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Thread: Light Luggage     submit to reddit submit to twitter

  1. #1
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Light Luggage

    I am looking to create a thread for grab-n-go Light Luggage creation. I'll try to hog the first fiveposts until I find a way to organize this without becoming messy. Credit as always. To avoid overlapping work, post that you're going to make a list before making the list.

    The easiest way to achieve this is via Genesisx's ID Finder (He also has a profile creator, but that crashes me): http://forums.windower.net/topic/196...tem-id-finder/

    NOTE: The following sets (By species) exclude R/EX items and random gear drops from mobs.

    Crystals
    Code:
    // ===== Crystal ===== 
    if item is 4096 then pass // pass Fire Crystal
    if item is 4099 then pass // pass Earth Crystal
    if item is 4101 then pass // pass Water Crystal
    if item is 4098 then pass // pass Wind Crystal
    if item is 4097 then pass // pass Ice Crystal
    if item is 4100 then pass // pass Lightning Crystal
    if item is 4102 then pass // pass Light Crystal
    if item is 4103 then pass // pass Dark Crystal
    
    // ===== Cluster =====
    if item is 4104 then pass // pass Fire Cluster
    if item is 4107 then pass // pass Earth Cluster
    if item is 4109 then pass // pass Water Cluster
    if item is 4106 then pass // pass Wind Cluster
    if item is 4105 then pass // pass Ice Cluster
    if item is 4108 then pass // pass Lightning Cluster
    if item is 4110 then pass // pass Light Cluster
    if item is 4111 then pass // pass Dark Cluster
    Mixed Species
    Code:
    // ===== Mixed Species ===== 
    if item is 2229 then pass // pass Chimera Blood
    if item is 930,924 then pass // pass Beastman Blood, Fiend Blood
    if item is 644 then pass // pass Mythril Ore
    if item is 914 then pass // pass Mercury
    Lizards
    Code:
    // ===== Lizards ===== 
    if item is 1640,1622,1680 then pass // pass Bugard skin, Bugard Tusk, High-Quality Bugard Skin
    if item is 1623,1741 then pass // pass Eft Skin, High-Quality Eft Skin
    if item is 4362,852,926 then pass // pass Lizard Egg, Lizard Skin, Lizard Tail
    if item is 2523,2524 then pass // pass Peiste Skin, Peiste Stinger
    if item is 853 then pass // pass Raptor Skin
    if item is 2426,2427,2428 then pass // pass Wivre Horn, Wivre Maul, Wivre Hide
    Vermin
    Code:
    // ===== Vermin ===== 
    if item is 1616,1864,1649 then pass // pass Antlion Jaw, High-Quality Antlion Jaw, Scarlet Stone
    if item is 912,925,4370,846,2164,5562,4508 then pass // pass Beehive Chip, Giant Stinger, Honey, Insect Wing, Pephredo Hive Chip, White Honey, Royal Jelly
    if item is 889,894 then pass // pass Beetle Shell, Beetle Jaw
    if item is 2365 then pass // pass Demon Blood
    if item is 4357,839,816 then pass // pass Crawler Egg, Crawler Cocoon, Silk Thread
    if item is 1626,1700 then pass // pass Avatar Blood, Bloodthread
    if item is 2522 then pass // pass Gnat wing
    if item is 2506 then pass // pass Ladybug wing
    if item is 897,896,1017 then pass // pass Scorpion Claw, Scorpion Shell, Scorpion Stinger
    if item is 838 then pass // pass Spider Web
    if item is 2173,2337,2338 then pass // pass Wamoura Cocoon, Wamoura Hair, Wamoura Scale
    Plantoids
    Code:
    // ===== Plantoids ===== 
    if item is 1617 then pass // pass Flytrap leaf
    if item is 4386,4373,4374,4375,5680 then pass // pass King Truffle, Woozyshroom, Sleepshroom, Danceshroom, Agaricus
    if item is 959,1237,1414,919 then pass // pass Dahlia, Tree Cuttings, Wisteria Lumber, Boyahda Moss
    if item is 17868 then pass // pass Humus
    if item is 2361,1446,920 then pass // pass Ameretat Vine, Lacquer Tree Log, Malboro Vine
    if item is 2514,2513 then pass // pass Rafflesia Petal, Rafflesia Vine
    if item is 1663,1817,4509,916,1236 then pass // pass Arnica Root, Cactus Arm, Distilled Water, Cactuar Needle, Cactus Stems
    if item is 953,572,575,573,574 then pass // pass Treant Bulb, Herb Seeds, Grain Seeds, Vegetable Seeds, Fruit Seeds
    if item is 923,702,700,918,4448,701,703 then pass // pass Dryad Root, Ebony Log, Mahogany Log, Mistletoe, Puffball, Rosewood Log, Petrified Log
    Beasts
    Code:
    // ===== Beasts ===== 
    if item is 1628,5152,1615,5703 then pass // pass Buffalo Hide, Buffalo Meat, Buffalo Horn, Uleguerand Milk
    if item is 863,4377,927,2512 then pass // pass Coeurl Hide, Coeurl Meat, Coeurl Whisker, Lynx Hide
    if item is 2539,4359,857,893,938,2123,3238 then pass // pass Dhalmel Hair, Dhalmel Meat, Dhalmel Hide, Giant Femur, Papaka Grass, Catoblepas Hide, H.Q. Dhalmel Hide
    if item is 2521 then pass // pass Gnole Claw
    if item is 1123,1163,1116 then pass // pass Manticore Fang, Manticore Hair, Manticore Hide
    if item is 2166,2151,2147 then pass // pass Marid Hair, Marid Hide, Marid Tusk
    if item is 4468,17296,5187,4596,4597,4412,4432 then pass // pass Pamamas, Pebble, Elshimo Coconut, Wild Pamamas, Wild Melon, Thundermelon, Kazham Pineapple
    if item is 4358,856,4382 then pass // pass Hare Meat, Rabbit Hide, Frost Turnip
    if item is 531,895,859 then pass // pass Lanolin, Ram Horn, Ram Skin
    if item is 4372,882,505,1898,4378,5571,878 then pass // pass G. Sheep Meat, Sheep Tooth, Sheepskin, Fresh Blood, Selbina Milk, Karakul Meat, Karakul Skin
    if item is 884,861,5668,2518,2975,2121 then pass // pass Black Tiger Fang, Tiger Hide, Smilodon Liver, Smilodon Hide, Manigordo Tusk, Ovinnik Hide
    Aquans
    Code:
    // ===== Aquans =====
    if item is 4484,888,1888,1889 then pass // pass Shall Shell, Seashell, Silica, White Sand
    if item is 881,4400,1193 then pass // pass Crab Shell, Land Crab Meat, High-Quality Crab Shell
    if item is 5563 then pass // pass Orobon Meat
    if item is 868 then pass // pass Pugil Scales
    if item is 2754,2755,5755 then pass // pass Ruszor Fang, Ruszor Hide, Ruszor Meat
    if item is 876 then pass // pass Manta Skin
    if item is 1618 then pass // pass Uragnite Shell
    Amorphs
    Code:
    // ===== Amorphs =====
    if item is 2175 then pass // pass Flan meat
    if item is 939 then pass // pass Hecteyes Eye
    if item is 637 then pass // pass Slime Oil
    if item is 2509 then pass // pass Slug eye
    if item is 737,738,640,768,736,642,641 then pass // pass Gold Ore, Platinum Ore, Copper Ore, Flint Stone, Silver Ore, Zinc Ore, Tin Ore
    Birds
    Code:
    // ====== Birds ======
    if item is 5568,2149 then pass // pass Apkallu Egg, Apkallu Feather
    if item is 922,891 then pass // pass Bat Wing, Bat Fang
    if item is 4570,847 then pass // pass Bird Egg, Bird Feather
    if item is 842 then pass // pass Giant Bird Feather
    if item is 4435,854 then pass // pass Cockatrice Meat, Cockatrice Skin
    if item is 2150,2171 then pass // pass Colibri Feather, Colibri Beak
    if item is 1619,1690 then pass // pass Hippogryph Feather, Hippogryph Tailfeather
    if item is 843 then pass // pass Giant Bird Plume
    Undead Swam
    Code:
    // ===== Undead Swarm =====
    if item is 1614,1639,1740 then pass // pass Corse Bracelet, Corse Robe, Iolite
    if item is 940,880 then pass // pass Revival Tree Root, Bone Chip
    if item is 849 then pass // pass Undead Skin
    if item is 1739,1843 then pass // pass Balloon Cloth, Spectral Crimson
    if item is 858 then pass // pass Wolf Hide
    if item is 2159,2165 then pass // pass Qutrub Bandage, Qutrub Gorget
    Arcana
    Code:
    // ===== Arcana ======
    if item is 17316,928 then pass // pass Bomb Arm, Bomb Ash
    if item is 974,1000,961,987 then pass // pass Two of Batons, Two of Coins, Two of Cups, Two of Swords
    if item is 975,1001,962,988 then pass // pass Three of Batons, Three of Coins, Three of Cups, Three of Swords
    if item is 976,1002,963,989 then pass // pass Four of Batons, Four of Coins, Four of Cups, Four of Swords
    if item is 977,1003,964,990 then pass // pass Five of Batons, Five of Coins, Five of Cups, Five of Swords
    if item is 978,1004,965,991 then pass // pass Six of Batons, Six of Coins, Six of Cups, Six of Swords
    if item is 979,1005,966,992 then pass // pass Seven of Batons, Seven of Coins, Seven of Cups, Seven of Swords
    if item is 980,1006,967,993 then pass // pass Eight of Batons, Eight of Coins, Eight of Cups, Eight of Swords
    if item is 981,1007,968,994 then pass // pass Nine of Batons, Nine of Coins, Nine of Cups, Nine of Swords
    if item is 982,1008,969,995 then pass // pass Ten of Batons, Ten of Coins, Ten of Cups, Ten of Swords
    if item is 17305,1630,1667,1880 then pass // pass Cluster Arm, Cluster Ash, Cluster Core, Clustered Tar
    if item is 18729,2549 then pass // pass Djinn Arm, Djinn Ash
    if item is 1165 then pass // pass Doll Shard
    if item is 955,1132 then pass // pass Golem Shard, Raxa
    if item is 954 then pass // pass Magic Pot Shard
    if item is 17306 then pass // pass Snoll Arm
    Demons
    Code:
    // ===== Demons =====
    if item is 557,921,935 then pass // pass Ahriman Lens, Ahriman Tears, Ahriman Wing
    if item is 902,886,2825 then pass // pass Demon Horn, Demon Skull, Cambric
    if item is 2749,2747,2748 then pass // pass Gargouille Eye, Gargouille Horn, Gargouille Shank
    if item is 2157,2163 then pass // pass Imp Horn, Imp Wing
    if item is 1724,2336,2335 then pass // pass Soulflayer Robe, Soulflayer Staff, Soulflayer Tentacle
    if item is 1620,1621 then pass // pass Taurus Horn, Taurus Wing
    Dragons
    Code:
    // ===== Dragons =====
    if item is 1133 then pass // pass Dragon Blood
    if item is 5569,2148 then pass // pass Puk Egg, Puk Wing
    if item is 1122,1124,2188 then pass // pass Wyvern Skin, Wyvern Wing, Wyvern Tailskin
    Lumorian
    Code:
    // ===== Lumorian =====
    if item is 1783 then pass // pass Luminian Tissue
    if item is 1786,1900 then pass // pass Aern Organ, High-Quality Aern Organ
    if item is 1818,1899 then pass // pass Euvhi Organ, High-Quality Euvhi Organ
    if item is 1787,1871 then pass // pass Hpemde Organ, High-Quality Hpemde Organ
    if item is 1784,1852 then pass // pass Phuabo Organ, High-Quality Phuabo Organ
    if item is 1788 then pass // pass Yovra Organ
    if item is 1785,1855 then pass // pass Xzomit Organ, High-Quality Xzomit Organ
    Luminion
    Code:
    // ===== Luminion =====
    if item is 1819 then pass // pass Luminion Chip
    if item is 1872 then pass // pass Ghrah M Chip
    Vorageans
    Code:
    // ===== Vorageans =====
    if item is 2888 then pass // pass Sanguinet
    if item is 2890 then pass // pass Clionid Wing
    if item is 2889 then pass // pass Limule Pincer
    if item is 2640 then pass // pass Murex Spicule
    if item is 2641 then pass // pass Amoeban Pseudopod
    Beastmen
    Code:
    // ===== Beastmen =====
    if item is 12415,17397,501,1984 then pass // pass Shell Shield, Shell Bug, Quadav Helm, Snapping Mole
    if item is 2531,2505,2504 then pass // pass  Obsidian, Heavy Quadav Backplate, Heavy Quadav Chestplate
    if item is 498,841,2520,2519 then pass // pass Yagudo Necklace, Yagudo Feather, Yagudo Kote, Yagudo Osode
    if item is 510,511,508,507,952 then pass // pass Goblin Armor, Goblin Mask, Goblin Helm, Goblin Mail, Poison Flour
    if item is 2542,2543 then pass // pass Goblin Mess Tin, Goblin Weel
    if item is 1121,1118,16995,1980 then pass // pass Antican Robe, Antican Pauldron, Rotten Meat, Antican Acid
    if item is 4290,4443,624,4514,4360 then pass // pass Elshimo Frog, Cobalt Jellyfish, Pamtam Kelp, Quus, Bastore Sardine
    if item is 792,1664,793,887 then pass // pass Pearl, Eastern Gem, Black Pearl, Coral Fragment
    if item is 1119,1162,4171,4158 then pass // pass Tonberry Coat, Tonberry lantern, Vitriol, Venom Potion
    if item is 1199,1985,499,497,2653,2652 then pass // pass Northern Fur, Helmet Mole, Gigas Necklace, Gigas Socks, Gigas Gauntlets, Gigas Helm
    if item is 2162,2227,17716,16167 then pass // pass Mamool Ja Helmet, Mamool Ja Collar, Macuahuitl -1, Tariqah -1
    if item is 2160,2161,2711 then pass // pass Troll Pauldron, Troll Vambrace, Khroma Nugget
    if item is 2146,1869,2167,18688 then pass // pass Merrow Scale, Lamia Skin, Lamian Armlet, Lamian Kaman -1
    if item is 2503,1196,2153,5595 then pass // pass Almond, Qiqirn Cape, Qiqirn Sandbag, Nashmau Stew
    if item is 2334 then pass // pass Poroggo Hat
    Beastmen Currency
    Code:
    // ===== Beastmen Currency =====
    if item is 656 then pass // pass Beastcoin
    if item is 750 then pass // pass Silver Beastcoin
    if item is 749 then pass // pass Mythril Beastcoin
    if item is 748 then pass // pass Gold Beastcoin
    if item is 751 then pass // pass Platinum Beastcoin

