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  1. History and Story


    When I was a kid I loved the heck out of my NES. It was a fascinating system: games could afford to become elaborate (yet also rudimentary) stories, more than simple pixels going to and fro. I stopped playing just to reach a high score or just get to the next screen, but rather to find out what happened next. The medium reached new heights in the SNES era, and it has gotten more and more complex ever since, thanks to advances in technology and storage that allow for voice and video content. ...