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Thread: Stats and how they work.     submit to reddit submit to twitter

  1. #281
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    Wow Fievel thanks for the Regen tests. Seems our WHM AF enhancements are good, yay I can keep looking awesome. :D

    I would have done some cure tests already with the AF body but since we can't heal over max HP anymore it is a bit tedious and daunting to test.

  2. #282
    The Once and Future Wamoura
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    very basic af body test:
    Spoiler: show
    tests w/o body: 484 healing magic; 303 MND (186 VIT in both cases)
    tests w/ body: 486 healing magic; 310 MND
    Cure!

    No Body:
    604 HP
    609 HP
    619 HP
    623 HP
    629 HP

    AF Body:
    662 HP
    671 HP
    679 HP
    686 HP
    688 HP

    now is emergency maintenance ;-; so I'm done for now. i'll go back and check cura and maybe curaga later, but it's a sizable gain from AF body... something like 10%? ugh, controlling my HP with just Blissful Mind is annoying as hell

  3. #283
    Ridill
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    Not a huge sample but 10% seems pretty likely.

    No body mean: 616
    With body mean: 675
    616 x 1.1 = 677

    Wouldn't be too hard to nail down given the even distribution of values XIV's mechanics work with (if you really wanna test it just find a 40-something mob and let it wail on you).

  4. #284
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    10% seems very nice. If it does the same for Cura and Curaga I'll be even more happy. That AF body is my favourite piece, looks so cool. :D Thanks for the tests. ^_^

    I need to update the first post with links to all the different tests in this thread, I will try and get it done this week sometime.

  5. #285
    The Once and Future Wamoura
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    Maintenance ended so I "collected more data." I have excluded all crits except 2 Curaga crits (the only time I got one w/o and one w/ AF)

    Same stats: 186 VIT
    w/o AF: 303 MND; 484 Healing
    w/ AF: 310 MND; 486 Healing

    Cure data: [incl. my other post]
    Spoiler: show
    w/o AF:
    601
    604
    604
    609
    611
    612
    619
    623
    624
    629
    635

    w/ AF:
    656
    657
    662
    666
    671
    671
    679
    686
    688
    688


    Cura data:
    Spoiler: show
    w/o AF:
    1222
    1233
    1257
    1275
    1275

    w/ AF:
    1305
    1357
    1364
    1373
    1376
    1377


    Curaga data:
    Spoiler: show
    w/o AF:
    1046
    1049
    1055
    1101
    1110
    crit: 1378

    w/ AF:
    1139
    1160
    1161
    1169
    1179
    1179
    1190
    crit: 1447


    Cure average w/o body: 616
    Cure average w/ body: 672

    Cura average w/o body: 1264
    Cura average w/ body: 1359

    Curaga average w/o body: 1072
    Curaga average w/ body: 1168

    Armchair math gives me somewhere between 7~8%? idk. It definitely affects all Cures, and it seems to either be under 10% or is put into the equation funnily.


    bonus information: it doesn't seem to affect Second Wind if you were curious

  6. #286
    Hydra
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    thanks for the testing rocl, basically it confirms to me that the whm body is BIS

  7. #287
    Ridill
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    Quote Originally Posted by Rocl View Post
    Maintenance ended so I "collected more data." I have excluded all crits except 2 Curaga crits (the only time I got one w/o and one w/ AF)

    Same stats: 186 VIT
    w/o AF: 303 MND; 484 Healing
    w/ AF: 310 MND; 486 Healing

    Cure data: [incl. my other post]
    Spoiler: show
    w/o AF:
    601
    604
    604
    609
    611
    612
    619
    623
    624
    629
    635

    w/ AF:
    656
    657
    662
    666
    671
    671
    679
    686
    688
    688


    Cura data:
    Spoiler: show
    w/o AF:
    1222
    1233
    1257
    1275
    1275

    w/ AF:
    1305
    1357
    1364
    1373
    1376
    1377


    Curaga data:
    Spoiler: show
    w/o AF:
    1046
    1049
    1055
    1101
    1110
    crit: 1378

    w/ AF:
    1139
    1160
    1161
    1169
    1179
    1179
    1190
    crit: 1447


    Cure average w/o body: 616
    Cure average w/ body: 672

    Cura average w/o body: 1264
    Cura average w/ body: 1359

    Curaga average w/o body: 1072
    Curaga average w/ body: 1168

    Armchair math gives me somewhere between 7~8%? idk. It definitely affects all Cures, and it seems to either be under 10% or is put into the equation funnily.


    bonus information: it doesn't seem to affect Second Wind if you were curious
    You'd need to do more casts to get a proper average, at least until you get 2 of the same lowest and highest values (since they're the only ones that matter).

