View Full Version : New Trials (of the Magians) Await Ambitious Adventurers! (05/27/2010)
Eanae
05-27-2010, 03:06 AM
New Trials (of the Magians) Await Ambitious Adventurers! (05/27/2010) (http://www.playonline.com/pcd/topics/ff11us/detail/5475/detail.html)
http://www.playonline.com/pcd/topics/ff11us/detail/5475/5475.jpg (http://www.playonline.com/pcd/topics/ff11us/detail/5475/detail.html)
Are you one of the many adventurers longing to further augment your equipment with marvelous moogle magic via Trial of the Magians? Then you'll be heartened to know that additions and refinements to the system are on the way!
The details (http://www.playonline.com/pcd/topics/ff11us/detail/5475/detail.html) are but a click away, kupo!
Are you one of the many adventurers longing to further augment your equipment with marvelous moogle magic via Trial of the Magians? Then you'll be heartened to know that additions and refinements to the system are on the way!
New Weapon Trials
The impending version update will usher in new trials allowing adventurers to take weapons already augmented via prior Magian accomplishments and enhance them further. Needless to say, new trial sequences for relic and mythic weapons will be included among these.
http://www.playonline.com/pcd/topics/ff11us/detail/5475/5475_5.jpg
Adventurers will also find new trial varieties available, such as those affording the opportunity to power up one's weapon skills.
These additions are only the tip of the iceberg, however, as future updates promise to unveil the most challenging and rewarding trials yet. It will take every onz of courage and persistence at your disposal to upgrade your weapon to the limit of its capabilities, but rest assured that the prize that awaits you will be worth every step of the journey.
The Miraculous Magian Spectacles
http://www.playonline.com/pcd/topics/ff11us/detail/5475/5475_9.jpg
Another addition will be a new item, the "magian spectacles," which may be purchased from the Magian Moogle for a nominal fee. This handy tool will aid in your trials by summoning a Magian trial log to your side, allowing you to review your progress from dungeons or afield.
Trial Objectives Revisited
Certain trial objectives have been reevaluated and will see target quotas reduced among other adjustments. You need not fear if you've already embarked on a trial, for these changes will also be reflected in trials underway at the time of the update.
.
Eanae
05-27-2010, 03:07 AM
Adventurers will also find new trial varieties available, such as those affording the opportunity to power up one's weapon skills.
All right time wasters!
Guitarman
05-27-2010, 03:11 AM
All right time wasters!
fuck if i can uber-guillotine shit i'm stoked.
The Stig
05-27-2010, 03:20 AM
And inventory -1!
But I don't understand why one would need to summon the book? I've seen the screenshots, doesn't the log show you how much you got left per kill/objective complete?
Eanae
05-27-2010, 03:24 AM
It does. Seems pretty useless.
Maybe it'll be needed for some future trials? Idk.
Dead Phoenix
05-27-2010, 03:26 AM
And inventory -1!
But I don't understand why one would need to summon the book? I've seen the screenshots, doesn't the log show you how much you got left per kill/objective complete?
yeah, only use i see for it is if you have multiple weapons you are working on and forget which trial needs what mob and don't feel like going to the moogle to find out and decided you'd rather have inv-1 instead of checking wiki.
Raithen
05-27-2010, 03:32 AM
fuck if i can uber-guillotine shit i'm stoked.
Yeah I'm totally looking forward to the Duration of Silence varies with TP increase here.
Guitarman
05-27-2010, 03:33 AM
Yeah I'm totally looking forward to the Duration of Silence varies with TP increase here.
look, after eight years i'm as much aware of SE's stupidity as anyone else, but allow me at least a tiny bit of hope i can upgrade my favorite WS.
Kincard
05-27-2010, 03:40 AM
Yeah, I was pretty confused about why they added the book thing, too. Maybe it'll let us turn in the trial out in the field!
Hey, a guy can dream...
Draylo
05-27-2010, 03:44 AM
Great more mind numbingly dumb quests that consist of kill x mob 500000 times under x weather.
Trial Objectives Revisited
Certain trial objectives have been reevaluated and will see target quotas reduced among other adjustments. You need not fear if you've already embarked on a trial, for these changes will also be reflected in trials underway at the time of the update.
Toning down the more bullshit trials perhaps?
Raithen
05-27-2010, 03:44 AM
Even if the upgrade to WS isn't a modification of their TP mod, but actually a straight bonus to fTP like a gorget, you know it's going to be a stat on a Magian weapon anyway.
So really even if it's not a complete joke, it will still likely be useless.
Baelorn
05-27-2010, 03:45 AM
These additions are only the tip of the iceberg, however, as future updates promise to unveil the most challenging and rewarding trials yet. It will take every onz of courage and persistence at your disposal to upgrade your weapon to the limit of its capabilities, but rest assured that the prize that awaits you will be worth every step of the journey.
Here's hoping this has absolutely nothing to do with HNMs.
Kincard
05-27-2010, 03:51 AM
Great more mind numbingly dumb quests that consist of kill x mob 500000 times under x weather.
So you're complaining that this quest is a stupid grind, like the rest of the game?
Draylo
05-27-2010, 04:00 AM
At least they don't require weather!
seiji
05-27-2010, 04:01 AM
WS Xtimes Zmonster under fire (lightening.....)weather: WS get aftermatch STR+(dex....)
At least they don't require weather!
I'll eat my hat if this has nothing to do with the add-ons.
I think when it comes to further upgrades on weapons we're done with that kinda stuff already.
Spira
05-27-2010, 04:03 AM
ooh.. giving older WS aftermath effects would be a very nice touch...
Eldelphia
05-27-2010, 04:08 AM
Wondering how they can augment my shiny cure teiwaz :)
Julian
05-27-2010, 05:00 AM
(Weren't we supposed to get armor upgrades this update?)