  2. #2
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Job Specific Items

    NOTE: With the exception of weapons, these will not auto-pass until you remove the // from //if item

    Relic Weapons (Cymmina)

    Code:
    // ========== Relic Weapons ==========
    if item is 18260 then pass //Relic Knuckles (MNK)
    if item is 18266 then pass //Relic Dagger (RDM/THF/BRD)
    if item is 18272 then pass //Relic Sword (RDM/PLD)
    if item is 18320 then pass //Relic Maul (WHM)
    if item is 18278 then pass //Relic Blade (WAR/PLD/DRK)
    if item is 18284 then pass //Relic Axe (BST)
    if item is 18314 then pass //Ito (SAM)
    if item is 18302 then pass //Relic Scythe (DRK)
    if item is 18290 then pass //Relic Bhuj (WAR)
    if item is 18296 then pass //Relic Lance (DRG)
    if item is 18332 then pass //Relic Gun (RNG)
    if item is 18308 then pass //Ihintanto (NIN)
    if item is 18338 then pass //Relic Horn (BRD)
    if item is 18326 then pass //Relic Staff (BLM/SMN)
    if item is 18344 then pass //Relic Bow (RNG/SAM)
    if item is 15066 then pass //Relic Shield (PLD)
    Mythic Weapons (Cymmina)
    Code:
    // ========== Nyzul Weapons ==========
    if item is 18492 then pass // WAR: Sturdy Axe
    if item is 18753 then pass // MNK: Burning Fists
    if item is 18851 then pass // WHM: Werebuster
    if item is 18589 then pass // BLM: Mage's Staff
    if item is 17742 then pass // RDM: Vorpal Sword
    if item is 18003 then pass // THF: Swordbreaker
    if item is 17744 then pass // PLD: Brave Blade
    if item is 18944 then pass // DRK: Death Sickle
    if item is 17956 then pass // BST: Double Axe
    if item is 18034 then pass // BRD: Dancing Dagger
    if item is 18719 then pass // RNG: Killer Bow
    if item is 18443 then pass // SAM: Windslicer
    if item is 18426 then pass // NIN: Sasuke Katana
    if item is 18120 then pass // DRG: Radiant Lance
    if item is 18590 then pass // SMN: Scepter Staff
    if item is 17743 then pass // BLU: Wightslayer
    if item is 18720 then pass // COR: Quicksilver
    if item is 18754 then pass // PUP: Inferno Claws
    if item is 19102 then pass // DNC: Main Gauche
    if item is 18592 then pass // SCH: Elder Staff
    Relic Armor (Cymmina)
    Code:
    // ========== Relic Armor ==========
    
    // ===== WAR (Warrior) =====
    //if item is 15072 then pass //head
    //if item is 15087 then pass //body
    //if item is 15102 then pass //hands
    //if item is 15117 then pass //legs
    //if item is 15132 then pass //feet
    //if item is 13194 then pass //waist
    
    //if item is 2033 then pass //head -1
    //if item is 2034 then pass //body -1
    //if item is 2035 then pass //hands -1
    //if item is 2036 then pass //legs -1
    //if item is 2037 then pass //feet -1
    
    // ===== MNK (Melee) =====
    //if item is 15073 then pass //head
    //if item is 15088 then pass //body
    //if item is 15103 then pass //hands
    //if item is 15118 then pass //legs
    //if item is 15133 then pass //feet
    //if item is 15478 then pass //back
    
    //if item is 2038 then pass //head -1
    //if item is 2039 then pass //body -1
    //if item is 2040 then pass //hands -1
    //if item is 2041 then pass //legs -1
    //if item is 2042 then pass //feet -1
    
    // ===== WHM (Cleric) =====
    //if item is 15074 then pass //head
    //if item is 15089 then pass //body
    //if item is 15104 then pass //hands
    //if item is 15119 then pass //legs
    //if item is 15134 then pass //feet
    //if item is 15872 then pass //waist
    
    //if item is 2043 then pass //head -1
    //if item is 2044 then pass //body -1
    //if item is 2045 then pass //hands -1
    //if item is 2046 then pass //legs -1
    //if item is 2047 then pass //feet -1
    
    // ===== BLM (Sorcerer) =====
    //if item is 15075 then pass //head
    //if item is 15090 then pass //body
    //if item is 15105 then pass //hands
    //if item is 15120 then pass //legs
    //if item is 15135 then pass //feet
    //if item is 15874 then pass //waist
    
    //if item is 2048 then pass //head -1
    //if item is 2049 then pass //body -1
    //if item is 2050 then pass //hands -1
    //if item is 2051 then pass //legs -1
    //if item is 2052 then pass //feet -1
    
    // ===== RDM (Duelist) =====
    //if item is 15076 then pass //head
    //if item is 15091 then pass //body
    //if item is 15106 then pass //hands
    //if item is 15121 then pass //legs
    //if item is 15136 then pass //feet
    //if item is 15873 then pass //waist
    
    //if item is 2053 then pass //head -1
    //if item is 2054 then pass //body -1
    //if item is 2055 then pass //hands -1
    //if item is 2056 then pass //legs -1
    //if item is 2057 then pass //feet -1
    
    // ===== THF (Assassin) =====
    //if item is 15077 then pass //head
    //if item is 15092 then pass //body
    //if item is 15107 then pass //hands
    //if item is 15122 then pass //legs
    //if item is 15137 then pass //feet
    //if item is 15480 then pass //back
    
    //if item is 2058 then pass //head -1
    //if item is 2059 then pass //body -1
    //if item is 2060 then pass //hands -1
    //if item is 2061 then pass //legs -1
    //if item is 2062 then pass //feet -1
    
    // ===== PLD (Valor) =====
    //if item is 15078 then pass //head
    //if item is 15093 then pass //body
    //if item is 15108 then pass //hands
    //if item is 15123 then pass //legs
    //if item is 15138 then pass //feet
    //if item is 15481 then pass //back
    
    //if item is 2063 then pass //head -1
    //if item is 2064 then pass //body -1
    //if item is 2065 then pass //hands -1
    //if item is 2066 then pass //legs -1
    //if item is 2067 then pass //feet -1
    
    // ===== DRK (Abyss) =====
    //if item is 15079 then pass //head
    //if item is 15094 then pass //body
    //if item is 15109 then pass //hands
    //if item is 15124 then pass //legs
    //if item is 15139 then pass //feet
    //if item is 15479 then pass //back
    
    //if item is 2068 then pass //head -1
    //if item is 2069 then pass //body -1
    //if item is 2070 then pass //hands -1
    //if item is 2071 then pass //legs -1
    //if item is 2072 then pass //feet -1
    
