View Full Version : Dynamis Reborn! (3/30/11)
Dominico
03-30-2011, 08:27 AM
Surprised this doesn't have its own thread yet, so here you go.
[dev1000] Dynamis Reborn!
* [dev1000] Dynamis Reborn!
Various aspects of Dynamis will be overhauled in the next major version update and beyond.
o Applicable Areas:
Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
o Adjustments:
+ Reservations will no longer be required to enter the above areas.
+ New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
# The key items need only be obtained once.
# It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
+ Time restriction for entry will be changed to once per Earth day.
# Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
*Leaving the area will render you ineligible for reentry, regardless of time remaining.
# Time extensions will be granted via key items obtainable by defeating certain monsters.
*Only one of each individual key item may be possessed at a given time.
*These key items will be lost upon leaving the area.
+ Monster distribution will receive drastic revisions.
+ Standard monsters will respawn at set time intervals after being defeated.
+ Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
+ Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
# Battling attestation- and fragment-yielding NMs:
* The format will change to standard battles in which a maximum of 18 players face a single foe.
* These NMs will no longer use Warp.
# Battling boss NMs:
* Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
*Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
* Key items obtained from boss monsters will be awarded to all alliance members.
+ Monster claim and item drops will work the same way as in regular fields and dungeons.
+ Monsters will yield experience points (excluding certain NMs).
+ Treasure:
# There are no plans to change the drop rate of Relic equipment.
# Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
Link: http://forum.square-enix.com/ffxi/threads/237
Seems if it'll only be a max 2 hr venture per day, they'll lower the relic currency cost by a decent amount. Hmmm...
Byrthnoth
03-30-2011, 09:26 AM
Ultimately it's kind of:
1) Potential massive supply increase = Currency prices decrease - Depends on their success making the event desirable
2) Currency drop rate decrease = Currency prices increase - though they've said the net effect would be a decrease
3) Demand will be set by how much Relics are worth - (Depend on TOM upgrades in the same update.
So if the update comes out and relics don't see major adjustments, we could see currency drop to 4-6k per piece. <--- I bet this
If the update comes out and is a total flop due to poor planning or design, and they also make Relics awesome, then we could see a currency price increase.
Clash Perez
03-30-2011, 09:27 AM
Seems if it'll only be a max 2 hr venture per day, they'll lower the relic currency cost by a decent amount. Hmmm...
# Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.With more currency entering the system, I dunno about that. Could be that this is their way of 'making relics easier to obtain'; sounds like a standard Squeenix 'fix' to me.
I guess time will tell.
With more currency entering the system, I dunno about that. Could be that this is their way of 'making relics easier to obtain'; sounds like a standard Squeenix 'fix' to me.
I guess time will tell.
Well, it's not a matter of waiting to see if they will lower the cost at all or not, after making this statement:
We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.
In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.
Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
Only that by how much. Also by looking at Empyrean, and now this new time limit drop from 4 hrs to 2, I'm just making a simple conjecture that currency amounts might be lowered significantly. 'Standard' SE fix isn't a standard anymore, this is a waaaaaaaaaaay better dev team than all others from 2002 to 2009.
xerodok
03-30-2011, 10:08 AM
Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
//easymode on
Odin'sLaw
03-30-2011, 10:45 AM
sounds to me as if only 18 people can do dyna now but hell last time i did dyna we was only doing it with 7 so not really a big ass deal
Fievel
03-30-2011, 11:16 AM
sounds to me as if only 18 people can do dyna now but hell last time i did dyna we was only doing it with 7 so not really a big ass deal
I honestly laugh every single time you post
Every damn time
Odin'sLaw
03-30-2011, 11:21 AM
I honestly laugh every single time you post
Every damn time
glad to be of service mice man
LidenbokValour
03-30-2011, 11:34 AM
# Battling attestation- and fragment-yielding NMs:
* The format will change to standard battles in which a maximum of 18 players face a single foe.
* These NMs will no longer use Warp.
In before this is how they are making relics easier to get, loool.
Jeryhn
03-30-2011, 11:48 AM
I suppose the changes are most important regarding what they'll be doing for Xarcabard. Depending on the prices on the hourglasses, and considering particular NMs drop particular pieces of equipment there, it may be more worth it to go to Dynamis for a short 60 mins, kill the NM you want, bring a THF and hope for the drop. Dynamis Lord is obviously a different beast, but I suspect we'll see an slight influx on people trying to get Mantles/Rings after the update.