Anyway, besides that, I think this looks cool. I wonder how else they're going to let us upgrade these weapons, cause some of them are already really good.
The only thing I'm sort of worried about, is that these weapons are going to pretty much make all of the other weapons in the game really useless. Which isn't necessarily a bad thing, but, you know. :/ Would be nice if they'd let us upgrade our own weapons. Sure, it might be a bit broken, but at the rate things are going, maybe that wouldn't be too much of a bad thing.
ClarkSammich
05-27-2010, 05:02 AM
SE: Certain trial objectives have been reevaluated and will see target quotas reduced among other adjustments.
Everyone: THIS IS SOME BULLSHIT, SE IS DUMB.
But really, they'll most likely fall just short of worthwhile content like usual.
Limlight
05-27-2010, 05:33 AM
maybe we can finally beef up some of the weaker relic ws's (make catastrophe actually do damage)
test123
05-27-2010, 05:35 AM
maybe we can finally beef up some of the weaker relic ws's (make catastrophe actually do damage)
:D full HP restore each WS
filipo
05-27-2010, 05:43 AM
Still no news on Gjallarhorn or Aegis :(
Arximiro
05-27-2010, 05:51 AM
Sounds promising, I actually am enjoying going out and killing random shit in areas I would otherwise never go. It's funner than doing the same old Limbus, Einherjar, Dynamis, etc.
aionls
05-27-2010, 05:52 AM
If this increases cata's ws dmg im going to be loveing it. Really hopeing it does good ws dmg now combined with full haste aftermath will be awsome.
Alkar
05-27-2010, 06:17 AM
Adventurers will also find new trial varieties available, such as those affording the opportunity to power up one's weapon skills.
Where are you reading that these will require a weapon? It's quite clear that they are a new "variety" of trials meaning that you'll just need to use the WS or something. Even if it requires a specific weapon to complete why would it require a weapon to execute?
Also, this seems like a nice way to say that new WS may come from this lol.
I guess mages can skip this part unless new spells are also tied to this system (Cast Fire IV 200 times on Firesday/Fire weather to unlock Fire V, etc.)
I like this system, you guys can go back botting your kings or camping HNMs for hours. At least we progress with this and it's a nice thing to do with your friends while you all work towards a goal.
Trial Objectives Revisited
Certain trial objectives have been reevaluated and will see target quotas reduced among other adjustments. You need not fear if you've already embarked on a trial, for these changes will also be reflected in trials underway at the time of the update.
Probably relic trials and some weather ones?
Not Kuno
05-27-2010, 06:40 AM
Please fix some of the weather trials and mob types. I hated slimes (at any time) as it was, now I have to do slimes in dark-based weather and it's just like, what the fuck. Fucking slimes.
Required: 2 Ruthven Nails. OK
Wycor
05-27-2010, 06:48 AM
I like this system, you guys can go back botting your kings or camping HNMs for hours. At least we progress with this and it's a nice thing to do with your friends while you all work towards a goal.
Probably relic trials and some weather ones?
Untill you find that it ask you to kill some HNM in order to augment your weapon and....we all know how the history ends.
As many said, I just hope they don't request HNM kills for relic or it will seem more retard than expected. I can deal with 1500 mobs defeated by XWS but HNM...
However I'm sure we can imagine a large list of "retard posible request" for this like kill 1500 YFamily mob with the dmg of a light SC...
Altanass
05-27-2010, 07:16 AM
perfectly content with trial of the magians, being a 75pup with no xp parties, i'd rather grind to 99 with some purpose as opposed to just farming for gil or just doing campaign.
Xavier
05-27-2010, 07:16 AM
Don't see the problem with asking players to farm T3 VNMs, etc., for upgrades -- it's not as if the system requires you to kill Nidhogg 10 times, which would, depending on claim, take quite some time. If upgrades are going to surpass existing endgame alternatives (and at this stage they already largely do), then surprise, the requirements are going to involve endgame activities. And, despite the fact that so many of you actually do define endgame by your ability to kill VT birds, requiring HNMs (spawned through pop items) for upgrades makes perfect sense.
Good to have definitive confirmation that the magian weapons will receive additional upgrades. Now, where's the info on armor?
Karbuncle
05-27-2010, 07:34 AM
But really, they'll most likely fall just short of worthwhile content like usual.
The majority of the current Magian trials are already worthwhile i think...
the OaT Weapons for most weapons outclass a lot of the current market weapons, and the "Damage" ones are plain amazing for most jobs, which are only going to get better i assume with the upcoming update.
Plus the DEX weapons for a few jobs add a large Accuracy boost on a weapon that doesn't sacrifice damage or DoT for the most part, of which will also be improved this update.
Trial of the Magians is just a pain in the ass because they not only make you grind (As is expected with any and all RPGS ever created in the history of known society, stop bitching people), but the Weather, Day, AND Family restrictions on them is what is the majority problem...
I'm personally fine with most of the Magian tests as a means to occupy my time with a goal and purpose to work for, but some suck... (See also: Fuck Orctrap in the anus)
Alkar
05-27-2010, 07:37 AM
Even if they required you to kill Fafnir 10 times (hello Nyzul), killing Fafnir 10 times is better than killing it hoping for a drop.
The system rewards every step you take (and everyone in your party/alliance with the same trial) instead of 1 person every now and then so I don't see the problem really.
Once they tone down/change the weather requirements what are you guys going to complain about? The system already produced amazing weapons so I can't wait to see the armor upgrades.
Dooom
05-27-2010, 07:48 AM
Even if they required you to kill Fafnir 10 times (hello Nyzul)
Wouldn't count, Nyzul HNMs don't give exp.
To add to what others have said, I expected this update to include armor, so I'm a bit surprised. Maybe they decided to add it in later and weapons now, rather than weapons being finished later and armor now?
