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  1. #1
    TSwiftie
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    -ja Testing

    There's some info floating around, and I wanted to re-run some testing myself. I think some of it is new, some we already knew~

    The -ja line of magic follows what you'd expect for -ga IV.
    -The M Value is 2.3 (or 2.299), which is the same as Tier V line of magic.
    -Base V on Stoneja is 719
    -Base V on Waterja is 782

    The target-reduction part of the calculation works the same as -ga:
    -For 1 target, the term is 1.0.
    -For 2 targets = .80
    -For 3 targets = .75
    -For 4 targets = .70
    -For 10+ targets = .4 (The term's minimum caps at .4)

    The "Successive use enhances spell potency." is a debuff which adds a new term to the damage calculation. It appears to be after Magic Affinity/Staff, and before MAB.
    -It acts as an invisible debuff on the mob. (You will get no "wears off" message.)
    -All mobs hit by hit by the -ja will receive the debuff.
    -The term is 1.05, and gains .05 for each successive cast from the same -ja.
    -The term is applied only to spells of the SAME ELEMENT. (ie; Using Stoneja and then Waterja or Blizzard IV does not grant a bonus, but using Stoneja and then Stone will get a bonus.)
    -Successive casts done by different characters gain the damage bonus and can add to the potency of the debuff. (ie; Player A casts Waterja, Player B can cast Water and gain the potency bonus. Player A casts Waterja, Player B can cast Waterja and gain the damage boost and add another .05 to the debuff.)
    -The debuff lasts 60 seconds with base duration. (ie; Player A casts Waterja, Player A or B can cast Water up to 60 seconds later and gain the bonus.)
    - A -ja debuff of the same element will not extend duration. (ie; Player A casts Waterja, Player B casts Waterja 50 seconds later, Player A or B can cast Water up to 10 seconds later to gain the bonus.)
    -A -ja debuff of a different element will overwrite any existing debuff and restarts the duration. (ie; Player A casts Waterja, Player B casts Stoneja 30 seconds later. Subsequent casts of water will recieve no bonus, and for 60 seconds, subsequent casts of Stone will recieve a bonus.)
    -Goetia Chausses +2 (AF3+2 Pants) extends the duration of the debuff to 90s. This extension still applies even if the initial cast wasn't done in pants.

  2. #2
    rog
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    Awesome, thanks as always. Still no idea what the pants do?

  3. #3
    TSwiftie
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    Quote Originally Posted by rog View Post
    Awesome, thanks as always. Still no idea what the pants do?
    Apparently it extends the duration to gain the bonus. It seems using Waterja gives a bonus to ALL water elemental spells! I'm running additional tests now and will update the original post~

  4. #4
    Ridill
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    I'm not usually one to jump on the brownnose express, but holy shit you are amazing. Cannot thank you enough.

  5. #5
    TSwiftie
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    Updated the original post with recent information. Big thanks to Failure for suggesting a Waterja->Water IV test . I was completely unaware that worked. -ja seem a bit more powerful and useful than before.

    Still a few things to test if anyone has the time/resources:

    Does the debuff extend to other types of magic damage? (ie; does it work on elemental WS or Quick Draw?)
    How does it interact with the AF3+2 boots on Cor?
    Is the term separate or the same as Elemental+ given by Atma?
    Does the term cap?

    EDIT: Tested with Sedna's Atma. The 20% granted by Tusked Terror is a separate term from the potency of -ja~

  6. #6
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    Hey I finally know what my pants do now. Thanks for the info Kirschy.

  7. #7
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    Square Enix>> We'd like you all to stop casting the same element in rapid succession.

    Square Enix>> We'd like you all to cast the same element as many times as possible within a 60 second window.

    Oh, alright.

  8. #8
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    Quote Originally Posted by Tsuko_Asura View Post
    Square Enix>> We'd like you all to stop casting the same element in rapid succession.

    Square Enix>> We'd like you all to cast the same element as many times as possible within a 60 second window.

    Oh, alright.
    Different team, different time.

  9. #9
    Cerberus
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    Quote Originally Posted by Kirschy View Post
    Does the debuff extend to other types of magic damage? (ie; does it work on elemental WS or Quick Draw?)
    Also curious if it works with SMN merit BPs.

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    Quote Originally Posted by Kirschy View Post
    -Goetia Chausses +2 (AF3+2 Pants) extends the duration of the debuff to 90s. This extension still applies even if the initial cast wasn't done in pants.
    So this implies that nukes between 60 and 90 seconds must be done in the pants to get the bonus?

  11. #11
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    I don't think so. I think what it implies is that either the initial or any of the subsequent casts must be done in pants to grant the extension, at which point they're no longer necessary.

  12. #12
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    Quote Originally Posted by Byrthnoth View Post
    So this implies that nukes between 60 and 90 seconds must be done in the pants to get the bonus?
    Quote Originally Posted by Tsuko_Asura View Post
    I don't think so. I think what it implies is that either the initial or any of the subsequent casts must be done in pants to grant the extension, at which point they're no longer necessary.
    If person A casts waterja with no pants at time 0, then again at time 20, then person B casts waterja with pants at time 40, the debuff (with all 3 stacks) will last until time 90, exact same as if they initial cast had pants.

    Anyone with pants can "upgrade" the 60sec debuff to a 90sec debuff without resetting stacks/etc.

  13. #13
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    ^

  14. #14
    DEUS VULT
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    Quote Originally Posted by FailureMidgard View Post
    If person A casts waterja with no pants
    I'm sorry, but sometimes things are just hilarious for no other reason than what they are.

  15. #15
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    Quote Originally Posted by FailureMidgard View Post
    If person A casts waterja with no pants at time 0, then again at time 20, then person B casts waterja with pants at time 40, the debuff (with all 3 stacks) will last until time 90, exact same as if they initial cast had pants.

    Anyone with pants can "upgrade" the 60sec debuff to a 90sec debuff without resetting stacks/etc.
    So basically casting a -ja with the pants on has a Quick Draw like effect on the debuff? Good to know.

    Next question: Can multiple -ja debuffs be active at the same time, or will they overwrite each other?

    EDIT: nvm, Kirschy put it in OP, reading is hard.

  16. #16
    perplexing perpetrator of in perpetuity
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    You rock Kirschy.

  17. #17
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    Quote Originally Posted by Tsuko_Asura View Post
    Square Enix>> We'd like you all to stop casting the same element in rapid succession.

    Square Enix>> We'd like you all to cast the same element as many times as possible within a 60 second window.

    Oh, alright.
    I fucking lold hard.

  18. #18
    Fishing Guru
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    Thank fucking god. Finally this has been explained. E-medal to you.

  19. #19
    RIDE ARMOR
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    Sorry if I didn't understand it but does

    -The debuff lasts 60 seconds with base duration. (ie; Player A casts Waterja, Player A or B can cast Water up to 60 seconds later and gain the bonus.)

    mean that if 5 Blms cast Waterja at about the same time, the 5th Blm will get a huge dmg boost or will it still only be 0,05?

  20. #20
    rog
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    Quote Originally Posted by Final View Post
    Sorry if I didn't understand it but does

    -The debuff lasts 60 seconds with base duration. (ie; Player A casts Waterja, Player A or B can cast Water up to 60 seconds later and gain the bonus.)

    mean that if 5 Blms cast Waterja at about the same time, the 5th Blm will get a huge dmg boost or will it still only be 0,05?
    The second blm would get a 5% bonus, the third a 10% bonus, the fourth a 15%, etc.

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