I be betta, it's definitely op at 50 with miragents. Literally no class gives us trouble at this point from my experience. Life be so easy in the abyss these days.
I be betta, it's definitely op at 50 with miragents. Literally no class gives us trouble at this point from my experience. Life be so easy in the abyss these days.
Pretty much. SHDEF stones are okay once you hit the crit cap.
I know this is primarily about high level templars, but should I not be using shield stones at all even at low levels? They made a signifigant difference for block proc in the teens, which let me go from using bashes once in a blue moon to regularly every fight. Will crit be more useful even way down here in the 20s?
All I socketed was crit personally. It's all about what you like better really.
I started out using a lot of HP/Shield and while I had a ton of HP it took me forever to kill anything. Yeah you get more shield blocks, but once you start getting the Block Boost ability books it won't matter as much.
As soon as I started going all Crit I noticed a huge change in kill speed. We still don't kill with the speed of a lot of other classes but it will be much faster than if you stack HP/Shield. Now in terms of tanking I'm sure a healer will appreciate you having more HP so they aren't burning through as much MP, but being able to actually hurt the mobs you're fighting will keep hate on you.
I kept hate as much if not more when I did a group quest that had another templar and they stacked hp/shield, they were harder to kill than I would have been but they were also a few levels higher and decked out in full blues/golds.
But definitely I would keep pushing crit stones until you can hit that cap, and unless you bleed kinah it will be awhile till you can hit cap on templar.
I keep a full set of armor with crit and another with block. When I first entered certain instances and the mobs were 3-4 levels higher than me, I would use a mix with mostly block for the elites and stack block for the bosses (ie. Madame Bovariki). As I started leveling more to match the elite, I'd start moving more toward crit and less block. It's worthwhile to have two sets to do stuff like this and find a good ratio of DR and Crit, but if you aren't making money in the game, it can be hard to maintain that kind of set.
In general, it depends on your play style a great deal. If you are the kind of templar that duos a lot with a cleric or chanter at higher levels, you probably can't afford to stack crit straight up. If you just do pickup groups with competent people, you can probably afford to stack crit off the bat. If you do a lot of PUGs and dunno whether to trust your healers at first (idiots, first-timers, etc.), you have the opportunity to play more conservatively with a set geared more toward block until everyone warms up.
Name of the game is just playing smart and that will often have the biggest impact on your effectiveness if you understand game mechanics.
Thank you for explaining. I definitely see your point. The more you can count on the people aroiund you to be efficient, the more efficiently you can gear yourself. I definitely see the point of gearring crit/att as a templar, just not sure I'll trust any group I go with through the 20s at least.
I actually tanked FT at 30, was hilariously easy as a critlar.
crit all the way until 50 i think
it really helps alot in pve
that extra 1k+ HP you get from slotting all Hp stones isnt going to help much really, or the shield defences. Basically you only iwll use steel wall defence when your skills are on CD(for that few sec only really lol) or when mobs/boss are going to unleash a powerful skill(or stun/knockback skills)
if your hoping for shield blocks to proc often ON BOSSES with full block stones, your wasting your damage output in every situation and trust me, you wont really see more procs than using steel wall defence
basically in summary, steel wall defence can cover all your blocking needs. just need to know when to use it
being said, i working on my anuhart templar armor now so i can slot some blocks and HP for PVE bosses hahahaha. preparing this mainly for future DP S boss
im using full crit stones till 400ish since at 50 you usually have a chanter to soft cap it. and still able to tank DP A boss fairly easy now.
my full fenris is eventually for MR
also crit stones really help if you have a really good sin in party
their damage so insane at 50 that sometimes even spamming full voked etc, mobs wont stay at me 100% of time ._.
my perma sin is a beast
my sin is only 35 and i've not had a single templar able to hold hate off me in ftarthars need to teach them how!
common misconception on the whole "hp stones = less healing" thing, the cleric still has to heal you just as often, no matter how much hp you have. hp doesn't mitigate damage. if you take 2500 damage, cleric has to heal you for 2500 hp, whether you're 100/2600 or 7500/10k.
i went crit and attack on my temp, with block stones on my shield onry, and can't tell a damage mitigation difference when i compare it to block/hp temps i group with on my cleric.
max HP also good for DP A S boss where they make you go into lava ._.
but if you learn how to use 2k DP and iron skin carefully, HP is not an issue too
You can drag items to your quickbar, and if it's armor, a click on it wears that armor. You can also make a macro that triggers quickbar skills.
I know this doesn't sound very practicable, because a complete set would take lots of quickbar slot, but I really didn't fiddle around with that to see if there's other possibilities.
/use Itemname
in a macro will equip that piece of gear, or unequip it if it is already equipped. Just make sure to pay attention to that last part when you're making your macros, or you'll have macros that take off pieces of gear and never understand why.
So you can make a macro that's like
/use Head Item
/use An Earring
/use An Earring2
/use A Ring
/use A Ring2
and a second macro that's
/use Head Item2
/use Another Earring
/use Another Earring2
/use Another Ring
/use Another Ring2
and use those as swap macros. Also remember that you can't swap gear during actions (like during a skill animation)
I am pretty happy with the numbers I am getting with 2 handers, do you guys take screens of your damage? Curious to see what everyone else has pulled. This isn't my highest but this was the first time I ever really tried to take a timed shot of the damage.
http://i48.tinypic.com/9bes5t.jpg
Although this low level gold 2hander doesn't have attack speed, I have noticed I huge difference in damage compared to the lv40 green 2hander I had.
Eh, I've gotten some CC5s around 1800 with DBs somewhere around 1450 on crits. Precision Cut is basically Gladiator's "immahurtunao" skill, of which I've managed around 3300 on crits.
Really want a new weapon, but aside from grinding a 2k coin GS, only other alternative for me would be buying a 35m Zapiel's GS from people I'm assuming are RMT. For the moment, I have around 9.5m and then around 580 plat coins. So, perhaps around 20m in assets. Technically I really should get the Zapiel's since its damage is better, but I have no clue if it'll still be there by the time I get another 10m or coins I could try to pawn.
Edit: In retrospect, you're probably only asking about Templar damage. -.-
Well yeah, this is the Templar thread. Though I am pretty surprised no one has made an all around damage screenshot thread yet. (hint hint)
I am mostly curious what kind of damage other Templar's are doing.
Well, as a general sentiment, I'd call a 2.3k whack pretty solid if you can do it consistently. As is, you're better than my 2 KD moves individually, and they're only better together if both crit or at least CC5 does. Then they'll just be close. Guessing the timer on that move isn't too bad, probably 12-15s if I'm gauging your hotbar right.