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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #1881
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    Quote Originally Posted by Prothescar View Post
    *toss Masamune*

    Keitonotachi, 57% increase in weaponskill damage if those numbers are accurate.
    Should be 33% since it's two hits no?

    2.15/1.375=57%
    3.15/2.375=33%

  2. #1882
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    Oh yes. The PUP who tested it before had done some nice SPs on Kaggan but he was probably probably equipped for SP. I'll hop on the test server tonight and test out SP with the right food and setup :D

  3. #1883
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    Quote Originally Posted by Motenten View Post
    Can get a test on Shijin's plague effect? Mnk/bst, no weapon (to minimize damage), use weaponskill on something charmable (after hitting it for a while), then hit /echo <pettp> every 3 seconds to see the rate that TP drops?

    It's 5tp/tic plague. Max duration didn't seem to change at all between 100>300. Had 8 tics or probably 25secs @ 100tp as my max, and 5 tics or 15secs worth as the quickest to wear. When done at 300tp I saw 8 tics on 9 of 10 occasions with 1 Shijan only lasting 7 tics. If I get around to it later, I will try to see how accurate and for how long plague effect lasts on higher level NMs.

  4. #1884
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    I like how this had become the "Test Weapon Skills Findings".

  5. #1885
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    Quote Originally Posted by diasetsu View Post
    It's 5tp/tic plague. Max duration didn't seem to change at all between 100>300. Had 8 tics or probably 25secs @ 100tp as my max, and 5 tics or 15secs worth as the quickest to wear. When done at 300tp I saw 8 tics on 9 of 10 occasions with 1 Shijan only lasting 7 tics. If I get around to it later, I will try to see how accurate and for how long plague effect lasts on higher level NMs.
    Think it could be a solo tool for MNKs in that case? I don't see the 5/tick plague doing anything in a party/alliance setting tbth.

  6. #1886
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    Quote Originally Posted by Toth View Post
    Oh yes. The PUP who tested it before had done some nice SPs on Kaggan but he was probably probably equipped for SP. I'll hop on the test server tonight and test out SP with the right food and setup :D
    I would really appreciate that, I'm working on PUP (and nyzul for SP) and would love to know if spiral is worth it before dumping that many merits in it.

    Quote Originally Posted by Yukari View Post
    Think it could be a solo tool for MNKs in that case? I don't see the 5/tick plague doing anything in a party/alliance setting tbth.
    Judging by delta thrust, I'm pretty sure every NM in 76+ content is immune to plague. It might be helpful for solo dynamis/limbus/that sort of thing.

  7. #1887
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    Quote Originally Posted by Stromgarde View Post
    Should be 33% since it's two hits no?

    2.15/1.375=57%
    3.15/2.375=33%
    Yeah overlooked that little detail, not used to awesome multihit GKT weaponskills.

  8. #1888
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    Out of curiosity, what colour border are the +4 magian weapons?

  9. #1889
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    Quote Originally Posted by Foldypaws View Post
    Spoiler: show
    First hit on Stardriver appears to be less than 1 fTP. On Quadavs/Goblins outside bastok

    SA Stardriver: 380,378,383,377

    Normal crits: 449,438,459,447,454

    Non SA Stardriver: 302,297

    +20 STR (133 total): 384,388,391,394


    .75 fTP, 17% STR mod seems to work out. (Only put 1 merit in it.)


    Edit: Hmm. 5/5 is coming out weird.

    Assuming 85% str mod: 133 str*.85*.85=96+146(D/fSTR)= 242*3*1.05*.75=571 max damage. But I saw a 621 (and a 594 and a 583)

    meaning either A: fTP is at least .815, B: alpha is now greater than 1 (highly doubt it), C: it's higher than 85% STR, or D: some combination of the above.


    Double Edit: Description is damage varies with TP, and I missed that. 300 TP = 721 damage. I wasn't controlling for TP because I thought it only mattered for the additional effect.

    Terrible scaling though, looks like .75 @ 100 TP, and 1.0 @ 300.
    Gobli disagrees with your 300TP mod and thinks it should be lower, but your 721 damage with 242 base damage disproves their 300TP anchor point. I'd say they're full of bullshit and will leave bgwiki's page at .75/.875/1.0 until proven otherwise.

  10. #1890
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    Quote Originally Posted by Alistaire View Post
    Out of curiosity, what colour border are the +4 magian weapons?
    They're gloves. Gloves with no colored borders.

