Going to offer 72 as a good number (Maybe even 80 lights) for lesser gold box farming.
EX1:1
EX3:4
EX5:1
EX6:1
EX7:2
Going to offer 72 as a good number (Maybe even 80 lights) for lesser gold box farming.
EX1:1
EX3:4
EX5:1
EX6:1
EX7:2
So, this is probably about 13 months too late, but did some testing as to the lights mobs give in Abyssea. So far, I've compiled all the mob families (not NMs) in Visions zones. Why'd I do this? Well for one, to figure out what are the best mobs to farm, quickly, for the correct amount of lights that you need. Here's what I found:
Abyssea-LaTheine
Every single mob family in Abyssea-LaTheine gives the exact same amounts of light, and every mob family gives all light, each give 8 Azure, 8 Amber and 8 Ruby.
Ephemeral Clionid gives a RANDOM amount of Azure that will always be either 16, 32, 64 or 128.
Ephemeral Limule gives a RANDOM amount of Ruby that will always be either 16, 32, 64 or 128.
Akash gives a RANDOM amount of Amber that will always be either 16, 32, 64 or 128.
Abyssea-Konschtat
The numbers for this zone makes it by far the easiest to farm any lights for.
Ephemeral Clionid gives a RANDOM amount of Azure that will always be either 16, 32, 64 or 128.Code:Mob | Azure | Ruby | Amber Ley Cloinid | 8 | 8 | 8 Sods Limule | 8 | 8 | 8 Shadow Lizard | 8 | 8 | - Trotting Sapling | 8 | - | 8 Razorback | 8 | 8 | 8 Hoary Ragwort | 8 | 8 | 8 Ab'Zxomit | 8 | 16 | 8 Highland Rafflesia | 8 | 16 | 8 Shadow Funguar | 8 | 8 | 8 Gunge Slug | 8 | 16 | 8 Licorice | 8 | 8 | 16 Gneiss leech | 8 | 8 | 8 Mesa Wivre | 16 | 8 | 8 Ypotryll | 8 | 16 | 8 Morboling | 16 | 8 | 16 Highland Treant | 8 | 8 | 16 Deep Eye | 8 | 8 | 8 Viridis Wyvern | 8 | 16 | 16 Dybbuk | 8 | 8 | 8 Qaitu | 16 | 16 | 8 Dapifer Imp | 16 | 16 | 8 Tonberry Bedeviler | 16 | 8 | 16 Crypt. Occultist | 16 | 16 | 16
Ephemeral Limule gives a RANDOM amount of Ruby that will always be either 16, 32, 64 or 128.
Pavan gives a RANDOM amount of Amber that will always be either 16, 32, 64 or 128.
Abyssea-Tahrongi
By far the worst of the three to farm for :/
Ephemeral Clionid gives a RANDOM amount of Azure that will always be either 16, 32, 64 or 128.Code:Mob | Azure | Ruby | Amber Gully Cloinid | 8 | - | - Gulch Limule | 8 | - | - Canyon Eft | 8 | - | - Lamenter | 8 | - | - Blood Bat | 8 | - | - Pachypodium | 8 | - | - Beholder | 8 | - | - Canyon Scorpian | 8 | 8 | - Naul | 8 | 8 | 8 Cluckatrice | 8 | - | - Caoineag | 8 | - | - Jaguarandi | 8 | - | - Hieracosphinx | 8 | 8 | - Vermes Carnium | 8 | 8 | 8 Bog Body | 8 | 8 | - Nematocera | 8 | 8 | - Thalassion | 8 | 8 | 8 Weiderganger | 8 | 8 | -
Ephemeral Limule gives a RANDOM amount of Ruby that will always be either 16, 32, 64 or 128.
Bhumi gives a RANDOM amount of Amber that will always be either 16, 32, 64 or 128.
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tl;dr version;
- Kill Eph. Cloinids for quick Azure
- Kill Eph. Limule for quick Ruby
- Kill Avatars for quick(ish) Amber (I found that unless you have Wide Scan, just killing the same mob family earns to quicker Amber than hunting down these roaming NMs)
- Every mob gives Azure in Visions zones
- Didn't test pearl, nor NMs
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Now for Scars zones...
Thanks for the research!
I think Tier 1 NMs may just give a flat 16 to whatever type of light you kill them with. Hexenpilz in Konschtat gave me 16 Amber half a dozen times.
I found that Bhumi's amber is relative to how much exp it gives. Sometimes if it gives 0 exp it wont give any lights at all, but if it gives 1000 exp it will always give 128. So whatever mechanic allows it to give more exp is the key here, but I haven't been able to figure out what exactly that is.
