BLM used to be a rather relaxing and carefree job - it was probably the most basic job, even moreso than PLD.
It was a nice change of pace from other jobs such as MNK and DRG that required positional attacks and upkeep of debuffs and dots. Other than Thunder we didn't have anything to worry about besides surviving/moving and keeping our DPS output at decent enough levels. In comparison to SMN it was easy mode. There was a lot of gratification from firestarter and thundercloud procs. I used to love those procs - especially the rare occasions when you would get 3-4 procs back-to-back.
Now, this basic but key mechanic is lost. They are detrimental to a BLM's damage output when BLM is being played properly/skillfully. On the rare occasion they will be available when you need them, which is once every few hundred fights?
Furthermore, I don't particularly like the stress of having my eyes glued to my status bar 24/7 watching the count down of Enochain and preparing to refresh while SPLAT, never mind what I was saying I just ate an aoe and died because I was trying to keep track of my enochain and astral fire countdowns...
Oh well, I guess 1,200-1,300 dps on the dummies is something I can brag about.
I'm aware there are some BLMs out there that have mastered the new 3.0 BLM and have the skill and dedication to really make the job shine. But they don't represent the majority of BLMs. Others are happy to fall back on the 2.0 rotation/mechanics and only use the new enochain mechanics during "safe" periods. All I'm saying is this is an exceptionally difficult job to master at the moment and to get any kind of decent dps out of requires you use the new rotation. Otherwise, like me, you're a gimp BLM.