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Thread: ParseModXIV     submit to reddit submit to twitter

  1. #41
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    How do you know which person can or cannot be parsed

    Exemple i did Ifrit latly and we had 3 LNC 2 LNC were on my parse and the other one wasn't name is Stanley Young

    Also i was able to parse the THM who was WAY farther then the LNC

  2. #42
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    Quote Originally Posted by Ratatapa View Post
    How do you know which person can or cannot be parsed

    Exemple i did Ifrit latly and we had 3 LNC 2 LNC were on my parse and the other one wasn't name is Stanley Young

    Also i was able to parse the THM who was WAY farther then the LNC
    If might be a pain in the $$$ but check the logs/parsmod/ xml log for that day/time in notepad or notepad++. Do a search for stanley, if he's there and you feel comfortable you can email me the file to webmaster @ ffxiv-app dot com and I'll have a look at it. It parse anyone doing damage in your party based on a chatcode so it should have gotten him.

  3. #43
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    Quote Originally Posted by Icehunter View Post
    I could make it update in realtime even if your not attack thus you see it dropping. It current only updates when you hit something so you can see what your DPS was before death
    Your parser can be abused if you want to make ppl look better then they are lol but I might make a toggle and switch mine to be like yours anyway here is the example:
    "1 person does 1k dmg and another does 50k but the person with 1k has a higher DPS since they died after 30 seconds and afk'd the fight. (just an example)"

    Question does yours update when you take damage as well? what about enfeebles or things like flash? i track lots of things and wonder if you do seperate timers for DPS.

  4. #44
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    Quote Originally Posted by Icehunter View Post
    If might be a pain in the $$$ but check the logs/parsmod/ xml log for that day/time in notepad or notepad++. Do a search for stanley, if he's there and you feel comfortable you can email me the file to webmaster @ ffxiv-app dot com and I'll have a look at it. It parse anyone doing damage in your party based on a chatcode so it should have gotten him.

    sent

  5. #45
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    Quote Originally Posted by tachikoma View Post
    Your parser can be abused if you want to make ppl look better then they are lol but I might make a toggle and switch mine to be like yours anyway here is the example:
    "1 person does 1k dmg and another does 50k but the person with 1k has a higher DPS since they died after 30 seconds and afk'd the fight. (just an example)"

    Question does yours update when you take damage as well? what about enfeebles or things like flash? i track lots of things and wonder if you do seperate timers for DPS.
    Each person has their own timer for dps. Everything should update whenever a regex is matched for what I'm scanning for.

    I have scans in place for all abilities/effects they just arent exposed at a gui level just yet. ^^ Once I get my wite up and running I will be hosting the code in git (my own) for anyone to see.

    <3 working on this stuff but need help lol

  6. #46
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    I smell a new kparser candidate assuming we don't get native parse/log support come 2.0 (i'm still crossing my fingers that we actually get what they promised, a true API for log info)

  7. #47
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    Updated, if selected it will export the gui to XML on exit, all filtered data.

    Working on next:
    Web interface to search battle stats, with weekly top damage dealer, most party kills etc.

    Any suggestions?

  8. #48
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    "I suggest you do do that" would be my only suggestion. Riftlogs.com does that so perhaps you could get some ideas for layouts there.

  9. #49
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    The most useful feature that you are missing is the export to clipboard, after a fight I like to clipboard my parser into the chat log so as to provide quick feedback after a fight. It would be nice if you could clipboard different parts of data like: DPS(total dmg dealt + DPS), HPS(total healed + HPS), Breakdowns(single player's ws name, dmg, min, max, crit% etc)*this could just be a feature of the website, Damage taken(total dmg, blocks, evades, parry, times-hit etc)

    Could add a file reader with alert when specific text is read "Ifrit readies hellfire" or "Ifrit readies eruption" thought this crosses into the realm of unfair advantage but lets be real if you are parsing you already are giving yourself an unfair advantage. I remember doing darkhold runs pre-parser days and the first time I parsed a run ppl were doing anywhere from 50~75% less dmg then the 2 weeks after parsing.