Overall, it seems this whole thing is designed simply to make Magian trials within Dynamis more accessible while simultaneously addressing the issue that the zones were not instanced. While also doing away with certain strategies that made Dynamis for players for the past few years, such as kiting away Angra Mainyu's pukis. I predict more relic trials which involve killing Angra Mainyu and Dynamis Lord to earn credit.
Nermie
03-30-2011, 11:52 AM
Maybe I didn't read this right but it seems like this is now like Abyssea. No instancing of the zone was mentioned in the notes so I'm assuming different groups can go in the zone at the same time and monsters apparently respawn.
Xanthe
03-30-2011, 12:16 PM
Depending on the prices on the hourglasses, and considering particular NMs drop particular pieces of equipment there, it may be more worth it to go to Dynamis for a short 60 mins, kill the NM you want, bring a THF and hope for the drop.
Price is essentially moot since the key items are a one-time purchase.
+ New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
# The key items need only be obtained once.
# It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
Lyramion
03-30-2011, 12:27 PM
Things will also definetly get more "shoutable". Looking forward to it
dannyl
03-30-2011, 12:31 PM
Looking forward to this, idc what impacts this has on cost,
Michelob
03-30-2011, 12:32 PM
Ultimately it's kind of:
1) Potential massive supply increase = Currency prices decrease - Depends on their success making the event desirable
2) Currency drop rate decrease = Currency prices increase - though they've said the net effect would be a decrease
3) Demand will be set by how much Relics are worth - (Depend on TOM upgrades in the same update.
So if the update comes out and relics don't see major adjustments, we could see currency drop to 4-6k per piece. <--- I bet this
If the update comes out and is a total flop due to poor planning or design, and they also make Relics awesome, then we could see a currency price increase.
I'm betting the opposite. Seeing as they mentioned decreasing the requirements to obtain mythics and relics, I believe more people will try to make them effectively increasing the price of currency.
DNAval
03-30-2011, 12:34 PM
Dynamis currency would see a drop in price if it was AH-able
Michelob
03-30-2011, 12:39 PM
Dynamis currency would see a drop in price if it was AH-able
I'm not sure if I agree with this at all. Some linkshells make 200-300million gil or more per month. Making it AHable would just make sure the currency was going to the highest bidder, meaning the more wealthy linkshells can drive the cost of currency up to keep competitors out of the market.
NynJa
03-30-2011, 12:46 PM
I'm certain theres a lot of currency that hasnt moved because people cant sit around logged in 24/7 on their jeuno mules hoping it gets picked up.
Therin
03-30-2011, 01:01 PM
I'm going to be the one to predict that relic currency prices increase, just like they did with the drop to 500k glasses and additions to currency from Campaign.
Reason being: more casual upgraders, same overall stock.
Xanthe
03-30-2011, 01:05 PM
I'm going to be the one to predict that relic currency prices increase, just like they did with the drop to 500k glasses and additions to currency from Campaign.
Reason being: more casual upgraders, same overall stock.
Even so, SE expects an overall increase in currency supply. It really could go either way depending on other relic-related changes.
Pergo
03-30-2011, 01:37 PM
am I the only one who doesn't understand WHY they're overhauling dynamis? I mean it's definitely nice, and definitely needed... but aside from spending 1-2 hours a day to slowly farm relics, if they're not adding any new drops or new AF or new anything, why are they spending all this effort to revamp it... seems odd to me.
but aside from spending 1-2 hours a day to slowly farm relics, if they're not adding any new drops or new AF or new anything
I thought old stuff will be made upgradeable with augments? Or did that not apply to relics?
Kaisha
03-30-2011, 01:54 PM
am I the only one who doesn't understand WHY they're overhauling dynamis? I mean it's definitely nice, and definitely needed... but aside from spending 1-2 hours a day to slowly farm relics, if they're not adding any new drops or new AF or new anything, why are they spending all this effort to revamp it... seems odd to me.
New XP location alternative, and having it where 3 people cannot hold a zone to themselves for 3hr30min?
Gokulo
03-30-2011, 01:57 PM
I think they also mentioned the possibility of upgrading artifacts and relics (probably with Synergy like they announced not long ago?) and a lot of people don't have all of them for their old or newly leveled jobs.
xerodok
03-30-2011, 02:10 PM
I think they also mentioned the possibility of upgrading artifacts and relics (probably with Synergy like they announced not long ago?) and a lot of people don't have all of them for their old or newly leveled jobs.