    // ===== BST (Monster) =====
    //if item is 15080 then pass //head
    //if item is 15095 then pass //body
    //if item is 15110 then pass //hands
    //if item is 15125 then pass //legs
    //if item is 15140 then pass //feet
    //if item is 15875 then pass //waist
    
    //if item is 2073 then pass //head -1
    //if item is 2074 then pass //body -1
    //if item is 2075 then pass //hands -1
    //if item is 2076 then pass //legs -1
    //if item is 2077 then pass //feet -1
    
    // ===== BRD (Bard) =====
    if item is 15081 then pass //head
    //if item is 15096 then pass //body
    //if item is 15111 then pass //hands
    if item is 15126 then pass //legs
    //if item is 15141 then pass //feet
    //if item is 15482 then pass //back
    
    //if item is 2078 then pass //head -1
    //if item is 2079 then pass //body -1
    //if item is 2080 then pass //hands -1
    //if item is 2081 then pass //legs -1
    //if item is 2082 then pass //feet -1
    
    // ===== RNG (Scout) =====
    //if item is 15082 then pass //head
    //if item is 15097 then pass //body
    //if item is 15112 then pass //hands
    //if item is 15127 then pass //legs
    //if item is 15142 then pass //feet
    //if item is 15876 then pass //waist
    
    //if item is 2083 then pass //head -1
    //if item is 2084 then pass //body -1
    //if item is 2085 then pass //hands -1
    //if item is 2086 then pass //legs -1
    //if item is 2087 then pass //feet -1
    
    // ===== SAM (Saotome) =====
    //if item is 15083 then pass //head
    //if item is 15098 then pass //body
    //if item is 15113 then pass //hands
    //if item is 15128 then pass //legs
    //if item is 15143 then pass //feet
    //if item is 15879 then pass //waist
    
    //if item is 2088 then pass //head -1
    //if item is 2089 then pass //body -1
    //if item is 2090 then pass //hands -1
    //if item is 2091 then pass //legs -1
    //if item is 2092 then pass //feet -1
    
    // ===== NIN (Koga) =====
    //if item is 15084 then pass //head
    //if item is 15099 then pass //body
    //if item is 15114 then pass //hands
    //if item is 15129 then pass //legs
    //if item is 15144 then pass //feet
    //if item is 15877 then pass //waist
    
    //if item is 2093 then pass //head -1
    //if item is 2094 then pass //body -1
    //if item is 2095 then pass //hands -1
    //if item is 2096 then pass //legs -1
    //if item is 2097 then pass //feet -1
    
    // ===== DRG (Wyrm) =====
    //if item is 15085 then pass //head
    //if item is 15100 then pass //body
    //if item is 15115 then pass //hands
    //if item is 15130 then pass //legs
    //if item is 15145 then pass //feet
    //if item is 15878 then pass //waist
    
    //if item is 2098 then pass //head -1
    //if item is 2099 then pass //body -1
    //if item is 2100 then pass //hands -1
    //if item is 2101 then pass //legs -1
    //if item is 2102 then pass //feet -1
    
    // ===== SMN (Summoner) =====
    //if item is 15086 then pass //head
    //if item is 15101 then pass //body
    //if item is 15116 then pass //hands
    //if item is 15131 then pass //legs
    //if item is 15146 then pass //feet
    //if item is 15484 then pass //back
    
    //if item is 2103 then pass //head -1
    //if item is 2104 then pass //body -1
    //if item is 2105 then pass //hands -1
    //if item is 2106 then pass //legs -1
    //if item is 2107 then pass //feet -1
    
    // ===== BLU (Mirage) =====
    //if item is 11465 then pass //head
    //if item is 11292 then pass //body
    //if item is 15025 then pass //hands
    //if item is 16346 then pass //legs
    //if item is 11382 then pass //feet
    //if item is 16244 then pass //back
    
    //if item is 2662 then pass //head -1
    //if item is 2663 then pass //body -1
    //if item is 2664 then pass //hands -1
    //if item is 2665 then pass //legs -1
    //if item is 2666 then pass //feet -1
    
    // ===== COR (Commodore) =====
    //if item is 11468 then pass //head
    //if item is 11295 then pass //body
    //if item is 15028 then pass //hands
    //if item is 16349 then pass //legs
    //if item is 11385 then pass //feet
    //if item is 15920 then pass //waist
    
    //if item is 2667 then pass //head -1
    //if item is 2668 then pass //body -1
    //if item is 2669 then pass //hands -1
    //if item is 2670 then pass //legs -1
    //if item is 2671 then pass //feet -1
    
    // ===== PUP (Pantin) =====
    //if item is 11471 then pass //head
    //if item is 11298 then pass //body
    //if item is 15031 then pass //hands
    //if item is 16352 then pass //legs
    //if item is 11388 then pass //feet
    //if item is 16245 then pass //back
    
    //if item is 2672 then pass //head -1
    //if item is 2673 then pass //body -1
    //if item is 2674 then pass //hands -1
    //if item is 2675 then pass //legs -1
    //if item is 2676 then pass //feet -1
    
    // ===== DNC (Etoile) =====
    //if item is 11478 then pass //head
    //if item is 11305 then pass //body
    //if item is 15038 then pass //hands
    //if item is 16360 then pass //legs
    //if item is 11396 then pass //feet
    //if item is 16248 then pass //back
    
    //if item is 2718 then pass //head -1
    //if item is 2719 then pass //body -1
    //if item is 2720 then pass //hands -1
    //if item is 2721 then pass //legs -1
    //if item is 2722 then pass //feet -1
    
    // ===== SCH (Argute) =====
    //if item is 11480 then pass //head
    //if item is 11307 then pass //body
    //if item is 15040 then pass //hands
    //if item is 16362 then pass //legs
    //if item is 11398 then pass //feet
    //if item is 15925 then pass //waist
    
    //if item is 2723 then pass //head -1
    //if item is 2724 then pass //body -1
    //if item is 2725 then pass //hands -1
    //if item is 2726 then pass //legs -1
    //if item is 2727 then pass //feet -1
    Artifact+1 Items (Cymmina)

    Code:
    // ========== Artifact Upgrade Items ===========
    
    // ===== WAR =====
    //if item is 1930 then pass //Ecarlate Cloth
    //if item is 1931 then pass //Argyro Rivet
    
    // ===== MNK =====
    //if item is 1932 then pass //Ut. Gold Thread
    //if item is 1933 then pass //Ancient Brass
    
    // ===== WHM =====
    //if item is 1934 then pass //Benedict Silk
    //if item is 1935 then pass //Benedict Yarn
    
    // ===== BLM =====
    //if item is 1936 then pass //Diabolic Silk
    //if item is 1937 then pass //Diabolic Yarn
    
    // ===== RDM ===== 
    //if item is 1938 then pass //Rby. Silk Thread
    //if item is 1939 then pass //Cardinal Cloth
    
    // ===== THF ===== 
    //if item is 1940 then pass //Supple Skin
    //if item is 1941 then pass //Light Filament
    
    // ===== PLD ===== 
    //if item is 1942 then pass //Snowy Cermet
    //if item is 1943 then pass //White Rivet
    
    // ===== DRK ===== 
    //if item is 1944 then pass //Dark Orichalcum
    //if item is 1945 then pass //Black Rivet
    
    // ===== BST ===== 
    //if item is 1946 then pass //Smalt Leather
    //if item is 1947 then pass //Fetid Lanolin
    
    // ===== BRD ===== 
    //if item is 1948 then pass //Coiled Yarn
    //if item is 1949 then pass //Brown Doeskin
    
    // ===== RNG ===== 
    //if item is 1950 then pass //Chameleon Yarn
    //if item is 1951 then pass //Charcoal Cotton
    
    // ===== SAM ===== 
    //if item is 1952 then pass //Scarlet Odoshi
    //if item is 1953 then pass //Kurogane
    
    // ===== NIN ===== 
    //if item is 1954 then pass //Plaited Cord
    //if item is 1955 then pass //Ebony Lacquer
    
    // ===== DRG ===== 
    //if item is 1956 then pass //Cbl. Myth. Sheet
    //if item is 1957 then pass //Blue Rivet
    
    // ===== SMN ===== 
    //if item is 1958 then pass //Glittering Yarn
    //if item is 1959 then pass //Astral Leather
    
    // ===== BLU ===== 
    //if item is 2656 then pass //Luminian Thread
    //if item is 2657 then pass //Flameshun Cloth
    
    // ===== COR ===== 
    //if item is 2658 then pass //Silkworm Thread
    //if item is 2659 then pass //Canvas Toile
    
    // ===== PUP ===== 
    //if item is 2660 then pass //Pantin Wire
    //if item is 2661 then pass //Corduroy Cloth
    
    // ===== DNC ===== 
    //if item is 2714 then pass //Filet Lace
    //if item is 2715 then pass //Gold Stud
    
    // ===== SCH ===== 
    //if item is 2716 then pass //Brilliantine
    //if item is 2717 then pass //Electrum Stud
    Empyrean+1 Seals (Tambor)

    Code:
    // ========== Seals ==========
    
    // ===== Warrior (Ravager) ===== 
    //if item is 3110 then pass //Head
    //if item is 3130 then pass //Body
    //if item is 3150 then pass //Hands
    //if item is 3170 then pass //Legs
    //if item is 3190 then pass //Feet
    //if item is 12088 then pass //Base Feet
    
    // ===== Monk (Tantra) ===== 
    //if item is 3111 then pass //Head
    //if item is 3131 then pass //Body
    //if item is 3151 then pass //Hands
    //if item is 3171 then pass //Legs
    //if item is 3191 then pass //Feet
    //if item is 12089 then pass //Base Feet
    
    // ===== White Mage (Orison) ===== 
    //if item is 3112 then pass //Head
    //if item is 3132 then pass //Body
    //if item is 3152 then pass //Hands
    //if item is 3172 then pass //Legs
    //if item is 3192 then pass //Feet
    //if item is 12090 then pass //Base Feet
    
    // ===== Black Mage (Goetia) ===== 
    //if item is 3113 then pass //Head
    //if item is 3133 then pass //Body
    //if item is 3153 then pass //Hands
    //if item is 3173 then pass //Legs
    //if item is 3193 then pass //Feet
    //if item is 12091 then pass //Base Feet
    
    // ===== Red Mage (Estoqueur) ===== 
    //if item is 3114 then pass //Head
    //if item is 3134 then pass //Body
    //if item is 3154 then pass //Hands
    //if item is 3174 then pass //Legs
    //if item is 3194 then pass //Feet
    //if item is 12092 then pass //Base Feet
    
    // ===== Thief (Raiders) ===== 
    //if item is 3115 then pass //Head
    //if item is 3135 then pass //Body
    //if item is 3155 then pass //Hands
    //if item is 3175 then pass //Legs
    //if item is 3195 then pass //Feet
    //if item is 12093 then pass //Base Feet
    
