1. FFXIV Reset Timers
    Last daily reset was 19 hours, 55 minutes ago / Next daily reset is in 4 hours, 4 minutes
    Last weekly reset was 2 days, 12 hours, 55 minutes ago / Next weekly reset is in 3 days, 21 hours, 4 minutes
Page 7 of 1006 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast
Results 121 to 140 of 20118

Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #121
    Ridill
    Join Date
    Oct 2005
    Posts
    10,051
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    gah, did i miss the beta release?

  2. #122
    Bagel
    Join Date
    Oct 2006
    Posts
    1,342
    BG Level
    6
    FFXIV Character
    Reapz Sjc
    FFXIV Server
    Excalibur
    FFXI Server
    Bismarck

    You can class what we are currently playing as beta still, not paying for subscriptions yet
    Edit: nvm -.-

  3. #123
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Whoosh lol.

  4. #124
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    http://forum.square-enix.com/ffxiv/t...ll=1#post65345

    They are trying to squeeze some info out on our skill sets and changing classes.

  5. #125
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Quote Originally Posted by Vuitton View Post
    Why should anyone accomplish anything on the first try in any game? I enjoyed having to learn how to do the encounter. And trust me, the videos available are pretty useless. They were not made to teach you how to do it at all. I tried using them at first before I realized that they were pointless. Plus, its not like its a chore to make a reattempt. Wait 3min, heal up, and go for it. I think I even reset my stat points after the first try and pumped my VIT up high to help me out.

    The point of unique encounters is that you shouldn't be used to any of the mechanics the first try. Its supposed to take you a few attempts to become skillfull at it.

    Did everyone one-shot their first BCNMs in FFXI? No. One-shot their first avatar battles? You one-shot Omega/Ultima BCNM your first time ever? I bet not many people one shot anything at all in any game and at any level/rank.

    People wipe doing low level shit, and people wipe doing high level shit their first time trying.

    Edit:

    As for moving with weapons drawn. You can do the entire final fight without ever drawing your weapon, if you want to utilize the laser. But even if you did, because maybe you want to use your shield or something, you'd move fast enough to get out of range if you knew when to move. And you would know when to move because you'll probably have died a few times figuring out when its time to move, by learning the timing and the range of the explosion.

    It would take only minor tweaks to turn this into a challenging FIGHT (rather than the dance it is now). Remove the soldiers, make the magitech airship cannon thing the boss that has to be defeated, it retains its targetted laser cannon, and gains a few other abilities, and all of a sudden you have a fight that requires people to utilize avoidance strategies and other problem solving skills to be victorious.
    You missed my point entirely.

  6. #126
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,630
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Woozer View Post
    I was beginning to wonder if we'd ever see the rest of the missing creation options, like missing hair and whatnot. Or if they had become a victim to the reboot. Not like I'd consider those high priorities right now but it is nice to just hear that they haven't forgotten about it.
    Well you eventually saw all the spells in XI; granted, it took years and years, but yes, you'll see them eventually.

    @Vutton: Can't you do those as a Gardner? How's a gardner going to utilize those mechanics to avoid damage in the fights? XIV has far more problems than simply being rooted to the ground. The entire job system is flawed.

    @Hyan: Jesus man, one post you're a XIV-critic, the next you're shooting everything that isn't XIV down with gatling guns. Are you ever happy with what you play?

  7. #127
    Vuitton
    Guest

    I did it as a fisher. I had no problems with optimal gear. 1500 HP was plenty and with constant regen from never entering active mode I never went below 50% HP. The mobs rarely use their melee or ranged attacks to boot.

    Anyway, my point was that the battle system doesn't limit the creativity of unique encounters, because the encounters are created with the battle system in mind. Being as that someone mentioned they wished FFXIV had a battle scenario with a taru casting meteor at them prompting them to move out of way to avoid the damage, I provided an example where this exact mechanic is already implemented in-game (mega-weapon / move out of the way).