Pretty sure it wasn't relics. It all spawned with the picture of augmented Byakko's Haidate.
Pergo
03-30-2011, 02:36 PM
It's possible they'll have AF2 upgradeable with synergy... but still (I know we have a month and a half to go) I feel like they're treating this as the "Big Content" addition that we'll see in the next patch.
I don't consider a daily-dynamis event with no new major drops/items to be enough content to satisfy the masses.
Don't get me wrong, I'm not knocking this, I think it's great... but I'm waiting to hear whats so major about this major patch. Maybe it's still to come...
Gokulo
03-30-2011, 03:07 PM
Pretty sure it wasn't relics. It all spawned with the picture of augmented Byakko's Haidate.
Even before that picture I think they mentioned being able to upgrade old gear, and mentioned relics along with that.
Michelob
03-30-2011, 03:07 PM
I'm certain theres a lot of currency that hasnt moved because people cant sit around logged in 24/7 on their jeuno mules hoping it gets picked up.
Currency moves on Phoenix. News flash on those Jeuno mules though: most of them are people with a shitload of gil that buy currency low and don't mind hanging on to it for a week or two to sell at at a marked up price. It always moves within a few weeks, you just don't see them before they have already replenished their supply. I would know because I've done it for years.
I'm going to be the one to predict that relic currency prices increase, just like they did with the drop to 500k glasses and additions to currency from Campaign.
Reason being: more casual upgraders, same overall stock.
This is more or less what I was trying to get at with my prediction as well. I think it will go up.
Spira
03-30-2011, 03:19 PM
I think the changes to dynamis are nice. It means they're effectively overhauling the whole system of 64 man (max) battlefields, which were unnecessary to begin with. Dynamis isn't even that hard anymore so I suppose they decided they might as well make the system more accessible and not let the zone go to waste with single parties holding reservations for hours.
In effect, it IS making Dynamis become like Abyssea but it also makes things a lot easier and a lot more casual, considering the content there apart from relic stuff already has less demand.
I like the idea that they're still retaining the old NMs and drop structure, but also making bosses more of a group thing. I'd assume you're not gonna just be able to waltz into Xarca everyday and do DL without first killing the 15 NMs and getting like 5 trigger items or something. Or yin and yang...
I also like how they're adding EXP to event NMs. Its a welcome change considering all older events other than ENMs and Abyssea were exp drains. It helps break the monotony of EXP partying for those who just need a little buffer..
If people dont like it, I suppose CoP Dynamis still remains unchanged for now. But since those were initially 36 man events they may not end up being changed. Especially not Tavnazia anyway.
Gwynplaine
03-30-2011, 04:09 PM
It's going to be funny if they leave those pathetic exp scrolls in the Dynamis system in any way. Those things were always such a big middle finger to the player. I guess they could beef them up and make them a few thousand exp, but seems needless.
Celebrindor
03-30-2011, 04:50 PM
I am anxious for this- will be fun to take 2-3 people into the zone and see how the mechanics work. Wonder if the intention is for another 75+ leveling location, with some nice perks in gear/currency/ToM.
orson
03-30-2011, 05:24 PM
Nothing is being added yet but they may be gearing up to adding higher level content in dynamis perhaps?
Byrthnoth
03-30-2011, 05:40 PM
The official forums have me a little confused. How can so many people be so angry about a free 6-zone re-make of an outdated event. If they totally bomb and the event becomes worthless, nothing of value was lost. If they're successful, Dynamis is the new Abyssea. Either way it's going to be fun for a few weeks.
Worlace
03-30-2011, 06:12 PM
I think everyone might be overlooking the Confrontation part, easy place to put new gear in there. Has anyone thought of the possibility of there being AF2+2? Besides they said they were revamping the HNM system as well, there could be potential or failure in it though.
About currency, I think we'll see a slight decrease in price and a slight increase in the availability of it. There will be some people who will "think" about getting one and quit at Stage 3 (not that there wasn't these people before).
Enedin
03-30-2011, 06:34 PM
A few things I see in this:
- Currency prices will rise, no doubt. Last time (with 500k entrance fee) they rose as well, 'cause more people wanted to upgrade. This update would make even ME consider upgrading, so I'm betting a lot more people will want to buy or simply not sell currency. The rise in demand will be higher than the rise in supply.
- People finally getting those stingy AF, especially Xarc AF's. I know quite a lot of people all wanting that one piece for their COR/THF/RDM/etc and this is very welcome.
