
Originally Posted by
Maylei Flametail
It's pretty obvious some types of MOBs are much easier for their con than others. A green firefly for instance is FAR easier than a green footpad. So let's try to break it down by MOB type how difficult they are. Would appreciate feedback and opinions on this list too. This is not necessarily a list of what you should or should not grind off of, as some MOBs will be easier with things such as shell and some come in large clusters (for instance while I think Jellyfish are average difficulty, they usually come in nice clusters and if you have shell are a cakewalk to kill).
Tier S (Try to avoid fighting these):
Human Archer - Has a good HP value and some high damage output. Can instant cast a volley attack in a 360 area around the archer that will destroy most casters and take out the majority of a tanks health.
Tier A (Hard for their con, but managable):
Human Gladiator (Footpad) - Has very high HP and def values. Has several instant cast skills (Red Lotus, Circle Slash), some of which are AoE. Spams skills after a few minutes.
Wraiths/Skeletons - High HP and defense values and hit very hard.
Sea Slugs - High HP and has an AoE skill that prevents the use of abilities which lasts quite a while, rendering you very gimped while it continues to beat on you.
Human Pugilist - Has a single target instant attack (Victimize) which does about 5X more damage than their normal attack, hits very hard, and has extremely high damage output.
Gnats - Teleport + Nasty Lightning AoE even with shell on (without it, be prepared to die), high damage output, strong HP, but worst of all has shock spikes which will stun you everytime you attack.
Aldgoats - High HP and hit fairly hard. The knockback + berserk effects make their already high damage even worse. The reset bug that comes after the knockback makes them even more of a problem.
Tier B (Difficult):
Imps - Low HP, but high evasion. Damage output starts out low, but if left unintended may use Impish Incantations which if doing a difficult Imp will likely wipe out your entire party. Currently the most powerful skill I've seen in game.
Human Marauder - High HP and has powerful attacks, but restricted to cone based AoEs. Not nearly as bad as the other humans.
Anglers - Low HP, but extremely high damage output. Countered easily with barbs.
Ladybugs - Nasty AoE if not blocked by shell. These little guys can hurt.
Cactuars - Low HP, but they do have thousand needles.
Puks - They have fairly high damage output and an annoying cone knockback they they love to spam.
Human Assassin - High damage output, but nothing particularly special.
Tier C (Average):
Marmots/Rats/Squirrels - Average health and damage.
Monkeys (Galago) - Same as marmots
Wolves (Dreadwolves) - Same as monkeys...
Wisps - Easy with shell, may be hard without it. Spends a lot of time debuffing you with tham skills rather than attacking. Low HP values.
Funguar - Annoying poison effect, but relatively easy fight otherwise.
Bats - Low HP, but has a drain ability that the majority of damage can be prevented with shell. Can hit pretty hard.
Jellyfish - Low HP and has an annoying bind, but the majority of it's damage will be lowered significantly by shell.
Fire Elementals - Hits hard and has a powerful AoE that can be countered hard by shell.
Tier D (Overconned):
Dodo - Fairly high HP and the debuffs can be annoying, but the long cast times in between make these fairly easy to deal with.
Yarzons - Low HP and weak damage. Their ability can be strong without shell, but shell almost renders the damage negligible.
Crabs - While they have some of the highest HP and def of any of the MOB types, their damage output is low and I find soloing red crabs fairly easy. Their shell move is an opportunity to rack up free damage (physical from abilities only, casters can even do full damage to them while shelled) and healing.
Hippocreffs - Spends too much time stunning than actually attacking. Their ranged attack can be countered with shell, and they will spam it, making them one of the easiest conjurer solos.
Bees - Low damage and HP values, but has annoying abilities like a TP bleed effect.
Coblyns - Very high HP and defense, but no special abilities.
Tier F (If you can find these they are free EXP):
Fireflies - Low HP, low damage, and wastes valuable time it could be spending attacking you with a very weak blind effect that does no damage.
Sheep - No special attacks, average HP, low damage.
Beetles - Low HP, low damage, no special attacks.
Unknown (Needs more data):
Salmanders
Drakes
Piestes
Goobbues
Morbols
Kobolds
Ogres
Boars
Antelopes (very difficult in the leve, but fairly easy in Coerthas)
Ahriman
Toxic Toads
Buzzards (Assumed high tier by because of their nasty AoE)
Wind, Earth, Lightning, Water, Ice Elementals
Did I miss anything?