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  1. #1
    Relic Horn
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    ArcheAge: Server List in first post.

    Helpful tip:
    Quote Originally Posted by Senji View Post
    FYI; Don't shut down the game for going AFK/leaving. Go to character selection screen instead and you'll stay loaded, ie no queue.
    Server Names and BGers
    Add your info https://docs.google.com/spreadsheets...it?usp=sharing Just post in the thread. I'll handle it - Mina.

    Nuia: Nuians and Elves
    Haranya: Harani and Firran(cat people)
    Auction Houses are on a separate server that servers link up to. I have put their respective servers next to the server names.

    North America
    • Aranzeb (Auction House 1)
    • Naima (Auction House 1)
    • Kyrios (Auction House 1)
    • Ollo (Auction House 1)
    • Tahyang (Auction House 2)
    • Salphira (Auction House 2)


    Europe
    • Shatigon (Auction House 3)
    • Kyprosa (Auction House 3)
    • Eanna (Auction House 3)
    • Dahuta (Auction House 3)





    original post below:
    -----------
    http://archeage-online.com/

    Anyone else know something of this game? Not quite sure what to expect of it, it sounds like a naval biased game, with some Lineage roots.

    whoops, the actual official site is http://www.archeage.com/en and there has not been a confirmed us or eu version.

    edit 4/15: AA-China announcement trailer


    edit 5/2: Opening trailer from CBT


    edit 5/24: CBT3 stream http://www.justin.tv/fallanx?utm_cam...#/w/1246545840

    edit 5/26: CBT3 (most likely) youtubes (long) thanks for the posting Bombur
    Spoiler: show































  2. #2
    Nikkei's Hoe
    Worse than her at uno

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    An MMO with CryENGINE 2? Really? Can't wait to see those system specs.

  3. #3
    Relic Horn
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    Couple videos from Gstar:
    Spoiler: show







    Water bubble you can swim in and fly around + climbing is just awesome! Was slightly disappointed in some of the naval battle vids where you can see the ships backing up and shit. That's a little pushing it to me... but I guess we'll see how big the naval aspect becomes. Would be really great if they actually made them a function of wind and sail management would be vital, but I imagine that would be too slow or too much work for a good number of players. Still haven't seen anything stating for sure it's coming NA, though they have an english site. It's apparently in some closed beta step in korea atm. Wouldn't be surprised if we don't see it until 2012, but late '11 would be pretty sweet if it comes.

    edit: fixed vids

  4. #4
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    There's a few MMOs that have navel combat and crap that uses fairly realistic systems like that. No reason they couldn't implement one, but it certainly feels awkward when you first start playing not being able to maneuver on a whim.

  5. #5
    Smells like Onions
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    'navel battle'

    I lol'd. Looks interesting, but I've been eternally put off any kind of naval gaming after Suikoden Iv :/

  6. #6
    CustomTitle
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    HOT LITTLE SNATCH

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    If there's one thing worth fighting for it's a navel.

  7. #7
    Relic Horn
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    Interview with Jake Song for Massively.com

    http://www.blogcdn.com/www.massively...11/sailing.jpg

    Last weekend we hinted at an XL Games interview during our coverage of the newest ArcheAge video. Today we're happy to bring you an exclusive chat with lead developer Jake Song. Song is the man behind the original Lineage, and he also worked at NCsoft on Tabula Rasa and a Lineage sequel that eventually became Aion. Several years ago he started his own development house, XL Games, and the studio's first project is a sprawling sandbox called ArcheAge, which is currently undergoing a closed beta test in the Korean market. Join us after the cut as Song talks about the game's unique skill system, castle sieges, multi-player mounts (and mounted combat), and more.

    http://www.blogcdn.com/www.massively...0663224512.jpg

    - We've heard tell that ArcheAge is heavily influenced by Ultima Online in that there is no preset advancement path, players choose skills, etc. We've seen some interesting speculation about everything from witchcraft to wild nature to romance skill trees. Can you talk a bit about the game's unique skills, how they're acquired and advanced, and if there are any limitations?

