The JPs have mined it too, can vaguely figure out what they are through google translate. Dungeon Crawl stuff basically.
The JPs have mined it too, can vaguely figure out what they are through google translate. Dungeon Crawl stuff basically.
From first glance, it seems that the new RDM 2hour increases potency of spells by 50%. Refresh II went from 6 to 9 mp/tic, Haste causes temper recast to go from un-2h Haste 21seconds to 2h-haste 19 seconds, a 6~second reduction instead of 4 seconds. Not too bad. Shame it only lasts a minute!
Also, the NPC that resets 2-hours will "Give you all the HPs!"
Meeble Burrows: Assistant Expedition 5, There's a Silagilith in the centre of the room. (The rock giants) Gravity II stuck first time ungeared, and it crit for about 400. The best bit was, its attacks weren't TP moves, which is nice. Aero IV ungeared did 98 damage, so I'm going to have to come back to that.
Adjunct #5: Fighting Goldwing, a ladybug that's gold (Original!) Went in NIN and DRK. Will report in a few.
Okay, Goldwing has a move that it can use under 50%, that is high damage and dia. As far as I can tell, it's single target.
Adjunct #1 was worms worms worms, and you had three objectives: Kill 10, kill 20, and kill all. Different reward tiers for each, I'd guess.
dialog tables up, not much tho
Does every version of Terpsi in there mean it could be changed? fixed? I remember people saying it did nothing/not much
DRG2hr seems to double your wyverns hp for 90 seconds.
PLD2hr gives you 30 seconds of ~100% block rate and reflects a static amount of damage. Was 108 on Lancing Lamarok and my shield skill was 431 so I assume it's 25% of your shield skill reflected. It doesn't reflect on AoE/Cone melee NMs or TP moves but it does shield block. Pretty terrible.
NIN2h seems to be 100% parry rate. Not too bad. The recast time reduction is 50%, which is kinda nice! (45 -> 22) and stacks with haste (25% haste + 2h went to 16 seconds.
Duration?
Well I remember Byrth made a topic on the OF wondering what was up with the "Augment Steps II-V" and how it looked different in the JP description than compared to the current one on the Wiki. Dats now don't list a tier anymore for "Augments Steps", so I'd have to say it is fixed?
edit: ignore this post, I'm sloooooooooow
Anyone tested the Summoner 2h yet? My test server client likes to crash when launching FF.
Just messed with it. IT'S Ca-RAZY~. You don't even need to wait for the animation to finish before the next BP fires. I got off 10 Earthen Wards in the 30 second duration.
BLM duration is 60
RNG is 60
WAR is 45
I've got to reinstall the test client entirely, which, with my awesome connection speed, means I probably won't be able to test the stuff I was planning n testing for more 3-5 hours; If anyone could test out the durations on the pup 2hours (mighty strikes, invincible, chainspell, and manafont; to confirm they're either the same as the player's or reduced, since it's SE), as well as get some damage numbers for sharpshot's EES, I would greatly appreciate it. Especially the EES numbers, since that would give me some math to play with, to confirm whether or not it's simply 5x damage, or if they altered it due to the difference in puppet ranged damage compared to player ranged damage.
Right, meeble burrows Assistant #2: You all get synced to level 1, fight a few T bats (Easy with the HP buffs), then a meeble or two, and hit the goal.
Adjunct:
1 Kill 10/20/all enemies: Increased HP
2 Kill NM/All tarichucks/all enemies: Increased accuracy
3 Kill 2??? / 3??? / 2??? without being caught: DEX/AGI
4 Extinguish 1/2/3 lanterns: MDEF
5 boss (Goldwing)
Assistant:
1 Kill 2/5/all enemies: Increased MP (Evil weapons, something weird about this one)
2 Goal with 1/2/all members: Evasion (Level lowered to 1)
3 Kill 5/10/(20 but leave the poor meebles in peace!): Increased STR/VIT
4 Acquire + feed 5/10/15 worms to the meeble (Enhanced TH)
5 boss (Silagilith)
Can you have buffs from both types before boss? ie Adju 1 4 Assi 2 4 > Adju Boss w/ hp mdef eva th
How are all of the new 2 hours?
HEAVY MACHEEN GUN
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Silagilith: Has multiple forms. At 75% it turned into an NPC, fell down, then got back up and whirled around, encumbering everyone it hit. Did again at 50 and 25%.
AoE Blind/Silence move, AoE grav move, and a machine gun move that gives rasp. It has a conal head-chucking move.
Did it again at 10%.. Bugger and again at 1% ~ Must become a TP move below 25%