Yes, it won't be out for years, but not like SE does much in 5 or more years, just look at 14, 2003 gameplay with 2011 graphics. For SE to somewhat redeem itself on the MMO market it will first have to make 14 a succes or some very good marketing for this new MMO. I'm thinking the latter will happen considering my opinion on 14. And since SE now actually listens to feedback there might be a glimmer of hope. SE has alot to prove now that they can actually make a current gen MMO (and not just graphics).
The fact that SE is larger than FFXI and FFXIV is the only reason they still didn't go down. I think everybody is aware of that. You mentioned only subscription games in your last post, so I do the same. If you want to talk about SE as whole, you shouldn't start about subs.And i do hope that you are not implying that it's the 3rd division working on this new title. SE is larger than XI and XIV, and the new MMO can be completely independent from either.
And I seriously doubt this will be anything FF related, DQ seems like a far more likely candidate for a "big mmo".
So we agree thenThey may not know what's best for them
Old but still relevant!
You can't develop an MMO in a traditional game-studio culture
Surprisingly, many of the more high-profile MMO failures were developed by the largest, most well established publishers in the industry. These projects had the benefit of solid financing, large teams, established IPs, and proven development methodologies that had been refined over decades of developing successful games in other genres. What happened? You can certainly make a list of everything that went wrong – the game industry is full of "armchair generals" who would love to do so for you – but ultimately the quality of a game is determined by the development culture that created it, and creating a successful MMO requires a radically different development culture than the culture optimized to produce traditional video games. While these large publishers have refined the process of creating traditional video games to an art, many of them have not yet realized that an MMO requires a completely different development process, and a studio culture to compliment that process.
The defining characteristic of top MMO development teams is their awareness that they are delivering a service, rather than creating a product, and that release day is the beginning of a long-term relationship with their customers, rather than the end of the project. Traditionally, release day is the time to go home, repair your relationship with your spouse or significant other, and sleep for a few days, but the weeks and months following the release of an MMO are the most critical point of your development cycle. It's the time to make it clear to your customers that you will stand by your game, and that their trust in you as the developer will be rewarded. Regardless of your business model, you are asking players to invest hundreds or thousands of hours playing your game, and you need to demonstrate that you are committed to protecting the economy, quickly fixing bugs and exploits, and adding live content. If the entire development team is recovering at the beach in those first critical weeks, you will be unable to demonstrate your willingness and ability to support your game, and your players will be hesitant to invest their time and money with you.
I could only hope this game would be seperate from any other title. Make sure to bump the thread when more news comes out in 2 years
If I'm an investor I'm getting the fuck out of SE right now. They're announcing another multimillion dollar sink into a saturated market following a massive collapse of their last foray into the aforementioned market.
All without announcing any huge management shakeups.
SE is doomed without new leadership.
That article is fluff at best....
I'd dare to say poor management is only a part of their problems. Usually the problems run deeper than that, but the companies think simply changing the CEO will fix them.All without announcing any huge management shakeups. SE is doomed without new leadership.
I'd only assume that this mmo has been in development during the part of the time in which XIV was. Otherwise it doesn't make sense for them to start a new mmo, given their financial statement, while XIV is in such a crux.
Whelp it could be a chrono trigger MMO i'm sure whatever it is they'll ruin it with it being a grindfest and really bad gameplay.
could be a facebook game for all we know. People wishing for an XI-2 or something should remember that XIV was kind of supposed to be a spiritual successor to XI, same races and all... same director... yeah. That turned out well. Regardless, this is a bad decision for SE. I guess the wheels were already in motion before their financial struggles were apparent with the release of XIV, only reason i can see them pushing forward is to finish what they started.
There's also the whole "focus on expanding MMO franchise" in their plans, no? So I guess this was at least a little expected.
EDIT: derp nvm
Final Fantasy Tactics MMO?
Let's assume for a second that this new MMORPG ends being named "Final Fantasy *something*" and it's not a lost cause.
In order to attract customers they need to differentiate it from the other MMOs.
How many sci-fi MMORPGs are there? I can't think of any.
Isn't anyone else sick of stereotypical medieval towns, floating castles, crystal mines, magic forests and all those envirorments that have been redone to the nauseum in both online and offline RPGs?
I'd rather have a MMORPG with FFVII/VIII/XIII-like envirorments for once.
If they want to succeed this time they need to take all the things the series is praised for and combine them with a unique design that doesn't recycle the usual fantasy/medieval ambientations.
If they do that I'm sure the fans would close an eye or two and try it out.
Then it would only take a few positive reviews to turn said new MMORPG into a cash cow.