|
|
#1 |
|
This t
SASSAGE KING OF DA WORLD |
Someone asked in RTQ but I really would like to see some input on this and figured this would be a better spot for it:
Basic question, we have 18-20 people and aiming for AF2 drops over anything else. Are the NMs a waste of time despite missing out on the last 2 TEs if we skip them? And if so, what are the recommended farming routes for plowing through normal mobs? |
|
|
|
|
|
#2 |
|
Rapture
Join Date: Jun 2007
Posts: 35
FFXI Server: Alexander
|
I did an xarc with about 21 people the other day, what we did is took the normal farming root towards the NMs (55, 57~59), then picked NMs that people wanted drops from (rdm brd thf(dropped yay) pld blm drg) then started killing normal mobs for the rest of the time, as we would have spent more than 30 mins clearing the rest of the NMs (then probably died a lot on the eye wall for the last TE >.>). as for which we killed, we killed a bunch of ones back near the first NM set(E~SE of it), most of the pulls were manageable, although didnt really get many other mobs done after the boss, we did statues 53, 54, 56, 23~25, i think 20~22 would be manageable, and maybe 97~105 but im not sure how big some of those pops are. anyway, hope that helps a bit, good luck! (we got war off normal mob before NMs, thf off nm, and no other drops)
edit: all statue numbers are taken from the map on wiki |
|
|
|
|
|
#3 |
|
Banned.
![]() Join Date: Sep 2008
Posts: 245
FFXI Server: Lakshmi
|
It's best to farm the all the nms and just get the one 30 minute time ext that pops. There's so many mobs you can farm with 20 people..
|
|
|
|
|
|
#4 |
|
Melee Summoner
|
20 people is fine for xarc we go in with 18 most the time and even clear the Eye wall.
You just need someone willing/Capable to Sac the wall over and over and gradually clear it out. Grab a number of mobs youre confident with, sometimes it goes wrong but theres usually plenty of time to deal with it. Im at work so no visuals but the above works for my LS pretty well. |
|
|
|
|
|
#5 |
|
This t
SASSAGE KING OF DA WORLD |
That's how we typically do it, then move to mobs NE of the eye wall, but I've been wandering if we'd get more kills in overall by just skipping that TE and going straight to other pulls instead of pulling the eye wall in stages.
|
|
|
|
|
|
#6 |
|
Melee Summoner
Join Date: Jul 2008
Posts: 17
|
I'd really appreciate it if someone could point me to a guide which lists the Xarcabard farming pulls from easiest to hardest. Any descriptive insight from a puller’s point of view on some tricky pulls would be extremely helpful.
Yes, I've seen/read DynamisBums, but there’s hardly any depth. My LS is quite experienced with Xarcabard, we normally have a little over 20 people spiking rarely to over 30 people. We're very good at clearing the NMs and have gotten comfortable with many of the easier pulls. The easiest pulls for us are actually the ones where we can nuke down the eyes with a timed volley of -ga IIIs and pop the mobs with no agro. (You can actually do this with the wall btw.) We tend to have much more trouble with the pulls with 3 or more eyes and a lot of mobs. If you’re familiar with the numbered pulls on the wiki map, we kill the following eyes/spawns. 010 (Sac’ed, TE only) 043 (Timed nuke, initial 2 eyes and TE only) 057, 058, 059, 060(TE) NM Towers: 127 through 141 142 (HP statue), 143 (TE) Wall: 144, 145, 146, 147, 148, 149, 150 (TE) (1 Sac pull required to split the wall) 097, 098 099, 100, 101 089, 090 091, 092 (Low manpower runs usually end here) 102, 103, 104, 105 (Sac pulls required) 053, 054, 055, 056 (Sac pulls required, any good strategy for this?) We’ve never gotten further than this. |
|
|
|
|
|
#7 | ||
|
Relic Horn
Join Date: Dec 2005
Location: Victoria, BC, Canada
Posts: 3,184
|
Quote:
Quote:
From easiest to hardest, I'd have to rate them like this: Easy Pulls 014 057 058 059 015-016 (pull from west to avoid linking 014. Alternatively, pull 014-015 from east to avoid 016) 018 (if proper pulling technique is used, you won't link. *1) 019 017 074 (From south) 055 053 054 056 115-116 110-111 113-114 099-101 (If time nuked to kill the eyes) 111-112 (Difficulty untested) 123-124 (Difficulty untested) 125-126 (Difficulty untested) Medium Difficulty Pulls 044-047 (They're all RNGs and BLMs and eyes, very easy to kite) 029-031 (*2) 032-034 (*2) 075-076 089-090 091-092 097-098 020-022 023-025 (Ew thieves) 035-043 (The eyes, if all pulled together) 102-103 (Assuming a split pull from opposite corners, getting half each time) 104-105 (Assuming a split pull from opposite corners, getting half each time) 144-146 (Assuming a split pull from north/south, getting half each time) 147-149 (Assuming a split pull from north/south, getting half each time) 066-067 079-082 (Difficulty untested, kinda. Pulled once, seems pullable in 3 stages. If successful, 2 medium pulls and 1 easy pull.) 086-088 (Difficulty untested) Notably Difficult Pulls 068-073 (If pulled in at least 2 stages. If lucky/skilled, pullable in 3 stages) 083-085 001-005 026-028 011-013 106-109 093-096 006-010 048-052 061-065 (Difficulty untested) 117-120 (Difficulty untested) *1) The middle of these 3 eyes spawns mobs in a fashion that will not link the other two. Required is a RDM puller from the west side, and a normal puller from the east. The RDM gets in range of the eye and gets ready to cast on it. From the east, the normal puller pulls as they would, and goes straight out west perpendicular to the other eyes. As soon as the eye goes red, the RDM binds it and moves in closer to it. Gravity the eye and then unbind it, guiding it slowly outwards and then around to the group. The problem with not doing this is the eye will always make an unnecessary curve north and then back south just after it starts moving, if pulled normally from the east. *2) It is possible to not link any of these 6 eyes in this line, but it's relatively difficult. Typically 2-3 eyes will come in one pull, which is why I split it into 2 and rated the difficulty as such. Of course, this is just off the top of my head looking at the map right now. All pull difficulties assume you don't do something weird or pull from odd angles. The harder pulls can all be handled with relative ease if you have more than 30ish people. Once you get a certain amount of crowd controllers, no amount of monsters, even demons, will topple you. When I go with my LS, we typically clear all of "South-East", all of "South-Central" except 048-052, all of "South-West" except 093-096, all of "West-Edge", all of "North-West", 057-060 from "North-Central", and we start digging into the bottom end of "North-East" as time is running out. Our record had us clearing most of "North-East". |
||
|
|
|
|
|
#8 |
|
Melee Summoner
Join Date: Jul 2008
Posts: 17
|
Awesome, thanks Wizerd
|
|
|
|
|
|
#9 |
|
Relic Shield
Join Date: Jun 2007
Location: htown
Posts: 1,974
FFXI Server: Phoenix
|
My shell is pretty new and I doubt our ability to take down the NMs in a clean fashion without several deaths. Would it be best to concentrate on farming normal mobs? Anyone know if the droprate is increased just on the normal mobs or all?
|
|
|
|
|
|
#10 |
|
Relic Shield
|
Hard to say for sure without parsing drops, but our luck has not improved on NM droprates at all. If you're going for AF, it seems to be better to go for regular mobs. Then again, you get a 30 minutes extension for killing the NMs, so it depends on how much time it will take you to kill them all.
|
|
|
|
|
|
#11 |
|
Relic Shield
Join Date: Jun 2007
Location: htown
Posts: 1,974
FFXI Server: Phoenix
|
We did our run, focusing mainly on the normal mobs, and killed a few NMs before moving onto other normal pulls. Got a total of 9 AFs with only a sam dropping off of the sam NM. Yeah, I tried weighing the time spend killing NMs vs the 30 min TE, but unless I sac pull or people stop sucking, it might take us way too long.
|
|
|
|
|
|
#12 | |
|
This t
SASSAGE KING OF DA WORLD |
Quote:
|
|
|
|
|
|
|
#13 |
|
Relic Shield
Join Date: Jun 2007
Location: htown
Posts: 1,974
FFXI Server: Phoenix
|
Hmm... no specific route >.> I fail for not having planning things out fully, just had a general idea of "easy" pulls. I should've done what wizerd said to do, 54>55>53>56, since it worked for me well in an 8man run, but everyone had already moved to the first NM tower while blms were nuking down the 2nd TE at the eye tower. So after the 43 TE, we pulled 57-59, got ninja tekko off one of those mobs. Pulled 55, got drg armet off one of those, then proceeded to pull 54, but 53 and 56 linked since some dumbass tried to walk inbetween the eyes to get to camp, instead of hugging the wall. It must've linked the first NM tower too, because they were already popped after that mess was done. Chose to sac the rdm NM, since we wasted so much time with that last pull.
