Item Search
     
BG-Wiki Search
Page 51 of 365 FirstFirst ... 41 49 50 51 52 53 61 101 ... LastLast
Results 1001 to 1020 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #1001
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    It's extremely easy to get any -1 gear really. Should be no problem getting the base/+1s.

  2. #1002
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    I keep seeing people asking for gear buffs that won't be full-time pieces like AF3+2. I can't think of a single piece of equipment I full-time on any of my lv90 jobs.

    Terribles being terribles, or am I missing something?

  3. #1003
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Quote Originally Posted by Not Kuno View Post
    No more synergy shit please.
    Please

  4. #1004
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    I guess I don't care at all about Relic anymore...

  5. #1005
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

  6. #1006
    BG Content
    Join Date
    Jul 2007
    Posts
    22,333
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    When I hear them say "static synergy augments" weaker than "random synergy augments" I'm thinking a 1 Static + 1-in-4 system vs. a truly random (a la the original augment system) set of stats with a higher cap.

  7. #1007
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    The whole random premise in RPGs needs to be lobbed out the window. It's just a holdover from its roots in pen-and-paper dice roll games. Shit is dumb.

  8. #1008
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Byrthnoth View Post
    When I hear them say "static synergy augments" weaker than "random synergy augments" I'm thinking a 1 Static + 1-in-4 system vs. a truly random (a la the original augment system) set of stats with a higher cap.
    They need to either go big with a static change or just not bother. The concept of random augments in this game started off as terrible and horrifically flawed with Fields of Valor and didn't improve with the Evolith system. Yeah, you can get some really great augments with Dominion gear, but you still get screwed over. I have turned in a good 300+ Facio Bliauts and am still sitting with +13 cure potency and no refresh for Atum because the Random Stat Generator despises me. (Why yes Mr. Dominion Tactician, I do want a body with nothing but Ice Resist +2. In fact, give me ten of them.)

    I think that a lot of people are starting to get very sick of the "Skinner box" method of gaming, and why when you look at that thread people overwhelmingly don't want random augments. This is a reason why people like the Trial of the Magians, you put in work on something and wind up with a very good result as opposed to hoping an praying that this time it will be different.

  9. #1009
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Honestly I feel that static augments are more fair to the type of gameplay SE is supporting with easy EXP and even easier merits.

    When you have 7-8 classes, you simply cannot afford to have all these situational augmented pieces that cannot be stashed away because it leads to a bottleneck of 80/80 across the board when you factor in meds, food and whatever other miscellaneous items your class requires to function.

    If SE wants to upgrade relic, tie the system to an NPC and reward individuals with pieces that can be later stored away.

  10. #1010
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    I don't think its an objective comparison.

    The true difference is that you know what you're getting and when. You won't be able to get the augment of your dreams on the first try, but sure as hell not the 200th try either. You repeat whatever task is required of you a hundred times and are rewarded for it.

    Yet its still fucking dull, especially if the requirements are steep. You know that for 99 times out of 100, you won't get shit for your efforts. On the other hand, with a random system there is always a small chance that this particular time will be the one.

    In the end if the systems are equal you would end up with the same rewards for the same effort. Sometimes it takes longer, sometimes you get lucky, but it evens out in the end.

  11. #1011
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    I got sick of the "random reward" shit back when it was called the Ebisu Rod quest. The next fish could be a winner!!! Or not. I'd rather just fish 500 of each fish to know I'm getting it.

    I got super sick of the "random reward" shit back when I spammed ACP earrings/rings every day. That shit took a lot of time each day and pretty much everyone else in my group got pimped rings while I had a nice stack of ethers, phoenix feathers, and other shit.

    I, and many others, want to work to something where we know what we are going to get. That's why the Magian system is the best thing since sliced awesome and why augments are a huge pain in the ass and generally hated by everyone except the people that got a +7 int genie weskit the first try.

  12. #1012
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,894
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    I still don't know why they couldn't just white box my haidate through ToTM.

  13. #1013
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Is the effort vs reward on magian trials even comparable to fov/acp augments?

  14. #1014
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Hyan View Post
    Is the effort vs reward on magian trials even comparable to fov/acp augments?
    Probably not, but these systems are why people want to punch a puppy when when Square mentions "random". Maybe if they hadn't have handled augments so poorly in the past people wouldn't haven an instant, violent negative reaction.

  15. #1015
    BG Content
    Join Date
    Jul 2007
    Posts
    22,333
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I bet it's going to end up being:
    * You can Augment either NQ or HQ AF2 through Synergy
    * 1 Static augment, 4 common-pool augments, random-pool augments as well
    * You make tatters from NQ AF2 set pieces and -1 gear.

    Regardless of whatever apparent choice they give us, this is a system that they have and is a compromise, so they're likely to use it instead of adding another system.

  16. #1016
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Septimus View Post
    Probably not, but these systems are why people want to punch a puppy when when Square mentions "random". Maybe if they hadn't have handled augments so poorly in the past people wouldn't haven an instant, violent negative reaction.
    Yeah, I think so too. Either way its not a huge deal, but its really not as obvious choice as people might make it out to be.

    Unless they were determined to make the system less rewarding had we chosen the random option! Knowing SE etc.

  17. #1017
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Septimus View Post
    I think that a lot of people are starting to get very sick of the "Skinner box" method of gaming, and why when you look at that thread people overwhelmingly don't want random augments. This is a reason why people like the Trial of the Magians, you put in work on something and wind up with a very good result as opposed to hoping an praying that this time it will be different.
    Yeah totally.

    There's been this sort of notion for years that in Asian cultures they just love "randomness" of numbers and the game of luck that comes with things like that. I'm pretty skeptical that this is true. Bullshit is probably universally annoying I would think.

  18. #1018
    Failed Sex Ed
    Join Date
    Aug 2007
    Posts
    2,391
    BG Level
    7

    People just suck at handling variance, even more so when the system and interface is trying to cockblock you constantly.

  19. #1019
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    dont know the sky augment were pritty nice, you could expect at least one 1 augment 100% and the other 2 you could expect too, they just were from a random pool of 4 stats (ecxept for fire resest and STR DEX etc) that were known too.

  20. #1020
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Blame blizzard! Fuck you +1 to light radius rings.

Page 51 of 365 FirstFirst ... 41 49 50 51 52 53 61 101 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27