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  1. #1
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    HTC Vive (VR Headset)

    Imagine standing on the bridge of a starship rocketing across the galaxy, or strolling through the streets of ancient Rome, or shrinking down to subatomic size and watching molecules collide. Now Re-imagine.

    HTC’s Vive headset, powered by SteamVR, pulls those virtual worlds off your computer screen and into your home. You’ll experience sights and sounds vivid and lifelike enough to transport you to another place, another time—whole new realities with limitless possibilities.

    HTC + Valve

    The Vive headset was developed in conjunction with Valve, creators of such ground-breaking games as Portal and Half-Life. HTC manufactures some of the finest consumer electronics on the planet and Valve is an unrivaled architect of virtual worlds, so you know the collaboration is something special. Vive is powered by Valve’s SteamVR so plenty of games that take advantage of its capabilities will soon be available on the Steam service.

    The Visuals

    A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.

    The Audio

    Plug your favorite set of headphones into a jack located on the side of the Developer Edition headset.

    Tracking and Room Scale

    A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!

    Custom Game Controller

    Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.
    http://www.htcvr.com/

  2. #2
    The Real Cookiemonster
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    http://www.engadget.com/2015/03/01/h...et-with-valve/
    http://www.theverge.com/2015/3/2/813...headset-photos

    This.. or Oculus Rift, who knows, but the future is looking shiney bright :D

    Going to steal 6souls' signature image for this post, because it's about how I feel when I read about these gadgets

    http://media.tumblr.com/tumblr_m6ma2tZf4D1qcd31o.gif

  3. #3
    Relic Shield
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    In a few years games are going to be amazing. The future can't come fast enough.

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    Gabe Newell - “Zero percent of people get motion sick.”
    Lighthouse Tech solves the problem

    http://www.nytimes.com/2015/03/05/te...to-market.html

  5. #5
    Yoshi P
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    Zero percent is a pretty gigantic claim. I really hope it's true. I want to play a 360° fov, realistic resolution game where I can cast magic via voice recognition and hack n' slash via motion recognition before I become too old to move around.

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    Developer Edition announced, will be free to Qualifying Developers
    http://arstechnica.com/gaming/2015/0...tion-for-free/

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    AriZona Sunshine


    Spoiler: show





    In Arizona Sunshine, you’ve been driving around for god knows how long when you hear a flash of a human voice on the radio, confirming your belief that there are still survivors out in the blistering heat of the post apocalyptic remains of the Grand Canyon state. Arizona Sunshine poses a two-fold battle for survival in a VR zombie apocalypse in which players need to navigate the hordes of zombies coming for their brains as well as the scorching heat that they will come to hate in their search for human contact.

    Arizona Sunshine is a VR shooter built and optimized for room-scale VR from the ground up. Step into the midst of a zombie apocalypse as if you were really there, and defend yourself against enemies close enough to touch. A custom-built physical animation system makes striking your undead enemies more thrilling and satisfying than ever before.

    • Room-space VR - Step into the midst of a zombie attack as if you were really there and defend yourself against enemies close enough to touch. Arizona Sunshine is a shooter built and optimized for VR from the ground up.

    • Motion-controlled weapon handling - With HTC Vive’s motion controllers in room-scale VR, handling, firing and reloading your guns never felt so realistic. Anticipate attacks, manage your ammo and consumables, and aim down the sights to blast your enemies to undead pieces.

    • Short and Sweet - The game is built in Bite-sized chunks that flow together to form the complete picture. Whether you want to jump in for a few minutes or stay in the virtual zombie apocalypse for the entire ride, we’ve got you covered.
    http://store.steampowered.com/app/342180

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    http://www.pcgamer.com/creature-pris...ys-co-creator/

    Rick and Morty co-creator is developing a couple of games for the Vive.

  9. #9
    Relic Horn
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    I want a silent hill, amnesia, or penumbra to be part of the VR experience. White padded room optional.

  10. #10
    2600klub
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    Quote Originally Posted by myreality View Post
    I want a silent hill, amnesia, or penumbra to be part of the VR experience. White padded room optional.
    There are already a ton of those.

  11. #11
    Relic Horn
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    Quote Originally Posted by Gryffes View Post
    There are already a ton of those.

    For the vive?.......

  12. #12
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    Preorders open February 29th, no price point, yet.

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  14. #14
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    Square Enix's Million Arthur

  15. #15
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    $799 - Early April


    Includes Job Simulator & Fantastic Contraption
    We are proud to announce, in partnership with Valve, the unveiling of the consumer edition of the ViveTM virtual reality system powered by Steam VR.

    The countdown has begun and is ticking away toward 10 a.m. Eastern time on Monday 2/29 at which time pre-orders will open worldwide with pre-order fulfillment and full commercial availability starting early April 2016. Vive will be delivered as a complete kit allowing users to instantly jump into a fully immersive virtual environment using two wireless controllers, 360 degree tracking and room scale movement sensors. The integration of SteamVR into the bundle ensures that all Vive equipment is kept up-to-date with the latest features.

    Taking Vive one step further, with refreshed branding and an updated head strap, the Vive consumer edition builds upon the innovative features that were introduced into the Vive Pre. The consumer edition of Vive also integrates phone functionality. Enabling you to stay connected to the real world, without exiting the virtual world, Vive Phone Services demonstrates the ability to combine both realities without losing touch of either. By allowing you to receive and respond to both incoming and missed calls, get text messages and send quick replies and check upcoming calendar invites directly through the headset, it opens up a whole new world of possibilities for both consumers and businesses.

    The Vive will be priced at $799 and for a limited time the consumer edition will also ship with two fully-fledged VR experiences to get you started in the virtual world.

    • Job Simulator, by Owlchemy Labs: In a firmly tongue-in-cheek world where robots have replaced all human jobs, step into the ‘Job Simulator’ to learn what it was like ‘to job’.

    • Fantastic Contraption, by Northway Games in collaboration with Radial Games: Imagine walking around a grassy island floating in the sky, building a machine the size of a horse with your own hands, then watching it roll out into the world.

    But it’s not just about gaming. In addition to these launch titles, HTC is working with developers to foster the creation of content that spans multiple sectors including entertainment, retail, education, design, healthcare and automotive that will ultimately transform people’s lives.

    “From the beginning, Vive has been at the forefront of virtual reality, with HTC pioneering several ground breaking technologies,” comments Cher Wang, chairwoman and CEO, HTC. “Since announcing Vive this time last year, we have worked tirelessly with Valve to deliver the best VR experience on the market, winning multiple awards and receiving critical acclaim from media, consumers and the industry. With the Vive consumer edition we are now able to realize our ultimate vision; bringing Vive into homes around the globe so that people can experience immersive virtual reality in a away that fires the imagination and truly changes the world.”
    http://blog.htcvive.com/2016/02/unve...r-information/

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    The VR Test will show up under Tools in your Library.

    My results:



    And the icon for the test poking fun at millions of fans -

  17. #17

    mines VR ready! :D i believe it was my i7 core holding me back (950 quad i think?), but i was still in the middle of green. 8G GPU, 16G RAM.


    ...too bad i don't have any money to afford a headset ;_;

  18. #18
    2600klub
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    2600k w/ a 970, 0 frames below 90fps, 0 cpu bound frames.

    Going to be very tempted to order a vive next week :D

  19. #19
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    $800 tho gad dayum

  20. #20
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    Quote Originally Posted by 6souls View Post
    Contains files that reference HL3 & L4D3
    http://www.vg247.com/2016/02/24/half...enchmark-tool/