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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #841
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    Ok... now I'm done. I think. I hope. D;

    Did I miss anything/any requests/whatever?

    edit: Bit more info on spells. These are HNM spells:

    If you look at the BLU ones, you will notice they go up to BLU99, then they start back down and up to 99 again. The 2nd set is HNM spells. enjoy! Also, I checked the JP spell list, and they also didn't include new names.

  2. #842
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    Quote Originally Posted by Julian View Post
    Sorry, I don't really work with animations, and don't know how these dats relate to the animation dats. I don't even know how the people that do animations even do it I assume they generate a list of new dats in the update, and then look at all of those in altanaviewer? idk
    I can do it, I'm just having trouble finding the actual dats. I've found 5 but they only appear to be apkallu attacks, and I've found some of the white magic, a black magic casting animation and a BRD song. The rest is eluding me.

    265/31, Unknown 11/11/11
    265/106, Unknown 11/11/11
    266/67, Unknown 11/11/11
    266/72, Unknown 11/11/11
    267/113, Unknown 11/11/11
    267/114, Unknown 11/11/11
    267/115, Unknown 11/11/11
    267/116, Unknown 11/11/11
    267/117, Unknown 11/11/11
    268/18, Unknown 11/11/11
    268/19, Unknown 11/11/11
    268/20, Unknown 11/11/11
    268/21, Unknown 11/11/11
    268/22, Unknown 11/11/11

    All I've found so far.

    Doesn't look like any of the new BLU spell animations were added, nor were some of the white/black magics. Sudden Lunge and Heavy Strike appear to have been tampered with, but again only the animations.

    Judging by spell cast times, it looks like 6 or so physical spells, 3 buffs/debuffs, and 4 nukes.

  3. #843
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    I updated it on my site, it now includes who you can target. This is NOW absolutely everything that's in the dats. Time to go eat a 3pm lunch now. so hungry.

    updated spell list
    Spoiler: show
    Gravity II - Weighs an enemy down and lowers its movement speed.
    MP Cost: 36 Casting Time: 1.5 Recast Delay: 11.0
    Target: Enemy / Type: Black / Element: Wind / Skill: Enfeebling Magic
    Jobs: RDM98

    Aspir II - Steals an enemy's MP. Ineffective against undead.
    MP Cost: 5 Casting Time: 5.0 Recast Delay: 11.0
    Target: Enemy / Type: Black / Element: Dark / Skill: Dark Magic
    Jobs: BLM83 DRK78 SCH97

    Animus Augeo - Facilitates enmity gain for target party member.
    MP Cost: 21 Casting Time: 3.0 Recast Delay: 10.0
    Target: Party Member/Self / Type: White / Element: Dark / Skill: Enhancing Magic
    Jobs: SCH85

    Animus Minuo - Suppresses enmity gain for target party member.
    MP Cost: 21 Casting Time: 3.0 Recast Delay: 10.0
    Target: Party Member/Self / Type: White / Element: Light / Skill: Enhancing Magic
    Jobs: SCH85

    Cura III - Restores HP for party members within area of effect. Afflatus Misery: Increases healing potency.
    MP Cost: 60 Casting Time: 3.0 Recast Delay: 50.0
    Target: Self Only / Type: White / Element: Light / Skill: Healing Magic
    Jobs: WHM96

    Boost-DEX - Enhances Dexterity for party members within area of effect.
    MP Cost: 36 Casting Time: 5.0 Recast Delay: 10.0
    Target: Self Only / Type: White / Element: Thunder / Skill: Enhancing Magic
    Jobs: WHM99

    Boost-INT - Enhances Intelligence for party members within area of effect.
    MP Cost: 36 Casting Time: 5.0 Recast Delay: 10.0
    Target: Self Only / Type: White / Element: Ice / Skill: Enhancing Magic
    Jobs: WHM96

    Gain-DEX - Enhances Dexterity.
    MP Cost: 36 Casting Time: 5.0 Recast Delay: 10.0
    Target: Self Only / Type: White / Element: Thunder / Skill: Enhancing Magic
    Jobs: RDM99