- Plenty of Dyna shouts in Jeuno, will be nice if you have a great group. I know that a great pick-up group generally makes me smile, 'cause expectations are very low.
All in all a welcome change. I really love the old Dyna (off course, with my bro Vlacatocc), but it's been like this forever. Now all they need to do is make CoP battlefields replayable and I'm coming back.
ronin sparthos
03-30-2011, 07:49 PM
The official forums have me a little confused. How can so many people be so angry about a free 6-zone re-make of an outdated event. If they totally bomb and the event becomes worthless, nothing of value was lost. If they're successful, Dynamis is the new Abyssea. Either way it's going to be fun for a few weeks.
If the event is merely just a remake of Dynamis without any new content added within the area then what's the point? To churn out relics for content that's already doable with current gear/merits/etc?
Perhaps im reading into it too much but it seems like new things will be added in addition to the redone stuff so there should be some balance of old and new with perhaps some magian trial NMs for new weapons or something.
It'd be pretty epic fail to completely overhaul Dynamis and add nothing new of value.
Byrthnoth
03-30-2011, 09:50 PM
If the event is merely just a remake of Dynamis without any new content added within the area then what's the point? To churn out relics for content that's already doable with current gear/merits/etc?
Perhaps im reading into it too much but it seems like new things will be added in addition to the redone stuff so there should be some balance of old and new with perhaps some magian trial NMs for new weapons or something.
It'd be pretty epic fail to completely overhaul Dynamis and add nothing new of value.
I agree it's worthless if they don't add new gear. My assumption is that there will be new gear. If there isn't new gear . . . . well.... at 2 hours a night and current Dynamis drop rates, even people entirely without Relic gear would probably cap on gear before perfecting new farming strategies.
aduidarnenye
03-30-2011, 10:00 PM
It'd be pretty epic fail to completely overhaul Dynamis and add nothing new of value.
Not necessarily. I think the idea is to make old events more accessible to casual style players instead of putting new gear into them. I don't think they're trying to update Dynamis for the BG level of player.
Byrthnoth
03-30-2011, 10:23 PM
Not necessarily. I think the idea is to make old events more accessible to casual style players instead of putting new gear into them. I don't think they're trying to update Dynamis for the BG level of player.
Unless they're making it much easier, losing all the strategies we've worked out and agreed upon for the last 6 years is probably not a step forward in making it easier.
Kuroikage
03-30-2011, 10:31 PM
Unless they're making it much easier, losing all the strategies we've worked out and agreed upon for the last 6 years is probably not a step forward in making it easier.
Honestly, what 'strategy' do you think level 90s in Dynamis are going to need other than:
1) Roll up
2) Down shit
It's going to be easy, the entry requirements are eased, you don't have to wait for anyone to finish to get in and it's almost free. A small one-time fee.
How is it not easier?
ronin sparthos
03-30-2011, 10:42 PM
Not necessarily. I think the idea is to make old events more accessible to casual style players instead of putting new gear into them. I don't think they're trying to update Dynamis for the BG level of player.
Except for the casual player, Dynamis gear isn't even good in comparison to Empyreal gear. Hell, most casuals have/had Dynamis shells and have done Dynamis enough times to have at least most of the base city gear.
Without new carrots to chase, this Dynamis retread is going to be good for only two types of people: relic owners and relic chasers. Lowered currency rates imply that SE want people to be here daily and that means better bait than relic gear which even most casual players can agree sucks.
If this is an attempt to make Relics that even casuals can obtain, the event still falls on its face without new gear additions. What casual is going to chase these relics when currency prices soar and empyreals are simply just easier to get multiples of?
Nothing is ever made with BG individuals in mind but Dynamis2 needs more than shitty old '04 gear to become anything. There are hundreds of NMs in Dynamis so there is no excuse for not tacking gear drops.
Kuroikage
03-31-2011, 12:32 AM
I don't think their idea is for it to 'become' anything but rather to ease the pain of getting some items and clearing some trials.
Relic trials have you going back to dynamis and there's some people collecting new pieces for new jobs... these changes will remove a lot of the tedium. Or maybe you like for things to be needlessly tedious? I'm not sure but over time your posts have certainly lead me to believe that you do!
Spira
03-31-2011, 01:42 AM
lol its almost like the CoP mission BC 'nerfs' of yesteryear. Removing the framework that restricts more people from accessing it, and adding EXP rewards, but not doing very much for anyone who already has them 'cleared'
Old exp scrolls could still have a use dropping from NMs that dont give EXP, as they'd mentioned.
