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Forum: FFXI: Mathy Parts Redux

math yo face

  1.   Sticky Threads  

  2. Random Facts Thread: Magic

    Random Facts Thread: Now with easier searches.

    Started by Yugl, 2011-12-08 19:51
    12 Pages
    1 2 3 4 5 6 7 8 ... 12
    • Replies: 220
    • Views: 27,000
    2014-11-24 05:40 Go to last post
  3. Random Facts Thread: Traits and Stats (Player and Monster)

    New thread to make searching easier.

    Started by Yugl, 2011-12-08 19:53
    19 Pages
    1 2 3 4 5 6 7 8 ... 19
    • Replies: 370
    • Views: 22,769
    2014-11-11 16:43 Go to last post
  4. Random Facts Thread: Abilities

    Random facts about abilities. Self-explanatory.

    Started by Yugl, 2011-12-08 19:52
    17 Pages
    1 2 3 4 5 6 7 8 ... 17
    • Replies: 338
    • Views: 26,557
    2014-11-04 11:48 Go to last post
  5. DPS Spreadsheets

    Just for general recordkeeping and such, can keep info about my (or anyone else's) DPS spreadsheets here. There was a bit of weirdness with Google...

    Started by Motenten, 2012-04-27 20:18
    46 Pages
    1 2 3 4 5 6 7 8 ... 46
    • Replies: 903
    • Views: 66,215
    2014-10-24 13:13 Go to last post
  6. Random Facts Thread: Other

    Random facts thread made easier.

    Started by Yugl, 2011-12-08 19:54
    46 Pages
    1 2 3 4 5 6 7 8 ... 46
    • Replies: 913
    • Views: 77,633
    2014-10-16 04:57 Go to last post
  7. What needs to be tested thread

    Purpose: Compile unsolved questions about game mechanics that have not been answered. Discussion will precede with formatting discussion and...

    Started by Yugl, 2011-03-24 14:12
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 173
    • Views: 15,941
    2014-02-27 12:14 Go to last post
  8. Test Instruments Thread

    Purpose: The purpose of this thread is to compile instruments for testing. This entails resources necessary (or useful) for creating experiments and...

    Started by Yugl, 2011-03-24 14:04
    4 Pages
    1 2 3 4
    • Replies: 70
    • Views: 7,083
    2013-05-22 17:49 Go to last post
  9.   Normal Threads  

  1. Idris testing questions

    Should be finished within the next 5 days with Idris. Wanted to go ahead and post a thread and get the nitty gritty on how to perform tests to get a...

    Started by Malithar, 2014-07-09 04:29
    6 Pages
    1 2 3 4 5 6
    • Replies: 102
    • Views: 5,737
    2014-11-22 19:29 Go to last post
  2. Monster / Avatar / Pet damage

    Our understanding of player pDIF has improved while our understanding of monster pDIF has remained relatively obscure. We do know a few things ...

    Started by Byrthnoth, 2013-02-01 00:40
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 175
    • Views: 13,402
    2014-11-10 20:52 Go to last post
  3. Cast and Recast

    Gradually shifting away from the Data Compilation thread into multiple threads so as to better organize the information. Post Haste related stuff...

    Started by Yugl, 2011-04-09 01:23
    12 Pages
    1 2 3 4 5 6 7 8 ... 12
    • Replies: 230
    • Views: 18,716
    2014-07-19 11:37 Go to last post
  4. Ranged Delay, Snapshot, and Stuff

    There are some old tests on Ranged Delay that have been lost as far as I can tell, but recent changes to Windower (LuaCore) have given us the...

    Started by Byrthnoth, 2013-05-20 13:10
    4 Pages
    1 2 3 4
    • Replies: 77
    • Views: 7,597
    2014-07-15 00:44 Go to last post
  5. pDif and damage

    Reference existing thread: http://www.bluegartr.com/threads/87774-pDIF-testing-and-Damage-formulas Copying my evaluations here. Should have done...

    Started by Motenten, 2011-12-05 19:33
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 171
    • Views: 9,638
    2014-05-02 05:13 Go to last post
  6. Sylvan Caban +2 Testing

    From my own personal testing experience, it seems blatantly obvious that sylvan caban +2 increases ranged attack (or damage in some way), yet nobody...

    Started by Helel, 2013-04-16 06:23
    • Replies: 5
    • Views: 1,318
    2014-03-26 20:24 Go to last post
  7. Motenten's KParser (Temporary thread)

    I've noticed people had issues with Kparser and that they required a new memloc. I'll let Motenten make his thread when he sees this and remove this...