Bad call on my part, wasted time running, but sent us all to 97/98 and kill that cluster. Then, sac pulled the eye of walls several times to clear it fully, targeting middle eyes first, then 4 middle mobs to split the wall in 2, then pulled each half. Between the wall and 97/98, pld, mnk, and blu dropped. I had planned to do 99-101, but someone got lost and aggro popped them. We then backtracked and worked our way backwards through the tower NMs. Probably should've just done them as normal, since all the running wasted time. Sam NM, dropped sam head, then we moved to the next tower, smn, pld, thf. Blms screwed up the next tower, so I decided we suck too much to try any other NMs after the smn/thf/pld, and went and farmed 89-92 where another blu and nin dropped. After that, we went north and I sac pulled mobs from 104-105 until we timed out. We had other drops, but I forget when and where >.> |
|
|
|
|
|
#14 |
|
Old Merits
Join Date: Jun 2007
Posts: 1,107
FFXI Server: Leviathan
|
We did plenty of 20 people xarcabard, and with 'casual' players, far from pimp etc ( most gimped lol). Just need to know what you'r doing. 2 RDM/BLM for sleeps, 1-2 BLMs, 2 PLD 2 WHM 1 BRD 1TH4 and few DDs.
1- RDM CS nuke first time stone. 2-farm eyes near tele vahzl. 7 eyes total. ( N and S) 3- sac pull the eye extension ( kill only eyes that matter) 4- sac pull all NMs one at a time ( dont need 15 sacc cause nin BLm etc are easy to kite). 5-kill extesnion that pops after NMs. 6- clear Wall of eyes by doing 2-3 sac pulls ( get 4-5 demons at a time and 3 eyes) 7 farm remaining time. If no mistakes were done you'll have 1 h left after the last extension. |
|
|
|
|
|
#15 |
|
Relic Shield
|
I may have overlooked it, but is it possible to time nuke 378 (Eye) so that other eyes pop without aggro along with TE Statue, then effectively time nuke the statue so that we don't have to bother with any of the other eyes?
|
|
|
|
|
|
#16 |
|
Relic Shield
Join Date: Jun 2007
Location: htown
Posts: 1,974
FFXI Server: Phoenix
|
yes, you can either nuke the first 2, one by one, or aga. if you do one by one, make sure you know which eye is the 2nd one needed to pop the TE
|
|
|
|
|
|
#17 |
|
Relic Shield
|
We've always done it with a sac pull, designate two people as eye pullers, one for each eye. Saccer runs in, aggroes the two, runs away, eye pullers grab their eyes and bring them to camp. Kill, then BLMs timed nuke the TE from behind the tower.
|
|
|
|
|
|
#18 |
|
Relic Shield
Join Date: Jun 2007
Location: htown
Posts: 1,974
FFXI Server: Phoenix
|
Yeah, this way would be better/faster, get TH on the eyes for possible 100. I'll actually do this next time, thanks ^^
/edit ohwait I remember now that I did try this >.> eye puller didnt understand the "wait until the popped mobs start moving" and wiped us. Probably my fault for not making it more fool proof. Last edited by fishstix; 11-04-2008 at 02:59 AM. |
|
|
|
|
|
#19 |
|
Relic Weapons
|
For that eye, we just have 1 person pop both eyes and aga w/ 5 blms usualy works lol.
Xaca is one of those zones, if you run w/ a small group, make sure you atleast have 5 blms, or 6. They are more helpful then more meatheads. |
|
|
|
|
|
#20 |
|
Rapture
Join Date: Mar 2007
Location: Sydney
Posts: 44
FFXI Server: Bismarck
|
What you do for the first eye tower TE is you AM2 nuke eye 35* > rest > 39* > rest > timer pop > AM2 TE again gg.
Trigger to the TE is really 35 & 39, but not the eyes that popped after u aggro them. I am sure with 3 blm with ES up if u not confidence, once i went in with 2 decked out blm went AM2 and was able to finish each of time eye with a rdm tier3 nuke. no melee involved, so even if it fail takes very little time to recover - while the alliance can head to rdm tower and pull that slope/TE over there. side notes: yea make sure your blm nuke which eye to AM2 >,> AM2 the wrong eye is no thx, and u know the result. I wouldn't recommend any pulls from 106 - 124 for the size of your group. reason is because anything more than 3 eyes would be too hard to handle, plus pld & /rng/ should be definitely avoid if possible for lowman. |
|
|
|
|
|
#21 | |
|
Spam Forum
Join Date: Apr 2005
Posts: 181
FFXI Server: Ragnarok
|
Quote:
Btw, about Wizerd post... great info but some of your easiest pulls are only accesible through hardest ones so... kinda contradictory. |
|
|
|
|
|
|
#22 |
|
Bagel
Join Date: Jun 2006
Location: UK
Posts: 1,290
FFXI Server: Alexander
|
Going into Xarc tomorrow for the first time with this group and the first time for me up front. What I want is for the guys to get a feel for the zone and the mobs and to do some serious farming.
