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  1. #441
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    Narse confirmed the Evasion common augment on Kaiser feet a few posts up.

    I have a friend with Shadow hat and my tatters still. I'll see if he and a synergy friend are game for some shots at it tonight.

  2. #442
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    Played around with Blood Mask augmenting, did two synths so far. First one got me AGI +4 on a HQ1 along with 3 M. Acc, and along with what I ended up getting on the second augment (HQ3), I'm gonna go ahead and say AGI is a definite common augment for it. My HQ3 augment:

    http://img804.imageshack.us/img804/8766/bloodmask.jpg

    Thought really hard about keeping this, but I don't play COR enough to warrant giving up the 5 M. Acc I have on it to go for the quickdraw reduction. Updated the wiki page with the info.

    EDIT: Another two synths got me R. Acc and AGI again. I'm inclined to say that R. Acc is also a common augment and removing confirmation request from the wiki page on that. Still no evidence of MND as a 4th augment, nor anything to suggest it would be anything different.

  3. #443
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    More blood cuisses synergizing. Nothing exciting left to find here at this point, but I can move some of the endpoints a little bit:
    NQ new: mdb(2), meva(2)
    HQ1 new: none
    HQ2 new: meva(5-7)
    HQ3 new: mdb(3), meva(4), vit(5-7)

    Raw results:
    Spoiler: show
    48 tatters

    100 mdb+2
    110 fastcast+2, meva+2
    130 fastcast+4, mdb+5
    120 fastcast+2, mdb+3
    110 fastcast+3, meva+5
    130 fastcast+5, mdb+3, meva+7
    110 fastcast+3, mdb+2
    100 meva+5
    110 fastcast+4, resist bind+2
    110 fastcast+2, eva+2 (silhouette)
    100 meva+2 (silhouette)
    130 fastcast+5, meva+4
    130 fastcast+3, eva+4, meva+5
    100 eva+1
    110 fastcast+2, vit+3
    120 fastcast+2, <light element>+7 (sil)
    110 fastcast+3, mdb+2
    110 fastcast+3, vit+6
    100 resist poison+2
    110 fastcast+1, mdb+3
    120 fastcast+4, vit+5
    130 fastcast+3, str+3, <wind element>+6
    110 fastcast+1, resist paralyze+1
    110 fastcast+1, mdb+2
    110 fastcast+1, meva+3 (silhouette)
    130 fastcast+3, meva+5, <earth element>+2
    110 fastcast+3, eva+5
    120 fastcast+3, vit+5
    130 fastcast+4, meva+6, <water element>+5
    110 fastcast+2, mdb+3
    120 fastcast+3, mdb+3 (silhouette)
    110 fastcast+1, resist paralyze+4
    130 fastcast+3, vit+7, ratk+8
    110 fastcast+1, <light element>+1
    120 fastcast+4, meva+7
    120 fastcast+2, vit+4
    110 fastcast+2, vit+3
    130 fastcast+3, mdb+5, eva+4
    130 fastcast+4, vit+4, meva+6
    110 fastcast+3, vit+6
    120 fastcast+4, meva+5
    110 fastcast+3, eva+5
    130 fastcast+3, eva+6, <fire element>+7
    110 fastcast+2, meva+6
    110 fastcast+3, eva+2
    100 meva+2 (silhouette)
    120 fastcast+2, resist bind+2
    110 fastcast+3, meva+3


    I've done 127 tatters total on this synth (and I'm not inclined to do any more for a while, between the odds of getting something better and the current cost of wyrmal tatters on my server), so I looked at some of the overall stats just for fun.

    HQ rate
    15/127 NQ 11.8%
    62/127 HQ1 48.8%
    32/127 HQ2 25.2%
    18/127 HQ3 14.2%

    14 with "straighter silhouette"
    4/14 NQ 28.6%
    8/14 HQ1 57.1%
    2/14 HQ2 14.3%
    0/14 HQ3 00.0%

    The distribution of values for the main HQ-guaranteed stat are almost certainly not uniform:
    HQ1:
    fastcast+1: 25
    fastcast+2: 19
    fastcast+3: 16
    fastcast+4: 2
    HQ2:
    fastcast+2: 14
    fastcast+3: 12
    fastcast+4: 6
    HQ3:
    fastcast+3: 10
    fastcast+4: 6
    fastcast+5: 2

    The values on the "common 4" look more like they're uniform, but sample sizes are quite a bit smaller so meh.

