least I might actually cap summoning magic now.
How do you not have it capped? I get skillups out the ass in Abyssea BPing.
Greatguardian
02-01-2011, 04:33 PM
I'm really rather sick of the "Limit Abyssea exp to 65+" crowd coming into every News thread with the same drivel so I'm going to nip this in the bud. Some people may enjoy leveling 1-65 in the old zones. Most people don't. Some people may enjoy Garrison, Sky, Expeditionary Forces, Ix'Aerns, or that one level cap 20 quest in Ordelles that I can't even remember the name of. Most people don't, I'm sorry to say. There's no point in clamoring to make/hope SE change the game so that everyone has to play your way. There is nothing about Abyssea that prevents anyone from leveling in the overworld aside from the obvious fact that *Most people don't want to*.
If there are enough of you that prefer leveling the old way to shit up every FFXI thread I've read in the past 4 weeks, I'm sure you can all get together in-game and exp outside sometime. Overworld exp is getting a buff. For those of you who love the old stomping grounds, this is great news. You can level up the old way and still hit up to 600 exp/kill with exp chains (assuming a 2x buff). For those of us, like myself, who do prefer just Abyssea'ing a job and skilling up later, we can now level up 1-30 a lot faster, and solo'ing FoV 30-65 in downtime is mildly worthwhile. This is a win-win for everyone involved. If you find yourself unable to find anyone else who enjoys the same facets of the game as you, be more social. This is a massively multiplayer online game. Find people with the same interests as you, then exp with them.
Side note: Grinding up a job the old way has never, and will never directly lead to knowing and playing a job better. Bad players are bad, stupid players are stupid, and no amount of hitting the same combination of macros 500,000 times will change that. Seriously, it's like people seem to forget that 99% of Pre-2009 Maat Caps were the absolute shittiest players on their respective servers. Shit.
Shenrien
02-01-2011, 04:38 PM
How do you not have it capped? I get skillups out the ass in Abyssea BPing.
probably one of the retards that sits outside towns spamming avatars.
I saw a couple people doing that outside jeuno. For a moment I thought I'd gone back in time.
Lucavi
02-01-2011, 05:31 PM
I always wondered why they gave DRG so many parry gears. Then again it's probably Parry-shenanigans akin to giving DRK Tactical Parry, and a few parry equips as well.
To make up for giving Drgs shit-all for defense for so long?
Snprphnx
02-01-2011, 05:40 PM
so now, SMN burning with a smart group can get 100k/pull, 200k per hr...
Kaelan?
02-01-2011, 05:52 PM
Been 90 WHM for nearly a month now, playing about 4-5 nights a week and still like 60 points under cap. This, having gone from almost no merits to completely capped on merits since coming back. Fuck all of you complaining, I want my blue numbers back.
Also, in b4 "You care about healing skill?", etc.
TehKerm
02-01-2011, 05:55 PM
Oh and on another note, this change isn't going to make anyone who is now leeching abyssea xp say "oh shit, i can get jack shit xp an hour x2!!!". Even combined with lifted fov xp limit. The only real way is to make it so nothing gives xp in abyssea regardless of atma or anything else, unless you are minimum 65+ or something, or limit entrance to that level. If they don't do that they need to make some radical changes beyond what they are stating so far, considering that leveling outside in parties requires things like gear and food to be purchased, and resold.
P.S. Blocking people from entering and not fixing xp rate outside would be the gayest thing they could do. Doesn't really make good sense that you can get from 75-90 faster than 60-75 or any other level range other than maybe 1-15.
Point is i know for a fact im not the only person who sees the chokehold SE has placed on their own game by making lvl 30 the entry lvl to get inside abyssea, with no exp gimp for the massive level difference par to the lvl 75+ ppl killing the mobs, It isnt the gayest thing they could do in regards to exping. It's a bitch and a half to climb to lvl 30 without friends/PLs backing you up, aside from that the jobs that are most fit to solo. you have to be lvl 30 to unlock. Now you tell me how this is smart business wise of SE to pretty much screw any new subscriber to XI who knows no one on this game to ensure they dont quit before they even reach the abyssea stage of the game. Face it, this exp rise is fake, it isnt going to fix ffxi, it isnt going to change any current problem, nor will it get SE new subscribers, games outta lives almost at this stage. Next two updates imo personally will define how much longer ffxi has til people move to 14, or quit altogether. to me, this is just a buy time til 14 is fixed!