    In ArcheAge (currently in beta phase), there are 10 skill sets. We call these "abilities." Users will be able to create characters by choosing three out of these 10 abilities. Each ability will have levels; when users level-up after gathering experience points, the three abilities will also level-up. Users can change the three abilities any time, but the new ability will start from level one -- that is, the new ability will be of lower level than other abilities that have not been changed. However, by constantly leveling-up, all abilities will eventually reach the highest level. Hence, if users wish, they can fully learn all 10 abilities, although only three can be used at the same time. The cost of changing abilities will be a reasonable amount.

    Each ability will have a dozen skills. We are trying to make every skill unique. For example, there are skills such as Floating Bubble, which traps the selected character in a bubble and makes it float in the air for a certain time, and Psychokinesis, which allows you to lift and throw a character. We are also thinking of making some combos between skills. For example, if Shock Arrow is used after Floating Bubble, the selected character will be sent farther than when struck on ground.

    - The official English website mentions a bit about labor power. Can you elaborate on how this will work? Is it offline only? If not, how is it earned in game and what kinds of activities require it?

    Labor power is needed for production, construction, crafting and entertainment activities. It will accumulate regularly at fixed intervals, whether online or offline. The reason for such design is for equilibrium between the users who play longer and those who play more casually. There is a limit to such accumulation so that users who play longer will not necessarily be able to have more labor power than those who play more occasionally. Additionally, by long accumulation periods, those users who cannot play the game every day can log in occasionally, like every few days, and spend all accumulated labor power at once. Also, high-level users can use their labor power in more luxurious activities (such as going to a dance party) and also purchase the labor power of lower level users for crafting. We would like the users to enjoy the game with less burden.

    - Fan sites have mentioned players growing and cultivating forests and crops and the official site mentions highly detailed (and destructible) housing. Can you talk a bit about the game's non-combat options? Are you aiming for a create-your-own-content sandbox world like Ultima or Star Wars Galaxies?

    Yes, if possible, we want to allow users to freely build houses, ships, and castles. However, because users can get lost not knowing what to do if we tell them to do whatever they wish from the very beginning, we plan to guide the users by providing quests and other contents until they get used to this game world.

    - We've also heard that there are no armor or equipment restrictions in the game. For example, someone with mage skills can don a chest plate and it will provide them with some amount of protection. Can you elaborate on this, as well as talk about gear and equipment in general? Is gear crafted or looted (or both)? Is there any sort of item decay, and if not, what sorts of money sinks will exist?

    We do not want to enforce any restriction in equipment but instead would like to enable and encourage users to choose to wear appropriate equipment by giving benefits and penalties at the same time. For example, mages can wear plate mail, but then, as a penalty, its casting and movement speed will decrease, and thus they will tend to wear cloth.
    Gears are both crafted and looted. The durability of items will decrease with usage, and users will have to pay a certain amount to repair them. For some items, we are considering separating their function and look. For example, a dragon defeated through a raid will not drop a sword with very good stats; it will drop something like a magical essence. The user can take this to the blacksmith and combine it with a sword that has a look that he/she likes. There will be all sorts of money sinks, from construction and leasing of houses, ships, and castles, to using all sorts of consumables for castle sieges, and so on.

    - How does the economy work? Fan sites have mentioned player vendors in houses. Is there any sort of auction house? Local or universal banking?

    Yes, we are considering enabling users to hire NPCs as vendors in front of their houses or yards. We have plans to develop auction houses and banks.

    - Can you give us an idea of how gathering and crafting work?

    For crafting, recipe and materials as well as craft tools and table are required. For example, if a user wants to craft a sword, an anvil will be required, but for clothing, a mannequin will be needed.

    - One particular fan site FAQ mentions 100-player mass PvP and also draws comparisons to sieges in Lineage 2. Can you elaborate on these elements? Does the game feature castles and/or cities for capturing and player control?