    Also, I didn't get a single non-resist random pool result on anything that wasn't HQ3, but it was 4/12 there, just for a little more "random pool is less shitty the higher your HQ tier is" evidence.

    Here's all the 127 results, sorted by tier, just in case anyone else is doing statistical crap and wants it:
    Spoiler: show
    100 <fire element>+1
    100 eva+3
    100 mdb+1
    100 meva+5
    100 vit+1
    100 vit+2
    100 vit+3
    100 meva+4 (silhouette)
    100 meva+5 (silhouette)
    100 mdb+2
    100 meva+5
    100 meva+2 (silhouette)
    100 eva+1
    100 resist poison+2
    100 meva+2 (silhouette)
    ------------
    mdb: 2
    meva: 6
    eva: 2
    vit: 3
    other: 2 (2/2 resists) (random augment odds: 2/15 13.3%)

    110 fastcast+1, mdb+1
    110 fastcast+3, eva+5 (silhouette)
    110 fastcast+1, meva+3
    110 fastcast+3, eva+4 (silhouette)
    110 fastcast+1, mdb+3
    110 fastcast+3, <light element>+2 (sil)
    110 fastcast+2, vit+6
    110 fastcast+2, resist bind+4
    110 fastcast+2, vit+2
    110 fastcast+1, meva+6 (silhouette)
    110 fastcast+1, meva+2 (silhouette)
    110 fastcast+3, vit+2
    110 fastcast+2, vit+5
    110 fastcast+1, mdb+3
    110 fastcast+3, <earth element>+2
    110 fastcast+2, resist bind+3
    110 fastcast+1, mdb+1
    110 fastcast+2, vit+2
    110 fastcast+3, eva+3
    110 fastcast+1, meva+5
    110 fastcast+2, meva+6
    110 fastcast+1, resist stun+3
    110 fastcast+1, mdb+2
    110 fastcast+2, vit+4 (silhouette)
    110 fastcast+1, resist paralyze+1
    110 fastcast+1, eva+4
    110 fastcast+1, meva+4
    110 fastcast+2, <ice element>+5
    110 fastcast+1, meva+2
    110 fastcast+1, eva+2
    110 fastcast+1, vit+5
    110 fastcast+4, resist virus+1
    110 fastcast+1, eva+6
    110 fastcast+1, vit+6
    110 fastcast+2, vit+4
    110 fastcast+3, eva+3
    110 fastcast+2, meva+4
    110 fastcast+2, vit+3
    110 fastcast+1, <fire element>+5
    110 fastcast+2, resist gravity+4
    110 fastcast+2, meva+2
    110 fastcast+3, meva+5
    110 fastcast+3, mdb+2
    110 fastcast+4, resist bind+2
    110 fastcast+2, eva+2 (silhouette)
    110 fastcast+2, vit+3
    110 fastcast+3, mdb+2
    110 fastcast+3, vit+6
    110 fastcast+1, mdb+3
    110 fastcast+1, resist paralyze+1
    110 fastcast+1, mdb+2
    110 fastcast+1, meva+3 (silhouette)
    110 fastcast+3, eva+5
    110 fastcast+2, mdb+3
    110 fastcast+1, resist paralyze+4
    110 fastcast+1, <light element>+1
    110 fastcast+2, vit+3
    110 fastcast+3, vit+6
    110 fastcast+3, eva+5
    110 fastcast+2, meva+6
    110 fastcast+3, eva+2
    110 fastcast+3, meva+3
    ------------------
    mdb: 10
    meva: 13
    eva: 11
    vit: 14
    other: 14 (14/14 resists) (random augment odds: 14/62 22.6%)
    fastcast1: 25
    fastcast2: 19
    fastcast3: 16
    fastcast4: 2



