The way I read it is it sounds like they're just increasing the rate of skill ups for self-targeting or party-targeting actions, and increasing the amount gained when you do skill up.
So, AFAIK, capping weapons is still going to suck because the problem was never getting enough points per skill up, but getting said skill up in the first place. It should not have taken me like 4 hours in 2 different abyssea zones on SAM/WAR, using Soboro & Rana spam to cap my GKT from 301~361 SE. That's a load of shit and you know it. I can only hope that when they say self-targeting this includes Guard, Parry Shield & Evasion.
At least I might actually cap summoning magic now.
What are you guys talking about with the summoning skill? Since they changed it smn is my highest magic skill out of all my jobs. Its going a hell of a lot faster than enfeebling thats for sure. Things are all bizzaro now. But then again who enfeebles.
Um, actually that's the way I read it too...
Says only that you can get skillups on DC mobs as well now, not that they will be any more frequent.At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge."
Says only that actions which are self- or party-targeted will get more frequent skill ups, not that weapon damage will (unless maybe you are beating on a charmed pt member? lol).Further, players will find that actions targeting themselves or party members will raise the corresponding skill at a faster rate.
Says only that when you do get a skill up, it will be for a larger point percentage, again not that they will be more frequent.Once these changes come into effect, players can expect larger figures to accompany each rise in skill.
Granted, all these things will help skills go up faster and easier, but it's always been the frequency that has been the most frustrating part of skilling up.
Actually this indicates to me that amount of skill increased per skill up will also be higher.Once these changes come into effect, players can expect larger figures to accompany each rise in skill.
If all (or a portion) of the 0.1s become 0.2s, the end result is the same as increasing the frequency.
I'm giving 10:1 odds that a programming oversight will cause players to become unable to receive skillups for underleveled skills on TWTBW and EP mobs for approximately 3 days to 1 week. It just feels like a FFXI type of glitch.At present, only by fighting foes rated "Even Match" or stronger can players raise their combat and magic skills to their upper limits. With the February version update, however, this requirement will be reduced to "Decent Challenge."
Fuck, the game is 8+ years old. Let your hate go and embrace the future. My only concern at this point is the addition of new events to occupy the time of everyone at cap.
Aside: I'm not sure if I want to level now and just wait for the update instead.
Oh and on another note, this change isn't going to make anyone who is now leeching abyssea xp say "oh shit, i can get jack shit xp an hour x2!!!". Even combined with lifted fov xp limit. The only real way is to make it so nothing gives xp in abyssea regardless of atma or anything else, unless you are minimum 65+ or something, or limit entrance to that level. If they don't do that they need to make some radical changes beyond what they are stating so far, considering that leveling outside in parties requires things like gear and food to be purchased, and resold.
P.S. Blocking people from entering and not fixing xp rate outside would be the gayest thing they could do. Doesn't really make good sense that you can get from 75-90 faster than 60-75 or any other level range other than maybe 1-15.
I'm really rather sick of the "Limit Abyssea exp to 65+" crowd coming into every News thread with the same drivel so I'm going to nip this in the bud. Some people may enjoy leveling 1-65 in the old zones. Most people don't. Some people may enjoy Garrison, Sky, Expeditionary Forces, Ix'Aerns, or that one level cap 20 quest in Ordelles that I can't even remember the name of. Most people don't, I'm sorry to say. There's no point in clamoring to make/hope SE change the game so that everyone has to play your way. There is nothing about Abyssea that prevents anyone from leveling in the overworld aside from the obvious fact that *Most people don't want to*.
If there are enough of you that prefer leveling the old way to shit up every FFXI thread I've read in the past 4 weeks, I'm sure you can all get together in-game and exp outside sometime. Overworld exp is getting a buff. For those of you who love the old stomping grounds, this is great news. You can level up the old way and still hit up to 600 exp/kill with exp chains (assuming a 2x buff). For those of us, like myself, who do prefer just Abyssea'ing a job and skilling up later, we can now level up 1-30 a lot faster, and solo'ing FoV 30-65 in downtime is mildly worthwhile. This is a win-win for everyone involved. If you find yourself unable to find anyone else who enjoys the same facets of the game as you, be more social. This is a massively multiplayer online game. Find people with the same interests as you, then exp with them.
Side note: Grinding up a job the old way has never, and will never directly lead to knowing and playing a job better. Bad players are bad, stupid players are stupid, and no amount of hitting the same combination of macros 500,000 times will change that. Seriously, it's like people seem to forget that 99% of Pre-2009 Maat Caps were the absolute shittiest players on their respective servers. Shit.
I saw a couple people doing that outside jeuno. For a moment I thought I'd gone back in time.
so now, SMN burning with a smart group can get 100k/pull, 200k per hr...
Been 90 WHM for nearly a month now, playing about 4-5 nights a week and still like 60 points under cap. This, having gone from almost no merits to completely capped on merits since coming back. Fuck all of you complaining, I want my blue numbers back.
Also, in b4 "You care about healing skill?", etc.
Point is i know for a fact im not the only person who sees the chokehold SE has placed on their own game by making lvl 30 the entry lvl to get inside abyssea, with no exp gimp for the massive level difference par to the lvl 75+ ppl killing the mobs, It isnt the gayest thing they could do in regards to exping. It's a bitch and a half to climb to lvl 30 without friends/PLs backing you up, aside from that the jobs that are most fit to solo. you have to be lvl 30 to unlock. Now you tell me how this is smart business wise of SE to pretty much screw any new subscriber to XI who knows no one on this game to ensure they dont quit before they even reach the abyssea stage of the game. Face it, this exp rise is fake, it isnt going to fix ffxi, it isnt going to change any current problem, nor will it get SE new subscribers, games outta lives almost at this stage. Next two updates imo personally will define how much longer ffxi has til people move to 14, or quit altogether. to me, this is just a buy time til 14 is fixed!
No, I'm not. It levels up fast in Abyssea.
Let me sum up this entire thread:
Spoiler: show