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  1. #1
    An exploitable mess of a card game
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    Blood Rage Testing [Moved from Math section for comments]

    Here's a cool one. Tested by Pru on Diabolos:

    Quote Originally Posted by Pru
    Hey Yugl,

    Finished the testing I was asking about earlier. I was going to zip it all up and host it somewhere, however; the KParse folder/files seem to be hidden and I haven't been able to find a method to make them visable... so I've just put the important bits inside this PM.

    While I initially talked aobut a 3k Blood Rage sample size, between 700 and 1000 hits with Blood Rage active the percentage crit rate didn't fluctuate enough to warrent going beyond 1000.

    Blood Rage increases melee critical hit rate by 20%. The math to prove if this percentage is also applied to critical base weaponskills is beyond my mathmatical ability.


    Code:
    Stats:
    
    STR: 91 +54
    DEX: 81 +41
    VIT: 78 +90
    AGI: 80 +40
    INT: 70 +40
    MND: 70 +40
    CHR: 74 +40
    
    Atk: 522
    Def: 462
    
    Polearm Skill: 333
    
    
    
    Equipment:
    
    Quint Spear / Rose Strap / x / White Tathlum
    Walahra Turban / Ravager's Gorget / Ravager's Earring / Brutal Earring
    Rvg. Lorica +2 / Timarli Dastanas / Rajas Ring / Hoard Ring
    Tactical Mantle / Goading Belt / Rng. Cuisses +2 / Rng. Calligae +2
    * No reason for that gear set other than my spellcast doesn't change equipment based upon which weapon is currently equiped.
    * This gear was equiped for all hits conducted during the test.




    Base Critical Hit Rate Vs Crapaudy (EP ~ EM) - La Theine Plateau [A]
    Code:
    Melee Damage
    Player            Melee Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg  #Crit  C.Low/Hi   C-0.Avg     Crit%
    
    Pru                  199058   94.09 %   3185/161   95.19 %   95.19 %     0/315    55.96    55.96    386     0/494    109.90   12.12 %
    * Hasso was active for all hits carried out during this test.


    Critical Hite Rate Vs Crapaudy (EP ~ EM) - La Theine PLateau [A] w/ Blood Rage
    Code:
    Melee Damage
    Player            Melee Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg  #Crit  C.Low/Hi   C-0.Avg     Crit%
    
    Pru                   71417   99.47 %    1024/84   92.42 %   92.42 %      0/84    48.55    48.55    334     0/268    113.52   32.62 %
    * Hasso was active for all hits carried out during this test.
    * Blood Rage active for all hits.



    Methodology

    • Provoke target
    • Activate Hasso
    • Engage Whilst facing away
    • Activate Blood Rage
    • Wait for equipment change back to set listed above
    • Turn to face mob; melee until 3~5 seconds remain on Blood Rage activity
    • Turn away with back to the target
    • Wait for Blood Rage timer to cool down and repeat



    Misc.

    The reason the base crit rate parse doesn't read 100% melee damage was due to linking mobs on the pull so weapon skills where used to speed up kills to prevent me form being KO'd.

    The reason the crit rate w/ blood rage parse doesn't read 100% melee damage is becuase blood rage whore off and the frog was left at 1%, managed to kill it with a weapon skill before any additional swings where made.


    Hope this helps,

    If you have questions about something I haven't put in here ask away, also if there is a way to export or make the parse files visable let me know and I will be more than happy to send them to you or somoene else.


    Regards

  2. #2
    BG Content
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    Lakshmi
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    1024 hits (n), 334 crits = 32.67% Crit rate = "p"
    SQRT(p*(1-p)/n)*1.96 = 2.87% = 95% Confidence interval width
    So we can be 95% sure that his critical hit rate with Blood Rage up is on [29.8%;35.5%]

    3185 = n
    12.12% = p
    SQRT(p*(1-p)/n)*1.96 = 1.13% = 95% Confidence interval width
    So we can be 95% sure that his critical hit rate without Blood Rage up is on [11.0;13.3].

    So yeah, 20% sounds good.

    I guess my main question would be why Critical Hit damage didn't change that much between the two cases.

  3. #3
    TSwiftie
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    Fenrir

    Good stuffs~

    Quote Originally Posted by Byrthnoth View Post
    I guess my main question would be why Critical Hit damage didn't change that much between the two cases.
    My guess is because the melee hit avg differed in the two studies. Basing it just on the M.Avg -> Crit M.Avg for both, you get a decent increase though.

  4. #4
    TSwiftie
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    Fenrir

    Ran a quick test:

    http://img405.imageshack.us/img405/6893/bloodrage.png

    Killer Shortbow + Demon arrow

    39(DMG) + 24(fSTR2) + 34(Ammo) = 97

    floor((floor(97 * 3.0[pdif]) * 1.25 pierce) = 363 Damage
    floor(floor(floor(floor(97 * 3.0[pdif]) * 1.25[rng crit]) * 1.08[Crit Dmg II]) * 1.25 pierce) = 490 Damage
    floor(floor(floor(floor(97 * 3.0[pdif]) * 1.25[rng crit]) * 1.28[Crit Dmg II]) * 1.25 pierce) = 580 Damage

    Confirms that Blood Rage adds +20% Crit Hit DMG. AF3 only extends duration, not potency.
    Also confirms WAR gets Crit Damage Bonus II.

  5. #5
    Fake Numbers
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    Lakshmi

    Assuming he was using Razed Ruins(30%) and AF3+2 boots(10%), WAR(8% from trait) sits at 48% critical hit damage + in abbysea. Since it caps at 50% Blood Rage wouldn't increase the damage much, just the rate.

    Edit: Changed to 8% since Kirschy tested that WAR gets second tier. Also to add in.. WAR got Def Bonus 2 at one point >.>. 90 WAR naked w/ 75 VIT sitting at 167 Defense.. maybe will get ATT bonus 2 since we get that first trait after we get def bonus.

  6. #6
    An exploitable mess of a card game
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    He didn't use RR. His initial test was just pure cruor buffs (Which came out to roughly 24dDEX if I remember my calculations correctly).

  7. #7
    Fake Numbers
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    Lakshmi

    Ahh yeah didn't notice the +DEX in the OP.. dunno then. Looking at it he used some atma to have +90 VIT, but yeah no Razed Ruins.

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