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  1. #121
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    Quote Originally Posted by Absolutely Virtue View Post
    Contrary to what BG thinks, the average player is not working on the later stages of an Empyrean weapon. Shit like congestion for pops is a low priority for the devs. They care more about casuals, and the things casuals do. You may love it that your server only has 1,200 people on at peak, because it makes it easier for you to farm your 9th set of AF3+2.
    Your post doesn't even make any sense.

    What kind of event will casual players enjoy doing that doesn't involve Abyssea and will likely to benefit from a bigger server population, may I ask? More friends to sit around in whitegate teahouse so that they can enjoy their little chat with a cup of chai? Server merge was kind of a necessity if SE didn't introduce new level cap or Abyssea. Nothing good will come out of server merge in the era of Abyssea when practically every single NM that matters can be killed with a few skilled players.

    But you're the minority. For every one of you there are ten casuals who can't get anyone to help them finish ToAU, Nyzul, or limit breaks. More people on the server means more people doing stuff like that.
    How often do you come across a newbie that still need guidance to complete limit break? Every 9 out of 10 strangers? Nyzyul Isle, really? May be you should ask them why the hell they are not finding a better way to spend their time. Double the chance of finding help for low level events from somthing like 1/50 to 2/50 is not going to make a lot of difference, on the other hand, server merge is going to double the amount of horrible players and bring in more competition for resources.

    The hardcore endgamer is likely the dev's least favorite player. You're online all the goddamn time, you're constantly looking for exploits that end up costing money to fix, you're constantly bitching for new content that costs money to develop, and you're constantly crying to GMs that cost money to staff. Yet you pay the /exact same/ amount of money as the casual.

    If you were SE, who would you cater to? The expensive, annoying minority or inexpensive, easy-to-please majority?
    What makes you think SE even pay attention to how hardcore players think or feel? Remember AV video which is supposed to provide some tip-off on how to do the fight legitimately? Or the evolution of the entire job system? Don't you remember it used to take years for SE to answer player's request? They only started to reach out to their players out of desparation. SE would still be the same arrogant SE if FFXIV had been successfully launched.

    You guys give SE too much credit. Do you honestly believe with most of the manpower and resources tied up in development of FFXIV, the company can somehow magically come out with brand new content for FFXI? Any brilliant new concept or idea will go straight to FFXIV dev team and be used to salvage the game. SE must do all they can to revive XIV. Failure to do so means they will be forced to admit the company do not have what it takes to produce another competitive MMO and it will more than likely put an end to the MMO series.

    Ask yourself which of the following statement makes more sense:
    1) SE are merging server to cut maintenance cost and recycling old content to keep the FF fans occupied until FFXIV is back on track
    2) SE are merging server to encourage social interaction among casual players

  2. #122
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    Quote Originally Posted by TehKerm View Post
    ffs does this mean dynamis is going to keep the zone wide loot pool? fuckin fail.
    I still have hope that i am reading that wrong. Since there is force pop NMs now, I doubt you would force pop a Dynamis Lord and My group would be able to lot your shadow ring. What would be the point of force popping then. Well, they did lower the amount the currency that can drop unless we can make the same since we have higher treasure hunter now.... epic fail.

    Easier shadow gear, soon to be easier HNM items everywhere, abyssea, shinryu, AV.... this game is getting more casual by the second anyways.

    I hope they do make a new blk belt cause level 70 shouldnt be the strongest belt in the game at lvl 99, killing AV 3 times would be cake anyways especially when you got 30 casual lvl 99plds with aegis shields now and casual gamer warriors spamming ukkos fury in full perle would still be enough to take AV down at lvl 99.

  3. #123
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    Quote Originally Posted by TehKerm View Post
    ffs does this mean dynamis is going to keep the zone wide loot pool? fuckin fail.
    Yeah that needs to be clarified. The JP post made me thing the loot pools would be changed to single party/alliance. I hope they mean "work as usual" as in the rest of the world and NOT in Dynamis.

  4. #124
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    Call me a heretic, but I really just don't care all that much about more content, or reviving old content. Sure, I'm curious about proposed changes to Dynamis and things like that. But there is a part of me thinking "Oh shit, now I gotta collect all that stuff, too?" At the end of the day I haven't even had enough time to get what I want from Abyssea, not even close. If anything I wish they'd slow down development to let me catch up. I know that runs counter to how most people who post here feel, but I just don't think most FFXI players feel like they have accomplished all of their goals at this point. Huge game is still huge for casuals like me.