    Our current target is a 50vs50 castle siege, but it may change due to technical constraints. There will be three continents, and in the two southern continents, the castellans will be NPCs. In the northern continent, though, users will be able to build castles anywhere, control that zone, and engage in war to conquer the castle in other zones.

    - We recently saw some closed beta footage dealing with ships and a naval battle. Are these player ships and can they be crafted? Can you give us more details about how sailing works? Can you sail between the game's three continents or are there zones/loading screens?

    Yes, users can craft and control ships. The ship will be controlled by the user who takes over the wheel. However, because the speed varies depending on whether the sail is put up or lowered, other users' help with the sail will be necessary. Yes, we do plan to enable sailing between the three continents.

    - Following on from that, how does travel work in the game? Is there instant travel?

    Horses, carriages, ships, and airships will be available. Horses can be ridden by two people, and the one sitting at the back can engage in combat (such as shooting arrows). The carriage can accommodate more people. Carriages will be provided as a means of public transportation running from zone to zone, but they will also be available for users to own. Ships can be owned by users as well, and there is no explicit limit to the number of people who can board. Airships will only travel around the pre-determined airways.
    Instant travel is currently available. Users can bind any visited spot, and with a certain amount of cost, teleport to that specific spot. However, this may change depending on users' reactions.

    - When will American and/or European players get a chance to beta test?

    From the start of this project, the US and Europe have been key target markets for ArcheAge. We want to make sure that we do everything necessary to ensure the success of ArcheAge in these markets. We do not want to prematurely invite American or European players to the beta test. At the same time, we know how important it is not to delay it too long. So maybe after we have tested it somewhat in the Korean market and the development team has taken a breath.

    - Do you have a targeted release window?

    We do not have fixed dates for any market, but would like to commercialize in Korea during next year and expand into other overseas markets as early as possible.

  8. #8
    Relic Horn
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    All That We Know About ArchAge

    26 February 2010, the company XLGames has officially announced a new MMORPG ArcheAge, which uses CryEngine 2. The development of the game began in 2006. In august 2007, XLGames purchased CryEngine 2. The game is supposed to meet release in the beginning of 2011.

    Jake Song is a legendary game developer in South Korea, he has played a great part in creating Lineage. In march 2003 he left NCSoft and founded XL Games. To write the scenario for the game, XLGames hired a known Korean novelist. More about Jake Song. Jake Song’s interview My vision of MMORPG’s.
    The official website of the game - www.archeage.com/en.

    About the game –the developers promise us a community like in Ultima Online, PvE like in World of Warcraft and PvP like in Lineage 2. The game itself is developed as a “Sandbox” – where the player is completely free to chose what to do, and how to live. He doesn’t have to develop in strict boundaries like in World of Warcraft for example. GRB (Game Rating Board) – South Korean organization, that sets a game age rating, set 15+ for ArcheAge. The budget of the game is 25 million dollars. 15 million of investments from GigaMedia and 10 million from the company’s budget. Koreans want players to have a big impact on the world: each server will be unique, due to players developing their world’s history, map themselves.
    There are 8 races in the game world, 5 of which are said to be unique.

    Details about the game.