  11. #1891
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    Quote Originally Posted by Byrthnoth View Post
    Gobli disagrees with your 300TP mod and thinks it should be lower, but your 721 damage with 242 base damage disproves their 300TP anchor point. I'd say they're full of bullshit and will leave bgwiki's page at .75/.875/1.0 until proven otherwise.
    The 242 base damage I was using there isn't right, I was assuming 85% WSC at that point, not 100%. So that 721 would be with 259 base damage, meaning fTP is somewhere between .884 .928. Which still means the fTP isn't 30/32 @ 300, but it's lower than 1.

    I'll do some more 300 TP tests to nail it down this weekend.

  12. #1892
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    Quote Originally Posted by Foldypaws View Post
    They're gloves. Gloves with no colored borders.
    Gloves?

    You're serious. Gloves?

    They couldn't even be assed to put in a fucking proper placeholder art?

  13. #1893
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    Quote Originally Posted by diasetsu View Post
    It's 5tp/tic plague. Max duration didn't seem to change at all between 100>300. Had 8 tics or probably 25secs @ 100tp as my max, and 5 tics or 15secs worth as the quickest to wear. When done at 300tp I saw 8 tics on 9 of 10 occasions with 1 Shijan only lasting 7 tics. If I get around to it later, I will try to see how accurate and for how long plague effect lasts on higher level NMs.
    Ok, so 5-8 ticks of plague, which would be 25-40 TP.

    Considering a solo mnk. How much TP is given to a mob in order for the mnk to reach, say, 110 TP.

    Going to assume TPing in: AF3+2 head, Black Belt, Rajas Ring and Melee+2 Gloves (or Agasaya Collar), for 50 Subtle Blow without needing Auspice.

    H2H config:
    Something between Vere (+51 delay) and Taipan Fangs (+61 delay) for 4.8 to 4.9 base TP per hit.
    Mob receives 50% of 7.8|7.9, or 3.9 TP per hit. 2.9 if Penance is in effect. And at least -12.5% with dAgi.
    Net: 3.4 TP/hit, or 2.5 with Penance active.

    How many hits per weaponskill? Rough estimate would be 20 hits, including from the weaponskill itself.

    20 * 2.5 = 50
    20 * 3.4 = 68

    So after accounting for the plague effect, mob gains (per player weaponskill):
    10 - 25 TP with Penance up
    28 - 43 TP with Penance down


    Rather nice. Now, what about Footwork?

    Edit: Fixed stupid math mistake

    Base TP given to the mob is 6.4+3=9.6. 4.8 after Subtle Blow. 4.2 after minimal dAgi. 3.1 with Penance active.

    7-hit build is entirely reasonable (AF3+2 legs & Rajas is sufficient). Will call it 8 hits for over-TP.

    8 * 3.1 = 24.8
    8 * 4.2 = 33.6

    So with Penance up, even a low-end plague will negate all TP gain per weaponskill. With Penance down, if plague averages ~32.5 (halfway between 25 and 40) it will basically counter all TP gain.

    In other words, with Footwork, the mob would never be able to weaponskill unless they're getting TP from regain, counters (since they give the mob TP) or from hitting the mnk. Even with that, aside from regain, it's going to be a long climb up for the mob.


    Given that Shijin's damage is (outside Abyssea) close to on par with Smite (a bit weaker on very tough mobs) when Impetus is down, this could be a pretty impressive low-man tanking tool, depending on the danger of the mob's TP moves.

  14. #1894
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    Quote Originally Posted by Forte View Post
    Gloves?

    You're serious. Gloves?

    They couldn't even be assed to put in a fucking proper placeholder art?
    It is just the generic weapon placeholder image.



    In the hierarchy of things, I would prefer them to put in the data for weapons and armor before the images for them.

  15. #1895
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Forte View Post
    Gloves?

    You're serious. Gloves?

    They couldn't even be assed to put in a fucking proper placeholder art?
    Gloves have been the placeholder art since the game started.

  16. #1896
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    Quote Originally Posted by Forte View Post
    Gloves?

    You're serious. Gloves?

    They couldn't even be assed to put in a fucking proper placeholder art?
    That word 'placeholder' doesn't mean what you think it means.

  17. #1897
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    Quote Originally Posted by Forte View Post
    Gloves?

    You're serious. Gloves?

    They couldn't even be assed to put in a fucking proper placeholder art?
    It's pretty much the default. There is no reason to go out of the way on the test server to change them before the weapon/armor is actually obtainable.

  18. #1898
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    any info on relic horn 99 stats?

  19. #1899
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    Quote Originally Posted by Strawhat View Post
    any info on relic horn 99 stats?
    CHR +10
    Singing Skill +25
    Wind instrument skill +25
    All song +4

  20. #1900
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    So does Shinji's Plague actually land on modern NMs then? Blade Bash, Delta Thrust, and Lowing don't, would be interesting if Shinji has that unique property.

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