  10. #50
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    Quote Originally Posted by tachikoma View Post
    The most useful feature that you are missing is the export to clipboard, after a fight I like to clipboard my parser into the chat log so as to provide quick feedback after a fight. It would be nice if you could clipboard different parts of data like: DPS(total dmg dealt + DPS), HPS(total healed + HPS), Breakdowns(single player's ws name, dmg, min, max, crit% etc)*this could just be a feature of the website, Damage taken(total dmg, blocks, evades, parry, times-hit etc)

    Could add a file reader with alert when specific text is read "Ifrit readies hellfire" or "Ifrit readies eruption" thought this crosses into the realm of unfair advantage but lets be real if you are parsing you already are giving yourself an unfair advantage. I remember doing darkhold runs pre-parser days and the first time I parsed a run ppl were doing anywhere from 50~75% less dmg then the 2 weeks after parsing.
    Do I smell OnEventMod? ^.~ I'll work on the clipboard feature; right now I'm setting up the parser to export every battle log line for a complete attack history o.O. I'm reworking most of the storage structure to cleanup the code. Huge mess right now lol

    I don't know if parsing is unfair but it really highlights who does and doesn't do what. I for example on my archer do less damage per hit (on avg), like 30-40 less. But I go balls to the wall, may die a bit more but I get in 50-60 more attacks in the fight (moogle) and out parse other players easily. Now I know if I got the same gear as them I would blow them out of the water, but probably would die more.

  11. #51
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    I have a few questions about ParseModXIV.

    1) What do the "O" M" "F" buttons near minimize/maximize/close do?
    2) Is it possible to open a saved log in ParseModXIV?

  12. #52
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    Quote Originally Posted by Spider-Dan View Post
    I have a few questions about ParseModXIV.

    1) What do the "O" M" "F" buttons near minimize/maximize/close do?
    2) Is it possible to open a saved log in ParseModXIV?
    O = options, which is not bound to anything yet.
    M = minmal, removes ares of program to give more space. It's really more usefull on logmod.
    F = full, brings back those things

    Saved parses are in /logs/parsemod/*_log.xml.

    Copy the newest file (usually a large one) into the base directory of parsemod, than while parsemod is closed, drag the xml file over top the exe/program icon for parsemod and let go.

    It will open up and reparse the data

  13. #53
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    So if I want to look at party stats, I drag the battle log XML, or the party stats XML?

  14. #54
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    There should be one with just ###_Log.xml The others are going to be used for a site I'm almost done making.

    Live site with real time parses as they happen, server data and stats, the person playing, jobs, their full stats from gear.

    It's going to be really detailed and come in two flavors, free and premium.

    If you don't have a log file than ^^; make sure the 1st auto save menu item is checked. I'll be pushing an update pretty soon

  15. #55
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    ParseMod now supports french parsing. Known bugs are not tracking body parts because of grammar issues, working on that.

    Exporting to raw xml still functions, completed parse xml is turned off for now until kinks worked out

    Enjoy~!

    Japanese and German, here I come!

    Forgot to add, go into log tools->settings and choose French

  16. #56
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by Icehunter View Post
    ParseMod now supports french parsing. Known bugs are not tracking body parts because of grammar issues, working on that.

    Exporting to raw xml still functions, completed parse xml is turned off for now until kinks worked out

    Enjoy~!

    Japanese and German, here I come!

    Forgot to add, go into log tools->settings and choose French
    Nifty app man, I love it. One thing though, is there a way to copy-paste parse information into the chatlogs, or something like that?

  17. #57
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    ^^; not yet, working on language packs first for now

  18. #58
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by Icehunter View Post
    ^^; not yet, working on language packs first for now
    I don't know the amount of work involved in making it happen, but consider this a request lol.

  19. #59
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    added the copy to clipboard feature. select the tab (party, healing, damage), select player. press copy

  20. #60
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by Icehunter View Post
    added the copy to clipboard feature. select the tab (party, healing, damage), select player. press copy
    Awesome thanks man.

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