    * Class pick is like in Ultima Online – You choose between Warrior, Priest, Mage, Ranger, and the 5th choice CUSTOM – you can make yourself. The system of classes works like this:
    * You have 10 main combat skill setups. When you start, you can pick only 3 of them. Afterwards, you can deactivate some, activate others, but the maximum activated is set at 3. So overall it makes 120 variations possible.
    Each of 10 skill setups (from which you can only have 3 active) can be leveled up to the cap, but the price for changing between them is high. Each skill setup will have dozens of unique skills. For example, there are skills such as Floating Bubble, which traps the selected character in a bubble and makes it float in the air for a certain time, and Psychokinesis, which allows you to lift and throw a character. They are also thinking of making some combos between skills. For example, if Shock Arrow is used after Floating Bubble, the selected character will be sent farther than when struck on ground.
    Skills -
    o Combat - Close combat
    o Witchcraft - Debuffs, Crowd control.
    o Invincibility - Tanks skills, all for defense and survivability.
    o Will - Magical damage, magic defence, opening portals.
    o Necromancy - Necromancer. Period.
    o Wild nature - Ranger, taming skills.
    o Magic - Magic.
    o Assasin - Burst damage pvp build.
    o Romance - Buffs (you sing, you play)
    o Love - Heal and resurrect allies.
    Spoiler: show
    1. Combat - melee combat
    Vandals Slash - 4 consecutive attacks at the enemy
    Chyeoolrigi - damages an opponent and raises him from the ground for 1.2 seconds
    Gareugi land - damages surrounding enemies and lowers their running speed by 50% for 3 seconds.
    Light of her hands - increases attack speed by 33% for 15 seconds.
    Hoeohribegi - Knockback attack
    Congestion - increases attack speed and damage by 5% for 30 seconds. (also increases running speed, but this isn't confirmed)

    2. Witchcraft - Debuffs and crowd control skills
    Mental fracture - damages an enemy and lowers their vigor for 5 seconds.
    The hands of the land - damage an enemy and roots them to the ground
    Vertigo - lowers running speed and attack speed of an opponent by 50% for 9 seconds.
    Bubbles - raises an enemy from the ground in an air bubble
    Whispers of fear - puts an opponent into feared state
    Summons evil - summons a minion

    3. Invincibility - tanking and survivability skills
    Shield hit - hits an enemy with a shield and interrupts casting.
    Chiltemyeon Hit - makes the user immune to stun effect and increases defense from 5% to 30% for 15 seconds (not sure whether the % number is random)
    Farewell to arms - damages and disarms an opponent for 6 seconds
    Increase in life - increases HP by 79 for 20 minutes
    Look At Me - 75% chance to taunt an enemy for 5 seconds.
    Invincible - makes your character immune to damage for 12 seconds (don't get too happy - it probably has a rather long cooldown so the tank can't just spam it)

    4. Will - magic damage, buffing and teleport skills tree
    Teleportation - teleports the caster (and party members?) 20 meters ahead.
    Sodeurakjil - interrupts enemy casting
    Explosion energy - AoE (Area of Effect) damaging skill
    Magic off - Increases resistance to magic
    Energy generation - Transfer HP to manna
    Roar Magic - AoE DOT (damage over time) skill.

    5. Necromancy - necromancy and damaging skills
    Invisible hand - decreases enemy's cast speed, attack and running speed. The spell is interrupted if the caster moves.
    Hell of a window - damages enemies in a 5 meter radius. Roots for one second, ignoring armor.
    Revenge of the armor - damages an enemy for 11 seconds ( every 2 seconds)
    All Hush - Silences enemies around the caster for 9 seconds.
    Feign Death - not sure how this works yet.
    Ghost summoning - summons a ghost

    6. Wild nature - archer and beast taming skills
    Dokhwasal - ranged attack (also gives some kind of effect for 9 seconds)
    Rise - levitates the caster
    Take the beast - tames an animal
    Shock Arrow - stuns an enemy for 3.2 seconds
    Survival Instinct - increases running speed for 23 seconds and makes the caster immune to fear effect. Constantly consumes manna and hp.
    Arrows rain - AoE skill which damages the area for 6 seconds.

    7. Magic - magic
    Spark clusters - fireball skill
    Ice Arrow - damages an enemy and lowers their walking/running speed.
    Shield - for 60 seconds creates a shield around a caster. Consumes twice the absorbed damage in manna. (so if the shield absorbed 50 points of damage it uses up 100 points of manna)
    Wrath of the bolts - removes gravitation around the caster for 12 seconds (I guess it levitates enemies if they come too close)
    Shooting star - meteor skill which stuns an area for 6 seconds.