Edit: Reading around, I guess we just go for it and hope to have enough farming time after NMs. Last edited by Eldelphia; 12-05-2008 at 08:00 PM. |
|
|
|
|
|
#23 | |
|
Bagel
Join Date: Jun 2006
Location: UK
Posts: 1,290
FFXI Server: Alexander
|
Quote:
Assuming they're on some sort of tower? I want to have this clear in my head. 35 and 39 are the ones to kill to get the time to pop and the rest pop on kill of each of 35 and 39? I think it may just be a case of go see but I'm fretting a bit with the first two time extensions because I've never done them before. So a clear idea of what I'd need to do for 10 and 43 would be good. I have more of an idea of what happens with the NMs because I was more involved with the kiters in my old shell. Now I'm on the frontline. I'm gonna go run around Xarc... get my head clear lol. Last edited by Eldelphia; 12-06-2008 at 07:32 AM. |
|
|
|
|
|
|
#24 |
|
Relic Shield
|
Easiest ways with smallest chance of mess-up (in my opinion):
1st one - Have a rng one-shot it with sharpshot+barrage. If you have a brd (why wouldn't you) have them drop and give the rng double minuets just to be safe. Possible to do this with 0 aggro actually. 2nd one - Sac pull with 1 saccer and 1 puller for each eye (2 total). Each puller has one of the 2 eyes targeted, saccer flees in, aggros them both, pullers grab their eye after a couple secs, bring em to party. The eyes have low HP and die quickly, so just about any DD can do this, and there's plenty of room to the north for the saccer to run and die. Once the original 2 eyes are dead, the second TE will pop (it's a statue), timed nuke it from behind the crag. The eyes for the second TE and the second TE itself are on a crag, like the one the tele-vahzl crystal is on. You can stand behind the crag and nuke them through the "wall" (it's a pretty shitty wall loll). A ton of eyes pop when you aggro the first 2, but the eyes won't link if you time the AM2 correctly. I just think for low-ish numbers, sac pulling them back is quicker. |
|
|
|
|
|
#25 |
|
Bagel
Join Date: Jun 2006
Location: UK
Posts: 1,290
FFXI Server: Alexander
|
When you say have a RNG one shot it, you mean first time mob itself? I've just found out of our 2 pimped RNG, one is gonna be late and one can't make it lol...
Had a run around with my thieves and we're a lot happier now. |
|
|
|
|
|
#26 | |
|
Relic Shield
|
Quote:
WHM/THF pulling in xarc is awesome, btw. Making your thfs do all the tower saccing is brutal on their buffer in a small group. |
|
|
|
|
|
|
#27 |
|
Bagel
Join Date: Jun 2006
Location: UK
Posts: 1,290
FFXI Server: Alexander
|
Thanks Drex, that's really useful
Update: went ok. Slow but we got a hundred and a PLD body so I'm really not complaining lol. Messed up the eye tower time because the THF wanted to sac and went wrong way/died too early. Easily avoidable next time I think. Amusing to see the newer players shocked by the difference, having found cities a walk in the park. Last edited by Eldelphia; 12-06-2008 at 02:05 PM. |
|
|
|
|
|
#28 |
|
Sea Torques
Join Date: Oct 2006
Posts: 634
FFXI Server: Gilgamesh
WoW Realm: Azjol-Nerub
|
I've been going with a small group once a week for the past few weeks. So far we've been steadily improving even though our setup usually changes slightly its always something like this:
PLD/NIN WAR/NIN DD DD BRD/WHM RDM/WHM THF/NIN BLM/RDM BLM/RDM WHM/THF (sac) We've done a few different routes so far. We have tried to tackle the 053-056 but even pulling in the order that Wizerd suggested in this thread we didn't get the desired results (demons kept standing and stuff linked that wasnt supposed to link etc). The route we take now is like this: sac 010, BLM oneshot TE sac 035+039, Kill eyes + TE before they get back 055, 1 eye and 3 demons 057, 1 eye and 3 demons 058, 1 eye and 3 demons 059, 1 eye and 3 demons and kill TE sac 127-129, pull and kill RDM NM sac 099-101, pull ~3-4 demons/eye each time (takes ~2-3 sac) sac 097-098, pull ~3-4 demons/eye each time (takes ~2 sac) *1 sac 144-149, pull ~3-4 demons/eye each time (takes ~5-6 sac) *1 sac 106-109, pull ~3-4 demons/eye each time (takes ~3-4 sac) *1 sac 115-116, pull ~2-3 demons/eye each time (takes 1 sac) *1 sac 121-122, pull ~2-3 demons/eye each time (takes 1 sac) *1 --- this is as far as we got but plan on getting 123-126 next time aswell *1 after a sac returning demons/eyes can sometimes be grabbed one at a time to make it easier on sleepers and make a sac more worthwhile. So far we've always walked out with at least some relics *knocks on wood*. Our record so far has either been 5 AF or 4 AF and a 100. We've seen almost all relics drop at least once except BLU BLM RDM DRG in I think 5 or 6 runs time. |
|
|
|
![]() |
Lower Navigation
|
||||||
|
||||||
| Tags |
| farming, routes, xarc |
| Thread Tools | |
|
|