    I'm not just saying that to be a pissant. I appreciate that there are people who have nothing to do but play all day every day (I don't). And I also acknowledge some people have remarkable focus and can maximize productivity every second they spend playing (I can't). And for whatever reason I just feel like most players are like me.

    I am a social science dork, but I think it would be really interesting to see a profile of the "average" FFXI player. How many level 90 jobs, how much gear, how much cash, etc. We can all take guesses, but I wonder if SE has some metric they use to judge the state of the player base.

  5. #125
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    If you read the JP one a page back with "usual" they mean "like everything works outside of Dynamis".
    That means your claim=your drops.

  6. #126
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    Quote Originally Posted by Alkar View Post
    If you read the JP one a page back with "usual" they mean "like everything works outside of Dynamis".
    That means your claim=your drops.

    i sure hope thats what it means lmao

  7. #127
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    Quote Originally Posted by Gergall View Post
    As an MMO ages, the percentage of hardcore endgame players rises. Not because players reach the level cap (max level is not the same as hardcore, of course), but because casuals tend to either quit or become hardcore as time goes on. Comparatively speaking, hardcores rarely change back to casuals. 10 to 1 sounds a bit exaggerated and in any case, I would say that the ratio will continue to swing towards hardcore players slowly but surely.
    I don't think that is true. Most of the hardcore players I've known over the years have quit the game and never returned. Most of the ones who have continued on, including myself, have definitely cut back in play time. Casual players just trundle along casually and never seem to get out of that. I don't think I'll ever get back into hardcore playing FF11 ever again.

    What should be taken into consideration is that this is a nearly eight year old game. Many players were in their late teens or early twenties when they began playing. Most of that group is now in their late twenties, or even early thirties. Those years drastically change a person; many of them probably have graduated from colleges and universities and no few of them have probably gotten married and started families. Family people are casual players for the most part. The days of the all-night three king camps in a row by college students chugging back Red Bulls and covered in Dorito crumbs is over for FF11.

  8. #128
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    http://forum.square-enix.com/ffxi/th...m-Roll-Ability
    • [dev1004] Corsair’s Phantom Roll Ability
    We are considering changing the effect granted by the Phantom Roll ability when a player rolls a total of 11.
    We would love to get some feedback on this change from all you corsairs. If you have any great ideas, don’t hesitate to post them and discuss them. This feedback will be taken into account when we make our decision.
    For these requests, you don’t have to take the current effects of rolling 11 into account. We’d like your ideas on what you think would be cool when hitting that 11.

  9. #129
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    Quote Originally Posted by aduidarnenye View Post
    What should be taken into consideration is that this is a nearly eight year old game. Many players were in their late teens or early twenties when they began playing. Most of that group is now in their late twenties, or even early thirties. Those years drastically change a person; many of them probably have graduated from colleges and universities and no few of them have probably gotten married and started families. Family people are casual players for the most part. The days of the all-night three king camps in a row by college students chugging back Red Bulls and covered in Dorito crumbs is over for FF11.
    I think this is an excellent point. I was older than most (grad school) during launch and the initial HNM craze. I'll never have that kind of free time again. There are obviously still some younger people playing this game, but FFXI isn't exactly reeling in new people to play. I am also hopeful that a future update will include an option to increase in-game font size, because these cataracts are the proverbial motherfucker.

  10. #130
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    Quote Originally Posted by Absolutely Virtue View Post
    Call me a heretic, but I really just don't care all that much about more content, or reviving old content. Sure, I'm curious about proposed changes to Dynamis and things like that. But there is a part of me thinking "Oh shit, now I gotta collect all that stuff, too?" At the end of the day I haven't even had enough time to get what I want from Abyssea, not even close. If anything I wish they'd slow down development to let me catch up. I know that runs counter to how most people who post here feel, but I just don't think most FFXI players feel like they have accomplished all of their goals at this point. Huge game is still huge for casuals like me.
    First of all, don't you think server merge is going to have adverse effect on you too? If you are already struggling to find time to finish Abyssea related content, imagine what will happen after server merge when you will have to face twice the amount of competition?

