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  1. #1
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    Letter from the Producer, XII (27/06/2011)

    http://forum.square-enix.com/ffxiv/threads/14828
    Letter from the Producer, XII (27/06/2011)

    Hello again, all fans of FINAL FANTASY XIV!

    Information on 1.18 has recently started popping up on Topics, and today I’ll touch on some details about this patch as well as talk about our balance reform plans. In particular, I’ll be casting the spotlight on guildleves. Now, to give you due warning, this letter is going to be a wall of text. This isn’t without good reason, though—the content can only be described as pivotal, and I ask you to bear with me to the last word.

    FINAL FANTASY XIV Balance Reforms

    In order to keep up with the times and cater to changing lifestyles, large-scale MMORPGs such as FINAL FANTASY XIV need to offer a more casual playing experience than before. Mind you, that’s not to say that the entire game should be casual. Rather, there should be elements that can be enjoyed in a lighthearted way, for example, after coming home tired from work or school, with mobile phone or refreshing beverage in hand. To elaborate, content that can be enjoyed with little fuss, that doesn’t demand large time investments—up to an hour, say—or require a party to be formed.

    But come weekend, players have the choice of undertaking more elaborate adventuring, forming parties with linkshell members and/or likeminded adventurers to accomplish mutual goals. Light parties can exploit the versatility offered by classes to conduct forays into beast tribe settlements, something that a lone adventurer would find grueling. Full parties, on the other hand, can immerse themselves in fine-tuning job configuration in preparation for their bid to obtain rare items in advanced battle content. Disciples of the Hand can outfit the battle-inclined with equipment boasting the requested attributes. And last but not least, Disciples of the Land can set about gathering ingredients based on current class and materia crafting demands.

    We still have some ways to go, but FINAL FANTASY XIV will gradually shift from being a grind-centric game to one that offers enjoyment for all playing styles and circumstances with its ever-expanding variety of content.

    Patch 1.18

    As part of the reforms based on the above direction, 1.18 will see the introduction of instanced raids along with the first stages of the battle system reform. In addition to these two areas, which have been discussed in some detail in previous letters, we’ll also be carrying out major revisions to guildleves.

    Guildleve Reforms

    When FINAL FANTASY XIV was launched last September, it was stated via official channels that guildleves will form the heart of the game. Today, I’d like to officially retract that statement.

    Guildleves will no longer be central to FINAL FANTASY XIV.

    In my mind, central content isn’t a static thing. Rather, it’s new content that we continually develop for our fans’ enjoyment, with no one item indefinitely bathing in the spotlight.

    * Guildleve Repositioning
    We will reposition guildleves as content catering to solo adventurers, which can be enjoyed repeatedly and with minimal time investment and fuss.

    Large volumes of quests are being added—now and in future patches—which require adventurers to interact with an NPC. Until you do so, you won’t be able to gauge the quest’s difficulty level. In contrast, Guildleves can be initiated simply by visiting guild counters and aetherytes. Bone-tired after a hard day’s work? Got only a bit of time to spare? Then guildleves are just what the doctor ordered. Being able to get started without delay is without a doubt the biggest selling point of guildleves.

    Having said that, we want to avoid boring players to tears with monotony. We recognize the need to add a pinch of spice to the mix, such as a system in which special levequests can be triggered, that borrow inspiration from guildleves.

    Based on my rationale above, 1.18 will see the following changes made to guildleves. This marks only the beginning, mind you. Further revisions are in store for future patches, all driven by the same overarching goal.

    * Imbuing Rewards with Regional Identity
    Guildleves won’t simply offer fuss-free adventuring. We also intend to make it so that through guildleves, adventurers will be able to experience the richness and diversity of the world of Eorzea. To achieve this, we will accentuate the uniqueness of rewards for each region. For instance, if it’s metal armor or Blacksmiths’ Guild marks you’re after, you’ll want to make a beeline for Limsa Lominsa.

    Levequests yielding guild marks will be limited to city-states hosting the corresponding guild only. In compensation, we will make it easier for players to amass the guild marks they desire.