    Then someone hinted indirectly that people should be able to one-shot encounters, which I disagree with. Then they responded that I missed the point, but failed to clarify what their point actually was. Something to do with unfamiliarity with battle mechanics creates boring players I think, but I also disagree with. Players are dynamic and will adapt to unfamiliar encounter mechanics. Its called formulating a strategy for success.

    I am not defending the current battle system. There is also a distinction between the class system and the battle system, even though they are related. The class system does not limit the creativity of battle encounters either, though. It does limit the excitement of them for battle classes, however.

    I am not even bothering with the battle classes until the new system is implemented.

  8. #128
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    The difference is, the time spent moving away while not being able to do any damage to the mob, would more than likely end in a wipe in other MMO's. Having to do all that while keeping your dps rotations, healing, and CC is so much more fun when you have to do it instantly, to me anyways.

  9. #129
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    http://forum.square-enix.com/ffxiv/t...ll=1#post66726

    Now trying to get some more info on missing genders.

  10. #130
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Still trying to get one of them to post in my thread... No dice.

  11. #131
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    I somehow doubt we'll get much squeezed out of them regarding classes yet. They already broadly covered their plans during the interviews, and the responses regarding other stuff (aside from more specific DP talk) have been just as vague. I think after 1.17 things should get more interesting on that front.

    Even though I don't expect them to green light dealing with the gender-issue at least it will shut these people up for a while at least. It's not really something I'd expect before an expansion.

  12. #132
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Still beats the letter IMO.

    Also Kuro, I'm pretty sure we won't see news the traditional/advanced classes til early summer or so, pretty sure if we see any class changes it will be to give the current classes a set role.

  13. #133
    Banned.

    Join Date
    Mar 2007
    Posts
    15,501
    BG Level
    9
    FFXIV Character
    Patricia Lanvaldear
    FFXIV Server
    Sargatanas

    Quote Originally Posted by solracht View Post
    Sort of how offline 3rd person action games work, but I don't think MMOs will get there anytime soon (if ever).
    They are already there... check out TERA and Continent of the Ninth



    EDIT: I know it's a PVP vid but it still gives a good idea of how the combat system is and how similar it is to those 3rd person action games you speak of.


  14. #134
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Ehh, C9 consists of mostly instances PSO/U style? It's still going to take some time to get that working in an open world environment I'd think. TERA is not that far though.

  15. #135
    Banned.

    Join Date
    Mar 2007
    Posts
    15,501
    BG Level
    9
    FFXIV Character
    Patricia Lanvaldear
    FFXIV Server
    Sargatanas

    I dunno about C9, don't really care. I'm not about to play a Korean only game... but TERA for sure is open world and has action styled gameplay and will be coming out over here so I'm definitely going to try that.

  16. #136
    Campaign
    Join Date
    Jun 2007
    Posts
    6,943
    BG Level
    8

    http://www.bluegartr.com/threads/85565-Guild-Wars-2 strange how there is never any mention. I guess its really under the radar here =/, it will be setting a new standard I am certain

  17. #137
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,630
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    I don't count it when I talk about MMORPGs simply because of the pay style, although I probably should since it does so many things right.

  18. #138
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Uh... it's an MMORPG, no matter what the paystyle is. The first game was different though, the developers never said the first game was an MMORPG, and it wasn't designed to be.

    Have to agree with Taki, I don't feel like enough people are paying attention to it, and it's the one with the most innovative features (not in the FFXIV way, the good way) so far.

  19. #139
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    Quote Originally Posted by Takiwaki View Post
    http://www.bluegartr.com/threads/85565-Guild-Wars-2 strange how there is never any mention. I guess its really under the radar here =/, it will be setting a new standard I am certain
    This may be the only place on the planet that has this MMO under the radar.

  20. #140
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,630
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Considering that BG is a FF-first and everything else-last forum site, color me unsurprised.

Page 7 of 1006 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast

Similar Threads

  1. Comments from the Developers (NO DISCUSSIONS)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 85
    Last Post: 2014-07-09, 11:59
  2. Replies: 129
    Last Post: 2010-10-22, 03:50