    Started by Yugl, 2013-11-23 16:12
    • Replies: 1
    • Views: 704
    2014-03-20 20:29 Go to last post
  8. Meteor

    In my opinion, Meteor is one of the coolest concepts they've added to the game in a while. How useful it is in the end is going to depend heavily...

    Started by Byrthnoth, 2012-03-09 18:41
    3 Pages
    1 2 3
    • Replies: 40
    • Views: 1,191
    2013-08-18 22:41 Go to last post
  9. Debuff Elemental Affinity

    Goal: Find a general elemental affinity for types of debuffs rather than specific debuff spells. We know the element of common debuffs such as Para,...

    Started by Yugl, 2012-04-15 22:06
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 4,680
    2013-06-16 19:47 Go to last post
  10. TH and Linen's

    This is very relevant to Thieves. Basic summary: * Thorny showed with very high accuracy that the TH2 drop rate of Colibri Feathers was about 57%....

    Started by Byrthnoth, 2011-08-09 15:23
    • Replies: 10
    • Views: 1,915
    2013-04-08 07:16 Go to last post
  11. Max Delay Reduction and Footwork

    This is mostly a theory post with some need of verification and testing. It assumes OAx weapons still interact with footwork as they once did and...

    Started by nivlakian, 2013-03-25 17:20
    • Replies: 2
    • Views: 852
    2013-03-25 19:31 Go to last post
  12. BG Math Wildfire enmity testing

    Still kinda a work in progress since my help is limited but here it goes. Since it seems it hasn't been mathed out and someone suggested I do it I...

    Started by dasva, 2011-07-15 02:15
    2 Pages
    1 2
    • Replies: 30
    • Views: 3,662
    2013-03-19 00:32 Go to last post
  13. Weapon Skills

    Generic information on Weapon skills in this post. For specific weapon skills, see the table with links to each weapon. Make a separate post for data...

    Started by Yugl, 2011-04-19 20:40
    14 Pages
    1 2 3 4 5 6 7 8 ... 14
    • Replies: 273
    • Views: 33,133
    2013-02-08 21:40 Go to last post
  14. Not even sure what the hell to call this

    A few conjectures can follow from this, so instead of bolding the sweet conclusions, I'll just post the information obtained while trying to...

    Started by Yugl, 2012-08-31 05:35
    2 Pages
    1 2
    • Replies: 28
    • Views: 2,706
    2013-01-24 12:56 Go to last post
  15. Ranged Critical Hit Rate Testing

    The relationship between dDEX and Critical Hit Rate was worked out on BG ages ago, but there have been many anecdotal reports over the years that...

    Started by Byrthnoth, 2012-12-09 00:05
    • Replies: 15
    • Views: 1,920
    2013-01-02 08:25 Go to last post
  16. Mythic de-mythification

    The purpose of this thread is to accurately estimate the benefits of mythics while AM3 is up. Personnally I think they are only worth starting from...

    Started by pchan, 2012-09-03 11:02
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 146
    • Views: 11,323
    2012-12-20 09:02 Go to last post
  17. Relic+2 Bonuses and Augments Thread

    Created at the request of someone from another thread. Obvious topic is obvious.

    Started by Yugl, 2011-12-22 05:31
    9 Pages
    1 2 3 4 5 6 7 8 ... 9
    • Replies: 165
    • Views: 37,533
    2012-11-17 21:11 Go to last post
  18. TH+ procs

    In light of the recent dev discussion, I've decided to post my preliminary data. No Weapon Skills will be used to prevent ninja TH+ procs, and dual...

    Started by NynJa, 2012-11-09 14:49
    • Replies: 19
    • Views: 2,659
    2012-11-14 09:59 Go to last post
  19. Avatar's Favor Testing

    At 500 skill with AF3+2 head, Ramuh's Favor gives +18% Critical Hit Rate. Atma of Thrashing Tendrils/Razed Ruins/Gnarled Horn (Crit rate +60%)...

    Started by Byrthnoth, 2012-09-17 13:12
    • Replies: 16
    • Views: 1,633
    2012-09-18 13:58 Go to last post
  20. MDB Testings

    Starting MDB testings since I got back onto the test server (MDKuser's suggestion worked). *]* Resist is there somewhere (I think Moku tested...

