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Thread: Neo-Dynamis Changes     submit to reddit submit to twitter

  1. #901
    Cerberus
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    Quote Originally Posted by Tachi View Post
    It wasn't easy but I finally found how the latent effect on Oneiros Grip exactly works. Active while Base MP is less than 76%, Refresh is 1 MP per tick, Base MP includes merits and weapon.

    MP < 982/1292 (Surya's Staff, 75% with <mpp>)
    MP < 1074/1412 (Hvergelmir, 75%)
    MP < 1074/1622 (Hvergelmir/Head/Body/Hands/Legs/Feet, 66%)
    MP < 1074/1792 (everything, 59%)

    Maybe not worth all the trouble in Jeuno but I'm glad to have it for my Smn.
    75% or less base MP isn't that bad. This would let me get 5MP/tic with Garuda without Refresh spell once the latent kicked in.

  2. #902
    Bitchfist
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    Well damn, now I actually want it

  3. #903
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    Oh god want.

  4. #904
    Sea Torques
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    Another information about Oneiros Grip, it adds a 25% increase in the weapon base delay.
    Base delay 390, without it : 10 > 20 > 30 > 40 > 50 > 60 > 70 > 80 > 90 > 100 TP
    Base delay 390, with it : 13 > 26 > 39 > 52 > 65 > 78 > 91 > 104 TP

    There was the same bug on the Eisen Grip...

  5. #905
    >The Implying
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    Quote Originally Posted by Tachi View Post
    It wasn't easy but I finally found how the latent effect on Oneiros Grip exactly works. Active while Base MP is less than 76%, Refresh is 1 MP per tick, Base MP includes merits and weapon.

    MP < 982/1292 (Surya's Staff, 75% with <mpp>)
    MP < 1074/1412 (Hvergelmir, 75%)
    MP < 1074/1622 (Hvergelmir/Head/Body/Hands/Legs/Feet, 66%)
    MP < 1074/1792 (everything, 59%)

    Maybe not worth all the trouble in Jeuno but I'm glad to have it for my Smn.
    So it's basically max level Sanction on 100% when its equipped?

    http://i30.tinypic.com/25fq0eb.jpg

    I'd buy that for a dollar.

  6. #906
    Bitchfist
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    Quote Originally Posted by Jeryhn View Post
    I'd buy that for a dollar.
    http://dawnofthedad2010.files.wordpr...pg?w=300&h=198

  7. #907
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    There was the same bug on the Eisen Grip...
    SE confirmed it as a bug apparently. For Cadushi Grip / Oneiros Grip / Ossa Grip.

  8. #908
    Sea Torques
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    I didn't see that, Thanks.

  9. #909
    Sea Torques
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    3 videos about Arch Dynamis Lord, guess how they ended up.


    I really start to hate this NM now. Always, after his summoning animation, half of the alliance is forced to disengage and the other half has one Arch DL targeted. The first time for us it was the real and the second time a freaking clone. Also, avatars come back to their summoner after that (unlike Einherjar Corse or Angra Manyu) so you can't use them to find the real. Btw Tera Slash is instant Death to everyone in front of him.

    I guess it's just pure luck but If someone know how/has an idea to find the real Arch Dynamis Lord among his clones, I will be glad to hear it.

  10. #910
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    Maybe POLUtilis?

  11. #911
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    Quote Originally Posted by Yugl View Post
    Maybe POLUtilis?
    I'd give you 5:1 that this works. Number the bitches and see what happens.

  12. #912
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    Quote Originally Posted by Tachi View Post
    It wasn't easy but I finally found how the latent effect on Oneiros Grip exactly works. Active while Base MP is less than 76%, Refresh is 1 MP per tick, Base MP includes merits and weapon.

    MP < 982/1292 (Surya's Staff, 75% with <mpp>)
    MP < 1074/1412 (Hvergelmir, 75%)
    MP < 1074/1622 (Hvergelmir/Head/Body/Hands/Legs/Feet, 66%)
    MP < 1074/1792 (everything, 59%)

    Maybe not worth all the trouble in Jeuno but I'm glad to have it for my Smn.
    Btw Tachi, did you test the Base MP with another weapon that grants MP to see if the MP from that weapon adjusted the <76% mark for the latent? I'm only asking because seeing how Hvergelmir is an Empyrean Weapon its very possible that its MP bonus functions a bit differently than a normal weapon.