At best, I'd say they'd add Relic AF+2 upgrade options somewhere, and maybe a second accessory in line with the relic naming convention. Not gonna expect much more.
drwaffles
03-31-2011, 02:50 AM
I don't think their idea is for it to 'become' anything but rather to ease the pain of getting some items and clearing some trials.
Relic trials have you going back to dynamis and there's some people collecting new pieces for new jobs... these changes will remove a lot of the tedium. Or maybe you like for things to be needlessly tedious? I'm not sure but over time your posts have certainly lead me to believe that you do!
I think the point is that if they wanted to do this they could've done a few very simple things - lower the entry cost, make the zones instanced and lower mob levels (not that that's really necessary at 90). They didn't need to overhaul the entire Dynamis system to allow new and/or casual players an easier way to get a couple of situationally useful pieces of AF2. I'm with the other side on this - if they're not adding new incentives for people to go back to Dynamis then the whole thing feels like wasted development time.
byne bills will cost about 1k-2k in rolmart... Prices will dramatically decrease. You can enter dynamis 24 times in 1 DAY now as before you could enter dynamis ONE time every 3 DAYS. Even if the coins from mobs are 1 coin each mob with the occassional 2 coin drops are still gonna increase your collection by 25 times the amount.
Lets say ppl spam dynamis lord 20 times a day and he sill drops a 100 coin 100%.... they just finished stage 1 stage 2 in 1 day withot buying any from the rolmart. Spam dynamis all day for exp with your linkshell and I would say its possible to finish stage 3 in 1 week and th e final stage in 2 weeks tops. Relics should take nomore then 1 month to complete now. Plus they are WEAKER and still harder to obtain then empyreans so why should they cost 200mil still?? Be serious. expect to see O bronzepeices for 3k each if they do not fix relics.
Fereydoon
03-31-2011, 04:16 AM
You can enter dynamis 24 times in 1 DAY now as before you could enter dynamis ONE time every 3 DAYS.
+ Time restriction for entry will be changed to once per Earth day.
What?
You can enter dynamis 24 times in 1 DAY now as before you could enter dynamis ONE time every 3 DAYS.
hewked on fonix werx fir him!
Kuroikage
03-31-2011, 06:28 AM
I think the point is that if they wanted to do this they could've done a few very simple things - lower the entry cost, make the zones instanced and lower mob levels (not that that's really necessary at 90). They didn't need to overhaul the entire Dynamis system to allow new and/or casual players an easier way to get a couple of situationally useful pieces of AF2. I'm with the other side on this - if they're not adding new incentives for people to go back to Dynamis then the whole thing feels like wasted development time.
You realize that they did mostly things that achieve the same effect as those changes and little else, right?
Gokulo
03-31-2011, 07:03 AM
What?
The guy is saying the same shit since the first time they posted the info way back, about the 1 real time hour, even though he has been corrected every time. Don't mind him.
I think the point is that if they wanted to do this they could've done a few very simple things - lower the entry cost, make the zones instanced and lower mob levels (not that that's really necessary at 90). They didn't need to overhaul the entire Dynamis system to allow new and/or casual players an easier way to get a couple of situationally useful pieces of AF2. I'm with the other side on this - if they're not adding new incentives for people to go back to Dynamis then the whole thing feels like wasted development time.
Why do you assume instancing dyna is a "simple thing"? It may involve even more work than what they're about to do now.
NynJa
03-31-2011, 07:26 AM
I'm not sure about updated loot tables, but they did say they're modifying mob placement and what not, so a good portion of what we know about city/northland Dynamis could be completely changed.
But without adding things, I dont see much incentive to do any dynamis areas. Short of a couple situational pieces, what could you possibly add via synergy to make
http://images4.wikia.nocookie.net/__cb20060618131530/ffxi/images/d/da/Melee_Hose.JPG
compete with
http://images4.wikia.nocookie.net/__cb20100925182240/ffxi/images/2/2b/Tantra_Hose_%2B2.png
"durrrrr unfair comparisant since mnk legs allready sucked behind byakko"
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Isiolia
03-31-2011, 08:08 AM
Why do you assume instancing dyna is a "simple thing"? It may involve even more work than what they're about to do now.
I'm quite sure instancing it would require significantly more work. 'course, presumably, if they worked out a system for it for Dynamis, then it'd be available to adapt to other events/future events too. Instead, this pretty much confirms that SE will never try to add it to the game at all.
