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  1. #1
    Daniel Rand
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    Feb 2008
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    Bahamut

    Cavaros Mantle Testing Results

    I'm kinda new to testing so please don't burn me if this is off, but here are my results after seeing there wasn't much info on this piece yet:

    Cavaros Mantle: Drops from Raskovnik NM in Abyssea - Konschtat.
    DEF: 7 Increases critical hit damage
    Enmity +5
    Lv. 80 WAR / THF / DRK / RNG / NIN / COR / PUP /
    DNC

    I went as lvl 80 WAR/THF with no equipment except for unbroken spear of trials and Cavaros Mantle.
    Tested on a total of 50 Wild Rabitts in ERon. using Sneak Attack to test the damage increase with and without mantle.


    Average % increase = 2.69%

    testing data below:

    Spoiler: show


    total mobs tested = 50
    w/o mantle = 25
    w/ mantle = 25


    AVG CRIT HIT W/O MANTLE = 267
    AVG CRIT HIT W/ MATNLE = 274


    25 crit hits w/o mantle:

    268
    274
    266
    259
    263
    264
    264
    263
    273
    259
    274
    268
    265
    265
    267
    274
    268
    270
    267
    264
    268
    268
    262
    274
    269

    25 crit hits w/ mantle:

    276
    270
    275
    270
    276
    274
    270
    274
    270
    280
    271
    275
    272
    273
    278
    280
    274
    272
    277
    274
    277
    279
    272
    271
    274



    I started testing yesterday but had to start over after making an error.
    Planning to do WS testing with Sneak Attack Keen Edge WS.

    Sorry if I messed something up but I only did this b/c there was no information on it. If I'm wrong or new testing results I will update this post.

  2. #2
    Salvage Bans
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    Bismarck

    Correct me if I'm wrong, but wouldn't using Perdu Voulge over 100 TP hinder your results due to the latent on that as well? If you're using SA over 100 TP, you're losing out on 5 base damage, and doing lower overall damage. Using something like Berserker's axe or something with no latent or anything would be more accurate I would think. Again, someone correct me if I'm wrong here.

  3. #3
    Daniel Rand
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    Quote Originally Posted by Firedemon View Post
    Correct me if I'm wrong, but wouldn't using Perdu Voulge over 100 TP hinder your results due to the latent on that as well? If you're using SA over 100 TP, you're losing out on 5 base damage, and doing lower overall damage. Using something like Berserker's axe or something with no latent or anything would be more accurate I would think. Again, someone correct me if I'm wrong here.
    dammit yea your right >,<

  4. #4
    Sea Torques
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    Quetzalcoatl

    I was trying to test this this morning using sneak attack on wild rabbits...

    w/out gear I SA'd 30 times with and w/out the mantle... Saw no increase in the average crit damage...

    With Gear (Hecatomb etc.) I actually saw a slight DECREASE in damage using the mantle over no mantle at all; 30 attacks either way.

    Lv. 80 THF/DNC 40 No Offhand...

    I had a notepad open that I closed w/out saving before work... So take my tiny sample size for what it's worth...

    I asked in the random question thread if I did something wrong and it was suggested that it's the upper bounds of the crits that changes.

    Can someone explain to me the relevant math here and what kinds of shit to expect at say, 5% crit damage, 10% crit damage etc?

  5. #5
    TSwiftie
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    Fenrir

    You can use the mantle and test using ranged attacks to get an accurate reading. Ranged attacks are capped at 3.25 pdif, and are consistent damage still.

    Saitohajime, LS member tested the mantle @ 1% with this method~

  6. #6
    Daniel Rand
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    updated post w/ diff wep. small sample size atm will increase later

  7. #7
    Cerberus
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    Oct 2009
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    Quetzalcoatl

    274 > 280 max damage increase. 3.15 PDIF max, so that gives D+fSTR of 87.

    I don't know how the attribute itself works (% increase, PDIF increase, cap rise, etc) but it works with 3.225x PDIF which would be an increase of 0.075 PDIF on crits. Worth verifying since I just did back of the envelope maths on it.

  8. #8
    Daniel Rand
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    Quote Originally Posted by Kegsay View Post
    274 > 280 max damage increase. 3.15 PDIF max, so that gives D+fSTR of 87.

    I don't know how the attribute itself works (% increase, PDIF increase, cap rise, etc) but it works with 3.225x PDIF which would be an increase of 0.075 PDIF on crits. Worth verifying since I just did back of the envelope maths on it.
    So 274 > 280 is 2.19% increase, meaning highest can hit for with mantle would be +4.88%?
    I'm not a melee math guy at all, how do I test the attribute, adding STR?

  9. #9
    Cerberus
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    Quetzalcoatl

    Increases Critical Hit Damage can do one of two things, either improve PDIF (presumably static) on critical hits or add a % increase (static) on critical hits.

    If it's a % increase, then you'll get less benefit on harder monsters. Easy example is if you critical for 20 and the improvement is 5%, you'll get 21 damage (1 damage increase). If you critical for 200 though you'll get 210 (10 damage increase).

    If it's a PDIF increase, then you get better results with a higher DMG weapon and more STR. Easy example is comparing D+fSTR values of say 20 and 80. If the increase is 0.075 as I said above, then the improvement in actual damage would be 20*0.075 and 80*0.075 respectively, or 1.5 and 6 damage.

    Whilst the two sound very similar, the first case doesn't care how you got the weak damage (could be that PDIF is crap) it just adds a % increase. Slightly pedantic I know.

    Edit for clarification:

    Few examples:
    High D (100) and High PDIF (3.15)
    Without = 315
    With (PDIF way) = 322.5
    With (2.19% way) = 321.8985

    High D (100) and Low PDIF (1.1)
    Without = 110
    With (PDIF way) = 117.5
    With (2.19% way) = 112.409

    Low D (10) and High PDIF (3.15)
    Without = 31.5
    With (PDIF) = 32.25
    With (%) = 32.18985

    Low D (10) and Low PDIF (1.1)
    Without = 11
    With (PDIF) = 11.75
    With (%) = 11.2409

    So the only one which really makes much of a difference is if you have high D and low PDIF, aka 2H weapon vs. monster with super high DEF, so that would be the obvious test case.

  10. #10
    TSwiftie
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    Fenrir

    I hate to be mean here, but doing testing on this mantle with regular melee attacks is near worthless. You can do hundreds of criticals without getting the max damage. There is no reason not to test this using consistent damage from ranged attacks.

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