Khajit
05-27-2010, 07:54 AM
So.. It's safe to say the double attack gkatan is going to own the rest if SE means tpbonus with the whole enhancing ws thing.
Dead Phoenix
05-27-2010, 07:56 AM
Wouldn't count, Nyzul HNMs don't give exp.
To add to what others have said, I expected this update to include armor, so I'm a bit surprised. Maybe they decided to add it in later and weapons now, rather than weapons being finished later and armor now?
you don't need xp from nms trials for the kill to count
transmit
05-27-2010, 08:49 AM
I thought the whole point of the Magian Quests was to ensure our old gear didnt become obsolete? I have no problems grinding to get these top weapons, but Im beginning to feel items like Valk Fork, Perdu weapons etc will lose their shine and go unnoticed.
Ah well, enhanced WS's sounds interesting, but i fail to see why we are going to be able to summon log books unless they plan some really complex trials.
Nameless
05-27-2010, 08:59 AM
I like the fact that the enhanced WS seems to give new graphic effect too. The spinning slash shown looks different. It is usually a white swirling wind effect, but on the graphic it looks different. Maybe a new WS?
Vodou
05-27-2010, 09:17 AM
I'll be doing these. Seems like these are an extension of giving what a huge portion of the player base "said they wanted" as opposed to not having to raise gil or to camp against botters.
Dantrag
05-27-2010, 09:25 AM
maybe the log book will allow us to turn in stuff, or will be something similar to FoV.
Gwynplaine
05-27-2010, 09:27 AM
Magian trials suck all the nard. But the potential of having custom WS might be good ya? There's probably a good chance the new WS' will probably be powered up through magians as well. Maybe add an effect like Def Down or something.
ronin sparthos
05-27-2010, 09:39 AM
All right, maybe a powered up Arching Arrow will be better. >.>
When they mean re-evaluate some trials, I hope they realized the 200 flans under Fire, the Apkallu under Fire weather and anything requiring Light weather was completely ridiculous and should either be redone or some zones need to get the current weather rotation changed in some way.
The book just seems like polish but I hope they follow through and add more VNMs like they promised.
Alkar
05-27-2010, 10:17 AM
you don't need xp from nms trials for the kill to count
^This so I don't see why Nyzul wouldn't count.
It's also likely that certain HNMs will be added to other content considering they want to add Blue spells learned from them. We already have normal ones, Limbus, Nyzul and possibly Campaign but they could add some to MMM for example.
Fiendishone
05-27-2010, 10:23 AM
Don't see the problem with asking players to farm T3 VNMs, etc., for upgrades
Adjust the fucking convert rate on the abyssites and it wouldn't be a problem.
Byrthnoth
05-27-2010, 10:30 AM
Unless I'm mistaken, NI versions of the normal NMs you need for currently existing trials don't count. I don't see why NI versions of HNMs you may hypothetically need for future trials would be expected to count.
This also holds true for the Miraculous Dale quest. It seems when SE sets a "kill this notorious monster" requirement, it means a specific monster in a specific zone.
I kinda like the magian trials how they are, grant it some of these NM's don't wanna pop, and the trial with Wamoura/campas was rather annoying, but it gave me something else to do as pup instead of solo meritting or campaign.
I enjoy the headache this causes me.....lol
Adjust the fucking convert rate on the abyssites and it wouldn't be a problem.
This so much. Stupid Northernlands T2.
Augment my PDT Trial Sword even further to match Haut? I'm interested! (I'ma Blue Mage)
tsola
05-27-2010, 10:42 AM
Adjust the fucking convert rate on the abyssites and it wouldn't be a problem.
I agree they could tweak it a little, as well as fix the ridiculous respawn timers for T2/T3. Why they thought 1hour repop timers for a pop NM system was a good idea I'll never know. As the system stands now, it's not too terrible if they don't end up fixing it. Bad luck streaks aside, you usually get the upgrade within 5 kills.
The weather requirement and the kill shots are the ones that need to be changed more imo. The weather trials should be halved, or allow day support regardless, even for the initial 2 trials. Kill shots just seem unnecessary because they don't encourage team ups.
ronin sparthos
05-27-2010, 10:54 AM
My only gripe with the VNMs aside from what has been said is the ridiculously small arena that SE plots out for Yilbegan and the conditions set for a VNM to depop.
Obviously SE doesn't want you to kite him around the zone but could that not just be solved with draw-in? Hes got Regen anyway so a DoT and run strat would fail.
Also, instant depops are stupid. If you wipe, the mob should stay up for the standard 3mins before depopping. If someone is going to steal then so be it but having a mob pop then depop instantly because of whatever reason is retarded.
Trial Objectives Revisited
Certain trial objectives have been reevaluated and will see target quotas reduced among other adjustments. You need not fear if you've already embarked on a trial, for these changes will also be reflected in trials underway at the time of the update.
Looks like Se gonna reduce the requirements while giving those who have already done it points towards the next trial?
*forgive me if this was posted i mighta missed it*
Kincard
05-27-2010, 11:44 AM
No, it's that the people who began and haven't finished a trial will have the new objective applied to them.
Example: Used to require 400 crabs, now requires 100. If I started the trial before the patch and got 200 kills, I would have it finished after the patch comes along. If I already turned in my weapon though, patch doesn't affect me in any way.
That's what always happens if you're willing to be the vanguard in a new system- you'll get the short end of the stick in exchange for having the shinies first.
Priran
05-27-2010, 11:45 AM
Looks like Se gonna reduce the requirements while giving those who have already done it points towards the next trial?
no, it sounds like points you've already accumulated will still count, like having 250 points accumulated on a nyzul weapon before reaching the top floor on your disc.
ringthree
05-27-2010, 11:53 AM
My only gripe with the VNMs aside from what has been said is the ridiculously small arena that SE plots out for Yilbegan and the conditions set for a VNM to depop.
