well i've got +6 on VIT and AGI on it, so I was thinking it would be safe to assume you could get a maximum of +6 to any stat. I remember seeing a jp pic of +5 STR, i think it was...
well i've got +6 on VIT and AGI on it, so I was thinking it would be safe to assume you could get a maximum of +6 to any stat. I remember seeing a jp pic of +5 STR, i think it was...
Spoiler: show
So good news, you can get resist slow on a body piece with +15% slow on it and shield mastery +2 is kinda fun with Ochain cleaving. I'm pretty underwhelmed with most of these augments and the effort it takes to get "perfect" sub par ones is a little ridiculous.
Are any of these pieces the "best" there are when they have good augments? Most of the stuff that I have upgraded is small upgrades on situational junk like MDB on blood cuisses and bonuses on heca mitts and leggings. None of it seems like it was worth time spent farming abjs for the tatters anyways and I wouldn't be surprised if it's trumped by something easier to get.
Anyways, I thought this would be fun but it's kinda disappointing to me :/
Hecatomb feet seems to be the best piece to augment. STR+4 (5max?), Great axe skill +4 (5max?), Scythe/Polearm skill +4 (5max?).
http://img.photobucket.com/albums/v466/Dathus/Heca2.jpg
Armada Sollerets, Call Beast -7, Pet DEF+5, Haste+4%
More H.Legs augmentting, only found Elemental Magic skill+5 as an augment on NQ Legs (HQ3 synth)
If you mean just in general, yes a lot of them are. Crimson/Blood hands with Marksmanship/Snapshot make them the best for gun TP, Zenith Crown can be a very good nuking augment piece, Zenith feet can be the best (and only) cure potency feet, Zenith Mitts into the best magic burst gloves (not that anyone SCs anymore...), Shadow/Valk pants can be the best nuking legs. Heca stuff is good situationally like you said, Kote and Haidate can be the best WS piece for certain WSes, and Adaman/Armada body in certain situations as well. But yeah, a lot of them are situational.
So, as to something to add to Blood Cuisses, FC goes as low as 3 on HQ3, and VIT goes as high as 7 on same.
hq1 shura haidate +1: resist stun +4
hq3 shura haidate +1: evasion +4
not that any of these are good
Best I've got yet (9 tries)
Also, didn't see STR listed for Dalmy
My friend just got crit damage +2 on an HQ1 osode with suzaku scrap and I don't see that in the OP.
Could only find 1 scrap to try but got Crit Hit Rate +1 and Evasion +2 on Shadow Sabatons HQ1. Will try do more as and when I can find Phantasmal scrap which seem to be a PITA to get.
EDIT: Accuracy is a possibility on Koenig Schaller. Got Acc +7, Fast Cast +3, Enemy crit rate -4 on HQ3
Yeah the narrow vision of SE is coming through now. Great system, solid results but now its impossible to find tatters. 1 in 10 Augments are worth a damn so you need on average 2 Abj.s worth of tatters.
It's mainly just Phantasmal Tatters (possibly Hadean too, haven't looked for them) that you struggle to find on Asura. The rest seem reasonable enough to find in bazaars or even farm. Earthern Tatters are pretty rare in bazaars though.
They need to increase yield on tatter synths to make up for how many tries it takes to get anything worthwhile, let alone good. Scraps especially.
Agreed, I made a post this morning on the official forum. More of you should chime in and maybe the Dev will take a look at it.
http://forum.square-enix.com/ffxi/th...ar-and-Tatters
I sort of disagree for some. They need to (at least) double the yield on phantasmal/hadean tatters, because those pretty much only come from Odin which is a huge cock block at this point. They could fix the rest by just reducing the repop timers on sky gods -- it's an issue when 6 people can basically go around sky in less than an hour, clear out all timed spawns, leave sky, and then another group shows up and won't be able to find anything for at least two hours. Ideally they would just get rid of the stupid resist crap from the pools of potential augments. I don't think turning cursed items into tatters, per your suggestion, will happen, because that would defeat the purpose of the system in place (i.e. to force you back into sky or Einherjar).
Zenith Pump
NQ: Pet: Matb +2~3%, Summoning magic skill +1~2, Cure Potency +2, Wind Resist +1
Hq1:
Range Attack+5 (<-- this confused the hell out of me)
Summoning magic skill +1~4
Healing Magic Skill +2-4
Cure Potency +1~2%
Cure Spellcasting Speed -2% ~ -5%
Pet: MatB +3%
Resist Poison +3
Resist Gravity +4
Resist Blind +1
Wind Resist +1
Light Resist +4
hq2:
ice resist +4
Summoning magic skill +1~4
Cure Spellcasting Speed -4%
Hq3:
Chr +1
Cure Potency +2
Healing Magic Skill +4~5
Summoning Magic Skill +3~6
Cure spellcasting time -4% ~ -7%
Pet: MatB +3%
When you can go 40 synths w/o getting jack shit that's still a bitch. Even if you can clear out sky np, the sets that only have like 2 abjs that drop in sky and low yield ones are at a disadvantage (neptunal only has feet NQ 4 tatters and hands NQ 6 tatters). So farming despot, diorite, ulli, and killing byakko might get you 0-14 tatters. Idk I still think it's too much time for what we get outta it.
Blood Scale Mail
NQ
Dark Resist +6
HQ1: (got a lot of +stat and haste+1 combo)
Str+4
Agi+4
Chr+6
Haste+1~2
HQ2
Haste+1~2
Resist Paralyze +2
Acc +7
People are too WoWified from abyssea! The reason they made it so rare to get the good augments is so people will continue to do sky and einherjar for the next 5-8 years (can't even remember when sky was implemented now).