I think we need a thread to get excited about how fucking crazy these Warrior changes are, so let's get this shit rocking. Thanks to datamining we have the full info for Warriors new skills:
Let's just get this out the way - holy fucking shit, right? Good Warriors trying to optimize their DPS were already putting out some real impressive numbers and that shit is about to skyrocket.
Our new DPS oriented stance not only keeps the ~10% critical hit rate bonus (coupled with the new changes to Crit Hit stat upping crit damage this is going to be even more of a benefit than it might initially seem) from Defiance, but it also just gives us a free 5% extra damage. Mechanically it functions identically to Defiance, all the skills that gave Wrath stacks before now give an identical amount of stacks of Abandonment, using 5 you can use either of the new weapon skills. Swapping between Defiance and Deliverance will keep your stacks, so if you have 3 stacks in Defiance and then swap to Deliverance you'll still have 3 stacks.
Now peep that potency on Fell Cleave. You thought your 2000 damage Inner Beasts were hot shit? Just imagine the kind of burst you're gonna be putting out with this badboy. 500 potency and a free 5% damage on top of that from the stance itself (hell, maybe you can convince your Astrologian buddy to toss you a 10% damage buff card too). Decimate is also pretty fuckin' sweet for AoE pulls, 280 potency, matching Butchers Block and greatly exceeding Steel Cyclone (200 potency).
On to Equilibrium, holy shit 2 amazing skills for the price of one! When used in Defiance it functions as a massive self heal. Our prior self healing options were Inner Beast (300 potency) and Second Wind (450 potency), now we have a third option with Equilibrium bringing a massive 1200 potency heal on a 60 second cooldown, half that of Second Wind. But fuck that, that's what healers are for, the real exciting part is how it functions in Deliverance. Say good bye to all our TP problems, because we have a 200 TP recovery skill on a 60 second cool down. Not only that, but our TP efficiency without having to use Defiance will shoot up thanks to having 2 pseudo-free weapon skills to burn GCDs on. Every time you throw out a Fell Cleave or Decimate you essentially gain a small amount of TP back. That coupled with Equilibrium's TP recovery should make needing Goad or Paeon a thing of the past.
Last of all is some worthless parry skill, who cares right? Pretty self explanatory, so long as you're facing the mob you're guaranteed to parry what appears to be all physical attacks for the next 20 seconds. The patch notes mentioned adjusting block/parries benefiting from certain attributes, so it remains to be seen if we'll still be able to see 30%~ damage reduction from parries, but either way we should be looking at somewhere between 20-30% physical damage reduction for the duration. Warrior has always been a little lacking on this front compared to Paladin, so this is gonna be a great addition to our tanking kit. Fuck up and face away from the mob though and you're gonna be taking a whole ton of crits instead, great for trolling your healer, just don't expect them to actually heal you when they notice. Worth noting is that it also gives a free stack of Wrath/Abandonment, so even if you're not tanking you can use it to throw out your next Fell Cleave or Decimate a little faster.