    // ===== Paladin (Creed) ===== 
    //if item is 3116 then pass //Head
    //if item is 3136 then pass //Body
    //if item is 3156 then pass //Hands
    //if item is 3176 then pass //Legs
    //if item is 3196 then pass //Feet
    //if item is 12094 then pass //Base Feet
    
    // ===== Dark Knight (Bale) ===== 
    //if item is 3117 then pass //Head
    //if item is 3137 then pass //Body
    //if item is 3157 then pass //Hands
    //if item is 3177 then pass //Legs
    //if item is 3197 then pass //Feet
    //if item is 12095 then pass //Base Feet
    
    // ===== Beastmaster (Ferine) ===== 
    //if item is 3118 then pass //Head
    //if item is 3138 then pass //Body
    //if item is 3158 then pass //Hands
    //if item is 3178 then pass //Legs
    //if item is 3198 then pass //Feet
    //if item is 12096 then pass //Base Feet
    
    // ===== Bard (Aoidos) ===== 
    //if item is 3119 then pass //Head
    //if item is 3139 then pass //Body
    //if item is 3159 then pass //Hands
    //if item is 3179 then pass //Legs
    //if item is 3199 then pass //Feet
    //if item is 12097 then pass //Base Feet
    
    // ===== Ranger (Sylvans) ===== 
    //if item is 3120 then pass //Head
    //if item is 3140 then pass //Body
    //if item is 3160 then pass //Hands
    //if item is 3180 then pass //Legs
    //if item is 3200 then pass //Feet
    //if item is 12098 then pass //Base Feet
    
    // ===== Samurai (Unkai) ===== 
    //if item is 3121 then pass //Head
    //if item is 3141 then pass //Body
    //if item is 3161 then pass //Hands
    //if item is 3181 then pass //Legs
    //if item is 3201 then pass //Feet
    //if item is 12099 then pass //Base Feet
    
    // ===== Ninja (Iga) ===== 
    //if item is 3122 then pass //Head
    //if item is 3142 then pass //Body
    //if item is 3162 then pass //Hands
    //if item is 3182 then pass //Legs
    //if item is 3202 then pass //Feet
    //if item is 12100 then pass //Base
    
    // ===== Dragoon (Lancer) ===== 
    //if item is 3123 then pass //Head
    //if item is 3143 then pass //Body
    //if item is 3163 then pass //Hands
    //if item is 3183 then pass //Legs
    //if item is 3203 then pass //Feet
    //if item is 12101 then pass //Base Feet
    
    // ===== Summoner (Callers) ===== 
    //if item is 3124 then pass //Head
    //if item is 3144 then pass //Body
    //if item is 3164 then pass //Hands
    //if item is 3184 then pass //Legs
    //if item is 3204 then pass //Feet
    //if item is 12102 then pass //Base Feet
    
    // ===== Blue Mage (Mavi) ===== 
    //if item is 3125 then pass //Head
    //if item is 3145 then pass //Body
    //if item is 3165 then pass //Hands
    //if item is 3185 then pass //Legs
    //if item is 3205 then pass //Feet
    //if item is 12103 then pass //Base Feet
    
    // ===== Corsair (Navarch) ===== 
    //if item is 3126 then pass //Head
    //if item is 3146 then pass //Body
    //if item is 3166 then pass //Hands
    //if item is 3186 then pass //Legs
    //if item is 3206 then pass //Feet
    //if item is 12104 then pass //Base Feet
    
    // ===== Puppetmaster (Cirque) ===== 
    //if item is 3127 then pass //Head
    //if item is 3147 then pass //Body
    //if item is 3167 then pass //Hands
    //if item is 3187 then pass //Legs
    //if item is 3207 then pass //Feet
    //if item is 12105 then pass //Base Feet
    
    // ===== Dancer (Charis) ===== 
    //if item is 3128 then pass //Head
    //if item is 3148 then pass //Body
    //if item is 3168 then pass //Hands
    //if item is 3188 then pass //Legs
    //if item is 3208 then pass //Feet
    //if item is 12106 then pass //Base Feet
    
    // ===== Scholar (Savant) ===== 
    //if item is 3129 then pass //Head
    //if item is 3149 then pass //Body
    //if item is 3169 then pass //Hands
    //if item is 3189 then pass //Legs
    //if item is 3209 then pass //Feet
    //if item is 12107 then pass //Base Feet
    Empyrean+2 (Tambor)

    Code:
    // ========== Jewels/Stones/Cards/Coins ==========
    
    // ===== Head (Attohwa) (Vision) ===== 
    //if item is 3210 then pass //Stone (BRD, RNG, THF, WAR, WHM)
    //if item is 3211 then pass //Coin (BLM, BST, DRK, NIN, SMN)
    //if item is 3212 then pass //Jewel (COR, MNK, PUP, RDM, SAM)
    //if item is 3213 then pass //Card (BLU, DNC, DRG, PLD, SCH)
    
    // ===== Body (Ardor) ===== 
    //if item is 3214 then pass //Stone (WAR, PLD, BRD, NIN, BLU)
    //if item is 3215 then pass //Coin (THF, DRK, RNG, SMN, COR)
    //if item is 3216 then pass //Jewel (BLM, DNC, PUP, RDM, SAM)
    //if item is 3217 then pass //Card (BST, DRG, MNK, SCH, WHM)
    
    // ===== Hands (Wieldance) ===== 
    //if item is 3218 then pass //Stone (WAR, RDM, THF, BST, SCH)
    //if item is 3219 then pass //Coin (WHM, DRK, RNG, BLU, DNC)
    //if item is 3220 then pass //Jewel (MNK, BLM, BRD, SAM, SMN)
    //if item is 3221 then pass //Card (PLD, NIN, DRG, COR, PUP)
    
    // ===== Legs (Misareaux) (Balance) ===== 
    //if item is 3222 then pass //Stone (BLM, BLU, NIN, PUP, WAR)
    //if item is 3223 then pass //Coin (BRD, DRK, PLD, RDM, THF)
    //if item is 3224 then pass //Jewel (BST, MNK, RNG, SAM, SCH)
    //if item is 3225 then pass //Card (COR, DNC, DRG, SMN, WHM)
    
    
    // ===== Feet (Vunkerl) (Voyage) ===== 
    //if item is 3226 then pass //Stone (DNC, PLD, RDM, SMN, WAR)
    //if item is 3227 then pass //Coin (BLU, COR, DRK, MNK, SCH)
    //if item is 3228 then pass //Jewel (BRD, PUP, SAM, THF, WHM)
    //if item is 3229 then pass //Card (BLM, BST, DRG, NIN, RNG)

  3. #3
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Armor Sets

    NOTE: With the exception of weapons, these will not auto-pass until you remove the // from //if item

    Salvage Armor Sets (Cymmina)

    Code:
    // ========== Salvage Armor Sets ==========
    
    // ===== Ares  ===== 
    //if item is 16085 then pass // Enyo's Mask
    //if item is 16086 then lot // Phobos's Mask
    //if item is 16087 then lot // Deimos's Mask
    
    //if item is 14547 then lot // Enyo's Breastplate
    //if item is 14548 then lot // Phobos's Cuirass
    //if item is 14549 then lot // Deimos's Cuirass
    
    //if item is 14962 then lot // Enyo's Gauntlets
    //if item is 14963 then lot // Phobos's Gauntlets
    //if item is 14964 then lot // Deimos's Gauntlets
    
    //if item is 15626 then pass // Enyo's Cuisses
    //if item is 15627 then lot // Phobos's Cuisses
    //if item is 15628 then lot // Deimos's Cuisses
    
    //if item is 15712 then pass // Enyo's Leggings
    //if item is 15713 then lot // Phobos's Sabatons
    //if item is 15714 then lot // Deimos's Leggings
    
    // ===== Skadi ===== 
    //if item is 16089 then lot // Njord's Mask
    //if item is 16090 then lot // Freyr's Mask
    //if item is 16091 then lot // Freya's Mask
    
    //if item is 14551 then lot // Njord's Jerkin
    //if item is 14552 then lot // Freyr's Jerkin
    //if item is 14553 then lot // Freya's Jerkin
    
    ////if item is 14966 then pass // Njord's Gloves
    //if item is 14967 then lot // Freyr's Gloves
    //if item is 14968 then lot // Freya's Gloves
    
    //if item is 15630 then lot // Njord's Trousers
    //if item is 15631 then lot // Freyr's Trousers
    //if item is 15632 then lot // Freya's Trousers
    
    //if item is 15716 then lot // Njord's Ledelsens
    //if item is 15717 then lot // Freyr's Ledelsens
    //if item is 15718 then lot // Freya's Ledelsens
    
    // ===== Usukane ===== 
    //if item is 16093 then pass // Hoshikazu Hachimaki
    //if item is 16094 then lot // Tsukikazu Jinpachi
    //if item is 16095 then lot // Hikazu Kabuto
    
    //if item is 14555 then lot // Hoshikazu Gi
    //if item is 14556 then lot // Tsukikazu Togi
    //if item is 14557 then lot // Hikazu Hara-ate
    
    //if item is 14970 then lot // Hoshikazu Tekko
    //if item is 14971 then lot // Tsukikazu Gote
    //if item is 14972 then lot // Hikazu Gote
    
    //if item is 15634 then lot // Hoshikazu Hakama
    //if item is 15635 then lot // Tsukikazu Haidate
    //if item is 15636 then lot // Hikazu Hakama
    
    //if item is 15720 then lot // Hoshikazu Kyahan
    //if item is 15721 then lot // Tsukikazu Sune-ate
    //if item is 15722 then lot // Hikazu Sune-ate
    
    // ===== Marduk ===== 
    //if item is 16097 then lot // Anu's Tiara
    //if item is 16098 then pass // Ea's Tiara
    //if item is 16099 then lot // Enlil's Tiara
    
    //if item is 14559 then pass // Anu's Doublet
    //if item is 14560 then pass // Ea's Doublet
    //if item is 14561 then lot // Enlil's Gambison
    
    //if item is 14974 then pass // Anu's Gages
    //if item is 14975 then pass // Ea's Dastanas
    //if item is 14976 then pass // Enlil's Kolluks
    
    //if item is 15638 then lot // Anu's Brais
    //if item is 15639 then lot // Ea's Brais
    //if item is 15640 then lot // Enlil's Brayettes
    
    //if item is 15724 then pass // Anu's Gaiters
    //if item is 15725 then lot // Ea's Crackows
    //if item is 15726 then pass // Enlil's Crackows
    
    // ===== Morrigan ===== 
    //if item is 16101 then pass // Nemain's Crown
    //if item is 16102 then lot // Bodb's Crown
    //if item is 16103 then lot // Macha's Crown
    