    120 fastcast+4, vit+7
    120 fastcast+2, resist grav+3
    120 fastcast+2, mdb+2
    120 fastcast+3, vit+3
    120 fastcast+4, eva+4
    120 fastcast+2, eva+7
    120 fastcast+3, vit+4
    120 fastcast+2, mdb+3
    120 fastcast+2, eva+7
    120 fastcast+2, vit+5
    120 fastcast+3, resist paralyze+4
    120 fastcast+3, resist stun+1
    120 fastcast+3, resist gravity+4
    120 fastcast+3, mdb+3
    120 fastcast+3, eva+4
    120 fastcast+2, eva+3
    120 fastcast+3, meva+3
    120 fastcast+2, meva+6
    120 fastcast+2, mdb+2
    120 fastcast+3, mdb+4
    120 fastcast+3, resist silence+4
    120 fastcast+4, <ice element>+5
    120 fastcast+2, vit+6
    120 fastcast+2, mdb+3
    120 fastcast+2, <light element>+7 (sil)
    120 fastcast+3, vit+5
    120 fastcast+4, vit+5
    120 fastcast+3, mdb+3 (silhouette)
    120 fastcast+4, meva+7
    120 fastcast+2, vit+4
    120 fastcast+4, meva+5
    120 fastcast+2, resist bind+2
    -------------------
    mdb: 7
    meva: 4
    eva: 5
    vit: 8
    other: 8 (8/8 resists) (random augment odds: 8/32 25.0%)
    fastcast2: 14
    fastcast3: 12
    fastcast4: 6


    130 fastcast+3, meva+7, resist bind+3
    130 fastcast+4, <light element>+5, acc+3
    130 fastcast+3, mdb+4, eva+7
    130 fastcast+4, meva+5, agi+1
    130 fastcast+4, vit+4, resist sleep+2
    130 fastcast+3, eva+4, resist blind+4
    130 fastcast+3, mdb+5, meva+7
    130 fastcast+4, mdb+5
    130 fastcast+5, mdb+3, meva+7
    130 fastcast+5, meva+4
    130 fastcast+3, eva+4, meva+5
    130 fastcast+3, str+3, <wind element>+6
    130 fastcast+3, meva+5, <earth element>+2
    130 fastcast+4, meva+6, <water element>+5
    130 fastcast+3, vit+7, ratk+8
    130 fastcast+3, mdb+5, eva+4
    130 fastcast+4, vit+4, meva+6
    130 fastcast+3, eva+6, <fire element>+7
    ---------------------------
    mdb: 5
    meva: 9
    eva: 4
    vit: 3
    other: 12 (8/12 resists) (random augment odds: 12/33 36.3% ("boring" random augment odds: 8/33 24.2%))
    none: 2
    fastcast3: 10
    fastcast4: 6
    fastcast5: 2


    overall "common 4" frequencies:
    mdb: 24
    meva: 32
    eva: 22
    vit: 28

  4. #444
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    Updated the wiki with shadow hat. Nothing really amazing, but it would be a decent BP hat.

    Spoiler: show
    NQ String +1
    NQ Darkness +2
    NQ String +3
    NQ Resist Silence +3
    HQ1 Pet MAcc +1, Pet MAB+2
    HQ3 Elemental +4, Enhancing +3, Pet MAB+2
    HQ2 Elemental +4, Pet MAB+2
    NQ Enhancing +1
    NQ Enhancing +2
    HQ1 Lightning+2, Pet MAB+2
    NQ Elemental +1


    Hadean set is done now.

  5. #445
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    Quote Originally Posted by Narse View Post
    Played around with Blood Mask augmenting, did two synths so far. First one got me AGI +4 on a HQ1 along with 3 M. Acc, and along with what I ended up getting on the second augment (HQ3), I'm gonna go ahead and say AGI is a definite common augment for it.
    wtf @ QD delay-3...so random. That would be nice, I guess, but I don't know if I'd keep it at only 3. Maybe if it goes up to 5 or so. Tough trade off for the pure damage boost from Cor. Tricorne/+1.