    8. Assasin - stealthy damaging skills
    Unhealed wounds - damages an enemy once and then adds additional damage in the next 5 seconds. Lowers opponent's attack speed by 20%
    Stealth - hides the caster but lowers his walking speed by 50%
    Shadow Strike - attacks an enemy from 'hide' state
    Healing kisses - heals the caster and has 50% chance to remove a debuff
    Quick moves - increases movement speed, dodge (speed*2, dodge *2) and gives an immunity to poison for 15 seconds.
    Raided - attacks an enemy from a distance, stuns and gives 140% of additional damage. (assassin jumps at a target from afar)

    9. Romance - helpful buffing skills/songs
    Myeongsanggok of focus - increases target's intellect by 8 for 20 minutes
    Lively march - increases target's movement speed by 20%
    Healing Dances - regenerates hp and mp of nearby party members
    Hum of fantasy - not sure what it does yet
    Lively extravaganza - increases party member's attack
    Ghostly lullaby - not sure what it does yet


    10. Love - healing and resurrecting skills
    Light and darkness - regenerates party member's hp and damages enemies
    Vitality like a fountain - regenerates hp for 15 seconds
    Love and Friendship - regenerates hp
    Resurrection - resurrects a fallen ally (cannot use in combat)
    The recovery room - creates a resting room for allies
    Nightfall - covers allies in darkness making them invisible to the enemies.


    The size of the world exceeds the size of World of Warcraft. In total, there are 3 continents, 1 of which can be conquered by players, and hold sieges like in Lineage 2. The other two have some sort of war going on between them. The world is seamless, you can travel between continents with the help of a boat. The developers don't want to implement teleportation, since it will destroy the feeling of a massive world. There is no information yet, about player controlled boats.
    They also plan on letting players travel between continents on ships, without loading zones.

    About mass pvp - yes, it will be included, even in this stage of the project. 100 people can move without lags, interacting with each other. The boy will be target based for most spells and range, melee skills, some of which can be used on territory like in WoW or UO for example. There is also mounted combat. In the fight, you can raise yourself or your enemies in the air, like seen on screenshots. There was some ranger dude floating in the air, shooting people from the sky noticed already. Magic doesnt use reagents.
    Their current target is a 50v50 castle siege, but it may change due to technical constraints. There will be three continents, and in the two southern continents, the castellans will be NPCs. In the northern continent, though, users will be able to build castles anywhere, control that zone, and engage in war to conquer the castle in other zones.

    There is a house construction system similar to Ultima Online: You will have your yard, your house. However the housing spots will be available to only about 50% of the players at release, because there is simply not enough space. That will be fixed with various updates post release. You can construct different houses, by size and type. You can construct public and private houses, unite them into villages. You can hire a NPC for your house, or to protect your yard, you can grow crops, grapes, make wine out of grapes, and sell, drink it with other players. The house can be used as a house, as a crafting station or as a shelter. Hostile guilds can spoil your yard, as it seems.
    We want to let players hire NPC as sellers in front of their houses or gardens. At this moment we are still developing the Auction/Banking systems.
    You can also set up a garden or a farm, or both together beside your house. You can build farm territories just like in the game "WeRule" for smartphones.

    http://img408.imageshack.us/img408/1...ewcabik9iv.jpg
    http://img148.imageshack.us/img148/4...wcabik9iv2.jpg

    There is also a labor point system. Labor power is needed for production, construction, crafting and entertainment activities. It will accumulate regularly at fixed intervals, whether online or offline. The reason for such design is for equilibrium between the users who play longer and those who play more casually. There is a limit to such accumulation so that users who play longer will not necessarily be able to have more labor power than those who play more occasionally. Additionally, by long accumulation periods, those users who cannot play the game every day can log in occasionally, like every few days, and spend all accumulated labor power at once.
    Also, high-level users can use their labor power in more luxurious activities (such as going to a dance party) and also purchase the labor power of lower level users for crafting. We would like the users to enjoy the game with less burden.