    //if item is 14563 then pass // Nemain's Robe
    //if item is 14564 then pass // Bodb's Robe
    //if item is 14565 then pass // Macha's Coat
    
    //if item is 14978 then lot // Nemain's Cuffs
    //if item is 14979 then lot // Bodb's Cuffs
    //if item is 14980 then lot // Macha's Cuffs
    
    //if item is 15642 then pass // Nemain's Slops
    //if item is 15643 then lot // Bodb's Slops
    //if item is 15644 then lot // Macha's Slops
    
    //if item is 15728 then pass // Nemain's Sabots
    //if item is 15729 then pass // Bodb's Pigaches
    //if item is 15730 then pass // Macha's Pigaches
    Nyzul Isle Armor Sets (Cymmina)
    Code:
    // ========== Nyzul Isle Armor Sets ==========
    
    // ===== Askar =====
    //if item is 16106 then pass // head
    //if item is 14568 then pass // body
    //if item is 14983 then pass // hands
    //if item is 15647 then pass // legs
    //if item is 15733 then pass // feet
    
    // ===== Denali ===== 
    //if item is 16107 then pass // head
    //if item is 14569 then pass // body
    //if item is 14984 then pass // hands
    //if item is 15648 then pass // legs
    //if item is 15734 then pass // feet
    
    // ===== Goliard ===== 
    //if item is 16108 then pass // head
    //if item is 14570 then pass // body
    //if item is 14985 then pass // hands
    //if item is 15649 then pass // legs
    //if item is 15735 then pass // feet

  4. #4
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    WARNING: These are to to lot, not pass. Furthermore, like armor and seals, you must remove the // before "if item" for these to take effect.

    Event currency (Cymmina)
    Code:
    // ====== Dynamis Currency =====
    //if item is 1449,1452,1455 then lot // Singles:  T. Whiteshell (Win), O. Bronzepiece (San), 1 Byne Bill (Bas)
    //if item is 1450,1453,1456 then lot  // 100s:  L. Jadeshell (Win), M. Silverpiece (San), 100 Byne Bill (Bas)
    
    // ===== Limbus Currency ======
    //if item is 1875 then lot //Ancient Beastcoin
    
    // ====== Salvage Currency =====
    //if item is 2488 then lot  // lot Alexandrite
    //if item is 5735 then lot // lot Ctn. Purse (Alx.)
    //if item is 5736 then lot // lot Lin. Purse (Alx.)
    Salvage Cells (Cymmina)
    Code:
    // ===== Salvage Cells =====
    //if item is 5365 then pass // Incus Cell (weapon)
    //if item is 5366 then pass // Castellanus Cell (head/neck)
    //if item is 5367 then pass // Cumulus Cell (body)
    //if item is 5368 then pass // Radiatus Cell (hand)
    //if item is 5369 then pass // Stratus Cell (feet/legs)
    //if item is 5370 then pass // Cirrocumulus Cell (back/waist)
    //if item is 5371 then pass // Undulatus Cell (ranged)
    //if item is 5372 then pass // Virga Cell (ring/earring)
    
    //if item is 5373 then pass // Duplicatus Cell (support job)
    //if item is 5374 then pass // Opacus Cell (abilities)
    //if item is 5375 then pass // Praecipitatio Cell (magic)
    
    //if item is 5376 then pass // Pannus Cell (STR)
    //if item is 5377 then pass // Fractus Cell (DEX)
    //if item is 5378 then pass // Congestus Cell (VIT)
    //if item is 5379 then pass // Nimbus Cell (AGI)
    //if item is 5380 then pass // Velum Cell (INT)
    //if item is 5381 then pass // Pileus Cell (MND)
    //if item is 5382 then pass // Mediocris Cell (CHR)
    //if item is 5383 then pass // Humilus Cell (HP)
    //if item is 5384 then pass // Spissatus Cell (MP)
    Burning Circle Seals
    Code:
    // ====== Beastmen's Seals =====
    //if item is 1126 then lot // lot Beastmen's Seal
    //if item is 1127 then lot // lot Kindred's Seal
    //if item is 2955 then lot // lot Kindred's Crest
    //if item is 2956 then lot // lot High Kindred's Crest
    Dynamis Forgotten Parts
    Code:
    // ===== Dynamis Forgotten items ===== 
    //if item is 3493 then lot // lot Forgotten Thought (Beaucedine, Tavnazia)
    //if item is 3494 then lot // lot Forgotten Hope (Xarcabard, Tavnazia)
    //if item is 3495 then lot // lot Forgotten Touch (San d'Oria, Jeuno, Valkurm)
    //if item is 3496 then lot // lot Forgotten Journey (Bastok, Jeuno, Qufim)
    //if item is 3497 then lot // lot Forgotten Step (Windurst, Jeuno, Buburimu)
    Geodes
    Code:
    // ===== Geodes =====
    //if item is 3297 then pass // pass Flame Geode
    //if item is 3298 then pass // pass Snow Geode
    //if item is 3299 then pass // pass Breeze Geode
    //if item is 3300 then pass // pass Soil Geode
    //if item is 3301 then pass // pass Thunder Geode
    //if item is 3302 then pass // pass Aqua Geode
    //if item is 3303 then pass // pass Light Geode
    //if item is 3304 then pass // pass Shadow Geode
    Avatarite
    Code:
    // ===== Avatarites =====
    //if item is 3520 then pass // pass Ifritite
    //if item is 3521 then pass // pass Shivite
    //if item is 3522 then pass // pass Garudite
    //if item is 3523 then pass // pass Titanite
    //if item is 3524 then pass // pass Ramuite
    //if item is 3525 then pass // pass Leviatite
    //if item is 3526 then pass // pass Cabite
    //if item is 3527 then pass // pass Fenrite

  5. #5
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Save4

  6. #6
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Save5

  7. #7
    Failed Sex Ed
    Join Date
    Aug 2007
    Posts
    2,391
    BG Level
    7

    Bless you sir.

  8. #8
    Hydra
    Join Date
    Mar 2010
    Posts
    108
    BG Level
    3
    FFXI Server
    Cerberus

    I did this ages ago for abyssea - seals/+2 items, someone else in my LS did all the junk items that can drop in abyssea and I believe I also have all the pop items somewhere.

    Spoiler: show
    Code:
    //--------------------------Seals--------------------------------
    
    //Warrior
    //if item is 3110 then pass //Head
    //if item is 3130 then pass //Body
    //if item is 3150 then pass //Hands
    //if item is 3170 then pass //Legs
    //if item is 3190 then pass //Feet
    //if item is 12088 then pass //Base Feet
    
    //Monk
    //if item is 3111 then pass //Head
    //if item is 3131 then pass //Body
    //if item is 3151 then pass //Hands
    //if item is 3171 then pass //Legs
    //if item is 3191 then pass //Feet
    //if item is 12089 then pass //Base Feet
    
    //White Mage
    //if item is 3112 then pass //Head
    //if item is 3132 then pass //Body
    //if item is 3152 then pass //Hands
    //if item is 3172 then pass //Legs
    //if item is 3192 then pass //Feet
    //if item is 12090 then pass //Base Feet
    
    //Black Mage
    //if item is 3113 then pass //Head
    //if item is 3133 then pass //Body
    //if item is 3153 then pass //Hands
    //if item is 3173 then pass //Legs
    //if item is 3193 then pass //Feet
    //if item is 12091 then pass //Base Feet
    
    //Red Mage
    //if item is 3114 then pass //Head
    //if item is 3134 then pass //Body
    //if item is 3154 then pass //Hands
    //if item is 3174 then pass //Legs
    //if item is 3194 then pass //Feet
    //if item is 12092 then pass //Base Feet
    
    //Thief
    //if item is 3115 then pass //Head
    //if item is 3135 then pass //Body
    //if item is 3155 then pass //Hands
    //if item is 3175 then pass //Legs
    //if item is 3195 then pass //Feet
    //if item is 12093 then pass //Base Feet
    
    //Paladin
    //if item is 3116 then pass //Head
    //if item is 3136 then pass //Body
    //if item is 3156 then pass //Hands
    //if item is 3176 then pass //Legs
    //if item is 3196 then pass //Feet
    //if item is 12094 then pass //Base Feet
    
    //Dark Knight
    //if item is 3117 then pass //Head
    //if item is 3137 then pass //Body
    //if item is 3157 then pass //Hands
    //if item is 3177 then pass //Legs
    //if item is 3197 then pass //Feet
    //if item is 12095 then pass //Base Feet
    
    //Beastmaster
    //if item is 3118 then pass //Head
    //if item is 3138 then pass //Body
    //if item is 3158 then pass //Hands
    //if item is 3178 then pass //Legs
    //if item is 3198 then pass //Feet
    //if item is 12096 then pass //Base Feet
    
    //Bard
    //if item is 3119 then pass //Head
    //if item is 3139 then pass //Body
    //if item is 3159 then pass //Hands
    //if item is 3179 then pass //Legs
    //if item is 3199 then pass //Feet
    //if item is 12097 then pass //Base Feet
    
    //Ranger
    //if item is 3120 then pass //Head
    //if item is 3140 then pass //Body
    //if item is 3160 then pass //Hands
    //if item is 3180 then pass //Legs
    //if item is 3200 then pass //Feet
    //if item is 12098 then pass //Base Feet
    
    //Samurai
    //if item is 3121 then pass //Head
    //if item is 3141 then pass //Body
    //if item is 3161 then pass //Hands
    //if item is 3181 then pass //Legs
    //if item is 3201 then pass //Feet
    //if item is 12099 then pass //Base Feet
    
    //Ninja
    //if item is 3122 then pass //Head
    //if item is 3142 then pass //Body
    //if item is 3162 then pass //Hands
    //if item is 3182 then pass //Legs
    //if item is 3202 then pass //Feet
    //if item is 12100 then pass //Base
    
    //Dragoon
    //if item is 3123 then pass //Head
    //if item is 3143 then pass //Body
    //if item is 3163 then pass //Hands
    //if item is 3183 then pass //Legs
    //if item is 3203 then pass //Feet
    //if item is 12101 then pass //Base Feet
    
    //Summoner
    //if item is 3124 then pass //Head
    //if item is 3144 then pass //Body
    //if item is 3164 then pass //Hands
    //if item is 3184 then pass //Legs
    //if item is 3204 then pass //Feet
    //if item is 12102 then pass //Base Feet
    
    //Blue Mage
    //if item is 3125 then pass //Head
    //if item is 3145 then pass //Body
    //if item is 3165 then pass //Hands
    //if item is 3185 then pass //Legs
    //if item is 3205 then pass //Feet
    //if item is 12103 then pass //Base Feet
    