Abyssea-Attohwa
Tejas was not up at the time of testing. :/ Does anyone with Tejas up on their server have the interest in going after it and whacking it down?Code:Mob | Azure | Ruby | Amber Rock Murex | 8 | - | 8 Crevice Amoeban | 8 | 8 | - Ignis Eruca | 8 | 8 | 8 Chasm Coeurl | 8 | 8 | 8 Amucktrice | 8 | 8 | 8 Entozoon | - | 8 | 8 Terminus Eft | 8 | 8 | - Rift Treant | - | - | 16 Hannequet | 8 | 8 | 8 Murrain Chigoe | 8 | - | 8 Gullycampa | 8 | 8 | 8 Myriadeyes | - | 8 | 8 Decayed Flesh | 8 | 8 | 8 Spuk | 8 | 8 | - Inugami | 8 | 8 | 8 Schnitter | 8 | 8 | 8 Chasm Gnat | 8 | - | 8 Funnel Antlion | 8 | 8 | 8 Rift Dragon | 8 | 16 | - Defile Scorpian | - | 8 | 8 Treacle Slug | - | 8 | 8 Ephemeral Amoeban | 16 | 16 | 16 Ephemeral Murex | 16 | 16 | 16 Tejas | ??? | ??? | ???
Abyssea-Vunkerl
Was hoping lights would be better, le sigh.
Again, no Fulmotondro was up when I was there on my little olde BLU/RNG :/Code:Mob | Azure | Ruby | Amber Stream Amoeban | 8 | 8 | - River Murex | 8 | - | 8 Wily Opo-Opo | - | 8 | 8 Jasconius | 8 | 8 | - Blademaw Pugil | 8 | 8 | - Morose Marid | - | 8 | 8 Slaught. Smilodon | 8 | - | 8 Aestutaur | 8 | 8 | - Gruesome Gargouille | - | 8 | 8 Slough Bats | 8 | - | 8 Spitting Spider | 8 | 8 | 8 Coccinelle | 8 | 8 | 8 Devegetator | - | 8 | 8 Peapuk | 8 | 8 | 8 Russet Rarab | 8 | 8 | - Shewriwhile | 8 | 8 | 8 Clammy Imp | - | 8 | 8 Pneumaflayer | 8 | 8 | 8 Speltercap | 8 | 8 | 8 Helter-skelter | 8 | 8 | 8 Ephemeral Amoeban | 16 | 16 | 16 Ephemeral Murex | 16 | 16 | 16 Fulmotondro | ??? | ??? | ???
Abyssea-Misereaux
Half-tempted not to do this zone due to the relative ease of acquiring capped lights is. But for completion sake...
-------------------------------Code:Mob | Azure | Ruby | Amber Escarp Murex | 8 | - | 8 Protoamoeban | 8 | 8 | - Limestone Hare | 8 | 8 | - Shore Spider | 8 | - | 8 Overking Apkallu | - | - | 16 Squib | - | 8 | 8 Gasher | 8 | 8 | 8 Slasher | 8 | 8 | 8 Boartrap | 8 | 8 | - Ancient Oboron | - | 16 | 8 Buzzfly | 8 | 8 | 8 Dynamo Cluster | - | 8 | 8 Observer | 8 | 8 | 8 Gore Bats | - | 8 | 8 Coastal Colibri | 8 | - | 8 Frigatebird | 8 | 8 | 8 Atrociraptor | 8 | 8 | 8 Maritime Pieste | 16 | 8 | - Dusk Lizard | 8 | 8 | 8 Abyssobugard | 8 | 8 | 16 Orapodium | 8 | 8 | - Ephemeral Amoeban | 16 | 128 | 16 Ephemeral Murex | 128 | 16 | 16 Jala | 32 | 32 | 128
tl;dr version:
- For Attohwa, farm Treants for Amber, Dragons for Ruby, and anything for Azure.
- For Misereaux, farm Apkallu/Bugards/Jala for Amber, Eph. Amoeban for Ruby and Eph. Murex for Azure.
- For Vunkerl, shit sucks, no quick way of farming lights :/ Pick a family and stick to it.
- Didn't test Pearl, nor NMs, nor could I test Tejas and Fulmotondro, weren't up on Sylph.
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Done for the day, not gonna test out Heroes zones til next week because once you hit around 40 of any lights there, you'll see capped chests anyway due to Dominion Ops.
Anyone able to test Tejas and Fulmotondro for Azure/Ruby/Amber lights, and also if they are up and open, could you check to see if the Ephemerals give 128 as they do in Misereaux - shot in the dark, but maybe it'll work!
Thanks for your testing!
Just gonna repeat what Everlasting said. That information is extremely helpful, thank you
Beautiful research!
I posted it here with a master list of all zones and links to tables for each individual zone and links back to your posts for credit.