    About crafting. For crafting, recipe and materials as well as craft tools and table are required. For example, if a user wants to craft a sword, an anvil will be required, but for clothing, a mannequin will be needed.

    About the interface. There is no minimap (just a map). Each player has his beloved style of interface. Some prefer a wide screen, others combinations of various skills, others see as much information on the screen as possible, and so on. In ArcheAge it is rather simple to customize and move around the interface on the screen, as you like. Like for example if you customize it right, you can exchange equipped items without opening the inventory. About the minimap: There is no minimap. In the world of ArcheAge there is no place for a minimap. A player who is familiar with the evolving world should be able to draw paths and mark any information. XLGames is currently developing a powerful navigation system, that allows easy share, check, and use of such information.

    Mounts system: In the 1st CBT, only horses are available. But in the future, you will have access to alot of types of mounts. You can actually fight on them, shoot from your bow, defend yourself by blocking the attacks with your horses first pair of legs, etc. You can get the horse, when you complete a quest on level 3 or 4. When you summon the horse, it appears in the game, and you can mount it alone or with a friend. Then you can dismount from it, and order it to leave to your inventory. You can also equip armor, helmets, saddlebags on your horse.

    Means of travel. Horses, carriages, ships, and airships will be available. Horses can be ridden by two people, and the one sitting at the back can engage in combat (such as shooting arrows). The carriage can accommodate more people. Carriages will be provided as a means of public transportation running from zone to zone, but they will also be available for users to own. Ships can be owned by users as well, and there is no explicit limit to the number of people who can board. Airships will only travel around the pre-determined airways.
    Instant travel is currently available. Users can bind any visited spot, and with a certain amount of cost, teleport to that specific spot. However, this may change depending on users' reactions.

    Ship construction and naval warfare: XL announced that one of the major functions you will experience in the 2nd CBT is about ships, building those and having a battle on the sea.
    The building step is like a real world. You build a basic frame at the shipyard, and then deck, outter armors, mast, etc.. Basically, it is silimar to building a house. Buy a structural drawing from NPC and then put required resources by using Labor Points. There will be several kinds of ships which are different in their sizes, number of cannons and masts.
    When you drive your ship, you have to to consider tidal current, wind strength, angle of the mast and the law of inertia. That is, you will need to cooperate with one another to drive a ship properly. PPL on the ship may have their own roles, like firing a gun, adjusting a mast, controlling a ship and so on. But the possibility of hand-to-hand fight is not revealed yet.
    Naval Battle is expected to be a dynamic one that gets interaction with the environment. To destroy enemy ships, you must control your ship by considering direction of cannons, distance to your enemy and speed of your ship.
    Not only firefights, hand-to-hand combat is also available on the open ocean! Many more features are still in development, such as fishing in the middle of the ocean, housing on a deserted island, and hunting sea monsters.
    At this moment, a ship is a Inventory item. It is summoned and desummoned. When it sinks, it returns to the inventory as a Broken ship, and is repaired for a rather big price.

    Other information: Every object in the world can be interacted with, its not just for decoration usually . You can climb a tree, you can get fruits from it, or you can cut it down and use it as a bridge over a river. You can also plant the trees almost anywhere you want, and they will grow overtime. For example you can plant a forest with your friends, and some person that runs by will get a feeling that he is lost, because there was no forest here before.

    http://img809.imageshack.us/img809/1858/46544694.jpg
    http://img841.imageshack.us/img841/9306/treessteps.jpg

    About armors - everyone can wear any type of armor, and it will protect from different types of attacks.
    The game has a large quantity of freedom, just like in UO.
    You can gather ore from random nods spread across the world.
    Players can throw ropes and climb buildings, pass over rivers, as you can notice on some videos and screenshots.
    When you die, you ressurect at the nearest temple with all your gear. It is however unknown if you lose your experience.
    You can actually enchant your items, like in lineage 2. There is a chance of fail.
    You gather the loot from corpses. You come up to the corpse, you click on it, a window pops up, and you take the loot. You can also kick the corpse around .

