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  1. #501
    Old Odin
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    I'd prefer crit over det; for SMN especially det's effect will be pretty minor on DoTs.

  2. #502
    BG's most likeable Québécois
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    Quote Originally Posted by Yukari View Post
    What does SMN "BIS" look like now, without access to T5 gear? Or I guess an easier question is, what secondary stats does SMN want the most of? ACC (to cap) > Det > Crit > SpSp?
    https://docs.google.com/spreadsheet/...der=true&gid=7

    Might've changed a bit with the primal ACC

  3. #503
    Relic Shield
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    Stupid question, does Crit apply to the DoT or just to the initial damage?

  4. #504
    Sea Torques
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    Huh... I thought Crit's effects would be amortized a bit because the crits only happen on a single tick rather than throughout the whole spell. Eh, guess SMN can just poach my BLM gears then, since I was gearing mostly Crit on BLM. And you need how much acc to have your pet hit at 100%? Is it just that you don't get food accuracy on your pet or what?

  5. #505
    Old Odin
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    Quote Originally Posted by Ferien View Post
    Stupid question, does Crit apply to the DoT or just to the initial damage?
    Every tick has a chance of critting for any one of the DoTs (or more/all of them).

  6. #506
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    Quote Originally Posted by Ferien View Post
    Stupid question, does Crit apply to the DoT or just to the initial damage?
    Iirc Crit apply when you apply the dot

    Aka if you have 500 Crit and you do Bio and after you apply bio you switch to 433 Crit, the bio will still count with the 500crit


    If that makes sense for you

  7. #507
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    Though admittedly, switching the amount of crit you have with an active Bio is really hard. Only way I can think of is if you casted the dot as an arcanist with internal release up, then had it wear, or something.

  8. #508
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    Quote Originally Posted by Yukari View Post
    Though admittedly, switching the amount of crit you have with an active Bio is really hard. Only way I can think of is if you casted the dot as an arcanist with internal release up, then had it wear, or something.
    Or if food crit wears off


    Numbers were just random

  9. #509
    Salvage Bans
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    Quote Originally Posted by Ferien View Post
    3 MND beats out 13 Crit for base healing, and it's only giving you about 1% more crits on Adlo. Take the Allagan.
    Thanks for the tip. ^^

  10. #510
    D. Ring
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    Quote Originally Posted by Yukari View Post
    What does SMN "BIS" look like now, without access to T5 gear? Or I guess an easier question is, what secondary stats does SMN want the most of? ACC (to cap) > Det > Crit > SpSp?
    We answered this question like 2 pages ago. >.>

    Aside from Allagan Book, SMN doesn't need anything from T5.

    Omnitome Set
    Myth: Head - Body - Neck - Ring - Bracelets
    Coil: Hands - Belt - Legs - Feet - Earring
    Primal: Ring

    Zenith/Allagan Book Set:
    Quote Originally Posted by SamanosukeShiva View Post
    Myth: hat -> gloves/body -> neck/ring/bracers
    Coil: legs/feet/belt
    Primals: ring/earring
    Edit: Word on the OF is that SE ninja patched accuracy for pets so 448~ acc isn't needed to 100% Garuda. If that's true, that changes things again.

  11. #511
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    I'm not trolling.

    This link: says that BIS sch feet for a crit build are turn 1 feet, allagan boots of healing.

    Wouldn't Royal Shoes be better? That's CT. They have 3 less mind and 3 less vit, but +13 crit.

    Is 3 mind that useful?

  12. #512
    Relic Shield
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    Quote Originally Posted by Buffy View Post
    I'm not trolling.

    This link: says that BIS sch feet for a crit build are turn 1 feet, allagan boots of healing.

    Wouldn't Royal Shoes be better? That's CT. They have 3 less mind and 3 less vit, but +13 crit.

    Is 3 mind that useful?
    This exact question was asked a page ago.

    The answer is Yes.

  13. #513
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    Actually been discussing this recently, I don't know for certain if i90 feet beat them outright, and/or if the difference is minor enough to not really matter. At the moment I'm still leaning towards the MND being better but nothing really concrete on that.

  14. #514
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    i90 feet will give a 0.13% higher return on Physick/Embrace and Succor, i80 feet will give a 0.376% higher return on Adlo based on Valk's calculator, using your SCH's stats (and, obviously, adjusting properly for crit). Real returns will depend on relative number of Adloquiums cast vs the other spells, including how often your fairy is casting Embrace. I think just including Embrace into the calculations brings the i90 out on top healing-wise, without even quantifying Spell Speed.