To be honest, all avatars (Jala/Pavan/so forth) are random spikes. So I think the slot for them is 32/64/128. I'm unsure what causes the spike in lights, but after camping and killing pavan immediately after pop, I doubt it's the same function as normal mobs. Of course, the best way to test this is to find all pavans/avatars in the zone and kill one-by-one in quick succession.
This is your mission, should you choose to accept it:
Find out the spread of lights obtainable from Red Chests at varying amounts of Ruby light.
When do they stop giving Azure/Pearl/Amber/Ruby and start only giving Ebon/Gold/Silver?
At what levels approximately do you get Faint/Feeble/Moderate/Strong/Intense or whatever the values are from Red Boxes (I forget which Adjectives fit which messages)
I think it would be handy to know an amount of Ruby you can build up to accelerate Pearl or Amber gains for those hard-to-farm zones, or for jobs that have trouble farming various types of light solo.
With regards to the random spikes on the Eph. Cloinids, Eph. Limule and the Visions Avatars, I hunted them down and killed them A LOT, perhaps over 40 times per avatar each zone. Someone previous in this thread posted that when they took down Akash, they found her to be giving lights in sequence, 16 > 32 > 64 > 128, and when I first started, I had similar results. Other times, I would be killing mobs and then drop an Akash long the way, and the Amber would spike dramatically. I had hypothesized that the amount of Amber NMs give was relative to the Amber that you currently have (i.e., if you have 16+ Amber, then the next will give you 32, if you have 48+ Amber, the next would give you 64, and over 128 would give you 128) however from about 10 Akash's onwards, with varying amount of pre-amber, I could not find any correlation at all in the amounts of Amber that they gave. Furthermore, the same can be said for Eph. Cloinids. I .dat'd them so that I could kill the same one in succession, tried killing overs of the same without killing the same .dat one... But every time, I could not find a correlation between them. I'd go in, get 16 > 16 > 128 > 128 or 128 > 16 > 64 > 64 or 32 > 16 > 16 > 16 > 16 > 16 > 32, etc.
However, I can guarentee that 16 is a constant for all Eph. mobs.
With regards to Jala, over the past month on LS trips (and on this excursion), Jala has consistantly pumped out 128 Amber every time I or another character has killed it. I have not seen anything lower than 128 from Jala. Of course, I'm open to being proved wrong, or have been one lucky Taru for the last month, but these are the numbers that I have seen.
The coast, in general, is very generous with giving lights. Very rarely will I see less than 128 Azure/128 Amber. I assume this has to do with zone activity, but due to the fact that it applies to Pavan as well, I doubt it's specific to Bastion/Dominion Ops. Killing Pavans at 06 and 07 repeatedly did not yield 128 spikes within roughly 9 kills. Pavan has spiked to 128 in the past, but I don't know the conditions for this.
I have some data on this, will get out more tomorrow (have all the values for Faint, Mild, Strong and Intense (pretty sure they work 10>40 on the regular lights) and want to test Silver/Gold/Ebon (which work on 30>50 chests, which you start getting around the 64 ruby mark)). It's somewhat difficult to test though because I don't have a character without any of the Abyssites, so my chest values will proc the occasional Abyssite. But at eye-balling it, around 64 ruby you start getting Strong/Intense Pearl/Azure/Ruby/Amber and Faint/Moderate/Strong Silver/Gold/Ebon.
As I said, will test tomorrow when the better half is in work ^.^
I recently did some CW burning in La thiene and there was a couple of things different I noticed. Normal mobs actually gave 10 lights. And not all of them gave lights. Noticeably the flying sperms couldn't be rubied
Well, not to be an ass or anything...
http://i157.photobucket.com/albums/t...spermsruby.png
But flying sperms do Ruby. Sperms in Tahrongi on the other hand, do not.
Furthermore, the numbers I tested were Azure, Ruby and Amber. These 3 light colours go up in multiples of 8 ( so 8 > 16 > 24 > 32 > 40 > etc ) and the chest values (which I will post in a moment) are also in multiples of 8 (8, 16, 32 and 64) and the NMs or rare mob that give the highest possible amount you can get is also a multiple of 8 ( 128 ). I tested Azure, Ruby and Amber.
However, Pearl/Silver/Gold increases in multiples of 5 (normal mobs giving 5 pearl per kill, VNMs are a quick source of 100% enhanced pearl) which is where you may be getting your 10 from.
http://i157.photobucket.com/albums/t...ersgoupin8.png
During my testing, if a mob didn't give a light or gave enhanced lights, I tested it more than once. Gonna write my findings on chest lights now during downtime!
p.s. ignore the crappy CdC!
Chest level data.
This is a ROUGH idea of the light levels to acquire certain chest sizes. This information was compiled from a LOT of chests in Konschtat over a couple of hours over varying amounts of lights, as well as what other people have eyeballed in this thread.