  13. #913
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    Hehe, we've had 5 dynamis lords out at once before I believe. Kinda neat seeing him from afar. All I ever see are his legs really.

  14. #914
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    Quote Originally Posted by Alistrianna View Post
    Btw Tachi, did you test the Base MP with another weapon that grants MP to see if the MP from that weapon adjusted the <76% mark for the latent? I'm only asking because seeing how Hvergelmir is an Empyrean Weapon its very possible that its MP bonus functions a bit differently than a normal weapon.
    I did it with Bahamut Staff (+30 MP) and Numen Staff (+45 MP) too. Base MP was different than 982 or 1074 but still <76%. Cruor Buff is also counted, didn't test with food.

  15. #915
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    I'm trying to writeup a guide to the new style dyna - before I do so, does this cover the basics of what I should include?
    ----------------

    Dynamis

    Trade 50k to one of the goblin NPCs inside Castle Oz, Beadeaux or Davoi to buy a one-off permanent key item. This gives you access to all non-Cop dynamis zones (depending on you having access/wins) and you only need to buy it once.

    You can enter daily, resets JP midnight so it is possible to go twice in one day. If you leave (warp/homepoint) you cannot re-enter until after JP midnight. I repeat, there is no re-entry possible to the same run.

    You enter with one hour on the clock and this can be extended by getting time extensions, to a maximum of two hours. There is no restriction on entering if other people in there. There may be a zone limit but it hasn’t been discovered yet.

    You now gain xp inside Dynamis

    All drops are now restricted to your party/alliance

    There are new notorious monsters including Arch bosses inside each zone. These drop Oneiros and Mujin gear.

    All mobs except NMs are prepopped. When killed the repop very quickly (within 1-3 mins?)

    Some older NMs are now lotto or timed pops and the newer NMs are all popped from ??? using items you get inside Dynamis itself. Zone Bosses are all popped.

    Bijou items drop from old NMs and are used to pop zone bosses by trading to a ???

    Arch Bosses are popped with items (Tomes?) dropped from the new NMs. Several are needed to form a pop

    Items to pop animated weapons are dropped from the satellite weapon mobs and traded to a ??? to pop

    Items to pop attestation mobs are dropped from Hydra mobs and traded to a ??? to pop


    Mobs inside dynamis are no longer true sight/sound. You can use sneak and invisible to avoid them.

    There are five time extensions per zone and they repop very fast so competition for them is a non-issue. You can team up for kills and disband at the end. You can only get one time extension from each stone, so you must kill all 5 to get the maximum time inside.

    There is a !! procing system inside Dynamis now. Proccing hugely increases the chance of currency dropping. Unsure whether it has any impact on relic armour dropping but current thinking is it doesn’t seem to be the case. If you want currency, you need to learn how to proc the !! on mobs. Treasure Hunter seems to have an impact on non-currency drops only.

    100 pieces seem to only come from NMs now.

    You need to gain three time extensions to be able to proc. Subsequent time extensions improve the quality of your proc and of course extend your time inside the zone.

    To proc !! on mobs you need to know the following:

    MNK/NIN/THF/RNG/BST – use job abilities on these mobs to proc
    PLD/SAM/DRK/DRG/WAR – use weapon skills on these mobs to proc
    BLM/WHM/RDM/SMN/BRD – use magic on these mobs to proc

    Procs are much wider than those used in Abyssea so try everything you have.

  16. #916
    Yoshi P
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    Does the amount of Time Extensions affect what type of procs you get? I remember during BCD run we were getting Yellow with only 4 TEs and Red with 5.

  17. #917
    Relic Horn
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    Yeah the final stage with 5 TEs is always RED !! which is seal 2hr and stun. You get yellows before that which i believe only stun.

  18. #918
    Lostbane
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    Yeah its why I put

    You need to gain three time extensions to be able to proc. Subsequent time extensions improve the quality of your proc and of course extend your time inside the zone.
    but I obviously need to clarify

  19. #919
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    Someone posted a log file showing a 100 came from a boss stone, which could technically be a NM I guess.

  20. #920
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    Quote Originally Posted by Tachi View Post
    I did it with Bahamut Staff (+30 MP) and Numen Staff (+45 MP) too. Base MP was different than 982 or 1074 but still <76%. Cruor Buff is also counted, didn't test with food.
    Wow, if Cruor buffs count toward sthe cap that makes this pretty nice inside Abyssea, too.

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