    Update on what's left:

    Byakko's Axe: Common Augment (DEX/VIT/Crit Rate/???)
    Seiryu's Sword: 2 Common Augments (DW/Acc/???/???)
    Kirin's Osode/Seiryu Scrap: Common Augment (Acc/Atk/Eva/???)
    Adaman Celata: Common Augment (M.acc/cMP/hMP/???)
    Adaman Breeches: Common Augment (INT/cTP/Enm-/???)
    Shadow Gauntlets: HQ Augment and Common Augments
    Shadow Cuishes: Common Augments (Dark/STR??/AGI??/???)
    Crimson Mask (confirmation of MND as common, or propose alternate)
    Crimson Greaves: (confirmation of DEX as common, or propose alternate)

  6. #446
    I enjoy tapping my sisters fine ass
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    pretty sure HQ augment on shadow gauntlets is DA

  7. #447
    Relic Weapons
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    Quote Originally Posted by Byrthnoth View Post
    Updated the wiki with shadow hat. Nothing really amazing, but it would be a decent BP hat.

    Spoiler: show
    NQ String +1
    NQ Darkness +2
    NQ String +3
    NQ Resist Silence +3
    HQ1 Pet MAcc +1, Pet MAB+2
    HQ3 Elemental +4, Enhancing +3, Pet MAB+2
    HQ2 Elemental +4, Pet MAB+2
    NQ Enhancing +1
    NQ Enhancing +2
    HQ1 Lightning+2, Pet MAB+2
    NQ Elemental +1


    Hadean set is done now.
    Meh, was kinda hoping for Summoning Skill as a common augment. would still like to see if the Pet MAB goes any higher, didn't have many tatters to play with when I tested it since they're rarer then rocking horse shit and I still need to put both attack and crit. hit rate on the legs.

  8. #448
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    Quote Originally Posted by SargentRemora View Post
    Meh, was kinda hoping for Summoning Skill as a common augment. would still like to see if the Pet MAB goes any higher, didn't have many tatters to play with when I tested it since they're rarer then rocking horse shit and I still need to put both attack and crit. hit rate on the legs.
    Seeing as Pet MAB goes up to 2 on HQ1, I'm guessing it goes up to at least 3 on HQ3 and at least 4 on HQ3 of Valkyrie. Summoning Skill would have been nice, but at least Pet M.Acc is in there with the common ones too.

  9. #449
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    Toying around with Blood Mask a little bit more, ended up with:

    MND 3
    Magic Accuracy 5
    "Quick Draw" ability delay -5

    Perhaps giving up the damage for the ability delay is not ideal (even keeping in mind you can get AGI on it as well), but I'm pretty sure the 5 m. acc along with the ability delay is pretty top notch for light and dark shots. Hell, it even edges out Duelist's Chapeau +1, just by a hair.

  10. #450
    A. Body
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    Sir Taint
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    Got 3% haste on suzy feet.

  11. #451
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    Quote Originally Posted by Narse View Post
    Toying around with Blood Mask a little bit more, ended up with:

    MND 3
    Magic Accuracy 5
    "Quick Draw" ability delay -5

    Perhaps giving up the damage for the ability delay is not ideal (even keeping in mind you can get AGI on it as well), but I'm pretty sure the 5 m. acc along with the ability delay is pretty top notch for light and dark shots. Hell, it even edges out Duelist's Chapeau +1, just by a hair.
    That's a pretty sweet set of augments. The QD ability delay is neat if you are using shots as often as possible (which isn't that hard to do anymore on COR since you can store 2 shots), and its one of those things with increasing returns as the delay drops more and more. Could have the timer down to 40 seconds (from 60) with merits, augmented ACP body, and this augmented head = 50% more shots. At -5 delay I'm fairly sure I'd always use it over Cor. Tricorne, even for damage shots. Say Tricorne adds nominally 10% damage on a shot (typically less than this anyway), dropping the timer from 45 to 40 seconds would add 11% damage over time, not to mention the enfeebling buffing effects and added effects from Navarch's Bottes. I only have Crimson Mask so I suppose that the QD delay augment would only go up to -4, but I'd still use that over Tricorne. Now to find me some Wyrmal Tatters... everyone seems to be selling them for 100K+ on Fenrir (compared to like Aquarian Tatters which always seem to be 10-15k, though I guess Aquarian Abjurations are by far the most abundant off of the four outside sky gods).