Forte
02-01-2011, 10:46 PM
probably one of the retards that sits outside towns spamming avatars.
No, I'm not. It levels up fast in Abyssea.
Let me sum up this entire thread:
http://nerfnow.com/comic/image/460
Neisan
02-01-2011, 11:52 PM
Shen was talking about Malacite I think. At least that's what the post looked like to me.
Tsuko_Asura
02-02-2011, 01:05 AM
Point is i know for a fact im not the only person who sees the chokehold SE has placed on their own game by making lvl 30 the entry lvl to get inside abyssea, with no exp gimp for the massive level difference par to the lvl 75+ ppl killing the mobs, It isnt the gayest thing they could do in regards to exping. It's a bitch and a half to climb to lvl 30 without friends/PLs backing you up, aside from that the jobs that are most fit to solo. you have to be lvl 30 to unlock. Now you tell me how this is smart business wise of SE to pretty much screw any new subscriber to XI who knows no one on this game to ensure they dont quit before they even reach the abyssea stage of the game. Face it, this exp rise is fake, it isnt going to fix ffxi, it isnt going to change any current problem, nor will it get SE new subscribers, games outta lives almost at this stage. Next two updates imo personally will define how much longer ffxi has til people move to 14, or quit altogether. to me, this is just a buy time til 14 is fixed!
This game hasn't been friendly to new players for years, which was triggered and locked into place when everyone and their mother began having a handful of level-capped jobs. No amount of accommodation will change the fact that the overwhelming majority of the game has no reason to dabble in lower-level activities. Square's goal has quite plainly been, and should plainly be, to maintain the attention of its current playerbase.
Yeager
02-02-2011, 01:39 AM
I like it!
I don't mind doing level sync parties, though it's a bit of a drag compared to the speed of an Abyssea party. The exp boost in standard non-abyssea exp parties is a very welcome change IMO, will give me a chance to level some jobs that I had originally wanted to key whore via abyssea parties. Also the skill up boost will give me some incentive to pick my WAR back up and get it to 90.
LinktheDeme
02-02-2011, 12:13 PM
Point is i know for a fact im not the only person who sees the chokehold SE has placed on their own game by making lvl 30 the entry lvl to get inside abyssea, with no exp gimp for the massive level difference par to the lvl 75+ ppl killing the mobs, It isnt the gayest thing they could do in regards to exping. It's a bitch and a half to climb to lvl 30 without friends/PLs backing you up, aside from that the jobs that are most fit to solo. you have to be lvl 30 to unlock. Now you tell me how this is smart business wise of SE to pretty much screw any new subscriber to XI who knows no one on this game to ensure they dont quit before they even reach the abyssea stage of the game. Face it, this exp rise is fake, it isnt going to fix ffxi, it isnt going to change any current problem, nor will it get SE new subscribers, games outta lives almost at this stage. Next two updates imo personally will define how much longer ffxi has til people move to 14, or quit altogether. to me, this is just a buy time til 14 is fixed!
You could apply that logic to any update FFXI has made in the past with regards to low level areas. Fact of the matter is the game isn't dying I see constantly 2kish which are around 400 below the average I remember seeing in 2004 for my server. None of these updates are going to bring the game back to 2006, but they are bringing A LOT of business back, servers are far more populated even after the server merge ESPECIALLY when abyssea came out.
Not to mention they are trying to change the current problem, unless you're just too ignorant to see the improvement to getting to level 30 (If you wanna be a keyfag), having the skill for your level, and actually being able to get good EXP while PLAYING (not keying) to abyssea range.