    * Skill Points: Introduction and Balancing
    In light of guildleves’ repositioning as solo-oriented content, leve link bonuses will be reduced. To make up for this reduction, skill points will be added as a new reward for the benefit of solo adventurers.

    At the same time, the objectives of certain guildleves will be adjusted in order to accommodate a system in which difficulty and completion time influence your reward. For example, completing a high-difficulty levequest in a short amount of time will yield greater rewards. Through this we hope to encourage skillful adventuring.

    In addition to guildleves, sidequests will also be made to yield skill points upon completion, thus providing players with more avenues for advancement.

    * Regional Levequest Battle Rebalancing
    Given the tremendous amount of work required for instanced raids and battle reforms in 1.18, we weren’t able to allocate sufficient time to review balance for regional levequest battles. Rather than do a cursory job of rebalancing and risk making a mess of things, we decided to put it off for a later patch.

    A handful of levequests with peculiar demands, however, such as those that would send adventurers scrambling long distances, will be revised on a case-by-case basis. At the same time, we’ll implement a system that allows the same levequest to assign different routes, which should help to even out adventurer distribution.

    * Regional Levequest Usability Tweaks

    o Automatic updating of minimap marker position.
    o Pegging of enemy rank variance based on guildleve difficulty.
    o Revised menu position when cancelling within guildleve issuance window.

    We’ve finally gotten around to making the adjustments above, and a bunch of others besides. Adjustments like these will continue well beyond 1.18, with changes great and small to be implemented as required to improve user-friendliness.

    On a related subject, failing guildleve objectives due to disconnection is a major issue that many players have raised, and we’re looking at ways to tackle it. We’d been deferring work in this area due to concerns that the ability to resume a guildleve after disconnection may be exploited to unfairly obtain large amounts of skill points. But with rewards now undergoing adjustment, we feel this is a suitable time to put together a plan of action to address the issue.


    1.18 and Beyond

    Phew, that pretty much sums up all the guildleve changes planned for 1.18.

    Although guildleves are just one aspect of FINAL FANTASY XIV, they play a significant role in the overall scheme of changes. And so in deciding to carry out guildleve reforms, I made a pivotal decision that will have a profound impact on the game. I wrote this letter while fighting sleep, and hope I managed to underscore the importance of the adjustments.

    Though I’ve already buried you in a mountain of text, there’s actually still a lot more that I wanted to write about, and many more tasks that we have to complete. Here’s some of them, in a flurry:

    Reforms to behest are still outstanding, and more new content is in the pipes. We’re doing what we can to reorganize the opening stages of the game, but progress is being made. A complete reworking of recipes is planned for 1.19, with the goal of granting Disciples of the Hand and the Land more power to invigorate the game economy. Likewise for the materia crafting system. Disciples of the Land will benefit from the addition of a stealth skill to their arsenal, and we’re prepared to invest as much resource as needed to improve the map.

    The team will keep soldiering on, working intently towards clearly defined goals, and we ask that all adventurers keep doing what they do best: adventure!

    1.18 has proven to be a time-consuming patch, but there’s a good reason for this. 1.18 is the momentous first bold step towards the ideal game that we’ve envisioned, and we hope our fans will be able to feel and appreciate the passion that went into its creation. We ask for your patience for just a little while longer.

    This letter ended up taking on quite a formal tone, didn’t it? I suppose it’s only natural, though, considering the weightiness of the content. Anyway, thanks for sticking with me and reading to the very end!

    See you next time and/or on the forums!

  2. #2
    A. Body
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    dayum, beat by like split couple seconds.

  3. #3
    Relic Weapons
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    So much good stuff in here.

    - Guildleves as solo content.
    - Rewards adding regional flavour.
    - Increase in, and more control over, Guild Marks.
    - XP rewards for leves and sidequests.
    - Leve rewards based on challenge/completion times.
    - Alterations to mob levels based on difficulty of leve.
    - Changes included in 1.18.
    - Shift from a "grind-centric" game.