    Started by Yugl, 2012-08-30 05:08
    • Replies: 13
    • Views: 1,425
    2012-09-08 10:19 Go to last post
  21. Summoner's Pigaches +2 (enahnced avatar attack testing)

    Neither wikis, nor FFXIAH seem to have info on exactly what the enhanced avatar attack stat on this piece of gear does: So, I decided to...

    Started by calinz, 2012-08-20 18:28
    • Replies: 12
    • Views: 1,528
    2012-09-02 08:40 Go to last post
  22. Wyvern Breath Testing

    So back in 2005 I attempted to find the formula for calculating Elemental Breaths because loldrg and there was no previous testing done at that time....

    Started by Ophannus, 2012-01-03 18:20
    3 Pages
    1 2 3
    • Replies: 43
    • Views: 3,824
    2012-08-18 11:05 Go to last post
  23. Wyvern Parameter Boost

    Did a small-sample parse N=115 +/- 5 attack rounds. 114 with no wyvern EXP bonus and 120 with 1000 EXP bonus on DC Bluffalo, the lowest level they...

    Started by Ophannus, 2012-05-16 12:47
    • Replies: 6
    • Views: 1,228
    2012-05-18 19:24 Go to last post
  24. Tocks

    Everyone knows that Ticks are about 3 seconds for stuff like Bio II, Poison, etc., but there's also this weird category of other ...

    Started by Byrthnoth, 2012-05-04 03:23
    • Replies: 6
    • Views: 1,117
    2012-05-05 00:56 Go to last post
  25. Playstyle Thread

    So there is a wide collection of daggers dancer can use, and there's also a lot of speculation over what to use and when. So I'm going to go ahead...

    Started by urat, 2011-06-18 05:56
    2 Pages
    1 2
    • Replies: 31
    • Views: 4,515
    2012-04-21 00:33 Go to last post
  26. Kaustraa

    Kaustra duration, at level 60 and 211 Dark magic skill is exactly 60 seconds. Matches well with my previous assumption, so I'm proposing a tentative...

    Started by Taim Meich, 2012-03-18 13:30
    • Replies: 0
    • Views: 135
    2012-03-18 13:30 Go to last post
  27. New cure formulas

    Chart for formulations for the new cure formulas, giving all tiers and scales. Each scale is for power surpassing the cap of the tier before it; the...

    Started by Motenten, 2012-03-09 03:04
    • Replies: 0
    • Views: 121
    2012-03-09 03:04 Go to last post
  28. Embrava 500 Skill

    Embrava is 6/tick regain at 500 enhancing. It's difficult to get 500 on SCH outside of abyssea (Atma of Harmony is +10) but it's doable with merits...

    Started by Slycer, 2012-03-04 20:38
    • Replies: 0
    • Views: 122
    2012-03-04 20:38 Go to last post
  29. Blaze Spikes Testing

    I don't know if this has been posted before, but I didn't realize spikes work this way so here goes: * Blaze Spikes, 138 INT = 15 base damage (21...

    Started by Byrthnoth, 2012-03-04 17:54
    • Replies: 0
    • Views: 153
    2012-03-04 17:54 Go to last post
  30. Regen Spells & Light Arts

    So Light Arts definitely provides a bonus to both Regen potency as well as duration, I went and did some testing to see exactly how the bonus works....

    Started by Slycer, 2012-02-27 10:38
    • Replies: 5
    • Views: 1,933
    2012-02-27 16:34 Go to last post
  31. Bar spell tests

    So, I did some testing on bar-ailment spells, and offhand I'm feeling it's pretty inconclusive. Any ideas where would be a good idea to post the...

    Started by Aleste, 2012-02-23 12:08
    • Replies: 6
    • Views: 1,716
    2012-02-24 22:42 Go to last post
  32. Level 99 OA2-4 Distribution

    Went and beat on Mantlets and Fortifications for a whole battle. Not a lot of data, but I can start some guessing. Kicker is to not use Last Resort...

    Started by Raelia, 2011-12-24 04:32
    2 Pages
    1 2
    • Replies: 33
    • Views: 5,094
    2012-02-07 11:29 Go to last post
  33. Uh oh, Rae's gonna make pDif simple.

    Or: How I learned to stop worrying and love using a variable twicea buncha' times. Thread and concepts within, as well as some new concepts I...