Gwynplaine
03-31-2011, 09:20 AM
Square is clueless about instancing, isn't it obvious they do everything possible to avoid it? The only times they've used it were for Assaults and WotG misc. crap. The method for "instancing" they use, is pretty weak, you ran into occupancy limits just doing MMM! And then when MMM was apparently too popular to handle it they adjusted the system to make players want to do it less! So I guess instancing with Square equals a system where a handful of instances are able to be used and where you have to be careful not to give it content that is actually popular.
LinktheDeme
03-31-2011, 10:29 AM
Square is clueless about instancing, isn't it obvious they do everything possible to avoid it? The only times they've used it were for Assaults and WotG misc. crap. The method for "instancing" they use, is pretty weak, you ran into occupancy limits just doing MMM! And then when MMM was apparently too popular to handle it they adjusted the system to make players want to do it less! So I guess instancing with Square equals a system where a handful of instances are able to be used and where you have to be careful not to give it content that is actually popular.
Wat? Unless your talking about a tweak to the way people get exp in general rather than the specific system of MMM I don't understand? MMM was one of the best ways to exp before abyssea
I agree though that square is clueless about instancing
ronin sparthos
03-31-2011, 10:45 AM
I don't think their idea is for it to 'become' anything but rather to ease the pain of getting some items and clearing some trials.
Relic trials have you going back to dynamis and there's some people collecting new pieces for new jobs... these changes will remove a lot of the tedium. Or maybe you like for things to be needlessly tedious? I'm not sure but over time your posts have certainly lead me to believe that you do!
The intention SE has is to make relics easier to get which assumes that people do this content frequently in order to increase overall supply.
What exactly is the motivation to continue doing Dynamis to increase the server supply of currency after you collect the already common pieces of relic armor if you don't want a relic? If they intend to make relics easier to obtain then they need everyone to be involved in the content and not just people willing to grind. Without new gear this could easily go like the Walk of Echoes.
Casual or Hardcore, relic armor in 95% of cases sucks. My argument has nothing to do with lowering the level of tedium and everything to do with reviving dead content without adding any new gear.
Isiolia
03-31-2011, 10:46 AM
Wat? Unless your talking about a tweak to the way people get exp in general rather than the specific system of MMM I don't understand? MMM was one of the best ways to exp before abyssea
I think they're referring to the marble reward nerf, which made it a lot more tedious to get pieces to put mazes together and so on.
Spira
03-31-2011, 11:08 AM
What exactly is the motivation to continue doing Dynamis to increase the server supply of currency after you collect the already common pieces of relic armor if you don't want a relic? If they intend to make relics easier to obtain then they need everyone to be involved in the content and not just people willing to grind. Without new gear this could easily go like the Walk of Echoes.
im thinking they expect the currency itself to be a draw, but idk really.. like if you had a PT that could farm for currency + get some exp on the side, I don't see why they wouldn't do it, split the currency when done and people can just go and sell it. almost no barrier to entry since there isn't an entry fee, so its like a good place to make money. and from there the law of demand and supply will work until the average number of players in the area stabilize and the price stabilizes at a new equilibrium
Kuroikage
03-31-2011, 11:08 AM
The intention SE has is to make relics easier to get which assumes that people do this content frequently in order to increase overall supply.
What exactly is the motivation to continue doing Dynamis to increase the server supply of currency after you collect the already common pieces of relic armor if you don't want a relic? If they intend to make relics easier to obtain then they need everyone to be involved in the content and not just people willing to grind. Without new gear this could easily go like the Walk of Echoes.
Casual or Hardcore, relic armor in 95% of cases sucks. My argument has nothing to do with lowering the level of tedium and everything to do with reviving dead content without adding any new gear.
And it doesn't have anything to do with their actual intent either. That's my point.
Gwynplaine
03-31-2011, 02:41 PM
I think they're referring to the marble reward nerf, which made it a lot more tedious to get pieces to put mazes together and so on.
Yes. The instanced zones were full (!?) so they had to introduce the bribery rewards for waiting for a longer time to repeat MMM.
Niiro
03-31-2011, 03:38 PM
Also remember when Nyzul came out (and again when they added mythics)?
Oh, and even better, the Zvahl campaign BC. Now that was fun.