    //Corsair
    //if item is 3126 then pass //Head
    //if item is 3146 then pass //Body
    //if item is 3166 then pass //Hands
    //if item is 3186 then pass //Legs
    //if item is 3206 then pass //Feet
    //if item is 12104 then pass //Base Feet
    
    //Puppetmaster
    //if item is 3127 then pass //Head
    //if item is 3147 then pass //Body
    //if item is 3167 then pass //Hands
    //if item is 3187 then pass //Legs
    //if item is 3207 then pass //Feet
    //if item is 12105 then pass //Base Feet
    
    //Dancer
    //if item is 3128 then pass //Head
    //if item is 3148 then pass //Body
    //if item is 3168 then pass //Hands
    //if item is 3188 then pass //Legs
    //if item is 3208 then pass //Feet
    //if item is 12106 then pass //Base Feet
    
    //Scholar
    //if item is 3129 then pass //Head
    //if item is 3149 then pass //Body
    //if item is 3169 then pass //Hands
    //if item is 3189 then pass //Legs
    //if item is 3209 then pass //Feet
    //if item is 12107 then pass //Base Feet
    
    //---------------------------------------------------------------
    
    //-----------------Jewels/Stones/Cards/Coins---------------------
    
    //Head (Attohwa) (Vision)
    //if item is 3210 then pass //Stone (BRD, RNG, THF, WAR, WHM)
    //if item is 3211 then pass //Coin (BLM, BST, DRK, NIN, SMN)
    //if item is 3212 then pass //Jewel (COR, MNK, PUP, RDM, SAM)
    //if item is 3213 then pass //Card (BLU, DNC, DRG, PLD, SCH)
    
    //Body (Ardor)
    //if item is 3214 then pass //Stone (WAR, PLD, BRD, NIN, BLU)
    //if item is 3215 then pass //Coin (THF, DRK, RNG, SMN, COR)
    //if item is 3216 then pass //Jewel (BLM, DNC, PUP, RDM, SAM)
    //if item is 3217 then pass //Card (BST, DRG, MNK, SCH, WHM)
    
    //Hands (Wieldance)
    //if item is 3218 then pass //Stone (WAR, RDM, THF, BST, SCH)
    //if item is 3219 then pass //Coin (WHM, DRK, RNG, BLU, DNC)
    //if item is 3220 then pass //Jewel (MNK, BLM, BRD, SAM, SMN)
    //if item is 3221 then pass //Card (PLD, NIN, DRG, COR, PUP)
    
    //Legs (Misareaux) (Balance)
    //if item is 3222 then pass //Stone (BLM, BLU, NIN, PUP, WAR)
    //if item is 3223 then pass //Coin (BRD, DRK, PLD, RDM, THF)
    //if item is 3224 then pass //Jewel (BST, MNK, RNG, SAM, SCH)
    //if item is 3225 then pass //Card (COR, DNC, DRG, SMN, WHM)
    
    
    //Feet (Vunkerl) (Voyage)
    //if item is 3226 then pass //Stone (DNC, PLD, RDM, SMN, WAR)
    //if item is 3227 then pass //Coin (BLU, COR, DRK, MNK, SCH)
    //if item is 3228 then pass //Jewel (BRD, PUP, SAM, THF, WHM)
    //if item is 3229 then pass //Card (BLM, BST, DRG, NIN, RNG)

  9. #9
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Salvage, armor drops (you'll have to fix this up yourself)

    Code:
    if item is 2488 then lot // Alexandrite
    if item is 5735 then lot // Ctn. Purse (Alx.)
    if item is 5736 then lot // Lin. Purse (Alx.)
    
    // ----------- Ares ----------- //
    if item is 16085 then pass // Enyo's Mask
    //if item is 16086 then lot // Phobos's Mask
    //if item is 16087 then lot // Deimos's Mask
    
    //if item is 14547 then lot // Enyo's Breastplate
    //if item is 14548 then lot // Phobos's Cuirass
    //if item is 14549 then lot // Deimos's Cuirass
    
    //if item is 14962 then lot // Enyo's Gauntlets
    //if item is 14963 then lot // Phobos's Gauntlets
    //if item is 14964 then lot // Deimos's Gauntlets
    
    if item is 15626 then pass // Enyo's Cuisses
    //if item is 15627 then lot // Phobos's Cuisses
    //if item is 15628 then lot // Deimos's Cuisses
    
    if item is 15712 then pass // Enyo's Leggings
    //if item is 15713 then lot // Phobos's Sabatons
    //if item is 15714 then lot // Deimos's Leggings
    
    // ----------- Skadi ----------- //
    //if item is 16089 then lot // Njord's Mask
    //if item is 16090 then lot // Freyr's Mask
    //if item is 16091 then lot // Freya's Mask
    
    //if item is 14551 then lot // Njord's Jerkin
    //if item is 14552 then lot // Freyr's Jerkin
    //if item is 14553 then lot // Freya's Jerkin
    
    if item is 14966 then pass // Njord's Gloves
    //if item is 14967 then lot // Freyr's Gloves
    //if item is 14968 then lot // Freya's Gloves
    
    //if item is 15630 then lot // Njord's Trousers
    //if item is 15631 then lot // Freyr's Trousers
    //if item is 15632 then lot // Freya's Trousers
    
    //if item is 15716 then lot // Njord's Ledelsens
    //if item is 15717 then lot // Freyr's Ledelsens
    //if item is 15718 then lot // Freya's Ledelsens
    
    // ----------- Usukane ----------- //
    if item is 16093 then pass // Hoshikazu Hachimaki
    //if item is 16094 then lot // Tsukikazu Jinpachi
    //if item is 16095 then lot // Hikazu Kabuto
    
    //if item is 14555 then lot // Hoshikazu Gi
    //if item is 14556 then lot // Tsukikazu Togi
    //if item is 14557 then lot // Hikazu Hara-ate
    
    //if item is 14970 then lot // Hoshikazu Tekko
    //if item is 14971 then lot // Tsukikazu Gote
    //if item is 14972 then lot // Hikazu Gote
    
    //if item is 15634 then lot // Hoshikazu Hakama
    //if item is 15635 then lot // Tsukikazu Haidate
    //if item is 15636 then lot // Hikazu Hakama
    
    //if item is 15720 then lot // Hoshikazu Kyahan
    //if item is 15721 then lot // Tsukikazu Sune-ate
    //if item is 15722 then lot // Hikazu Sune-ate
    
    // ----------- Marduk ----------- //
    //if item is 16097 then lot // Anu's Tiara
    //if item is 16098 then pass // Ea's Tiara
    //if item is 16099 then lot // Enlil's Tiara
    
    //if item is 14559 then pass // Anu's Doublet
    if item is 14560 then pass // Ea's Doublet
    //if item is 14561 then lot // Enlil's Gambison
    
    if item is 14974 then pass // Anu's Gages
    if item is 14975 then pass // Ea's Dastanas
    if item is 14976 then pass // Enlil's Kolluks
    
    //if item is 15638 then lot // Anu's Brais
    //if item is 15639 then lot // Ea's Brais
    //if item is 15640 then lot // Enlil's Brayettes
    
    if item is 15724 then pass // Anu's Gaiters
    //if item is 15725 then lot // Ea's Crackows
    if item is 15726 then pass // Enlil's Crackows
    
    // ----------- Morrigan ----------- //
    if item is 16101 then pass // Nemain's Crown
    //if item is 16102 then lot // Bodb's Crown
    //if item is 16103 then lot // Macha's Crown
    
    if item is 14563 then pass // Nemain's Robe
    if item is 14564 then pass // Bodb's Robe
    //if item is 14565 then pass // Macha's Coat
    
    //if item is 14978 then lot // Nemain's Cuffs
    //if item is 14979 then lot // Bodb's Cuffs
    //if item is 14980 then lot // Macha's Cuffs
    
    if item is 15642 then pass // Nemain's Slops
    //if item is 15643 then lot // Bodb's Slops
    //if item is 15644 then lot // Macha's Slops
    
    if item is 15728 then pass // Nemain's Sabots
    if item is 15729 then pass // Bodb's Pigaches
    if item is 15730 then pass // Macha's Pigaches
    Salvage, pass cells after you're done unlocking

    Code:
    //if item is 2488 then lot // Alexandrite
    //if item is 5735 then lot // Ctn. Purse (Alx.)
    //if item is 5736 then lot // Lin. Purse (Alx.)
    
    if item is 5365 then pass // Incus Cell (weapon)
    if item is 5366 then pass // Castellanus Cell (head/neck)
    if item is 5367 then pass // Cumulus Cell (body)
    if item is 5368 then pass // Radiatus Cell (hand)
    if item is 5369 then pass // Stratus Cell (feet/legs)
    if item is 5370 then pass // Cirrocumulus Cell (back/waist)
    if item is 5371 then pass // Undulatus Cell (ranged)
    if item is 5372 then pass // Virga Cell (ring/earring)
    
    if item is 5373 then pass // Duplicatus Cell (support job)
    if item is 5374 then pass // Opacus Cell (abilities)
    if item is 5375 then pass // Praecipitatio Cell (magic)
    
    if item is 5376 then pass // Pannus Cell (STR)
    if item is 5377 then pass // Fractus Cell (DEX)
    if item is 5378 then pass // Congestus Cell (VIT)
    if item is 5379 then pass // Nimbus Cell (AGI)
    if item is 5380 then pass // Velum Cell (INT)
    if item is 5381 then pass // Pileus Cell (MND)
    if item is 5382 then pass // Mediocris Cell (CHR)
    if item is 5383 then pass // Humilus Cell (HP)
    if item is 5384 then pass // Spissatus Cell (MP)
    Dynamis

    Code:
    // Dynamis Profile
    
    // ========== Currency ==========
    // singles:  T. Whiteshell (Win), O. Bronzepiece (San), 1 Byne Bill (Bas)
    if item is 1449,1452,1455 then lot
    
    // 100s:  L. Jadeshell (Win), M. Silverpiece (San), 100 Byne Bill (Bas)
    if item is 1450,1453,1456 then lot
    
    // ========== Relic Weapons ==========
    
    // Windurst
    if item is 18260 then pass //Relic Knuckles (MNK)
    if item is 18266 then pass //Relic Dagger (RDM/THF/BRD)
    if item is 18272 then pass //Relic Sword (RDM/PLD)
    if item is 18320 then pass //Relic Maul (WHM)
    
    // Bastok
    if item is 18278 then pass //Relic Blade (WAR/PLD/DRK)
    if item is 18284 then pass //Relic Axe (BST)
    if item is 18314 then pass //Ito (SAM)
    if item is 18302 then pass //Relic Scythe (DRK)
    
    // San d'Oria
    if item is 18290 then pass //Relic Bhuj (WAR)
    if item is 18296 then pass //Relic Lance (DRG)
    if item is 18332 then pass //Relic Gun (RNG)
    if item is 18308 then pass //Ihintanto (NIN)
    