Obviously SE doesn't want you to kite him around the zone but could that not just be solved with draw-in? Hes got Regen anyway so a DoT and run strat would fail.
Also, instant depops are stupid. If you wipe, the mob should stay up for the standard 3mins before depopping. If someone is going to steal then so be it but having a mob pop then depop instantly because of whatever reason is retarded.
Mobs with knock-back and draw-in appear to cause problems, e.g. Khimeria.
ronin sparthos
05-27-2010, 12:10 PM
Mobs with knock-back and draw-in appear to cause problems, e.g. Khimeria.
Not quite.
Tyger for example is just like Khim and has the ability to knock back but in that case it'll just draw the person back to them.
Even if draw in would cause a problem, SE has set precedent with ANNMs regarding drawing a huge circle in an area where an NM is supposed to be fought. Leave the circle? Multiple warnings to return before the monster depops and you fail.
Another idea is just to create a 100' circle of battle around the NM. In that case multiple knockbacks won't affect the outcome of a battle.
TummieGaruda
05-27-2010, 12:29 PM
My question is, how will they add to the current trials? The last trial for the +DMG weapons was to defeat Tier II VNM's x Times, so will the next set require kills from Tier III's? Also, there is the question of how the new trials will increase the stats on current trials. Mantis for instance could get bumped up to DMG: 14 + 9 but with an increased delay, and we could see Occ attacks 2-3 times for the next tier of OA weapons.
While the magians have potential to be wonderful weapons, there is something that concerns me. I really wished that SE would have answered from one of the premiere site questions (the only answered 2 of the 5 that were submitted) which asked about the Fomor weapons and if they would become a part of the magian system or trials that provide evoliths that were specific to Fomor weapons to increase their stats to keep them up to date with some of the magian weapons.
Sabishii
05-27-2010, 12:39 PM
My only gripe with the VNMs aside from what has been said is the ridiculously small arena that SE plots out for Yilbegan and the conditions set for a VNM to depop.
Obviously SE doesn't want you to kite him around the zone but could that not just be solved with draw-in? Hes got Regen anyway so a DoT and run strat would fail.
Also, instant depops are stupid. If you wipe, the mob should stay up for the standard 3mins before depopping. If someone is going to steal then so be it but having a mob pop then depop instantly because of whatever reason is retarded.
Agreed, was doing Orcus last night, I popped it first, the PLD was gonna flash it, he was in mid cast when it stripped my shadows when it appeared, and taking out half my HP (with it's ambush attack), then hit me half a dozen times when I wasn't expecting it, and depopped the moment I died, all within the time it took to cast half of the PLD's flash spell (he probably should have voked) X_X It didn't even aggro the PLD who was trying to cast flash on it. It just vanished until we had a RDM pop it (and he didn't get hit). But we wiped to him on the second try >.<; Gear stripping attack sucks.
Malacite
05-27-2010, 12:53 PM
Please SE reduce the Kurodachi requirements...
orz @ 400 Plants (currently just over 100 myself) and 300 ladybugs wth...
Also, WTF SE are you retarded boosting the already OP Tachi Y/G/K >_>
Nameless
05-27-2010, 01:05 PM
that's like the easy one to be honest lol. Wait til you do scythe, which is 400 arcane and 300 hippos.... xD
only difficult trials are the weather ones really >_>
Phoenixtail
05-27-2010, 01:19 PM
The picture with the summoned book is in Mamook. None of the NMs in the trials require ToAU if I remember correctly. Maybe they'll toss some of them in. I know some of the "kill xxx monsters" require ToAU only mobs.
ronin sparthos
05-27-2010, 01:20 PM
Please SE reduce the Kurodachi requirements...
orz @ 400 Plants (currently just over 100 myself) and 300 ladybugs wth...
Also, WTF SE are you retarded boosting the already OP Tachi Y/G/K >_>
Except YGK falls short against anything outside the hardest mobs compared to multi-hit weaponskills every other 2hander job gets access to.
I just did that 400plantoid/300ladybug trial and the whole time I was like "god damn, why couldnt I use a polearm for this". Hopefully this new trial system boosts some of the previously shitty WS to respectable status.
Im looking at you Savage Blade.
ringthree
05-27-2010, 01:53 PM
Not quite.
Tyger for example is just like Khim and has the ability to knock back but in that case it'll just draw the person back to them.
Even if draw in would cause a problem, SE has set precedent with ANNMs regarding drawing a huge circle in an area where an NM is supposed to be fought. Leave the circle? Multiple warnings to return before the monster depops and you fail.
Another idea is just to create a 100' circle of battle around the NM. In that case multiple knockbacks won't affect the outcome of a battle.
You have to be flagged for the ANNM fight. I thought about that, but didn't know if it would work.
Vodou
05-27-2010, 02:16 PM
Please SE reduce the Kurodachi requirements...
orz @ 400 Plants (currently just over 100 myself) and 300 ladybugs wth...
Also, WTF SE are you retarded boosting the already OP Tachi Y/G/K >_>
-.-
Spharai:
1,500 plantoids
1,500 vermin (aka ladybugs)
Valkrish
05-27-2010, 02:16 PM
Fast Blade- now stronger than savage blade!
Hanyoko
05-27-2010, 02:19 PM
Another idea is just to create a 100' circle of battle around the NM. In that case multiple knockbacks won't affect the outcome of a battle.
Reminded of borderlands where a "circle of death" is drawn when you start a duel with another player. You cannot leave said circle until one of you wins.
Vodou
05-27-2010, 02:32 PM
I thought the whole point of the Magian Quests was to ensure our old gear didnt become obsolete? I have no problems grinding to get these top weapons, but Im beginning to feel items like Valk Fork, Perdu weapons etc will lose their shine and go unnoticed.
Ah well, enhanced WS's sounds interesting, but i fail to see why we are going to be able to summon log books unless they plan some really complex trials.
