It's extremely easy to get any -1 gear really. Should be no problem getting the base/+1s.
It's extremely easy to get any -1 gear really. Should be no problem getting the base/+1s.
I keep seeing people asking for gear buffs that won't be full-time pieces like AF3+2. I can't think of a single piece of equipment I full-time on any of my lv90 jobs.
Terribles being terribles, or am I missing something?
I guess I don't care at all about Relic anymore...
Why I want static improvements:
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Because when I hear "random" I expect this:
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And I fear this:
http://www.septimusprime.com/images/...escription.png
When I hear them say "static synergy augments" weaker than "random synergy augments" I'm thinking a 1 Static + 1-in-4 system vs. a truly random (a la the original augment system) set of stats with a higher cap.
The whole random premise in RPGs needs to be lobbed out the window. It's just a holdover from its roots in pen-and-paper dice roll games. Shit is dumb.
They need to either go big with a static change or just not bother. The concept of random augments in this game started off as terrible and horrifically flawed with Fields of Valor and didn't improve with the Evolith system. Yeah, you can get some really great augments with Dominion gear, but you still get screwed over. I have turned in a good 300+ Facio Bliauts and am still sitting with +13 cure potency and no refresh for Atum because the Random Stat Generator™ despises me. (Why yes Mr. Dominion Tactician, I do want a body with nothing but Ice Resist +2. In fact, give me ten of them.)
I think that a lot of people are starting to get very sick of the "Skinner box" method of gaming, and why when you look at that thread people overwhelmingly don't want random augments. This is a reason why people like the Trial of the Magians, you put in work on something and wind up with a very good result as opposed to hoping an praying that this time it will be different.
Honestly I feel that static augments are more fair to the type of gameplay SE is supporting with easy EXP and even easier merits.
When you have 7-8 classes, you simply cannot afford to have all these situational augmented pieces that cannot be stashed away because it leads to a bottleneck of 80/80 across the board when you factor in meds, food and whatever other miscellaneous items your class requires to function.
If SE wants to upgrade relic, tie the system to an NPC and reward individuals with pieces that can be later stored away.
I don't think its an objective comparison.
The true difference is that you know what you're getting and when. You won't be able to get the augment of your dreams on the first try, but sure as hell not the 200th try either. You repeat whatever task is required of you a hundred times and are rewarded for it.
Yet its still fucking dull, especially if the requirements are steep. You know that for 99 times out of 100, you won't get shit for your efforts. On the other hand, with a random system there is always a small chance that this particular time will be the one.
In the end if the systems are equal you would end up with the same rewards for the same effort. Sometimes it takes longer, sometimes you get lucky, but it evens out in the end.
I got sick of the "random reward" shit back when it was called the Ebisu Rod quest. The next fish could be a winner!!! Or not. I'd rather just fish 500 of each fish to know I'm getting it.
I got super sick of the "random reward" shit back when I spammed ACP earrings/rings every day. That shit took a lot of time each day and pretty much everyone else in my group got pimped rings while I had a nice stack of ethers, phoenix feathers, and other shit.
I, and many others, want to work to something where we know what we are going to get. That's why the Magian system is the best thing since sliced awesome and why augments are a huge pain in the ass and generally hated by everyone except the people that got a +7 int genie weskit the first try.
I still don't know why they couldn't just white box my haidate through ToTM.
Is the effort vs reward on magian trials even comparable to fov/acp augments?
I bet it's going to end up being:
* You can Augment either NQ or HQ AF2 through Synergy
* 1 Static augment, 4 common-pool augments, random-pool augments as well
* You make tatters from NQ AF2 set pieces and -1 gear.
Regardless of whatever apparent choice they give us, this is a system that they have and is a compromise, so they're likely to use it instead of adding another system.
Yeah totally.
There's been this sort of notion for years that in Asian cultures they just love "randomness" of numbers and the game of luck that comes with things like that. I'm pretty skeptical that this is true. Bullshit is probably universally annoying I would think.
People just suck at handling variance, even more so when the system and interface is trying to cockblock you constantly.
dont know the sky augment were pritty nice, you could expect at least one 1 augment 100% and the other 2 you could expect too, they just were from a random pool of 4 stats (ecxept for fire resest and STR DEX etc) that were known too.
Blame blizzard! Fuck you +1 to light radius rings.