    Sure I can be sceptical, especially with that last point, but I like what I read here.

  4. #4
    Ah yes, 'Reapers'
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    If this means a move away from the same 4 leves from 36-50 which are conducted on top of 5 other parties, then I'm very happy to hear it.

  5. #5
    Bagel
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    All looks very good, was hoping for a date to be dropped for 1.18 though, figured it was going to be next week sometime :/

  6. #6
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    Quote Originally Posted by Lhyet View Post
    If this means a move away from the same 4 leves from 36-50 which are conducted on top of 5 other parties, then I'm very happy to hear it.
    Nah, it just means there will be a new set "best" leves that you'll be able to solo.

  7. #7
    Piece of shit Bruins fan

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    Quote Originally Posted by Reapz View Post
    All looks very good, was hoping for a date to be dropped for 1.18 though, figured it was going to be next week sometime :/
    From the new Connect-On interview:
    Patch 1.18 has very large volume that cannot be explained all in one producer's letter. So they plan to post the one new feature per week until patch goes live.
    Tells me it's still at least two or three weeks out.

  8. #8
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    Good read, he seems to be talking like all the pieces are finally starting to come together. I'm reasonably optimistic, but as always, I'll just wait & see.

  9. #9
    F5 Like A Boss.
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    It's looking really good and the hype level is getting astronomical.

    I like how he mentions that this is the first giant step forward for the new regime.

  10. #10
    Ridill
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    Good read indeed. It's good to see they're even changing stuff like this to make the game fit their image.

  11. #11
    F5 Like A Boss.
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    I'm glad they are doing all these changes to guildleves. They seemed to have taken a backseat to all other changes since the regime change.

  12. #12
    Bagel
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    Honestly, the 'leve' system needed some sort of overhauling. It was never interesting (for me anyway).

  13. #13
    Bagel
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    I really appreaciated most of this new letter. It's nice it has a wall of text, details are much better that vague promises.

    I'm so glad they're moving away from FF11 party style grind with 4 people sharing the same Leve over and over. It really seems that dungeons/behest/campaign will be the way to go for groups.
    Thumbs up for Leves being more related to their clients, a good step toward immersion.

  14. #14
    Bagel
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    The only thing I was 'let down' by was no mention of the UI changes. Iirc, that was one of the first things they were going to target a while back.

  15. #15
    Falcom is better than SE. Change my mind.
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    Could have sworn I read something about the UI in one of those interviews.

  16. #16
    Ridill
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    Quote Originally Posted by Meko View Post
    The only thing I was 'let down' by was no mention of the UI changes. Iirc, that was one of the first things they were going to target a while back.
    They wouldn't mention anything other than what the letter is primarily about. IE: This was about questing mostly, so it doesn't mention anything other than that.

  17. #17
    Hydra
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    So basically... Guildleves now = FFXI's FoV? Not that I mind.

    Decent letter, looks like 1.18 is going to be a good size - just as well really, they need lots of patches this kind of size in quick succession now. Hopefully all of the character modellers, animators, environment artists, texture artists etc have been hard at work this last 8+ months and there will be a shed load of game assets just waiting to be brought in once the underlying systems are in place. If not, what the **** have they been doing!?

  18. #18
    Old Merits
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    This was a very good letter. It seems like things are finally starting to come together. I think post 1.18 things are going to get progressively better with each patch. I also like that leves will not be the center piece. I've always understood them to be "low on time" type of content so the direction they are going with them is good. Keep at it Yoshi! I'm ready to come back to FFXIV!

  19. #19
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    Definitely sounds great and I echo the joy others are expressing here. I am eager to get some new classes/jobs though. I wanna be able to experience these new changes for what they're worth at all levels.

    Also this patch is gonna be nuts. It's like everytime they talk about changes lately the response is "that will be in 1.18". I was starting to think it was just something they said but it really seems like this patch is going to deliver. Here's hoping.

  20. #20
    The Defense is ready, Your Honor
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    The man is saying the right things up there. I like it. It sounds like I'm actually going to get to play a real MMO in a few months.

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