Fact of the matter none of these updates are going to "Fix" FFXI because it simply isn't broken, as said it was less friendly to new players (which has significantly changed) but that's not really even the case anymore. And I don't know about anyone else but my list on things that need to be fixed is getting smaller and smaller.
tldr: You don't even have an argument, your just rambling goawai
TehKerm
02-02-2011, 01:01 PM
You could apply that logic to any update FFXI has made in the past with regards to low level areas. Fact of the matter is the game isn't dying I see constantly 2kish which are around 400 below the average I remember seeing in 2004 for my server. None of these updates are going to bring the game back to 2006, but they are bringing A LOT of business back, servers are far more populated even after the server merge ESPECIALLY when abyssea came out.
Not to mention they are trying to change the current problem, unless you're just too ignorant to see the improvement to getting to level 30 (If you wanna be a keyfag), having the skill for your level, and actually being able to get good EXP while PLAYING (not keying) to abyssea range.
Fact of the matter none of these updates are going to "Fix" FFXI because it simply isn't broken, as said it was less friendly to new players (which has significantly changed) but that's not really even the case anymore. And I don't know about anyone else but my list on things that need to be fixed is getting smaller and smaller.
tldr: You don't even have an argument, your just rambling goawai
Perhaps on your server it may be easy to attain 30 but here on valefor its a pain in the ass. You mostly have to solo the entire way, which does take a while in itself, even with fov and even if you were to have a PL. My point is valid in itself, no need to get pissy about it. I agree more than likely at this point appealing to the current playerbase rather than new subscribers is maybe a good move, but in a business sense it's completely stupid. And you can talk about ffxi isnt dieing all you wish, when abyssea came out my server shot up to almost 5k players on server at almost all times of the day, lately, it's a drab 1.5 to 2k, almost 3k players off your server is a lot missing. Games old, old game needs fresh things to appease people, or people simply, move on. Abyssea does get boring no matter how fun it was when it came out. of course to each their own, i find content i can rape easily boring, i require a challenge, and competition element with rewards to enjoy the game itself. that part imo, maybe not yours, is what makes it fun. Cause lets be honest, people who have no idea whats going on in this game can obtain atmas thru PUG and be boss in abyssea. This is just my thoughts, no need to troll them.
Tsuko_Asura
02-02-2011, 01:38 PM
And in what way will an overhaul of low-level EXP change any of that?
No, really, any of it? It will pose a new challenge? Pose new competition? bring more older players back to the game?
As its been said, you have no argument. You're simply rambling about random tangents that have nothing to do with your irrational hatred of leeching in Abyssea.
TehKerm
02-02-2011, 01:51 PM
And in what way will an overhaul of low-level EXP change any of that?
No, really, any of it? It will pose a new challenge? Pose new competition? bring more older players back to the game?
As its been said, you have no argument. You're simply rambling about random tangents that have nothing to do with your irrational hatred of leeching in Abyssea.
I didn't realize i had to have an arguement to post what i think on the current happenings of ffxi, excuse me for inputting my two cents in, i have played this game for quite some time now and i feel i am allowed to. I posted on how it's a stupid business move to choke out new subscribers when honestly ffxi doesnt have much going for it atm to even get by another year or two. The challenge element of the game being gone was another opinion of mine on what i enjoy out of this game, sorry you failed to see that, and that you didnt have the common sense to separate it from the exp discussion, i guess you just needed more posts to raise that awesome count. Thanks for your input, its noted, now go troll something else.
GreenKnux
02-02-2011, 02:42 PM
So we've established that TehKerm is butthurt. Can we move on now?
ringthree
02-02-2011, 03:33 PM
I didn't realize i had to have an arguement to post what i think on the current happenings of ffxi, excuse me for inputting my two cents in, i have played this game for quite some time now and i feel i am allowed to. I posted on how it's a stupid business move to choke out new subscribers when honestly ffxi doesnt have much going for it atm to even get by another year or two. The challenge element of the game being gone was another opinion of mine on what i enjoy out of this game, sorry you failed to see that, and that you didnt have the common sense to separate it from the exp discussion, i guess you just needed more posts to raise that awesome count. Thanks for your input, its noted, now go troll something else.
Welcome to BG, son.
