Hey Yugl,
Finished the testing I was asking about earlier. I was going to zip it all up and host it somewhere, however; the KParse folder/files seem to be hidden and I haven't been able to find a method to make them visable... so I've just put the important bits inside this PM.
While I initially talked aobut a 3k Blood Rage sample size, between 700 and 1000 hits with Blood Rage active the percentage crit rate didn't fluctuate enough to warrent going beyond 1000.
Blood Rage increases melee critical hit rate by 20%. The math to prove if this percentage is also applied to critical base weaponskills is beyond my mathmatical ability.
Code:
Stats:
STR: 91 +54
DEX: 81 +41
VIT: 78 +90
AGI: 80 +40
INT: 70 +40
MND: 70 +40
CHR: 74 +40
Atk: 522
Def: 462
Polearm Skill: 333
Equipment:
Quint Spear / Rose Strap / x / White Tathlum
Walahra Turban / Ravager's Gorget / Ravager's Earring / Brutal Earring
Rvg. Lorica +2 / Timarli Dastanas / Rajas Ring / Hoard Ring
Tactical Mantle / Goading Belt / Rng. Cuisses +2 / Rng. Calligae +2
* No reason for that gear set other than my spellcast doesn't change equipment based upon which weapon is currently equiped.
* This gear was equiped for all hits conducted during the test.
Base Critical Hit Rate Vs Crapaudy (EP ~ EM) - La Theine Plateau [A]
Code:
Melee Damage
Player Melee Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg #Crit C.Low/Hi C-0.Avg Crit%
Pru 199058 94.09 % 3185/161 95.19 % 95.19 % 0/315 55.96 55.96 386 0/494 109.90 12.12 %
* Hasso was active for all hits carried out during this test.
Critical Hite Rate Vs Crapaudy (EP ~ EM) - La Theine PLateau [A] w/ Blood Rage
Code:
Melee Damage
Player Melee Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg #Crit C.Low/Hi C-0.Avg Crit%
Pru 71417 99.47 % 1024/84 92.42 % 92.42 % 0/84 48.55 48.55 334 0/268 113.52 32.62 %
* Hasso was active for all hits carried out during this test.
* Blood Rage active for all hits.
Methodology
- Provoke target
- Activate Hasso
- Engage Whilst facing away
- Activate Blood Rage
- Wait for equipment change back to set listed above
- Turn to face mob; melee until 3~5 seconds remain on Blood Rage activity
- Turn away with back to the target
- Wait for Blood Rage timer to cool down and repeat
Misc.
The reason the base crit rate parse doesn't read 100% melee damage was due to linking mobs on the pull so weapon skills where used to speed up kills to prevent me form being KO'd.
The reason the crit rate w/ blood rage parse doesn't read 100% melee damage is becuase blood rage whore off and the frog was left at 1%, managed to kill it with a weapon skill before any additional swings where made.
Hope this helps,
If you have questions about something I haven't put in here ask away, also if there is a way to export or make the parse files visable let me know and I will be more than happy to send them to you or somoene else.
Regards