    When will American and/or European players get a chance to beta test?
    From the start of this project, the US and Europe have been key target markets for ArcheAge. We want to make sure that we do everything necessary to ensure the success of ArcheAge in these markets. We do not want to prematurely invite American or European players to the beta test. At the same time, we know how important it is not to delay it too long. So maybe after we have tested it somewhat in the Korean market and the development team has taken a breath.

  9. #9
    Relic Horn
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    1 Closed beta test - Same link as above

    1 Closed beta test

    * In the 1st beta test players will test basic ingame systems. That includes: House building, object interaction, crafting, class stats, combat, interface, animations, art style, characters. You could build your house on a field, grow crops, but all of this isn't completed yet. The developers still have many ideas, and most of them are in development. They want to get as much reviews as possible, to construct this game with the players.

    * Some of these functions were thought to be impossible or very hard to do in a MMORPG, with thousands of players. But they announce that they take the challenge. As an example, the current housing system only allows you to build a house in a vacant spot, grow crops in the yard, decorate the interior of the house, and so on; however in the future, this system is to become the core base of crafting, politics and economy.

    * They are developing fundamental things, and still, alot is to be acomplished. For example - means of transportation. They have alot of plans about it, but in the first beta test, there will be just one way to transport yourself. And even that one way will be bugged .

    * Usually, closed beta test means that the game is almost finished. This is not the case in ArcheAge. They have developed the games basics, and are launching the closed beta to listen to the player's reviews, thoughts, feelings. They have also said, that even tho they released so small amount of information, the players are waiting for a supernova or something, the devs are afraid, that the game wont meet the expectations of most people. As the developers say, the game is FAR FAR FAR away from completed, and can make a bad impression during the 1st closed beta test. They have Boldsized said that the combat system is far from being finished, and nothing is optimized, finished, complete, or 100% sure in the combat system.

    Choosing a class
    http://p.playforum.net/uzdtLR1279713193039QMcUk.jpg

    Log In Screen
    http://img.gamemeca.com/game_data/pr...E_1_100721.jpg

    Character Creation
    http://img.gamemeca.com/game_data/pr...E_2_100721.jpg

    Map
    http://img.gamemeca.com/game_data/pr...E_4_100721.jpg

    Interface
    http://img.gamemeca.com/game_data/pr...E_5_100721.jpg

    Crafting
    http://p.playforum.net/ulpLAC1279713200529REldg.jpg

    House Construction
    http://p.playforum.net/ueVzGH1279713206641dSUqX.jpg

    Wood Cutting
    http://p.playforum.net/uofCwB1279713216270vJzxr.jpg

    PVP on Horse
    http://p.playforum.net/uNcQwD1279713235697tHuhF.jpg

    Ladder Climbing
    http://img.gamemeca.com/game_data/pr..._34_100721.jpg

    Rope Climbing
    http://img.gamemeca.com/game_data/pr..._33_100721.jpg

    Climbing Walls
    http://img.gamemeca.com/game_data/pr..._29_100721.jpg

    Climbing Trees
    http://img.gamemeca.com/game_data/pr..._27_100721.jpg

    Furniture Management
    http://img821.imageshack.us/img821/6214/21771932.png

    http://img204.imageshack.us/img204/1205/31849266.jpg
    http://img96.imageshack.us/img96/3074/25433462.jpg
    http://img834.imageshack.us/img834/9946/30461436.jpg
    http://img24.imageshack.us/img24/7919/38444370.jpg
    http://img121.imageshack.us/img121/1971/34328909.jpg
    http://img803.imageshack.us/img803/1411/26927388.jpg
    http://img227.imageshack.us/img227/9923/gorod2.jpg
    http://img5.imageshack.us/img5/4812/gorod3.jpg
    http://img248.imageshack.us/img248/8521/gorod6.jpg

  10. #10
    Banned.