I think we should implement IQ tests to be able to register.
Odin'sLaw
02-02-2011, 03:56 PM
Welcome to BG, son.
I think we should implement IQ tests to be able to register.
"Are you a bot" no
"Do you like dogs or cats?" Cats
"when was the last time you when to the gym" yesterday
"i'm sorry that's not the answer we are looking for"
edit!: nvm date has yet to be announced
ronin sparthos
02-02-2011, 04:04 PM
The only legitimate point he has is that indeed FFXI has 2011 to show where the game is going beyond all the simplification of things that should have been simplified 3 or so years ago. I applaud SE for the extreme change of direction even if it took the initial collapse of XIV for it to happen.
Abyssea is/was great but it won't be keeping players glued to the game with how easy things have become to complete. They have us all listening currently but Abyssea will be a hard show to top and I can already forsee people resisting any shift back to "old" content, especially with how unbalanced things were pre-Atmas. Some jobs are going to take a huge hit when we're all detoxed off the Atmas.
The game could easily go back to the way it was in 2009 except this time without the safety net of timesinks if you want to be a negative Nancy.
TehKerm
02-02-2011, 04:16 PM
Thats all im trying to relay, sorry if it came off differently, wasnt intended to be so.
Hookah
02-02-2011, 10:33 PM
Don't like leechers in abyssea? Don't put up with them.
Problem solved.
Apelila
02-02-2011, 11:05 PM
I'm giving 10:1 odds that a programming oversight will cause players to become unable to receive skillups for underleveled skills on TWTBW and EP mobs for approximately 3 days to 1 week. It just feels like a FFXI type of glitch.
I'm betting that the skill ups will spill over into synthesis and for a few hours/days you'll be able to power the fucking level out of some crafts.
ringthree
02-03-2011, 09:06 AM
Don't like leechers in abyssea? Don't put up with them.
Problem solved.
Leechers are good in Abyssea. They hold pop sets for Empyrean weapon mobs.
Francisco
02-03-2011, 11:39 AM
Leechers are good in Abyssea. They hold pop sets for Empyrean weapon mobs.
Well, I think most people are referring to leechers in PUGs.
Even so, I don't see why anyone cares. If your XP sucks for some reason, it's not because 1, 2 or even 6 people are leeching.
The only justifiable reason to hate leechers is if they're ganking expensive shit from gold boxes or KIs without asking permission - but I have yet to see a PUG tolerate that shit.
If that's not the reason, then you're likely just butthurt you're not the one leeching too.
Neisan
02-03-2011, 11:40 AM
The key is to be the leader and leech, that way when you steal stuff they can't kick you.
Welcome to BG, son.
I think we should implement IQ tests to be able to register.
Even if we did that, we would have to let Pchan register if we wanted to include you.
Koyangi
02-03-2011, 02:28 PM
Can Europeans please date threads properly if they're going to post update threads? When I look for new threads I see the title and think this is olde except it was posted 2 days ago, or can mods make it mm/dd/yyyy please?
Gergall
02-03-2011, 02:40 PM
Can Europeans please date threads properly if they're going to post update threads? When I look for new threads I see the title and think this is olde except it was posted 2 days ago, or can mods make it mm/dd/yyyy please?
No one cares and this is quite a silly request because it will always be dated wrong for someone. In fact you're probably trolling. However...
If the mods actually want to address the problem for everyone, just institute a "no date in subject line" rule and people can look at the date in the forum's automatically provided description:
http://i75.photobucket.com/albums/i287/Gergall/sillyDate.png
Everything always gets posted to BG on the same day as the date in the subject line, so it's just as good and always formatted to each user's preference.
Priran
02-03-2011, 02:52 PM
No one cares and this is quite a silly request because it will always be dated wrong for someone. In fact you're probably trolling.
except 99% of the time it does get fixed by a mod. although, yeah, it would probably be best if people just left off the date.
Hanyoko
02-03-2011, 03:49 PM
Or date it as "Feb 1, 2011" and avoid the entire issue.
Screw that, implement Julian dates only! 2455593!
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