Koga Hatsuburi +2 augment appears to be broken. I got 10% damage increase with both Ni and San spells:
Ni: 281 -> 309
San: 427 -> 469
Koga Kyahan +2 augment seems to be broken too, or the change in cast time is so minuscule that it doesn't matter. I'd go with the former since the above isn't really working properly either.
Koga Hakama +2 doesn't increase the amount of HP you reraise with, so I can only assume it increases the damage. Whoop-de-fucking-do.
For those 3 of you who were always curious as to what Nagi does, it gives you reraise if you Mijin Gakure and you reraise with 100% HP instead of 50%. El-oh-el.
Dia III gets 3 seconds per tier or 10% duration depending on how you wanna look at it.
Phalanx II gets 8 seconds per tier.
can you try and get the unaugmented koga hatsuburi+2 from the moogle? Or are you accounting for the increased ninjutsu damage on it with that 10% (it was 5% for nq/+1, right?)?
Enhances "Chakra" effect III on melee gloves +2 ups the vit modifier to 2.8 (3.8 with AF body); Will update if there's any increase in the amount of HP invigorate restores, but it doesn't increase the HP/tick (still 20). I'm stupid. They increase the HP/tick to 20 with 5/5 invigorate.
Angon naked: -20%
Angon w/ Wyrm Gauntlets+2= -25% Def
Healing Breath w/Wyrm Armet NQ = 434
Healing Breath w/ Wyrm Armet+2 HBIII is 503
Elemental Breath base: 225
Elemental Breath w/ ArmetNQ: 250
Elemental breath w/Armet+2: 260
Deep Breathing+HBIII naked= 543
Deep Breathing+HBIII w/ NQ armet=701
Deep Breathing+HBIII w/armet+2(must keep in mind armet+2 enhance Breath AND DB):902
Spirit Surge with Wyrm Mail+2: 1min 20second duration(A second Jump during Spirit Surge is now possible with 5/5 Jump Recast merits!!!)
Healing Breath III with full Wyvern HP gear and +2 armet: 743
Healing Breath III with full Wyvern HP gear and +2 armet with deep breathing:1288
Dia III duration+10 seconds with +2 hat.
Reraise with Slow2 naked= 1:00->1:17
Reraise with Slow2 w/ Chapeau+2 = 1:00->1:17
given the pattern of the enhancements being related to the number of merits, be sure to include how many merits you have with JAs/JTs you're testing.
I..... durp. Well then they make it 20 HP/tick at 5/5 (probably +2/merit, will check that in a minute)
Also, which moogle is it that's handing out the free magians/r/m/e? am I just blind, or was that a joke and I got wooshed?
Someone could test the "Adds "Enhances 'Warrior's Charge' effect" on WAR AF2 Legs please ? still dont know if it increase duration, decrease recast time or give 2 DA or something else.
My gut tells me it's probably an increase to double attack damage, but it's a bit lower on my list of shit to test (getting all the really simple ones out of the way first)
edit: lolmantra buff is an additional +2% per merit for a cap of HP+30% and Invigorate is +2 HP/tick per merit; with gloves; 12hp/tick at 1/5, 20hp/tick at 5/5
The augment specifically says Elemental Ninjutsu III, but then I figured it might be mistakenly applying to all ninjutsu.can you try and get the unaugmented koga hatsuburi+2 from the moogle? Or are you accounting for the increased ninjutsu damage on it with that 10% (it was 5% for nq/+1, right?)?
With the plain +2 still get +10 MAB (NQ was indeed +5 MAB), so the ninjutsu damage increase on the mask increased and the augment is borked.
This was done with 1/5 merits.
Retested with 5/5, same result: +10MAB.
With Koga Tekko +2, I casted 70 Utsusemis and saved 27. Small sample size and all that, but it looks to me the proc rate is about the same, so then I tested Futae.
The augment allows NTE to apply to Futae.
mmmmm, someone should go do the blm hat rq to see if it actually increases AM2 damage at all. If it doesn't, they may have simply fucked up MAB across the board.
Nothing: 4.7/hit
Iga Zukin: 4.6/hit
Iga Zukin + Suppa: 4.5/hit
Koga Hakama +2: 4.5/hit
Koga Hakama +2 is likely Dual Wield +10.
Empathy increases buff duration it seems but still unsure. Strafe enhancement doesn't increase damage but might have a different effect other than +m.acc.
Unconfirmed but someone told me the warrior charge buff lets it last for another strike.
Terpsichore does only add 1 finishing move at 95, and it adds it regardless of Presto or not (so you get 3 without and 4 with Presto).
Blm hat seems to work;
Flare II (1/5): 1220 w/o hat (INT 100, vs saplings in batallia); 1267 w/ moldy (accounts for +5 MAB on the hat); 1305 w/ hat (moldy removed)
Flood II (5/5 to account for day/weather/potency merits not mucking with numbers): 1220 w/o hat, 1267 w/ moldy; 1452 w/ hat
Enhanced No Foot Rise on dnc relic body +2 looks pretty sweet; 1/5 merits: 1 FM and 5% TP; 5/5: 5 FM and 25% TP, doesn't look like you can increase the TP gain with Store TP though, gave the same TP return /nin and /sam w/ extra +10 storeTP. But with this, 5/5 NFR+ RF merits = 100% TP, even before charis gear.
I hate to make "OMGTEST" requests, but I dont have access to test server...lol
Could someone check if the Overwhelm bonus on sam BD is worth it?
What Dnc BD does to NFR? (lower recast?)
RNG hands with Flashy Shot? (damage bonus or lower recast?)
no idea wtf mirage shalwar +2 does, but it doesn't give 5 more set points. Or any set points at all regardless of 1/5 or 5/5