    Secondly, dynamis adjustment is not meant to target existing players. I have already explained in my previous post. Take a closer look at the new adjustment - key item to enter dynamis once per rl day, forced pop NMs, exp reward, don't they sound familiar to you? They are providing a way for players to level past lv75 in this game without abyssea expansion, so that those who left FFXI for FFXIV will not turn to other MMO games while FFXIV dev team is working on new updates. It also explains why at best, upgraded version of new gear can only match AF3+2.

  11. #131
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    E; fail reading is fail

  12. #132
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    Taruking, finishing Abyssea content for people who don't have dedicated linkshells usually involves pickup groups. I got all my atmas, boss clears, and caturae that way, and I have farmed quite a few +1 pieces in shout groups. So more people on the server will likely make things better. I'm not getting merged this time, but did go through the Fairy>Sylph merge. I was pleasantly surprised at how much livelier the towns became. Much easier to get missions, assaults, etc, done.

    I'm not going to address the Dynamis thing, because nobody knows what the final product will look like. After all these years, I think we've learned that SE is deliberately vague, and actual updates never line up with the rampant speculation that goes on beforehand.

  13. #133
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    Hey they updated that one line btw for english version:

    Here is some additional info!

    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    I feel a bit better lol.

  14. #134
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    Edit: Aw. I was beat . Well, I'm impressed with how fast they corrected it, at least.

  15. #135
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    Thank god, i was worried it would suck hardcore, but im wondering how badly currency drop rate is going to be, well i spose we cant have everything we want :3

  16. #136
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    Hi2u dynamis - abyssea

  17. #137
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    Quote Originally Posted by Absolutely Virtue View Post
    Call me a heretic, but I really just don't care all that much about more content, or reviving old content. Sure, I'm curious about proposed changes to Dynamis and things like that. But there is a part of me thinking "Oh shit, now I gotta collect all that stuff, too?" At the end of the day I haven't even had enough time to get what I want from Abyssea, not even close. If anything I wish they'd slow down development to let me catch up. I know that runs counter to how most people who post here feel, but I just don't think most FFXI players feel like they have accomplished all of their goals at this point. Huge game is still huge for casuals like me.

    I'm not just saying that to be a pissant. I appreciate that there are people who have nothing to do but play all day every day (I don't). And I also acknowledge some people have remarkable focus and can maximize productivity every second they spend playing (I can't). And for whatever reason I just feel like most players are like me.

    I am a social science dork, but I think it would be really interesting to see a profile of the "average" FFXI player. How many level 90 jobs, how much gear, how much cash, etc. We can all take guesses, but I wonder if SE has some metric they use to judge the state of the player base.
    More content doesn't only satisfy people who already blew through, it also gives the game depth for people who don't play often. Why would you play an online game if you know that all you have to look forward to is one event? Furthermore, more content means that you have a greater variety of things to do, places to explore and eventual content to get around to.

    Server merges are crucial to the casual player as most people are using PUGs to complete content. For all the vocal whining about merges causing overcrowding, this is likely only to happen during weekends and JP prime. In fact, Abyssea can be quite empty on weeknights.

  18. #138
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    Quote Originally Posted by aduidarnenye View Post
    I don't think that is true. Most of the hardcore players I've known over the years have quit the game and never returned. Most of the ones who have continued on, including myself, have definitely cut back in play time. Casual players just trundle along casually and never seem to get out of that. I don't think I'll ever get back into hardcore playing FF11 ever again.

    What should be taken into consideration is that this is a nearly eight year old game. Many players were in their late teens or early twenties when they began playing. Most of that group is now in their late twenties, or even early thirties. Those years drastically change a person; many of them probably have graduated from colleges and universities and no few of them have probably gotten married and started families. Family people are casual players for the most part. The days of the all-night three king camps in a row by college students chugging back Red Bulls and covered in Dorito crumbs is over for FF11.
    I still chug rock stars, and fuck dorito's Its all about Chinese takeout! I completely agree with you, although I do miss HNM's I used to be able to turn my bot on and play Ps3/other games. Now I just stop buying new games altogether because If I'm afk in abyssea I miss shit. :/

  19. #139
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    Quote Originally Posted by Guitarman View Post
    Apoc trumps redemption in utility
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