The 'gear will not become obsolete' quote was introduced prior to level synching, FoV and and evoliths; it was not what trial of the magians was part of.
Magians appears to be a taste of how FF14 will develop skills, weapons and equipment.
The video on the magians site very clearly did not relate to non magian weapons (except mythics and relics) being upgradeable. If they are, it would definitely be something unexpected.
As for the magian log item, they've already implied people will be doing multiple trials simultaneously, so to me, it would be cool to have that tracked in game and not on my spreadsheet offline.
Malacite
05-27-2010, 03:15 PM
Oh it's not that it's hard, it's just a pain in the ass.
Draylo
05-27-2010, 03:24 PM
-.-
Spharai:
1,500 plantoids
1,500 vermin (aka ladybugs)
Why Ladybugs? I thought Chigoe counted as Vermin and they are far easier and more abundant for killing.
Shenrien
05-27-2010, 03:42 PM
Here's hoping this has absolutely nothing to do with HNMs.
Objective; Kill Tiamat on Firesday between 16:40 - 17:00 FOUR TIMES
Why Ladybugs? I thought Chigoe counted as Vermin and they are far easier and more abundant for killing.
Cause if you crit, it doesn't count you need to be rewarded XP.
Why Ladybugs? I thought Chigoe counted as Vermin and they are far easier and more abundant for killing.
Until you critical hit and kill the chigoe immediately.
TigeraTaru
05-27-2010, 04:19 PM
Vermin is easy, just need to ws 1500 times on them but the 1500 plants need to be killed with Final Heaven.....
Khamsin
05-27-2010, 05:16 PM
Until you critical hit and kill the chigoe immediately.
I killed a ton of chigoes for my Teiwaz trial quickly and easily, with no crits. Easy one-shot xp-yielding kills.
Granted, I was on SMN.
I killed a ton of chigoes for my Teiwaz trial quickly and easily, with no crits. Easy one-shot xp-yielding kills.
Granted, I was on SMN.
I did about the same thing.
Ksandra
05-27-2010, 09:51 PM
Next trial for my weapon better like give me +50% cure potency cause I feel like I just finished this damn thing yesterday and now I gotta do more.
I want my staff to make it so I can cure a pld from red to full with a cure 2.
Narol
05-27-2010, 10:16 PM
only difficult trials are the weather ones really >_>
I wonder if it would really, truly break the game to let SCH weather spells count.
Malacite
05-27-2010, 10:25 PM
-.-
Spharai:
1,500 plantoids
1,500 vermin (aka ladybugs)
Yeah but Spharai at least gets +6 DMG out of that which is just beefy.
My GKT actually gets worse before the final stage (yay fucking biddybugs not going near those fuckers until I'm 80)
Also, as for multi-hit WS, that's what Rana is for. Gekko was averaging 500~800 for me while Rana consistently hit above 800, even over 1k on a few whacks (with +1 pizza on) so yah not like SAM is hurting for good multi-hit WS.
seiji
05-28-2010, 04:32 AM
Wouldn't count, Nyzul HNMs don't give exp.
To add to what others have said, I expected this update to include armor, so I'm a bit surprised. Maybe they decided to add it in later and weapons now, rather than weapons being finished later and armor now?
weapon won't be finished now (I think every new lvl cap you'll turn your weapon into a higher lvl one)
amor trials can still be in a later news
Please SE reduce the Kurodachi requirements...
orz @ 400 Plants (currently just over 100 myself) and 300 ladybugs wth...
just done GS trials (same targets) that's not hard just a big waste of time and SAM kill em faster, a pixie is often near biddybugs (yay free cures); every OAT weapons path are the same #of monster, some have less friendly mob type
Xavier
05-28-2010, 06:58 AM
I found the OAT GTK to be relatively straight forward. For plants, just find a level 10-12 character to sync with and go to town in the canyon. For the second, lady bugs near the Sandy exit in Jugner (S) went down quickly.
The OAT weapons, which already edge out most alternatives, ought to become absolutely sick with an additional upgrade...particularly if they become OAThrice.
These additions are only the tip of the iceberg, however, as future updates promise to unveil the most challenging and rewarding trials yet. It will take every onz of courage and persistence at your disposal to upgrade your weapon to the limit of its capabilities, but rest assured that the prize that awaits you will be worth every step of the journey
My prediction:
Level 99 relic weapons, with ridiculous requirements that take months to do, but the reward will be a weapon that has multiple hits and probably a level 99 epeen of doom weaponskill attached to it.
As long as its semi soloable, just really really time consuming, Im totally pumped for it, would be very nice for the players that only play 2 hours a day and have no set schedule, so we can get a nice weapon without needing to conform to some kind of ls schedule for a huge event. Even if it is pick-up runnable I'd be ok with that, those things makes a nice weekend event for when you're kind of bored and dont wanna grind more, nyzul, assaults, BCNMs, etc.
Alkar
05-28-2010, 09:16 AM
My prediction:
Level 99 relic weapons, with ridiculous requirements that take months to do, but the reward will be a weapon that has multiple hits and probably a level 99 epeen of doom weaponskill attached to it.
As long as its semi soloable, just really really time consuming, Im totally pumped for it, would be very nice for the players that only play 2 hours a day and have no set schedule, so we can get a nice weapon without needing to conform to some kind of ls schedule for a huge event. Even if it is pick-up runnable I'd be ok with that, those things makes a nice weekend event for when you're kind of bored and dont wanna grind more, nyzul, assaults, BCNMs, etc.
Wouldn't count on it. OAT weapons (and others as well) already require VNM kills/drops. More powerful weapons and new relic/mythic type would most likely require items/kills from other events. Most likely Abyssea since the new unique weapons apparently come from there.
how are you even that dumb to think something like that would happen
vagus
05-28-2010, 11:48 AM
Even if they required you to kill Fafnir 10 times (hello Nyzul), killing Fafnir 10 times is better than killing it hoping for a drop.