    // Jeuno
    if item is 18338 then pass //Relic Horn (BRD)
    if item is 18326 then pass //Relic Staff (BLM/SMN)
    if item is 18344 then pass //Relic Bow (RNG/SAM)
    if item is 15066 then pass //Relic Shield (PLD)
    
    // ========== Junk Items ==========
    if item is 1459 then pass //Griffon Leather
    if item is 1460 then pass //Koh-I-Noor
    if item is 1462 then pass //Lancewood Lumber
    if item is 1463 then pass //Chronos Tooth
    if item is 1464 then pass //Lancewood Log
    if item is 1466 then pass //Relic Iron
    if item is 1467 then pass //Relic Steel
    if item is 1468 then pass //Marksman's Oil
    if item is 1469 then pass //Wootz Ore
    if item is 1470 then pass //Sparkling Stone
    if item is 1474 then pass //Infinity Core
    if item is 1516 then pass //Griffon Hide
    if item is 1517 then pass //Giant Frozen Head
    if item is 1518 then pass //Colossal Skull
    if item is 1519 then pass //Fresh Orc Liver
    if item is 1520 then pass //Goblin Grease
    if item is 1521 then pass //Slime Juice
    
    // ========== Relic Armor ==========
    
    // ===== WAR (Warrior) =====
    //if item is 15072 then pass //head
    //if item is 15087 then pass //body
    //if item is 15102 then pass //hands
    //if item is 15117 then pass //legs
    //if item is 15132 then pass //feet
    //if item is 13194 then pass //waist
    
    //if item is 2033 then pass //head -1
    //if item is 2034 then pass //body -1
    //if item is 2035 then pass //hands -1
    //if item is 2036 then pass //legs -1
    //if item is 2037 then pass //feet -1
    
    // ===== MNK (Melee) =====
    //if item is 15073 then pass //head
    //if item is 15088 then pass //body
    //if item is 15103 then pass //hands
    //if item is 15118 then pass //legs
    //if item is 15133 then pass //feet
    //if item is 15478 then pass //back
    
    //if item is 2038 then pass //head -1
    //if item is 2039 then pass //body -1
    //if item is 2040 then pass //hands -1
    //if item is 2041 then pass //legs -1
    //if item is 2042 then pass //feet -1
    
    // ===== WHM (Cleric) =====
    //if item is 15104 then pass //head
    //if item is 15074 then pass //body
    //if item is 15089 then pass //hands
    //if item is 15119 then pass //legs
    //if item is 15134 then pass //feet
    //if item is 15872 then pass //waist
    
    //if item is 2043 then pass //head -1
    //if item is 2044 then pass //body -1
    //if item is 2045 then pass //hands -1
    //if item is 2046 then pass //legs -1
    //if item is 2047 then pass //feet -1
    
    // ===== BLM (Sorcerer) =====
    //if item is 15075 then pass //head
    //if item is 15090 then pass //body
    //if item is 15105 then pass //hands
    //if item is 15120 then pass //legs
    //if item is 15135 then pass //feet
    //if item is 15874 then pass //waist
    
    //if item is 2048 then pass //head -1
    //if item is 2049 then pass //body -1
    //if item is 2050 then pass //hands -1
    //if item is 2051 then pass //legs -1
    //if item is 2052 then pass //feet -1
    
    // ===== RDM (Duelist) =====
    //if item is 15076 then pass //head
    //if item is 15091 then pass //body
    //if item is 15106 then pass //hands
    //if item is 15121 then pass //legs
    //if item is 15136 then pass //feet
    //if item is 15873 then pass //waist
    
    //if item is 2053 then pass //head -1
    //if item is 2054 then pass //body -1
    //if item is 2055 then pass //hands -1
    //if item is 2056 then pass //legs -1
    //if item is 2057 then pass //feet -1
    
    // ===== THF (Assassin) =====
    //if item is 15107 then pass //head
    //if item is 15077 then pass //body
    //if item is 15092 then pass //hands
    //if item is 15122 then pass //legs
    //if item is 15137 then pass //feet
    //if item is 15480 then pass //back
    
    //if item is 2058 then pass //head -1
    //if item is 2059 then pass //body -1
    //if item is 2060 then pass //hands -1
    //if item is 2061 then pass //legs -1
    //if item is 2062 then pass //feet -1
    
    // ===== PLD (Valor) =====
    //if item is 15093 then pass //head
    //if item is 15078 then pass //body
    //if item is 15108 then pass //hands
    //if item is 15123 then pass //legs
    //if item is 15138 then pass //feet
    //if item is 15481 then pass //back
    
    //if item is 2063 then pass //head -1
    //if item is 2064 then pass //body -1
    //if item is 2065 then pass //hands -1
    //if item is 2066 then pass //legs -1
    //if item is 2067 then pass //feet -1
    
    // ===== DRK (Abyss) =====
    //if item is 15079 then pass //head
    //if item is 15094 then pass //body
    //if item is 15109 then pass //hands
    //if item is 15124 then pass //legs
    //if item is 15139 then pass //feet
    //if item is 15479 then pass //back
    
    //if item is 2068 then pass //head -1
    //if item is 2069 then pass //body -1
    //if item is 2070 then pass //hands -1
    //if item is 2071 then pass //legs -1
    //if item is 2072 then pass //feet -1
    
    // ===== BST (Monster) =====
    //if item is 15110 then pass //head
    //if item is 15080 then pass //body
    //if item is 15095 then pass //hands
    //if item is 15125 then pass //legs
    //if item is 15140 then pass //feet
    //if item is 15875 then pass //waist
    
    //if item is 2073 then pass //head -1
    //if item is 2074 then pass //body -1
    //if item is 2075 then pass //hands -1
    //if item is 2076 then pass //legs -1
    //if item is 2077 then pass //feet -1
    
    // ===== BRD (Bard) =====
    if item is 15126 then pass //head
    //if item is 15081 then pass //body
    //if item is 15096 then pass //hands
    if item is 15111 then pass //legs
    //if item is 15141 then pass //feet
    //if item is 15482 then pass //back
    
    //if item is 2078 then pass //head -1
    //if item is 2079 then pass //body -1
    //if item is 2080 then pass //hands -1
    //if item is 2081 then pass //legs -1
    //if item is 2082 then pass //feet -1
    
    // ===== RNG (Scout) =====
    //if item is 15097 then pass //head
    //if item is 15082 then pass //body
    //if item is 15112 then pass //hands
    //if item is 15127 then pass //legs
    //if item is 15142 then pass //feet
    //if item is 15876 then pass //waist
    
    //if item is 2083 then pass //head -1
    //if item is 2084 then pass //body -1
    //if item is 2085 then pass //hands -1
    //if item is 2086 then pass //legs -1
    //if item is 2087 then pass //feet -1
    
    // ===== SAM (Saotome) =====
    //if item is 15083 then pass //head
    //if item is 15098 then pass //body
    //if item is 15113 then pass //hands
    //if item is 15128 then pass //legs
    //if item is 15143 then pass //feet
    //if item is 15879 then pass //waist
    
    //if item is 2088 then pass //head -1
    //if item is 2089 then pass //body -1
    //if item is 2090 then pass //hands -1
    //if item is 2091 then pass //legs -1
    //if item is 2092 then pass //feet -1
    
    // ===== NIN (Koga) =====
    //if item is 15084 then pass //head
    //if item is 15099 then pass //body
    //if item is 15114 then pass //hands
    //if item is 15129 then pass //legs
    //if item is 15144 then pass //feet
    //if item is 15877 then pass //waist
    
    //if item is 2093 then pass //head -1
    //if item is 2094 then pass //body -1
    //if item is 2095 then pass //hands -1
    //if item is 2096 then pass //legs -1
    //if item is 2097 then pass //feet -1
    
    // ===== DRG (Wyrm) =====
    //if item is 15085 then pass //head
    //if item is 15100 then pass //body
    //if item is 15115 then pass //hands
    //if item is 15130 then pass //legs
    //if item is 15145 then pass //feet
    //if item is 15878 then pass //waist
    
    //if item is 2098 then pass //head -1
    //if item is 2099 then pass //body -1
    //if item is 2100 then pass //hands -1
    //if item is 2101 then pass //legs -1
    //if item is 2102 then pass //feet -1
    
    // ===== SMN (Summoner) =====
    //if item is 15086 then pass //head
    //if item is 15101 then pass //body
    //if item is 15116 then pass //hands
    //if item is 15131 then pass //legs
    //if item is 15146 then pass //feet
    //if item is 15484 then pass //back
    
    //if item is 2103 then pass //head -1
    //if item is 2104 then pass //body -1
    //if item is 2105 then pass //hands -1
    //if item is 2106 then pass //legs -1
    //if item is 2107 then pass //feet -1
    
    // ===== BLU (Mirage) =====
    //if item is 11465 then pass //head
    //if item is 11292 then pass //body
    //if item is 15025 then pass //hands
    //if item is 16346 then pass //legs
    //if item is 11382 then pass //feet
    //if item is 16244 then pass //back
    
    //if item is 2662 then pass //head -1
    //if item is 2663 then pass //body -1
    //if item is 2664 then pass //hands -1
    //if item is 2665 then pass //legs -1
    //if item is 2666 then pass //feet -1
    
    // ===== COR (Commodore) =====
    //if item is 11468 then pass //head
    //if item is 11295 then pass //body
    //if item is 15028 then pass //hands
    //if item is 16349 then pass //legs
    //if item is 11385 then pass //feet
    //if item is 15920 then pass //waist
    
    //if item is 2667 then pass //head -1
    //if item is 2668 then pass //body -1
    //if item is 2669 then pass //hands -1
    //if item is 2670 then pass //legs -1
    //if item is 2671 then pass //feet -1
    
    // ===== PUP (Pantin) =====
    //if item is 11471 then pass //head
    //if item is 11298 then pass //body
    //if item is 15031 then pass //hands
    //if item is 16352 then pass //legs
    //if item is 11388 then pass //feet
    //if item is 16245 then pass //back
    
    //if item is 2672 then pass //head -1
    //if item is 2673 then pass //body -1
    //if item is 2674 then pass //hands -1
    //if item is 2675 then pass //legs -1
    //if item is 2676 then pass //feet -1
    
    // ===== DNC (Etoile) =====
    //if item is 11478 then pass //head
    //if item is 11305 then pass //body
    //if item is 15038 then pass //hands
    //if item is 16360 then pass //legs
    //if item is 11396 then pass //feet
    //if item is 16248 then pass //back
    
    //if item is 2718 then pass //head -1
    //if item is 2719 then pass //body -1
    //if item is 2720 then pass //hands -1
    //if item is 2721 then pass //legs -1
    //if item is 2722 then pass //feet -1
    