    Gain-INT - Enhances Intelligence.
    MP Cost: 36 Casting Time: 5.0 Recast Delay: 10.0
    Target: Self Only / Type: White / Element: Ice / Skill: Enhancing Magic
    Jobs: RDM96

    Araise - Revives party members within area of effect from KO.
    MP Cost: 300 Casting Time: 15.0 Recast Delay: 56.0
    Target: Dead Player / Type: White / Element: Light / Skill: Healing Magic
    Jobs: WHM99

    Thundaja - Deals thunder damage to enemies within area of effect. Successive use enhances spell potency.
    MP Cost: 396 Casting Time: 8.25 Recast Delay: 51.25
    Target: Enemy / Type: Black / Element: Thunder / Skill: Elemental Magic
    Jobs: BLM96

    Regen V - Gradually restores target's HP.
    MP Cost: 100 Casting Time: 6.0 Recast Delay: 28.0
    Target: Party Member/Self / Type: White / Element: Light / Skill: Enhancing Magic
    Jobs: SCH99

    (magic 505) - Magic Help Message.
    MP Cost: 0 Casting Time: 8.0 Recast Delay: 24.0
    Target: Enemy / Type: Black / Element: Light / Skill: Elemental Magic
    Jobs: BLM99

    jet-stream-attack - a line help text
    MP Cost: 98 Casting Time: 0.5 Recast Delay: 42.5
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU96

    jet-stream-attack - a line help text
    MP Cost: 172 Casting Time: 3.0 Recast Delay: 19.0
    Target: Enemy / Type: Blue / Element: Water / Skill: Blue Magic
    Jobs: BLU96

    jet-stream-attack - a line help text
    MP Cost: 193 Casting Time: 7.0 Recast Delay: 56.0
    Target: Enemy / Type: Blue / Element: Thunder / Skill: Blue Magic
    Jobs: BLU97

    jet-stream-attack - a line help text
    MP Cost: 18 Casting Time: 4.0 Recast Delay: 11.0
    Target: Self Only / Type: Blue / Element: Fire / Skill: Blue Magic
    Jobs: BLU98

    jet-stream-attack - a line help text
    MP Cost: 79 Casting Time: 0.5 Recast Delay: 58.25
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU98

    jet-stream-attack - a line help text
    MP Cost: 26 Casting Time: 1.0 Recast Delay: 29.5
    Target: Enemy / Type: Blue / Element: Wind / Skill: Blue Magic
    Jobs: BLU99

    jet-stream-attack - a line help text
    MP Cost: 52 Casting Time: 0.5 Recast Delay: 22.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU99

    jet-stream-attack - a line help text
    MP Cost: 29 Casting Time: 0.5 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Dark / Skill: Blue Magic
    Jobs: BLU96

    jet-stream-attack - a line help text
    MP Cost: 156 Casting Time: 3.5 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Fire / Skill: Blue Magic
    Jobs: BLU97

    jet-stream-attack - a line help text
    MP Cost: 108 Casting Time: 1.0 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU97

    jet-stream-attack - a line help text
    MP Cost: 50 Casting Time: 1.5 Recast Delay: 30.0
    Target: Self Only / Type: Blue / Element: Light / Skill: Blue Magic
    Jobs: BLU98

    jet-stream-attack - a line help text
    MP Cost: 122 Casting Time: 1.0 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU99

    jet-stream-attack - a line help text
    MP Cost: 99 Casting Time: 0.5 Recast Delay: 30.0
    Target: Enemy / Type: Blue / Element: Non-Elemental / Skill: Blue Magic
    Jobs: BLU99

  4. #844
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    Was hoping the wind spell was a buff for EVA, guess it's gonna be another DEF down spell :C

    The fire buff is kinda puzzling. Regain, Attack+ or STR+ perhaps.


    ...blaze spikes

  5. #845
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    (magic 505) - Magic Help Message.
    MP Cost: 0 Casting Time: 8.0 Recast Delay: 24.0
    Target: Enemy / Type: Black / Element: Light / Skill: Elemental Magic
    Jobs: BLM99


    Light elemental magic... Ultima? Wonder if they haven't added MP cost yet or if this will require some JA to temporarily unlock to use or something like that.