The system rewards every step you take (and everyone in your party/alliance with the same trial) instead of 1 person every now and then so I don't see the problem really.
Once they tone down/change the weather requirements what are you guys going to complain about? The system already produced amazing weapons so I can't wait to see the armor upgrades.
I agree and good call on Nyzul. Some people just still lazy and don't wanna do anything.
Shenrien
05-28-2010, 11:57 AM
>_> I can see the trial for relics finally splitting up right here.
Either you go for more DMG+ on your WS, or you go for OAT on your WS
trials being;
DMG+ Close 1,500 Light Skillchains
OAT Double Attack or Triple Attack on your WS
pick your poison lol
Tsuko_Asura
05-28-2010, 12:20 PM
I thought the whole point of the Magian Quests was to ensure our old gear didnt become obsolete? I have no problems grinding to get these top weapons, but Im beginning to feel items like Valk Fork, Perdu weapons etc will lose their shine and go unnoticed.
Ah well, enhanced WS's sounds interesting, but i fail to see why we are going to be able to summon log books unless they plan some really complex trials.
Uhh.. V.Fork and Perdu weapons already became obsolete. No more updates to Magian weapons are required for that purpose.
Malacite
05-28-2010, 12:59 PM
I'm thinking that the OAT weapons (which I am even more convinced now are the base forms of the Ultimate Weapons) will receive either a 3rd attack from this update, or a new weaponskill attached to them. Then the September update will be the whichever part wasn't done (WS or extra attack) and the 4th update in Dec will be the final form of these weapons with the 4th attack added and who the hell knows what other Godly stats.
I just hope they don't go crazy and make you farm multiple attestations or some crazy BS like that.
Darkmagi
05-28-2010, 01:41 PM
I bet the low damage OAT weapons that don't require VNM drops will turn into 3/4 hit weapons with lowish damage.
Damane
05-28-2010, 03:21 PM
>_> I can see the trial for relics finally splitting up right here.
Either you go for more DMG+ on your WS, or you go for OAT on your WS
trials being;
DMG+ Close 1,500 Light Skillchains
OAT Double Attack or Triple Attack on your WS
pick your poison lol
the OAT on your WS wouldnt be so hard to pull off for my bravura WAR ._.
at least not every 5 min lol
seriously they went overboard with 1500 WS and 1500 killshots a bit -_-. Doing my 100 rafflesia killshots daily, 400 left!!!!
Malacite
05-28-2010, 06:25 PM
I bet the low damage OAT weapons that don't require VNM drops will turn into 3/4 hit weapons with lowish damage.
Which might actually make them worth doing perhaps on jobs like THF or DNC for a quick off-handed weapon.
seiji
05-28-2010, 07:24 PM
Which might actually make them worth doing perhaps on jobs like THF or DNC for a quick off-handed weapon.
and mnk if the triple proc still work on footwork
NynJa
05-29-2010, 12:07 AM
seriously they went overboard with 1500 WS and 1500 killshots a bit -_-. Doing my 100 rafflesia killshots daily, 400 left!!!!
1500 WS isnt bad, just very time consuming...but no more time consuming than any "wait on weather" or "wait on NM" trial.
1500 killshots is pretty stupid though because between most of the relic WS's sucking, or hitting a triple dmg proc which kills your mom, you can easily go through 1700 or more mobs.
Spira
05-29-2010, 01:55 AM
I think it would make sense if they buffed the old quested WS or relatively unused WS...
I also wonder if they'll throw in an entirely new range of WS at the very very end of the Magian trial series.
NeoForte
05-29-2010, 03:14 AM
Honestly an Elemental WS for melee that doesn't suck and has manageable mods would be nice for things that hold physical resistance but are weaker to magic. Course this is SE and the chances of them fixing old WS or making a new one like this is very low~
seiji
05-29-2010, 05:09 AM
trial 2000: weapon= grifficlaw, objective 1k uriel blade reward: uriel blade usable in walk of echoes=>trial2001: n kills/ws/drops in woe/ => uriel blade usable evrywhere(same for all campagn weapon)?
Kaylia
05-29-2010, 06:35 AM
Honestly an Elemental WS for melee that doesn't suck and has manageable mods would be nice for things that hold physical resistance but are weaker to magic. Course this is SE and the chances of them fixing old WS or making a new one like this is very low~
But SE love useless things. You need all these super weak WS to truly appreciate the multi hit one...right?
NynJa
05-29-2010, 10:20 AM
I think it would make sense if they buffed the old quested WS or relatively unused WS...
I also wonder if they'll throw in an entirely new range of WS at the very very end of the Magian trial series.
Strangely, while its utility is rather slim, my friend did a 3k Leaden Salute on the 2f magic weak flans in Bhaf.
I dont get why they made high lvl elemental base WS though, its incredibly difficult to modify to e-peen numbers.
Priran
05-29-2010, 10:27 AM
trial 2000: weapon= grifficlaw, objective 1k uriel blade reward: uriel blade usable in walk of echoes=>trial2001: n kills/ws/drops in woe/ => uriel blade usable evrywhere(same for all campagn weapon)?
They said at vanafest that Campaign-only WS are as strong as they are solely because they're Campaign-only, and that if they made it usable elsewhere they'd have to nerf it.
Damane
05-29-2010, 07:06 PM
1500 WS isnt bad, just very time consuming...but no more time consuming than any "wait on weather" or "wait on NM" trial.
1500 killshots is pretty stupid though because between most of the relic WS's sucking, or hitting a triple dmg proc which kills your mom, you can easily go through 1700 or more mobs.
luckily metatron is a strong ws, but I feel the pain for other people, still being able to kill only 60-75 mobs per hour is slow (and I have my blm mule assisting me on cures). even the 1500 Ws was too long. I am fine with giving relic weapons magian trials, but seriously didnt we work allready enough for our relic? Some nice little mini trial ok, but this shit went overboard.