    // ===== SCH (Argute) =====
    if item is 11480 then pass //head
    if item is 11307 then pass //body
    if item is 15040 then pass //hands
    if item is 16362 then pass //legs
    if item is 11398 then pass //feet
    if item is 15925 then pass //waist
    
    //if item is 2723 then pass //head -1
    //if item is 2724 then pass //body -1
    //if item is 2725 then pass //hands -1
    //if item is 2726 then pass //legs -1
    //if item is 2727 then pass //feet -1
    Nyzul

    Code:
    // Nyzul Weapons
    if item is 18492 then pass // WAR: Sturdy Axe
    if item is 18753 then pass // MNK: Burning Fists
    if item is 18851 then pass // WHM: Werebuster
    if item is 18589 then pass // BLM: Mage's Staff
    if item is 17742 then pass // RDM: Vorpal Sword
    if item is 18003 then pass // THF: Swordbreaker
    if item is 17744 then pass // PLD: Brave Blade
    if item is 18944 then pass // DRK: Death Sickle
    if item is 17956 then pass // BST: Double Axe
    if item is 18034 then pass // BRD: Dancing Dagger
    if item is 18719 then pass // RNG: Killer Bow
    if item is 18443 then pass // SAM: Windslicer
    if item is 18426 then pass // NIN: Sasuke Katana
    if item is 18120 then pass // DRG: Radiant Lance
    if item is 18590 then pass // SMN: Scepter Staff
    if item is 17743 then pass // BLU: Wightslayer
    if item is 18720 then pass // COR: Quicksilver
    if item is 18754 then pass // PUP: Inferno Claws
    if item is 19102 then pass // DNC: Main Gauche
    if item is 18592 then pass // SCH: Elder Staff
    
    // Askar
    //if item is 16106 then pass // head
    //if item is 14568 then pass // body
    //if item is 14983 then pass // hands
    //if item is 15647 then pass // legs
    //if item is 15733 then pass // feet
    
    // Denali
    //if item is 16107 then pass // head
    //if item is 14569 then pass // body
    //if item is 14984 then pass // hands
    //if item is 15648 then pass // legs
    //if item is 15734 then pass // feet
    
    // Goliard
    //if item is 16108 then pass // head
    //if item is 14570 then pass // body
    //if item is 14985 then pass // hands
    //if item is 15649 then pass // legs
    //if item is 15735 then pass // feet
    Limbus

    Code:
    //Limbus Profile
    
    if item is 1875 then lot //Ancient Beastcoin
    
    // Temenos half is listed first, Apollyon is second
    
    //WAR
    if item is 1930 then pass //Ecarlate Cloth
    if item is 1931 then pass //Argyro Rivet
    
    //MNK
    if item is 1932 then pass //Ut. Gold Thread
    if item is 1933 then pass //Ancient Brass
    
    //WHM
    if item is 1934 then pass //Benedict Silk
    if item is 1935 then pass //Benedict Yarn
    
    //BLM
    if item is 1936 then pass //Diabolic Silk
    if item is 1937 then pass //Diabolic Yarn
    
    //RDM
    if item is 1938 then pass //Rby. Silk Thread
    if item is 1939 then pass //Cardinal Cloth
    
    //THF
    if item is 1940 then pass //Supple Skin
    if item is 1941 then pass //Light Filament
    
    //PLD
    if item is 1942 then pass //Snowy Cermet
    if item is 1943 then pass //White Rivet
    
    //DRK
    if item is 1944 then pass //Dark Orichalcum
    if item is 1945 then pass //Black Rivet
    
    //BST
    if item is 1946 then pass //Smalt Leather
    if item is 1947 then pass //Fetid Lanolin
    
    //BRD
    if item is 1948 then pass //Coiled Yarn
    if item is 1949 then pass //Brown Doeskin
    
    //RNG
    if item is 1950 then pass //Chameleon Yarn
    if item is 1951 then pass //Charcoal Cotton
    
    //SAM
    if item is 1952 then pass //Scarlet Odoshi
    if item is 1953 then pass //Kurogane
    
    //NIN
    if item is 1954 then pass //Plaited Cord
    if item is 1955 then pass //Ebony Lacquer
    
    //DRG
    if item is 1956 then pass //Cbl. Myth. Sheet
    if item is 1957 then pass //Blue Rivet
    
    //SMN
    if item is 1958 then pass //Glittering Yarn
    if item is 1959 then pass //Astral Leather
    
    //BLU
    if item is 2656 then pass //Luminian Thread
    if item is 2657 then pass //Flameshun Cloth
    
    //COR
    if item is 2658 then pass //Silkworm Thread
    if item is 2659 then pass //Canvas Toile
    
    //PUP
    if item is 2660 then pass //Pantin Wire
    if item is 2661 then pass //Corduroy Cloth
    
    //DNC
    if item is 2714 then pass //Filet Lace
    if item is 2715 then pass //Gold Stud
    
    //SCH
    if item is 2716 then pass //Brilliantine
    if item is 2717 then pass //Electrum Stud
    When you're looking at job specific stuff, like for Limbus or Empyrean stuff, it's usually all grouped together by ID. Using the Windower resource XML files is better for this sort of thing than looking up all of the items individually. Relic and AF+1 upgrades are grouped together for the most part, but the jobs that were added later are grouped on their own.

  10. #10
    Banned.

    Join Date
    Jul 2011
    Posts
    344
    BG Level
    4
    FFXI Server
    Cerberus

    Where do I put these? In the init.txt file?

  11. #11
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,577
    BG Level
    8

    Code:
    //Abyssea - Misareaux
    
    //misc items
    if item is 4362,852,926 then pass // pass Lizard Egg, Lizard Skin, Lizard Tail
    if item is 2523,2524,2961 then pass // pass Peiste Skin, Peiste Stinger, Sanguine Spike(Quested Item)
    if item is 1640,1622,1680 then pass // pass Bugard skin, Bugard Tusk, High-Quality Bugard Skin
    if item is not 1126,1127,2955,2956 then pass // Beastmen Seal, Kindred Seal, Kindred Crest, High Kindred Crest
    
    //pop items
    if item is 3092 then pass // Mocking Beak
    if item is not 3089 then pass // Orobon Cheekmeat
    if item is 3087 then pass // Apkallu Down
    if item is 3090 then pass // Spheroid Plate
    if item is 3093 then pass // High-Quality Crab Meat
    if item is 3094 then pass // High-quality rock salt
    if item is 3088 then pass // Avian Remex
    if item is not 3085 then pass // Bewitching Tusk
    if item is 3091 then pass // Hardened Raptor Skin
    if item is 3095 then pass // Worm-Eaten Bud
    if item is 3097 then pass // Black Rabbit Tail
    if item is not 3086 then pass // Molt Scraps
    if item is 3096 then pass // Spotted Flyfrond
    if item is not 2965 then pass // Cirein-croin's Lantern
    if item is not 2964 then pass // Sobek's Skin

  12. #12
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Shenrien View Post
    Code:
    //Abyssea - Misareaux
    
    //misc items
    if item is 4362,852,926 then pass // pass Lizard Egg, Lizard Skin, Lizard Tail
    if item is 2523,2524,2961 then pass // pass Peiste Skin, Peiste Stinger, Sanguine Spike(Quested Item)
    if item is 1640,1622,1680 then pass // pass Bugard skin, Bugard Tusk, High-Quality Bugard Skin
    if item is not 1126,1127,2955,2956 then pass // Beastmen Seal, Kindred Seal, Kindred Crest, High Kindred Crest
    
    //pop items
    if item is 3092 then pass // Mocking Beak
    if item is not 3089 then pass // Orobon Cheekmeat
    if item is 3087 then pass // Apkallu Down
    if item is 3090 then pass // Spheroid Plate
    if item is 3093 then pass // High-Quality Crab Meat
    if item is 3094 then pass // High-quality rock salt
    if item is 3088 then pass // Avian Remex
    if item is not 3085 then pass // Bewitching Tusk
    if item is 3091 then pass // Hardened Raptor Skin
    if item is 3095 then pass // Worm-Eaten Bud
    if item is 3097 then pass // Black Rabbit Tail
    if item is not 3086 then pass // Molt Scraps
    if item is 3096 then pass // Spotted Flyfrond
    if item is not 2965 then pass // Cirein-croin's Lantern
    if item is not 2964 then pass // Sobek's Skin
    This is not good, as soon as you hit the first

    if item is not 1126,1127,2955,2956 then pass // Beastmen Seal, Kindred Seal, Kindred Crest, High Kindred Crest

    it'll pass *everything* else.

  13. #13
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'll edit the pages in a second. Perhaps Sets/JSE? Also, I'm looking to have all stuff set to pass if possible, but I can edit the line to fix that.

  14. #14
    Smells like Onions
    Join Date
    Mar 2010
    Posts
    6
    BG Level
    0

    I made one for Magnus Stone weapons a while back. Gear, but I assume nobody actually wants them.

    Code:
    if item is 17047,18514,18533,18620,18777,18893,18967,19131,19168,19313,19289,18456 then pass // Magnus Hammer,Toporok,Axe,Pole,Sainti,Sword,Scythe,Dagger,Claymore,Lance,Toki,Yoshihiro
    Edit:Geodes too
    Code:
    if item is 3297,3300,3302,3299,3298,3301,3303,3304 then pass // Flame, Soil, Aqua, Breeze, Snow, Thunder, Light, Shadow Geode
    Also, I noticed that sometimes if your pool is filling too fast LL can pass the wrong item. You might want to switch to a different profile if you're up for emp items etc.

  15. #15
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can add them as NM specific drops. For NMs, by zone is probably best.

  16. #16
    They're just like us
    Join Date
    Jun 2007
    Posts
    4,012
    BG Level
    7
    FFXI Server
    Asura

    *SQUEE* Ive been wanting to do this for a while but have been way to busy too, BLESS YOU.

  17. #17
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    How should I handle less generic stuff like Angel Skin/Blue Rock? The former drops off 1 type of Kraken and the latter drops off a few varieties.

  18. #18
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Another question: Default armor/seals/jewels to pass or make people individually select which ones to pass?

  19. #19
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,161
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor

    I'd default everything to one or the other, I don't think it really matters which you choose as long as it's consistent. With Notepad++ they can do a find & replace and change out the items they want from lot to pass or vice versa in all of 10 seconds. I did several changes to the Salvage one and even then it took less than a minute for each person I edited it for using find & replace.

  20. #20
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,258
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    For now, I've set species drops + Relic/Mythic weapons to autopass. Armor isn't set to autopass until you remove the two // starting the line. Only beastmen left for the mob species items. After that I'll probably work on a "currencies" list consisting of Dynamic, Salvage, Beastmen, and Ancient coins. This will also include kindred crests and the like. If anyone has ideas for using the other save spots, do speak up.

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