
Originally Posted by
Absolutely Virtue
I wonder what the marginal costs for keeping additional FFXI servers are like. Beyond the salaries of a handful of GMs I doubt they're actually that high, as the development costs surely benefit from economies of scale. I don't think closing servers is a cost cutting measure at all. I think the devs actually want severs to be crowded. They view the game as social and community-based, and there is some critical factor that triggers the "time to merge these assholes" response.
I have made this argument one billion times, but nobody seems to listen. Contrary to what BG thinks, the average player is not working on the later stages of an Empyrean weapon. Shit like congestion for pops is a low priority for the devs. They care more about casuals, and the things casuals do. You may love it that your server only has 1,200 people on at peak, because it makes it easier for you to farm your 9th set of AF3+2. But you're the minority. For every one of you there are ten casuals who can't get anyone to help them finish ToAU, Nyzul, or limit breaks. More people on the server means more people doing stuff like that.
The hardcore endgamer is likely the dev's least favorite player. You're online all the goddamn time, you're constantly looking for exploits that end up costing money to fix, you're constantly bitching for new content that costs money to develop, and you're constantly crying to GMs that cost money to staff. Yet you pay the /exact same/ amount of money as the casual.
If you were SE, who would you cater to? The expensive, annoying minority or inexpensive, easy-to-please majority?