Colenzo
05-29-2010, 07:25 PM
luckily metatron is a strong ws, but I feel the pain for other people, still being able to kill only 60-75 mobs per hour is slow (and I have my blm mule assisting me on cures). even the 1500 Ws was too long. I am fine with giving relic weapons magian trials, but seriously didnt we work allready enough for our relic? Some nice little mini trial ok, but this shit went overboard.
Pretty much, this shit doesnt pass for a quest in my eyes. I could see if they added some crazy hard fights to the equation or something but they totally just took the lazy route with this one.
It would be cool if they made you fight the previous holder of the relic for the final power up.
Genrye
05-29-2010, 10:13 PM
It would be cool if they made you fight the previous holder of the relic for the final power up.
It would be pretty hard to fight Egamingsupply
Darkmagi
05-29-2010, 11:04 PM
It would be pretty hard to fight Egamingsupply
lol'd
luckily metatron is a strong ws, but I feel the pain for other people, still being able to kill only 60-75 mobs per hour is slow (and I have my blm mule assisting me on cures). even the 1500 Ws was too long. I am fine with giving relic weapons magian trials, but seriously didnt we work allready enough for our relic? Some nice little mini trial ok, but this shit went overboard.
Yeah you deserve the 2-8 damage bonus which should have just been added to the weapon tbh.
Makes me wonder though, why didn't they just give all relic holders mythics when they came out? Would have been reasonable imo. With some kind of letter attached that read "We thank you, <player> for playing the game as long as you have. Because you are such a loyal customer, we decided to give you this item as a token of our gratitude. You have definitely earned it for playing our game against your will all these years."
Genrye
05-30-2010, 02:27 AM
You good sir are mad.
Malacite
05-30-2010, 02:50 AM
Yeah you deserve the 2-8 damage bonus which should have just been added to the weapon tbh.
Makes me wonder though, why didn't they just give all relic holders mythics when they came out? Would have been reasonable imo. With some kind of letter attached that read "We thank you, <player> for playing the game as long as you have. Because you are such a loyal customer, we decided to give you this item as a token of our gratitude. You have definitely earned it for playing our game against your will all these years."
In what conceivable manner would that have been "reasonable" ...
So every Ghorn BRD should automatically get Carnwenhan? Every Aegis/Excal Paladin get a free Burtgang?
Yeah I don't f'ing think so. I do agree that the Relic trials are rather obscene for a few points of DMG (though on Spharai and Amano it's really beefy and just WTF @ +9 on Ragnarok) it's not like you didn't have to put up with a lot of shit just to get them.
So what's a few more WS >.> (though again they could probably cut those numbers in half seriously)
In what conceivable manner would that have been "reasonable" ...
So every Ghorn BRD should automatically get Carnwenhan? Every Aegis/Excal Paladin get a free Burtgang?
Yeah I don't f'ing think so. I do agree that the Relic trials are rather obscene for a few points of DMG (though on Spharai and Amano it's really beefy and just WTF @ +9 on Ragnarok) it's not like you didn't have to put up with a lot of shit just to get them.
So what's a few more WS >.> (though again they could probably cut those numbers in half seriously)
Yes, that would have been reasonable imo. When you've worked hard enough for your relic, why should you have to do anything else in the game anymore? You've already beaten it.. and now just giving SE your subscription fee because you're such a good person. SE should reward you somehow for doing that, giving mythics out is like the least they could do.
Damane
05-30-2010, 04:00 AM
Yeah you deserve the 2-8 damage bonus which should have just been added to the weapon tbh.
Makes me wonder though, why didn't they just give all relic holders mythics when they came out? Would have been reasonable imo. With some kind of letter attached that read "We thank you, <player> for playing the game as long as you have. Because you are such a loyal customer, we decided to give you this item as a token of our gratitude. You have definitely earned it for playing our game against your will all these years."
You totally missed the point. I never said we should get it for free, I just stated that 1500 is way too much for +7 dmg. And i never said we DESERVE to have it for free, I just said that geting the relic itself was alot of bullshit altogether, so why punish us with more bullshit? 500 would have been a fine number but 1500 is way too much.
Try harder next time.
You totally missed the point.
I don't think I did.
I just said that geting the relic itself was alot of bullshit altogether, so why punish us with more bullshit
This line though, is golden.
Shaskoru
05-30-2010, 05:23 AM
Yeah you deserve the 2-8 damage bonus which should have just been added to the weapon tbh.
Makes me wonder though, why didn't they just give all relic holders mythics when they came out? Would have been reasonable imo. With some kind of letter attached that read "We thank you, <player> for playing the game as long as you have. Because you are such a loyal customer, we decided to give you this item as a token of our gratitude. You have definitely earned it for playing our game against your will all these years."
Every relic and mythic weapon is perfect and they should not be buffed at all, under any circumstances. I mean, why should they reward someone who has put a ridiculous amount of work into an item and probably had help from multiple other people. They should be happy that relics like Claustrum even exist because SE could take it away, and what would you have then? That's right. Nothing.
SE is the sole provider of ffxi, and you guys shouldn't treat them so bad. They put so much work into this game making it the best mmorpg on the market and giving everyone the best experience that a game could possibly give. I don't see any situations present that warrant the backlash from these select few individuals who protest of issues with the game, and it's ridiculous that they would even fathom that these issues could exist in the first place. SE always provides feedback, listen to suggestions, improves existing systems, quickly solves issues and bugs, has great customer support, and most importantly of all: They're just great developers.