Code:Chest Level | Light Level | Cruor Value Lv1 | 0 - 48 | 10 Lv2 | 0 - 96 | 20 Lv3 | 48 - 144 | 30 Lv4 | 96 - 192 | 40 Lv5 | 128 - 255 | 50
Blue Chest Data.
Values you'll find inside Blue chests. Most of this is already known.
Red Chest Data.Code:Intensity | Exp | Cruor | Cruor Value Tiny | 250 | 200 | 10 Small | 500 | 400 | 20 Some | 750 | 600 | 30 Considerable | 1000 | 800 | 40 Tremendous | 1250 | 1000 | 50 Intensity | Restore | Cruor Value Faint | HP only | 20 Mild | HP, TP | 30 Strong | HP, MP and TP | 40 Intense | HP, MP, TP & 2hr | 50 Chest Level | No. of Temp Items | Time Extension | Cruor Value Lv1 | 3 | - | 10 Lv2 | 4 | - | 20 Lv3 | 6 | - | 30 Lv4 | 8 | - | 40 Lv5 | All to Alliance | +10 Minutes | 50
Values for all the lights that red chests give.
Pearl caps at 230Code:Intensity | Pearl | Azure | Ruby | Amber | Cruor Value Faint | 5 | 8 | 8 | 8 | 10 Mild | 10 | 16 | 16 | 16 | 20 Strong | 15 | 32 | 32 | 32 | 30 Intense | - | 64 | 64 | 64 | 40 Intensity | Silver | Gold | Ebon | Cruor Value Faint | 5 | 5 | 1 | 30 Mild | 10 | 10 | 2 | 40 Strong | 15 | 15 | 3 | 50
Ebon cap??
Silver and Gold cap at 200.
Azure, Ruby and Amber cap at 255.
Gold Chest Data.
There's a lot here to put, and I haven't really tested it to the n'th degree, so here's some data that I've eyeballed.
- Lv1-Lv5 : Temps can load in any of these
- Lv1-Lv5 : Scrolls and synthesis materials can load in any of these.
- Lv2-Lv5 : Empyrean Feet can load in these chests, however you'll see more in Lv3-4 chests than Lv2 or Lv5.
- Lv2-Lv4 : Pop items for NMs in the zone load in these, Lv3-4 being the ideal range.
- Lv1-Lv5 : Augmented items appear in any level chest, however you will find more 2 Augmented item chests with Lv4 than any other (do not know if the big gold chests affect the rate of augmentation though, I would assume so)
- Lv5 : Key Items spawn instead of pop items (this may be a false statement, but that's what I've seen)
So it really depends what you want to farm for with regards to Gold chests. Obviously, if you are after KIs, cap your Amber. If you are after AF Feet or Pop items for NMs (like Apademak or Amarok, for example), then the Lv3-4 range would be a good place to be. However please note that lights in Heroes zones are already set at around the Lv3-4 mark, so if you get a small amount of Amber, you'll be seeing KIs and not those lovely pop items that you want for your overpriced Apademaks.
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I've written everything out here so that everything that appears in the chests that correspond to their cruor value (when destroyed) is the level of that chest. So 30 cruor is a Lv3 chest (which you've more than likely figured out by now derp). I'm sure I'm not 100% right on everything, but this is a rough idea of the values and what I started seeing the chests pop up at. For example, I was at 128 Ruby yesterday for an hour, and I kept seeing a LOT of Lv4 chests, a few Lv5 and the occasional Lv3 chest, which to me would indicate that 128 lights is on the cusp of seeing regular top-end chests. I would say that 128 Ruby straight away is a realllllllllly nice number to get for Strong/Intense Azure/Ambers, as well as building of Silver and Gold lights for EXP parties, but that's just my own opinion.
Now to find something to do for the next 45 minutes!
Incredibly difficult to test, but I wonder if zonewide Ebon is related to these spikes? That would comply with SE's description of Ebon, which never made sense in the context of current speculation.
With regard to the comments about Misareaux, does anyone have proof of Jala/Ephemerals there not giving 128 of their respective light? I've never received anything less than 128 from them.
And as for the tiers of lights from ephemerals/avatars in Visions zones, is it not simply how many other monsters you chain up prior to killing the ephemeral that determines the light strength (which multiple of 16 you get)? Since that's been shown to be what makes them give more EXP/cruor, and there seems to be a correlation with the amount of EXP and amount of light you get from killing them. Granted, there does seem to be an element of randomness/spawn level (?) if you go out to kill them with no or very little pre-built chain beforehand, but they always do seem to give the massive spurts of EXP/cruor after you've built up a chain on another monster beforehand. I'll play around with it when I can log on, but if I'm not mistaken, it looks to be just a simple case of putting two and two together.
Also, Aemora is fantastic for providing these statistics. :3