  12. #452
    E. Body
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    Quote Originally Posted by Slycer View Post
    That's a pretty sweet set of augments. The QD ability delay is neat if you are using shots as often as possible (which isn't that hard to do anymore on COR since you can store 2 shots), and its one of those things with increasing returns as the delay drops more and more. Could have the timer down to 40 seconds (from 60) with merits, augmented ACP body, and this augmented head = 50% more shots. At -5 delay I'm fairly sure I'd always use it over Cor. Tricorne, even for damage shots. Say Tricorne adds nominally 10% damage on a shot (typically less than this anyway), dropping the timer from 45 to 40 seconds would add 11% damage over time, not to mention the enfeebling buffing effects and added effects from Navarch's Bottes. I only have Crimson Mask so I suppose that the QD delay augment would only go up to -4, but I'd still use that over Tricorne. Now to find me some Wyrmal Tatters... everyone seems to be selling them for 100K+ on Fenrir (compared to like Aquarian Tatters which always seem to be 10-15k, though I guess Aquarian Abjurations are by far the most abundant off of the four outside sky gods).
    Wyrmal Head with QD recast -5% destroys Cor Tricorne +1. AF head doesn't add 10% damage to QD. It adds a base damage increase of +10. That, and as you get and use higher damage guns and ammo, the actual percentage increase your hat gives decreases, so if my math is correct, that 10 dmg increase is only a 3.6% increase when using lv 85 Armageddon and Oberons.

  13. #453
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    Quote Originally Posted by Snprphnx View Post
    Wyrmal Head with QD recast -5% destroys Cor Tricorne +1. AF head doesn't add 10% damage to QD. It adds a base damage increase of +10.
    I am aware of this, I chose 10% because it's less than 11%, which was the number I came up with for the effective damage increase of using QD Delay-5. It's not 5%, by the way, it's 5, as in 5 second reduction on timer, similar to the augment you can add to ACP body. As I pointed out above, the only way these are comparable is if you're never allowing two charges of Quick Draw to sit available (the timer needs to be ticking for the DoT comparison betweent the two to make sense), so there are still situations where Tricorne could potentially be useful/optimal (for example, if you are planning to use two QD charges, then Random Deal them back, or restore them in some other way).

  14. #454
    Jem
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    Claustrum. Really?
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    Well other thing is do you get the full benefit of that 5 seconds or is there a cap for QD recast time?

  15. #455
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    If there's a cap, it's probably unreachable, but I'd guess there is a cap, and it's probably something like half of the normal recast (so 30 sec). Right now you can only get -20 sec total, 10 from merits, 5 from ACP body, and I'm assuming 5 is the highest on Blood Mask.

  16. #456
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    Blood Pact delay is 60sec base timer and caps at -15 seconds, would not be unreasonable to assume that Quick Draw does as well. Can anyone confirm more than -15 seconds received yet?

  17. #457
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    If I can get my hands on some Wyrmal Tatters any time soon I'll let you know since I have QD body from ACP, but I don't think anyone's tested yet.

  18. #458
    Ridill
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    Any info on odds on stuff?

    Like probably coincidental but just did a whole bunch of heca mitts +1 and all 4 of the HQ3s had +2 crit dmg... while 5/6 HQ2s had 3 crit dmg . Oh and the even two of the HQ1s had 3 crit dmg lol. Maybe 3 is actually worse for getting highest stat?

  19. #459
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    http://i1139.photobucket.com/albums/...Armadaburk.jpg

    Took 100 tries but well worth it. Pretty Epic.

    TKO'd the furnace.

    Armada - Asura

  20. #460
    But I don't want my title changed
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    What the fuck kupo is still around?

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