    Started by Raelia, 2012-01-07 21:42
    4 Pages
    1 2 3 4
    • Replies: 65
    • Views: 4,248
    2012-02-01 13:23 Go to last post
  34. Phalanx Skill Tiers

    The Phalanx formula up to 300 Enhancing Magic Skill is well known. Floor( Enhancing Magic Skill / 10 ) - 2 The -dmg tiers above 300 Enhancing...

    Started by Mougurijin, 2011-12-20 01:58
    • Replies: 3
    • Views: 351
    2012-01-30 15:02 Go to last post
  35. Experience Points

    I've been sitting on this project for a month now, so I suppose it's time to throw it out there in case anyone else wants to pick it up. Honestly, I...

    Started by Byrthnoth, 2011-09-15 12:07
    • Replies: 5
    • Views: 1,435
    2012-01-22 19:19 Go to last post
  36. Bio III Testings

    I don't know if anyone cares about Bio III anymore, but SE made it not suck: http://wiki.bluegartr.com/bg/Bio_III I would bet it caps at 20...

    Started by Byrthnoth, 2012-01-18 18:06
    • Replies: 0
    • Views: 118
    2012-01-18 18:06 Go to last post
  37. Barspells Enhancing Magic Skill

    Barspells change their formula above 300 skill. Under 300, you get 1 resistance for each 5 skill. Over 300 it looks like 1 resistance for each...

    Started by Foldypaws, 2012-01-15 18:23
    • Replies: 6
    • Views: 281
    2012-01-17 21:21 Go to last post
  38. Magic

    General Blue Magic Physical Magic-Breath Magic-Nuke Magic-Enfeeble Magic-Enhancing Dark Magic

    Started by Yugl, 2011-04-07 19:33
    4 Pages
    1 2 3 4
    • Replies: 71
    • Views: 16,667
    2012-01-15 08:49 Go to last post
  39. Magian Staves do not affect PreLV 75 BLU magic

    I mentioned that SE listed Pre-75 Self-buff magic as non-element (EX: Cocoon). This turns out to be true as Kubera+3 did not affect the recast of...

    Started by Yugl, 2012-01-14 18:22
    • Replies: 0
    • Views: 111
    2012-01-14 18:22 Go to last post
  40. Magic Damage Order of Operations

    I don't know if you guys would consider this relevant, but a discussion of monster-specific resistances with Rambus yielded something that was...

    Started by Byrthnoth, 2011-04-29 14:14
    5 Pages
    1 2 3 4 5
    • Replies: 99
    • Views: 1,369
    2012-01-12 22:37 Go to last post
  41. Kraken Club: DW Hit Distribution (by rounds)

    I wanted to get this started so the wonderful math experts here can help kind of validate this before I spend any more time on it. I just did some...

    Started by RyaWHM, 2011-12-22 10:13
    • Replies: 6
    • Views: 1,849
    2012-01-06 12:05 Go to last post
  42. Free Curaga spells.

    BIG EDIT: Edit 2:

    Started by Lyramion, 2012-01-01 03:28
    • Replies: 11
    • Views: 2,300
    2012-01-01 23:29 Go to last post
  43. Healing magic adjustments?

    Did the introduce these yet? If so what are the changes looking like?

    Started by Colenzo, 2011-12-20 02:50
    • Replies: 1
    • Views: 1,381
    2011-12-20 11:58 Go to last post
  44. Player Stats Sheet: Help add to it!

    Masamune and Motenten have noticed disparities in existing player stat formulas and are looking to compile player stats. Masamune has created...

    Started by Yugl, 2011-04-09 13:20
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 6,587
    2011-12-19 04:49 Go to last post
  45. Rancor Mantle Testing

    Tried testing out Rancor Mantle: I took 1100 damage from 1000 needles with just rancor mantle on. Just mantle: I took 1100 damage from...

    Started by nivlakian, 2011-12-17 20:20
    • Replies: 0
    • Views: 4,032
    2011-12-17 20:20 Go to last post
  46. Parses - Statistic, comparison, numbers, fun!

    Recently I started to parse almost everything (mainly VW) to check several things like my avg DMG, crit rate, activation of set bonus, split of...

    Started by Atoreis, 2011-12-10 02:03
    • Replies: 7
    • Views: 1,028
    2011-12-11 08:18 Go to last post
  47. Tier V Multiplier

    Basic Nuking Calculations and Tier5 M multiplier test All nukes done with BLM90/rdm45 (INT115 MAB80% HQstaff) on Lesser Colibris Wajaom, Blizzard...

