Why rogues suck...
This is going to be more rant than anything else but it will be accurate regardless. All of these complaints are observations I have made about the rogue's role in PVP based on my experiences as a prestige rank 4 rogue and a guy who has played the rogue class almost exclusively since beta 3.
Aside from a handful of niche roles that rogues fit into well, the rogue class as a whole is the WORST PVP class in the game for various reasons. EVERY rogue soul has incredible shortcomings in comparison to the other classes in the game that make it considerably less viable than any other class in the game. The following are a few of those reasons.
1. Complete lack of burst for EVERY rogue melee soul. This isn't rocket science, it is commonly accepted knowledge in the MMO world that burst DPS reigns king in PVP. This is due mainly to the abundance of healing provided by the other team. If your damage is dealt over time or as some other form of sustainable DPS it is easily healed through or easily kited into insignificance. While saboteur offers solid burst it also represents a play style that is a dramatic departure from the play style most MMO rogue class fanatics expect to see. So essentially what you're telling us rogue fans is that if we want to play a rogue and have burst we have to play a soul that doesn't represent anything even remotely close to our preferred play style.
2. Lack of chainable CC. This issue is touchy because nobody likes to be "stun locked," and while I am sensitive to the desires of people who don't want to be killed before they even get a chance to fight back this issue gains momentum when combined with the previously mentioned lack of burst DPS. Essentially a melee rogue doesn't have the ability to kill an opponent quickly so they're forced to utilize tactics to keep the players in range so they can beat on them for prolonged periods of time and hopefully win the fight by attrition. Mages chain CC, warriors chain stun in pairs and can chain disarm solo. Why is it that the class that has the least burst damage AND is stereotypically the chain stun class in MMO's has the worst CC in the game?
3. Stealth, where to start? Ghetto stealth in this game is all over the place with only 1 soul posessing the abilities to improve it which pretty much forces any rogue who wants to make stealth a major part of their build to play with significant investment in assassin. There are various issues with this design but none more blatantly obvious than the fact that the utilization of stealth is the premiere defining factor of the rogue class in EVERY OTHER GAME. Stealth, and the power of it and the play style it offers is the ONLY reason that the rogue class exists at all. To limit it so dramatically in this game only contributes to make the rogue into some perverse variation of what a rogue is supposed to be. If you don't want every rogue soul to possess the ability to stealth then so be it, but ghetto stealth (decreased run speed and 30 second limits) needs to be heavily limited or removed entirely from its current implementation, simply put it's overkill. It's somebody overthinking the class and trying to make something complicated out of something simple behind the guise that it'll be better this way, it's not. While you're at it why don't you make a warrior class that doesn't wear plate or a mage class that doesn't cast spells? I mean if you're so willing to destroy the most prominent class defining trait of a rogue whats to stop you from doing it elsewhere?
Another blatant issue with stealth is that EVERYTHING breaks it. And by everything I mean everything. You got a nice trinket you wanna use that increases your attack power by 50? Don't be in stealth and expect to pop it and then open up on somebody. Nah the game won't allow that kind of preparation because as soon as you proc that trinket you're breaking stealth. So in order to use a trinket we have to forego our more powerful ability (stealth and our stealth openers) and either begin the fight from out of stealth or use the trinket AFTER beginning the fight which wastes a GCD. Atleast a warrior gets to pop that trinket outside of melee range as he's running into a fight so that he has the buff from the second he enters the fight, not a rogue though because we're designed to begin fights from stealth but are prohibited from doing that if we want to use a trinket. So yeah, no stealth = no stealth opener = crap fight. No rogue in his right mind would ever use a trinket in this game that has to be manually activated.
Oh want to use your guild perk like blood thirsty? If you kill somebody and you proc it don't restealth until it's done proc'ing heals on you because if you do it'll break you out of stealth.
Want to use a self buff like ebon fury, blackout, twilight transcendence, planebound resilence, cleanse soul, or even some of the high end poisons like cloudy poison? Guess what, you can't apply ANY of these while stealthed.