  8. #288
    Hydra
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    The enmity points for many actions have changed, Voke seems to be closer to 1k enmity. Chameleon is now around 1200 enmity reduction. Changing my dex provided no change in enmity loss. Collusion causes 100% of dmg dealt to be transferred to the user of collusion. You can even pull by collusioning pre pull. Freeze is strait dmg converted into enmity reduction point for point.

  9. #289
    Ridill
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    Did DEX previously effect collusion or something?

  10. #290
    Yoshi P
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    DEX now affects Chameleon enmity reduction (according to the patch notes).

  11. #291
    Yoshi P
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    Cures from Holy Succor seems to be straight 1:1. Haven't tested the additional cure from curing someone else yet.

  12. #292
    Hydra
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    Quote Originally Posted by TacoTaru View Post
    DEX now affects Chameleon enmity reduction (according to the patch notes).
    Adding 50 dex provided no change in enmity reduction

  13. #293
    Hydra
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    Whats the "Fake Numbers" in my sig for? never paid attention but that one seems to stick out at me.

  14. #294
    Ridill
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    Your title, unless you get a custom one it changes with your post count.

  15. #295
    PUP Power!
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    Do we know how much mag potency improved damage? Is it similar to MAB in 11? Also, does it for INT improve spell damage the most?

  16. #296
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    I could have sworn Kaeoko did INT/Matk testing but I can't find it, from what I remember (wherever I read it) I can only remember 2 things really; Matk doesn't work like MAB (not a % increase) and can cap, and INT doesn't cap.

    As far as which increases damage more point-for-point I don't remember what the testing had to say, but I think the tester generally favored INT.

  17. #297
    Kaeko
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    I haven't posted the MATK info because I want to be thorough first. But I can tell you ahead of time:

    Point for point, MATK > INT for every spell in the game except Thundara on Combo (for reasons I won't get into here)
    Point for point, INT > MATK by FAR when using Thundara on Combo
    MATK > INT still for higher tier spells, but the difference is not as big for upper tier spells like Thundaga
    Thundara on Combo becomes more efficient the less damage spells deal (for whatever reason, whether it is dlvl or resistance). Examples of this are Ifrit and Chimera.
    INT, MATK, elemental potency are the only 3 "player controlled" stats that affect your non-critical damage with the exception of Holy, which has an additional MND modifier.
    There is a MATK cap. You will never hit it on anything you care about.

    I haven't started writing up MATK stuff on the blog yet so it'll be awhile before anything formal is up. There are still aspects of the formula I'm having difficulties with. Currently working with Seiken to flesh out things, but if it takes too long I'll just go ahead and post what I have.

  18. #298
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    Wow Kaeko, that's very interesting. Thanks so much.

    I had always thought it was INT after your magic acc was high enough. Guess these results will make people reevaluate some gear such as Mage's Halfgloves, Ifrit's Cudgel and Aubriest's Allegory, if their magic acc is high enough that is. ^^

    And I still have not gotten around to redoing the OP with all the links, I keep forgetting or when I remember I am busy. @.@

  19. #299
    Kaeko
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    Thanks Buttons!

    I'll probably start to write up what I have first. Really the parts Seiken and I haven't figured out are nit-picky and quite frankly irrelevant to 99.9% of the population anyways.

    Also, here's a really awesome post by Sol_Aureus on the official forums on enhancing magic.

    http://forum.square-enix.com/ffxiv/t...nhancing-Magic

    Very well done and complete chart of how enhancing magic boosts regen, stoneskin, and protect. Regen caps at 203

  20. #300
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    Great work Kaeko. Very interesting that you say INT>mattk for Thundara. (feel free to discuss why this is in more detail, very interested to hear)

    Since Thundara is the main staple of THM/BLM damage, should INT be prioritized over m.attk?

    Looking forward to your next post/blog-entry about this.

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