    Started by Masamune, 2011-04-20 05:09
    • Replies: 13
    • Views: 673
    2011-12-11 01:22 Go to last post
  48. Random Facts Thread

    I would like to discuss this idea more. While I understand the argument that randomest question thread conflicts with this thread on an intuitive...

    Started by Yugl, 2011-03-24 19:20
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 157
    • Views: 58,643
    2011-12-08 19:49 Go to last post
  49. Temper Double Attack Testing

    Temper is weird. 404 Skill = 10% DA rate, recasting every 500 seconds 410 Skill = 12% DA rate, recasting every 500 seconds 435 Skill = 13% DA...

    Started by Byrthnoth, 2011-12-03 11:34
    • Replies: 8
    • Views: 285
    2011-12-08 10:43 Go to last post
  50. Tachi Ageha Testing

    Tachi: Ageha testing. It seems like 2.8 fTP and 50% CHR mod. #'s: Naked (75 CHR), Soboro. 712 min, 735 max, 722 avg. (Calculated 704-739)...

    Started by Foldypaws, 2011-12-04 23:41
    • Replies: 0
    • Views: 159
    2011-12-04 23:41 Go to last post
  51. Blood Pact Duration

    Duration of every BP: Ward cap at 500 summoning magic skill. 6:20 is the maximum duration possible for Hastega (180 secondes + 200). 4.20 for...

    Started by Tachi, 2011-12-02 21:17
    • Replies: 0
    • Views: 163
    2011-12-02 21:17 Go to last post
  52. Dancer Abilities and Step Accuracy Testing

    Step Accuracy is based on melee Hit rate (shown below) and caps at 95%. The theory behind these tests is that I can tell how much "Step Accuracy" I...

    Started by Byrthnoth, 2011-05-08 23:03
    2 Pages
    1 2
    • Replies: 34
    • Views: 687
    2011-11-30 01:18 Go to last post
  53. Holy Circle rate Testing

    I did some tests on Holy Circle's Intimidation rate. PLD 95 Holy Circle, Without Gallant feet. Melee Damage Taken Player Melee Dmg ...

    Started by Martel, 2011-11-28 20:56
    • Replies: 2
    • Views: 165
    2011-11-28 22:29 Go to last post
  54. Cure DMG vs undead

    This may already be known, but i couldn't find anything on it in the various wiki's. I was messing around while waiting for holy circle recast...

    Started by Martel, 2011-11-26 22:03
    • Replies: 0
    • Views: 188
    2011-11-26 22:03 Go to last post
  55. Pyrrhic Kleos Modifier

    Soooooo... I have the flu and can't make sense of my data, but I think I have enough data to refine our understanding of Pyrrhic Kleos. Someone do my...

    Started by Byrthnoth, 2011-08-16 12:19
    2 Pages
    1 2
    • Replies: 22
    • Views: 369
    2011-11-15 18:51 Go to last post
  56. Enlight Testings

    Enlight DMG and the skill/DMG formula came up over here. The formula stated over on other wiki in inaccurate. And there isn't one on BG wiki at all,...

    Started by Martel, 2011-11-08 12:58
    • Replies: 1
    • Views: 233
    2011-11-08 15:37 Go to last post
  57. Shield Skill's effect on block rate

    Reposting my post from over at FFXIAH over here. Links My Test Showmo's test Maybe someone mathy over here can figure out how to apply lvl...

    Started by Martel, 2011-10-26 18:03
    2 Pages
    1 2
    • Replies: 23
    • Views: 488
    2011-11-06 17:24 Go to last post
  58. Sacrosanctity Findings

    Had a go with Sancrosanctity, appears to give around -50% MDT and go above the natural cap. Wears off after one magic attack much like Migawari. ...

    Started by Alkimi, 2011-09-21 14:30
    • Replies: 2
    • Views: 253
    2011-11-01 13:26 Go to last post
  59. Scherzo Sentinel skill cap

    Sentinel's Scherzo seems to cap at 800 combined skill, 790 with Aoidos' Cothurnes +2. Scherzo alone : EA+Scherzo : Certain VWNM become...

    Started by Tachi, 2011-10-26 22:25
    • Replies: 0
    • Views: 185
    2011-10-26 22:25 Go to last post
  60. Magic Accuracy

    Here was the thread I was talking about. Just sort of died I guess. Too bad there's not more on macc....

    Started by Gwynplaine, 2011-05-31 19:53
    • Replies: 7
    • Views: 402
    2011-10-20 15:31 Go to last post

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