Ozzy2
03-31-2011, 08:04 PM
Having been out of the game for the best part of the last year, I actually feel as though this update might pique the interest of people like myself - nostalgic players just out to have a bit of fun for fun's sake - hence this being one of the reasons why I'm returning to the game as soon as registration maintenance is finished :D - do miss the challenge the game presented, but I think overall, the continuing trend of easing restrictions/difficulties in the game is just serving to make this game a bucket-load more bearable.
I'm interested to see how the update to dynamis will affect the mob placement, might force some new research into dynamis strategies, might not, considering the diffrence the level increase might've made, it might not even be required.
Lyall
03-31-2011, 08:12 PM
am I the only one who doesn't understand WHY they're overhauling dynamis? I mean it's definitely nice, and definitely needed... but aside from spending 1-2 hours a day to slowly farm relics, if they're not adding any new drops or new AF or new anything, why are they spending all this effort to revamp it... seems odd to me.
PS2 limitations, if I had to bet. Released "new" content that requires next-to-no new downloads or anything is a pretty decent way to make sure you pad out that last remaining bit of HDD space. Not a bad concept if I say so myself, but I guess it beats the developmental barriers they're running into/are allegedly running into.
Gwynplaine
03-31-2011, 10:09 PM
Despite any of that even, how about just because it was the worst event in all of FFXI-dom.
NynJa
03-31-2011, 10:20 PM
Theres plenty of worse events (choco racing, pvp, pankration, ZNM, Ein pre-fix, garrison, EF's, nyzul...). I'd even rate Salvage up there with the atrocious drop rates and the random factor...just Salvage gear really raised the bar at the time in terms of equipment, so it had to be done.
Yeyoking
04-01-2011, 01:07 AM
Theres plenty of worse events (choco racing, pvp, pankration, ZNM, Ein pre-fix, garrison, EF's, nyzul...). I'd even rate Salvage up there with the atrocious drop rates and the random factor...just Salvage gear really raised the bar at the time in terms of equipment, so it had to be done.
My vote goes to ZNM. With the dumb picture taking, camera/picture taking up inventory, restriction on how many picture can be turned in and lackluster reward was all fucked up. Let's hope they never revisits ZNM and let that garbage die.
Scythiroth
04-01-2011, 01:07 AM
Having been out of the game for the best part of the last year, I actually feel as though this update might pique the interest of people like myself - nostalgic players just out to have a bit of fun for fun's sake - hence this being one of the reasons why I'm returning to the game as soon as registration maintenance is finished :D - do miss the challenge the game presented, but I think overall, the continuing trend of easing restrictions/difficulties in the game is just serving to make this game a bucket-load more bearable.
I'm interested to see how the update to dynamis will affect the mob placement, might force some new research into dynamis strategies, might not, considering the diffrence the level increase might've made, it might not even be required.
I actually like it as well. I know not everyone on this forum still wants things from old dynamis, but there are still a few nice things there that I never really cared about until abyssea and other changes made it way easier to level. Now I can just low man dynamis for little to no cost (after the initial cost of the KI).
My vote goes to ZNM. With the dumb picture taking, camera/picture taking up inventory, restriction on how many picture can be turned in and lackluster reward was all fucked up. Let's hope they never revisits ZNM and let that garbage die.
The drops and mobs were okay, but I can't agree you more on the camera garbage.
Alkimi
04-01-2011, 07:10 AM
The drops and mobs were okay, but I can't agree you more on the camera garbage.
Would be nice if they just ditched the whole zeni requirement. Perhaps make the T1s free spawn on a 15 min repop.
I'd love for my linkshell to get a PW set. It's one of those mobs I've always planned on doing. Not for the drops but just for the fight itself since it seems like good fun and a change from spamming abyssea constantly.
Unfortunately the zeni thing and low rate of T3 item drop means it's just too much effort at the moment.
What?
oh shit...... My bad. I coulda sworn it said once per gameday at one point.... Well nevermind that then lol.
Colenzo
04-01-2011, 11:12 AM
I think the actual intent was to make dynamis easy to do so that the small handful of people that would like to do it as a group can actually go in and do the shit. There isn't exactly a shitload of people pouring into dynamis for gear anymore. Now if they would go back and make other things worth a shit again.
Iremire
04-01-2011, 01:27 PM
My vote goes to ZNM. With the dumb picture taking, camera/picture taking up inventory, restriction on how many picture can be turned in and lackluster reward was all fucked up. Let's hope they never revisits ZNM and let that garbage die.