    Also interesting at regen V being SCH only.

  6. #846
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    Also the cheap wind spell, possibly a gravity rather than DEF down. It's kinda quick either way, but Gravity makes a bit of sense considering Gravity II is coming out too. Kind of.

  7. #847
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    Quote Originally Posted by Slycer View Post
    (magic 505) - Magic Help Message.
    MP Cost: 0 Casting Time: 8.0 Recast Delay: 24.0
    Target: Enemy / Type: Black / Element: Light / Skill: Elemental Magic
    Jobs: BLM99


    Light elemental magic... Ultima? Wonder if they haven't added MP cost yet or if this will require some JA to temporarily unlock to use or something like that.
    I dunno. The element could be a typo! I was thinking Meteor, but Ultima would also be really cool.

    Also, summer breeze maybe? I dunno, lol.

  8. #848
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    Could be breezes, but SE posted thta they weren't planning on giving those to BLU because "they would be too powerful". Idk @@

  9. #849
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    I like that SCH gets the best Regen to fully cement their role as RoT masters. Aspir II is a wonderful bonus too.

    As for RDM...yay or nay?

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    Quote Originally Posted by Toth View Post
    As for RDM...yay or nay?
    RDM is so far off the map that Gravity II would have to be game-breakingly good in order to get it anywhere near back on track. And even if it was, one spell isn't really enough to fix the job. In other words, nay.

    Also, gogo Surya's+3 damage trials for new BLM spell? lulz...

  11. #851
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    Quote Originally Posted by Prothescar View Post
    Was hoping the wind spell was a buff for EVA, guess it's gonna be another DEF down spell :C

    The fire buff is kinda puzzling. Regain, Attack+ or STR+ perhaps.


    ...blaze spikes
    Enfire could be nice. The Ifrit Blood Pact gets pretty high damage, and even plain old Enfire keyed off Blue Magic would add like 28? damage per swing.

    Could be Heat Barrier, for example. (Though we do already have 2 wamoura spells)

    Isn't likely to be Flame Armor, as Behemoths are "NMs", ditto for Magma Hoplon. Might be Thornsong.

  12. #852
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    Heat Barrier would be neat, especially if it retained Blaze Spikes and Enfire. Are the spikes from Thornsong considered Fire damage? Was always under the impression that they were considered something else as they come up as "Damage Spikes" rather than "Blaze Spikes". Could just be that I'm retarded.

    Some form of spikes seems likely however, we're only missing Blaze Spikes.

  13. #853
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    I'm hoping Regen V is the reason they nerfed SCH's Light Arts bonus on it back when they tweaked it.

  14. #854
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    Quote Originally Posted by Prothescar View Post
    Could be breezes, but SE posted thta they weren't planning on giving those to BLU because "they would be too powerful". Idk @@
    Last I recall they said something about considering them but trying to implement them in a way that wouldn't be too powerful... unbridled learning seems to be an answer to that but would make it not this spell. Also you know SE and magical blu spells... the element doesn't necessarly correspond to the actual element of the buff/debuff that is attached to it

  15. #855
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    As for what the new fire buff for BLU is, my hopes are on Berserk. There are like 5 different mobs we could learn it from (Dhalmel, Sheep, and the three Bomb variants off the top of my head).

    It'll probably just be Blaze Spikes though.

  16. #856
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    Fire Buff should be Magma Hoplon, they mentioned that as the spell we'd get from Cerberus. On top of that one of those should be Absolute Terror and one should be uhhh, Pyric Bulwark? One of the two.

  17. #857
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    I didn't see anyone mentioning Hoplon, but they did mention Gates of Hades as a HNM spell.

  18. #858
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    The fire buff isn't in the HNM spell group, it isn't magma hoplon.

  19. #859
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    Quote Originally Posted by Kalasin View Post
    I didn't see anyone mentioning Hoplon, but they did mention Gates of Hades as a HNM spell.
    Oh, I had a derp moment. It was Hades we were getting not Hoplon.

  20. #860
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    Here's hoping for aegis schism for the wind debuff. >_>

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