    The extra VIT is icing.

  15. #515
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    Turns out nothing was changed for SMN as far ACC needed to 100% Garuda in Coil, just a buggy parser misleading people. However, new info on DET is surfacing and it seems as if it's better for SMN than previously thought.

  16. #516
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    That would be interesting to read about. I kind of assumed that the amount of Det you need to bump up DoT damage would be a pretty high amount compared to like a straight up nuke, so Crit seemed more enticing.

  17. #517
    Hydra
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    Quote Originally Posted by Lokus View Post
    Turns out nothing was changed for SMN as far ACC needed to 100% Garuda in Coil, just a buggy parser misleading people. However, new info on DET is surfacing and it seems as if it's better for SMN than previously thought.
    Do you have a link to this Determination info?

  18. #518
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    Quote Originally Posted by Sodalitas View Post
    Do you have a link to this Determination info?
    It's basically piggy backing onto the work done by Valk and some other dude on the OF pinpointing the damage formula: Det Stuff

  19. #519
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    Probably the best thing from the OF

    http://forum.square-enix.com/ffxiv/t...d-Only-Edition

  20. #520

    Quote Originally Posted by Lokus View Post
    It's basically piggy backing onto the work done by Valk and some other dude on the OF pinpointing the damage formula
    New poster here... just wanted to say I'm the guy who wrote the linked work to show why DTR is better than CRT. Wanted to make an addendum to the people who might have read it, but are not keeping up with the thread.

    Basically, yes, DTR is better than CRT, on a point to point basis. The damage formula math and in-game testing have proven this out. However, the BiS recommendations I made above and logic are somewhat flawed. I was calculated a weighted INT value for each set of gear based on relative stat weights, that seems (for whatever reason, still trying to figure exactly why) to be biased towards the DTR heavy set over the CRT heavy set.

    The long story short is that both the 'old' and 'new' BiS sets are practically equal in a more realistic scenario. One of the flaws of my original work was that the weight used for SS was taken from some old Sim results performed at chocobro.com. After another forum poster pointed out a flaw in the findings, I went back to re-analyze the impact of SS on overall damage. I realized before long that I need a simulator to really hash out the reality of the situation, so I coded one myself.

    In a scenario where you do a 'normal' SMN rotation, keep dots up, Fester, etc., both the old and new sets deliver almost the same damage. While this doesn't devalue the old CRT heavy BiS set, it does bring another set to light as a viable alternative.

    In terms of stat weights... INT > ACC (to cap) > DTR > INT > SS

    I'm working on improving my sim to incorporate every spell and pet damage in, and allow for some 'random' cast breaks (to simulate mechanics such as Titan landslides/plumes, Ifrit eruptions, etc.) to see how it impacts overall results. But, there are basically 3 SMN BiS sets now that are for all intents and purposes, identical in damage output:

    CRT Heavy:
    Allagan Grimoire of Casting
    Summoner's Horn
    Summoner's Doublet
    Summoner's Ringbands
    Allagan Rope Belt of Casting
    Vanya Breeches of Casting
    Allagan Boots of Casting
    Hero's Necklace of Casting
    Tremor Earring of Casting
    Hero's Bracelet of Casting
    Allagan Ring of Casting
    Vortex Ring of Casting

    DTR Heavy 1:
    Allagan Grimoire of Casting
    Allagan Circlet of Casting
    Summoner's Doublet
    Allagan Gloves of Casting
    Allagan Rope Belt of Casting
    Summoner's Trousers
    Allagan Boots of Casting
    Hero's Necklace of Casting
    Tremor Earring of Casting
    Hero's Bracelet of Casting
    Allagan Ring of Casting
    Vortex Ring of Casting

    DTR Heavy 2:
    Allagan Grimoire of Casting
    Allagan Circlet of Casting
    Summoner's Doublet
    Allagan Gloves of Casting
    Hero's Belt of Casting
    Summoner's Trousers
    Allagan Boots of Casting
    Hero's Necklace of Casting
    Tremor Earring of Casting
    Hero's Bracelet of Casting
    Hero's Ring of Casting
    Vortex Ring of Casting

    All 3 have 448 ACC (need to practically cap Garuda accuracy in T5) and practically identical simulatable damage output.