Warrior (WAR) Notes - Fencer.
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This was old testing, not sure when I tested it, but I don't think anything changed from when I tested the values. All testing was done in West Sarutabaruta on Bumblebees, not that it really matters, but just to keep things consistent.
DRK90/WAR45 (Fencer ?)
Auriga Xiphos (Delay 224 = Base TP = 6.0% TP), Goading Belt (6.3% TP)
Red Lotus Blade
WS TP = 100.8% TP
Code:
DMG Level Random STR INT SUM_% @ WSC fTP dINT fINT Calc'd.
195 90 2 95 71 42 0.85 35 1.2846 48 32 195
196 90 2 99 71 43 0.85 36 1.2846 48 32 196
206 90 2 114 91 52 0.85 44 1.2846 48 32 206
210 90 2 136 76 56 0.85 47 1.2846 48 32 210
218 90 2 165 71 63 0.85 53 1.2846 48 32 218
219 90 2 165 74 64 0.85 54 1.2846 48 32 219
220 90 2 163 84 65 0.85 55 1.2846 48 32 220
222 90 2 168 86 67 0.85 56 1.2846 48 32 222
416 90 2 99 71 43 0.85 36 3 48 32 416
This was basically just getting a bunch of data points, and the back-calculating the fTP with TP values to match up with the observed game damage. I had originally tested the fTP without taking into account the 0.8% TP that was over 100% TP, so I calculated those values in. The conclusion I arrived at is that fencer I (WAR45) is 19.9% TP. Also, fTP does not truncate, but for formatting purposes I truncated it to fit in one column.
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Testing fencer as WAR90/MNK45, Red Lotus Blade, WS TP = 100.0% TP.
Code:
DMG Level Random STR INT SUM_% @ WSC fTP dINT fINT Calc'd.
236 90 2 96 61 41 0.85 34 1.6201 48 32 236
245 90 2 111 76 48 0.85 40 1.6201 48 32 245
270 90 2 156 91 65 0.85 55 1.6201 48 32 270
I used the same principle to find the value for fencer at level 90 (or whenever WAR gets that last fencer trait upgrade). I'm not completely math savvy to find where TP changes damage, but I managed to get lucky and find that point within three data points. Fencer TP is 45.1% at WAR90.
Testing ravager's cuisses +2.
Code:
DMG Level Random STR INT SUM_% @ WSC fTP dINT fINT Calc'd.
243 90 2 92 61 39 0.85 33 1.6916 48 32 243
245 90 2 96 61 41 0.85 34 1.6916 48 32 245
246 90 2 102 61 42 0.85 35 1.6916 48 32 246
255 90 2 111 76 48 0.85 40 1.6916 48 32 255
280 90 2 156 91 65 0.85 55 1.6916 48 32 280
284 90 2 166 91 68 0.85 57 1.6916 48 32 284
Total fencer TP added was 50.3% TP, concluding that ravager's cuisses +2's "Fencer" +1 trait adds 5.2% TP.
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I was curious to see how much fencer added at level 75, so I had a friend bring out their level 75 mule while I did some testing.
Code:
DMG Level Random STR INT SUM_% @ WSC fTP dINT fINT Calc'd.
191 75 2 79 49 33 0.85 28 1.5198 48 32 191
193 75 2 84 49 35 0.85 29 1.5198 48 32 193
194 75 2 88 49 36 0.85 30 1.5198 48 32 194
196 75 2 91 49 37 0.85 31 1.5198 48 32 196
218 75 2 153 46 55 0.85 46 1.5198 48 32 218
The interesting thing about the level 75 test was that the @ value I was trying to use originally (0.83) was making it impossible for the game damage to match observed damage. I don't know if it's a level sync quirk, but the values match at @ values of 0.85. Fencer at WAR75 is 37.8% TP.
To check the @ value, I changed to DRK75/SAM37 and did an RLB at 100.0% TP.
Code:
DMG Level Random STR INT SUM_% @ WSC fTP dINT fINT Calc'd.
141 75 2 88 60 38 0.85 32 1 48 32 141
The damage didn't match up till I changed the @ value to 0.85 or 0.86. I went with 0.85, considering that the @ value at 90 is also 0.85. It could also be that under level sync, @ calculations takes your "real" level into account and not the level sync'd one. Would need more testing on that.
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Checking some spirits within numbers to see if the numbers match up.
WAR75/MNK37 HP = 1546, DMG = 229, WS TP = 137.8% TP
Spirits within damage at 137.8% TP is a 38 / 256 multiplier of HP = 1546 * ( 38 / 256 ) = 229.4844.
WAR90/SAM45 HP = 1636, DMG = 249, WS TP = 145.1% TP
Spirits within damage at 145.1% TP is a 39 / 256 multiplier of HP = 1636 * ( 39 / 256 ) = 249.2344.
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Robonosto's blog states that fencer at WAR75 gives a 40.?% TP bonus, which matches up when considering how spirits within works. Spirits within damage changes every 6.25% TP from 100 to 200 with increments of 1 / 256, and the 40.?% TP bonus lies within 137.5% and 143.75% TP ( 38 / 256 ).
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TL;DR, WAR45 = Fencer 19.9% TP, WAR75 = Fencer 37.8% TP, WAR90 = Fencer 45.1% TP, Ravager's Cuisses +2 = Fencer +5.2% TP.
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