I don't mind znm that much yeah picture taking is obnoxious but what is more obnoxious is that the trigger items aren't 100 % we've had a member ready to turn in his mythic but can't since he's 0/20 on tinnin trigger
Absolutely Virtue
04-01-2011, 02:00 PM
In the rush to level every job to 90 and cap merits, people overlooked what a pain in the ass the Abyssea XP system is. You can already see that Abyssea XP alliances are getting harder to come by. There are fewer shouts, and the alliances take longer to fill up. They're always short mages. That probably is only going to get worse (until level cap raises) as everyone caps their jobs.
Check FFXIAH and sort Achievements by XP. The current cap (lvl 90 on all jobs) is 30,277,000xp. Fewer than 150 registered FFXIAH users (which is only a fraction of the playerbase) are at cap. But 1,206 people have more than 20,000,000xp. The days of being able to instantly get an alliance to XP won't last.
Presumably, Dynamis XP will just be straightforward zerging, and no lights. Maybe SE wants Abyssea to be the future, low-man alternative to XP that will be viable long after the rush to 90 (and 99) dies down. Makes sense.
Michelob
04-01-2011, 05:10 PM
In the rush to level every job to 90 and cap merits, people overlooked what a pain in the ass the Abyssea XP system is. You can already see that Abyssea XP alliances are getting harder to come by. There are fewer shouts, and the alliances take longer to fill up. They're always short mages. That probably is only going to get worse (until level cap raises) as everyone caps their jobs.
Check FFXIAH and sort Achievements by XP. The current cap (lvl 90 on all jobs) is 30,277,000xp. Fewer than 150 registered FFXIAH users (which is only a fraction of the playerbase) are at cap. But 1,206 people have more than 20,000,000xp. The days of being able to instantly get an alliance to XP won't last.
Presumably, Dynamis XP will just be straightforward zerging, and no lights. Maybe SE wants Abyssea to be the future, low-man alternative to XP that will be viable long after the rush to 90 (and 99) dies down. Makes sense.
There are some people that don't care to level all jobs to 90, or at least care about things like properly gearing the jobs they do care about first with empyreans and af3+2 more than leveling all jobs to 90 just for the sake of doing so. That being said, who needs an alliance to exp? You're probably seeing less pick-up alliance exp groups because more people are seeing how retarded they usually are.
Greatguardian
04-01-2011, 05:12 PM
The days of being able to instantly get an alliance to XP won't last.
This is a moot point. As long as the character in question has 2 or more Lunars and a half-decent Atma selection, they can EXP as fast/faster than an Alliance solo at 75, duo at 75, or at 30+ in any group greater than 2 people which includes one level 90. EXP Alliances taking forever to fill up is a problem with the false assumption that they need 18 people to start. At this point in the game, enough people should at least have basic atmas even in a pickup setting that exp'ing successfully with 12 or less should be a non-issue. Add in even a single good player, and the 17 other slots can all be leeches for all it matters.
Lyall
04-02-2011, 03:25 AM
This is a moot point. As long as the character in question has 2 or more Lunars and a half-decent Atma selection, they can EXP as fast/faster than an Alliance solo at 75, duo at 75, or at 30+ in any group greater than 2 people which includes one level 90. EXP Alliances taking forever to fill up is a problem with the false assumption that they need 18 people to start. At this point in the game, enough people should at least have basic atmas even in a pickup setting that exp'ing successfully with 12 or less should be a non-issue. Add in even a single good player, and the 17 other slots can all be leeches for all it matters.
This, basically. A single mnk/war/nin empy-ws DD with a competent healer can duo almost 100k/hour with lowbies turning in pages on Bluffalos, if not more, without extra pullers or anything resembling a cleave. I know I've shouldered it for my shell in the past and probably will do again in the future; no need for an alliance when you can do it by yourself.
MaachaQ
04-02-2011, 06:08 AM
I haven't even logged in to FFXI for days, just can't get the motivation >.> My Dynamis LS is most likely dead (we had 8 people log in on Tuesday for Xarcabard >.>), so I will be very glad for the change to happen so I can finish off my Horn trials finally... We can keep a small group together, run when we want without worrying about other groups, and finish our weapons/trials in peace.
Alvein
05-09-2011, 01:34 PM
So how are they going to strop massive MPKs from taking place on a regular basis I wonder?
So how are they going to strop massive MPKs from taking place on a regular basis I wonder?
It was already said that taking mobs outside of "their area" will result in a despawn, and eventually them returning to their original spawn point.
I'd assume that was intended to reduce intentional/non-intentional MPKing.
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