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    Fuck yeah, a sandbox that actually look promising! I'm kinda worried about the "korean grind", and pvp rape fest (I'm still having nightmare about lineage 1), but the interview gave me a good impression, and the graphics simply look amazing (I'm a sucker for realistic medieval setting).

    Naval fight, planting forest, climbing wall to infiltrate a castle, house in the open world (havent seen that in a long long time), a pvp setting that will probably force you to team up...I want it now. I don't know if they will be able to pull it off, but I'm in if half of this is implemented



    [edit]
    Make me want to dust off my robe and wizard hat. This is the kind of rp I want, not a menu based crafting simulator.

  11. #11
    Relic Horn
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    My other concern is that there's going to be serious technical issues with mass PVP, much worse than Aion.

    I'm loving the housing aspect and the interaction with environments.

  12. #12
    Banned.

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    I was never too big on pvp in these games. All I remember are hoards of 12 years old teenagers trying to violate my poor character while I'm picking flower or gathering wood, and before my body hit the ground, all my belonging were gone. It didn't take long to learn that every pieces of equipment are ephemeral, and that attachment to such thing is shallow and meaningless.


    If house are destroyable, I can only imagine the average lifespan of one. It's going to be burn faster than you can build it.


    [edit]
    But that was 10 years ago, I'm sure they could find a decent middleground to minimize griefing and let people do real pvp.

  13. #13
    Relic Horn
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    Nice stuff Ald^^.

  14. #14
    The Defense is ready, Your Honor
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    There. There's your SE-quality graphics, in a game that actually lets you do things. Happy now?

  15. #15

    This does look very good. I was looking for a MMO that would let you build houses etc, cant wait to check it out.

  16. #16
    BG Staff
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    http://massively.joystiq.com/2011/03...o-cryengine-3/

    ArcheAge upgrading to CryEngine 3

    Development on XL Games' ArcheAge continues apace, and several fan sites are reporting that the fantasy sandbox MMORPG will be adding a spiffy new graphics engine to its lengthy list of features. Prior to this year's GDC, ArcheAge was being marketed as a CryEngine 2 title -- and was already somewhat renowned for its lush visuals and hyper-detailed environments.

    Apparently XL and lead developer Jake Song saw room for improvement, though, since ArcheAge will be transitioning to CryEngine 3 according to a reputable South Korean gaming news website. There is also some fan speculation regarding when the new engine will see the light of day. ArcheAge will be kicking off its third Korean closed beta phase in April (still using CryEngine 2), with deployment on the newer technology coming later this year (and possibly coinciding with open beta).

    Head past the cut for a CryEngine 3 demo video from this year's GDC (the ArcheAge footage begins at the two-minute mark).

  17. #17
    Relic Horn
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    Added a slightly newish trailer to OP.

  18. #18
    E. Body
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    Wow a Arch Age Thread, here I thought I was the only one who seemed interested in this game. I am trying to not get to geek about it, as I have been let down by other games in the past. But this is a Sandbox's MMO players dream come true.
    Do you think this game will come out in the west ?

  19. #19
    Relic Horn
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    Hope so. Having a Chinese release means that it won't be strictly domestic, though going to Chinese is a lot easier than going to English for them I'm sure. The only game I'm familiar with available in English that you can build/maintain stuff in is Eve, and FFXIV in 2013 or something maybe.

  20. #20
    E. Body
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    Closed Beta 3 Sign up started on April 28, 2011 and will continue till May 18th, 2011 midnight, the sign up will be a random draw. You need a Korean ISP address, but with all the people playing K-TERA it shouldn't be to hard.

    You can sign up here

    http://m.archeage.com/notice/types/a...=&pager.page=1

    There is also a new teaser for the upcoming CB3



    See you guys there

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