552 Attack, 170 STR, 345 DEX in Abyssea vs. EM Bluffalo mainhanding a 99 Twashtar (D55) and offhanding a TP Bonus +100 Centovente (D42). I was using Razed Ruins, Omnipotent, Sanguine Scythe with:
Twashtar/Centovente/____/Charis
Skadi +1/Nefarious/Suppa/Brutal
Athos's/Skadi +1/Thundersoul/Rajas
Rancorous/Twilight/Athos's/Charis+2
14% Crit damage, +14% crit rate including set bonuses
This should give me +71% crit damage total (subtracting out Bluffalo 14% crit defense bonus) and a 69% crit rate.
Code:
Byrth
Melee
43: 2
44: 4
45: 5
46: 7
47: 4
48: 2
49: 4
50: 1
51: 3
52: 5
53: 2
54: 25
55: 21
56: 20
57: 3
58: 3
59: 5
60: 7
61: 7
62: 5
63: 4
64: 6
65: 3
66: 5
67: 7
^ 68: 4
+ 69: 28
70: 22
71: 24
72: 19
73: 5
74: 6
75: 3
76: 1
77: 2
78: 3
79: 3
80: 2
81: 6
82: 1
83: 2
84: 3
85: 5
86: 1
87: 2
88: 3
89: 5
90: 5
91: 2
92: 1
93: 2
94: 1
96: 1
97: 2
Melee Crits
152: 2
153: 2
155: 5
157: 9
159: 16
160: 6
162: 9
164: 5
165: 9
167: 12
169: 4
171: 8
172: 10
174: 5
176: 6
177: 7
179: 10
181: 8
182: 9
184: 10
186: 13
188: 11
189: 8
191: 7
193: 10
194: 10
196: 13
198: 14
200: 16
201: 11
203: 18
205: 11
206: 22
208: 11
210: 14
212: 10
213: 11
215: 15
217: 20
^ 218: 8
220: 18
+ 222: 24
224: 15
225: 16
227: 10
229: 20
230: 7
232: 8
234: 10
235: 8
237: 7
239: 11
241: 4
242: 9
244: 9
246: 7
247: 3
249: 7
251: 8
253: 11
254: 9
256: 10
258: 8
259: 10
261: 9
263: 8
265: 6
266: 9
268: 9
270: 13
271: 8
273: 6
275: 6
277: 4
278: 5
280: 5
282: 9
283: 8
285: 4
287: 3
288: 9
290: 6
292: 3
294: 2
295: 3
297: 4
299: 1
Counters
+ 70: 1
+ 71: 1
+ 94: 1
+^ 200: 1
+ 230: 1
+ 246: 1
+ 271: 1
Ability
Violent Flourish
+ 63: 1
+^ 69: 1
+ 70: 1
Weaponskills
Evisceration
451: 1
453: 1
466: 1
514: 1
516: 1
519: 1
524: 1
+ 526: 2
540: 1
545: 1
550: 1
554: 1
560: 1
^ 562: 1
595: 1
615: 1
+ 617: 2
622: 1
624: 1
627: 1
630: 1
636: 1
649: 1
651: 1
656: 1
1124: 1
3585: 1
Pyrrhic Kleos
+^ 287: 1
If I am using the formulas here correctly: https://www.bg-wiki.com/bg/PDIF
Then:
cRatio = 552/516 - 0 = 1.0697...
wRatio = 1.0697... + 1 = 2.0697...
UL = (2.0697... + .375)*1.05 = 2.567...
LL = 2.0697... * 1176/1024 - 755/1024 = 1.639...
Upper melee Crit damage should be FLOOR( FLOOR(2.567...*(55 base + 14 fSTR)) * 1.71 ) = 302 (299 observed)
Lower melee Crit damage should be FLOOR(FLOOR(1.639...*(42 base + 12 fSTR)) * 1.71 ) = 150 (152 observed)
Evisceration should get 87 base damage from my DEX, which would give me a total D of 156. Using the same equations:
Upper Evisc crit damage = 684 (656 observed)
Lower Evisc crit damage = 436 (451 observed)
So if Evisceration has an attack bonus or penalty, it does a good job hiding it.
It is a little hard to analyze my TP returns for this because I did it on Dancer with Conserve TP:
Code:
Weaponskill/TP Rates
Total Weaponskills
Player Weaponskills Avg Interval
Byrth 30 2:45
Melee
Player Total Hits Min Max Mean Median Mode
Byrth 1118 10 77 37.27 34 34
TP Returns for Byrth
Echo format: "/echo KParser: TP return = <tp>" or "/echo KParser: <tp> WS TP"
Evisceration
Average recorded TP return: 19.28
Data by TP return (-1 is invalid or missing echo data):
TP Count Freq % Total WS Dmg Min WS Dmg Max WS Dmg Avg WS Dmg
5 15 51.72 % 8481 453 651 565.40
8 1 3.45 % 617 617 617 617.00
10 1 3.45 % 617 617 617 617.00
12 2 6.90 % 1780 656 1124 890.00
14 2 6.90 % 4036 451 3585 2018.00
21 3 10.34 % 1693 526 622 564.33
24 2 6.90 % 1141 526 615 570.50
100 1 3.45 % 554 554 554 554.00
101 1 3.45 % 595 595 595 595.00
102 1 3.45 % 540 540 540 540.00
Pyrrhic Kleos
Average recorded TP return: Unknown
Data by TP return (-1 is invalid or missing echo data):
TP Count Freq % Total WS Dmg Min WS Dmg Max WS Dmg Avg WS Dmg
-1 1 100.00 % 287 287 287 287.00
The range with TP return = 5 is comparable to what we'd expect, and none of the higher values are unreasonable given Conserve TP. I was getting 5.1 TP/hit, so the 10 TP return is the only one that could possibly be a combination of two hits instead of a Conserve TP proc. 8 could be a combination of four hits, but they'd all have to be non-crits so that seems unlikely. Noncrit damage on Evisceration under these conditions should range from 123 to 224 with the most common values being 156~163. The width of the range above is 248, so it could hide a non-crit. I need to repeat this test on Thief with more attack to really say anything strong about the crit rate, but 1 WS out of 27 potentially non-critting indicates that I was either crit rate capped or close, so I'd say ~30% crit rate for 200 TP.
Edit: I didn't think of it earlier, but I was Banishing these Bluffalo to 1~2% with my WHM mule with shitty skill (for resists). If he didn't resist and did ~150+ damage, they would die. With the exception of the one WS I accidentally did at 13% (1000+ damage) and one I did just to bring the monster down faster (3000+ damage), all of the WSs were done under this condition and couldn't have involved multiple hits. Therefore, I have 27 single-hit WSs against EM Bluffalo and another 15 against DC/TBluffalo (42 total). None of them appear to be non-crits. Given the 40% point for 300TP, I'm going to take this as evidence of 30%. 25% is improbable, because it would give me a 94% crit rate with my build and there's only a 7.4% chance of 42 consecutive crits with a 94% crit rate. I'll probably go back and do it more thoroughly, but I'll still take this as evidence in support of +30% as the 200TP anchor point for Evisceration.
Also, check out our new WS template!
https://www.bg-wiki.com/bg/Evisceration
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