SE shouldn't cater to those who do believe that ffxi is not perfect just because they think that ffxi is "hard" or "unfair" or "unbalanced" or "terrible" or "slow" or "boring" or "buggy" or "doing PW for 18 hours". It's mostly a huge exaggeration on those players' parts.
TLDR: Get out of your bubble, ffxi players.
Every relic and mythic weapon is perfect and they should not be buffed at all, under any circumstances. I mean, why should they reward someone who has put a ridiculous amount of work into an item and probably had help from multiple other people. They should be happy that relics like Claustrum even exist because SE could take it away, and what would you have then? That's right. Nothing.
These people knew what they were getting into. If they're not happy with the way relics are, why do they even take up the task of developing one in the first place?
Now that SE is buffing them up, the work required is suddenly too much for them. After collecting 17900 currency along with other tasks for a minor upgrade, this magian quest is too much for a similar or even bigger upgrade. They should get easy upgrades that are more along the likes of SE saying "yeah well we figured we couldn't just hand these upgrades out for you guys so here's a formal "task" for you to do."
It's funny.
It's not like SE should have buffed the relics up anyway. You guys have already been at the top for years, but some kind of vertical progression or having to work for another weapon would be too much, am I right?
Appie
05-30-2010, 05:51 AM
Now that SE is buffing them up, the work required is suddenly too much for them. After collecting 17900 currency along with other tasks for a minor upgrade, this magian quest is too much for a similar or even bigger upgrade.
It's funny.
While I don't think the trials were too much, even the annoying second one, but...
It's not like SE should have buffed the relics up anyway. You guys have already been at the top for years, but some kind of vertical progression or having to work for another weapon would be too much, am I right?
I'm sure as hell not building another weapon the size of a relic quest or even worse at the size of a mythic quest this late in the lifespan of the game. Fuck that, keep on rocking SE with buffing my relic.
I'm sure as hell not building another weapon the size of a relic or even worse at the size of a mythic quest this late in the lifespan of the game. Fuck that, keep on rocking SE with buffing my relic.
I think so too. Had you to choose, I'm pretty sure every relic/mythic owner would choose this option.
Except without the whole "working for your upgrades" part. Let's be reasonable here.
Appie
05-30-2010, 06:01 AM
I think that's mostly for people who built a relic/mythic right now, anybody else who got to enjoy their relic as highest dmg before these magain trials were added is probably thinking: oh let's whack some shit for a week. That's what I thought when this shit came around anyway, had spharai since 2008. But friends who just finished their relic are like: fucking hell, now I gotta do 3k WS after it too?!
Hm, probably.
It's not the increase in effectiveness that drives us forward, but the epeen factor after all!
Personally, I declared my reign as Emperor of the Undead masses of Garlaige while doing trial #1 for the Apoc.
I'd declare myself as 'lord of the crabs' for Vunkerl, but that sounds like an STD.
I dunno, the trials were annoying for me (hello, using a drain WS on the undead) for #1 at least, but eh, I got to build buffer back up, snag some merits, hang out with some friends. I finished my relic shortly after the trials came out.
I'm just happy they are buffing them. Even before finishing them, I felt like the gap between them and other weapons wasn't quite as wide as it should've been for the effort put into it.
But honestly? Yeah the trials were mind numbing, but better doing those than collecting more goddamn currency for it. I think a lot of people were mad that they couldn't get that +DMG instantly or through some podunk quest.
Yabby
05-30-2010, 06:54 PM
No i'm mad that i just finished the second part of the Apoc 2 days before this update note came out..... Also my horn doesn't have any cool add-on's yet.....
hitting a triple dmg proc which kills your mom
wut
Shenrien
05-30-2010, 07:15 PM
No i'm mad that i just finished the second part of the Apoc 2 days before this update note came out..... Also my horn doesn't have any cool add-on's yet.....
I hope that they do add something for Horn and Shield, it would be nice to see like, +% Damage Taken on shield further enhancing its magic damage and adding some physical to it as well.
Would also be neat if they added a 3rd or 4th tier to the spells for Ghorn, truly making it a completely separate instrument from every other one, cause lets face it, right now all Ghorn has going for it, is awesome ballads, more skill, chr, and +20 Inv Space.
MaachaQ
05-30-2010, 09:32 PM
Would also be neat if they added a 3rd or 4th tier to the spells for Ghorn, truly making it a completely separate instrument from every other one, cause lets face it, right now all Ghorn has going for it, is awesome ballads, more skill, chr, and +20 Inv Space.
Maybe not more song + on the horn, but how about casting time maybe? Theories are include Relics getting delay - in the next trial, so song casting time/recast reduction on the horn is certainly possible.
I'm thinking they might add something like:
Aegis: Enhances Shield Mastery or enhances blocking rate or dmg reducation enhance dureing blocks
Ghorn: Enhances Troub/Night or +X%duration to songs
Thow they could add Hp/Eminty to Aegis
NynJa
05-31-2010, 11:31 AM
I'm thinking they might add something like:
Aegis: Enhances Shield Mastery or enhances blocking rate or dmg reducation enhance dureing blocks
Ghorn: Enhances Troub/Night or +X%duration to songs
Thow they could add Hp/Eminty to Aegis
Oh no no, go screw yourself.
Trial 1: Shield Bash 1500 beasts (DEF+2)
Trial 2: Kill 1500 Plantoids with Shield Bash (DEF+3)
NynJa
05-31-2010, 11:34 AM
I never said we should get it for free, I just stated that 1500 is way too much for +7 dmg.
http://images3.wikia.nocookie.net/__cb20100326043950/ffxi/images/c/cc/Trial992.png
sup bro?
err sorry double :(
tsaroth816
05-31-2010, 08:04 PM
Mandau already got a free DMG bump. It didn't use to be base DMG:39
NynJa
05-31-2010, 09:02 PM
Mandau already got a free DMG bump. It didn't use to be base DMG:39
So did every other dagger?
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