Oh and then just when you think that you've got it all mastered and you know what breaks stealth and what doesn't, there is a fun little bug where stealth just randomly breaks when you walk over bumpy terrain. LOL!
4. Sap. Why is it that sap is so completely inferior to the mage ability transmogrify? Now I don't expect them to be the same or even on completely equal footing since the two are very different but when you consider how many more restrictions incapacitate and lost hope (rogues 2 sap abilities) have in comparison to transmogrify you would expect to see a CC ability that was somehow equivalently powerful. Without getting into the awesome upgrades mages get to transmogrify by adding points to it our saps have considerably more restrictions. Mages get to just cast a transmogrify CC whenever they want, in order to sap somebody a rogue must be in stealth, the target must be out of combat, and one of the 2 abilities can only be performed in melee range. The funny part about that is that for all of this difficulty the rogue is rewarded with a CC that has a shorter duration and has no upgrade features. I know i'm not alone when I say that sap's diminished return in PVP renders it almost completely useless as its duration isn't long enough to serve much purpose to the rogue and it can essentially only be used once as you're likely out of stealth and into the fight by the time the first one expires.
5. The infiltrator soul is the WORST pvp soul in the game. This soul does not offer anything that cannot be found somewhere in another rogue tree, and on top of that the abilities that are gained are almost completely useless bordering on broken. I cannot express how completely underwhelming the so-called "pvp soul" is for rogues. You really do gimp yourself if you use it because you give up so much in the process. Those 15 points you've got left to invest after maxing out the nightblade tree are much more worthy of being invested in assassin or riftstalker than infiltrator it's not even funny. This is the case partly because the melee rogue souls are just inherently weak. In order to put a half decent build together you HAVE to invest heavily into a combination of souls. I.E. if you don't have assassin supplementing nightblade for some extra offensive kick you're going to notice a significant dropoff in throughput that will render it extremely difficult to kill somebody. There just isn't a melee soul here that provides any type of a reliable hammer on its own the way you'd expect from a rogue so when it comes time to work the infiltrator tree in there somehow you've really gotta rob peter to pay paul and then you find out that paul is a significantly less valuable employee than peter was and you screwed yourself in the process.
6. Too much DOT emphasis. Since when is a rogue's primary design to place DOT's on a target? Dots are easily healed through in group PVP. One bard randomly strumming away in a warfront completely oblivious to what the rogue is doing can negate the rogues DOT DPS. This is why DOT specs don't work in PVP. A rogues strength is supposed to be his openers from stealth, not the DOT's he's gonna put on you before he runs and hides.
Now that isn't to say that it's all terrible, because it isn't. Rogues do have some niches that make them interesting at times. They generally excel at open world solo or small group PVP. This is mainly due to the advantageous position granted by stealth. Considering the lack of sustainable open world PVP in this game though thats a tough sell to most of the people playing this game. Their tank role as a riftstalker is pretty cool although not the most useful of souls for PVP purposes. Riftstalker does provide some interesting flag running and shard ninja'ing capabilities as well but again that isn't exactly a major past time or selling point for the class.
Why does any of this matter?
Simply put, the factions/guilds/groups that are leveraged into the rogue class represent the failing portion of the game in PVP. Many of the servers and battle groups are reporting one-sidedness in their warfronts and on the PVP scene as a whole. My server is one of them (briarcliff) where defiant are generally getting hammered on a daily basis. My premades do well for ourselves but I notice a significant difference in performance when we bring fewer rogues. Furthermore when I am out of my premade groups and running with the puggers I notice a repeated trend that the defiant faction as a whole is heavily leveraged into the rogue class. Conversely the guardians are heavily leveraged into everything but rogues and they roll daily. All day long I walk into these pug warfronts and find 6+ out of 10 defiant players are playing a rogue class and then they proceed to inevitably get steamrolled, guardians bring no more than 1-3 rogues to a warfront and dominate all day long. Again this is just MY observation and I can't speak for anybody elses experiences, but even my own premades seemingly go better when we bring fewer rogues. It is my belief that were melee rogues not the complete dogs that they are in PVP that this game would be considerably more balanced. Trion has the statistical metrics available to them, maybe it's time they look at them.