1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 12 hours, 50 minutes ago / Next daily reset is in 11 hours, 9 minutes
    Last weekly reset was 5 days, 5 hours, 50 minutes ago / Next weekly reset is in 1 days, 4 hours, 9 minutes
Page 22 of 31 FirstFirst ... 12 20 21 22 23 24 ... LastLast
Results 421 to 440 of 604

Thread: Stats and how they work.     submit to reddit submit to twitter

  1. #421
    Bagel
    Join Date
    Oct 2006
    Posts
    1,270
    BG Level
    6

    Quote Originally Posted by tachikoma View Post
    I just can't see the DPS value in the actual dmg formula outside of affecting stat caps).
    MNK GC weapons, no Sanction:

    MNK Garuda weapons:


    Take a look at Pummel damage. Garuda does slightly more, despite DD stats being the same in each case. It's not a huge difference, but I don't have capped STR/INT for either weapon. Even if I did, I don't expect Garuda to have a much higher stat cap than Ifrit or GC weapons, nor do I imagine Garuda will crush all of the other weapons in practical situations.

    Edit: oops, meant spoiler not quote.

  2. #422
    Bagel
    Join Date
    Feb 2009
    Posts
    1,324
    BG Level
    6
    FFXIV Character
    Carraway Author
    FFXIV Server
    Excalibur
    FFXI Server
    Odin

    DPS definitely directly affects weaponskill damage. Corroborated a few times over with Garuda's Spine vs. Ifrit's Bow on the Garuda fight and Moogle fight, looking at all of the different targets.

  3. #423
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    Elemental potency Vs Attack magic potency?

    Hey everyone.

    I was wondering Could anybody tell me the difference between elemental magic potency and attack magic potency? I have +27 lightning materia shoes as well as +27 fire magic potency shoes and i just got some +26 magic attack shoes, I know they can replace the fire potency for they do the same thing(fire/flare wise), however my question is for the lightning magic potency seeing with the thundara combo you get +700 matk +26 more isn't much of a boost, so the question is does the game calculate elemental potency for a spell the same as magic attack?

  4. #424
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    795
    BG Level
    5
    FFXIV Character
    Stanislaw Ziolkowski
    FFXIV Server
    Durandal

    Quote Originally Posted by Onizuka View Post
    so the question is does the game calculate elemental potency for a spell the same as magic attack?
    Short answer:

    Yes.


    Longer answer:

    Elemental Potency equals Magic Attack stat for stat, the only difference being Elemental Potency applying to only one element. In exchange, Elemental Potency can be increased more through materias, as the strongest Magic Attack materia gives +15 to its stat, whereas the strongest Elemental Potency materia gives +30 to its stat.

  5. #425
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

  6. #426
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    Was hoping it wasn't that simple lol, Thx a lot.

    ps: can someone move this to the end of the stats and how they work thread, seems more appropriate.

  7. #427
    New Spam Forum
    Join Date
    Apr 2006
    Posts
    184
    BG Level
    3
    FFXI Server
    Bahamut

    I tried to look for it and couldn't find anything - sorry if I missed it - but are there charts or known formulas that give the stats cap for AA, now that we know it is related to the DMG?

  8. #428
    Bagel
    Join Date
    Oct 2006
    Posts
    1,270
    BG Level
    6

    From hotfix notes today, May 23rd:
    The algorithm for calculating the following parameters has been revised:

    Critical Hit Rating / Critical Hit Attack Power / Magic Critical Hit Rating

    * Players will find the impact of these parameters more pronounced when facing higher-level enemies.
    How mysterious!

  9. #429
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Very basic post 1.22a Power Surge testing:

    Level 1 is +115 ATK and -158 DEF. Second number is weird, but various gearsets gave me that number '~' It is possible to reach negative defense values and apparently the defense penalty is only applied on Lv1; I'm going to try to get numbers for Lv2/3 now.

    Nope, each level appears to give you +115.x ATK; in my very gimp gear consisting mainly of just AF and mogfork:

    lv0 574 ATK
    lv1 689 ATK
    lv2 805 ATK
    lv3 920 ATK

    Defense stayed steady at 386 and it took maybe ~5 minutes to fully charge? I honestly wasn't paying attention--never saw it go from 2->3 haha

    It doesn't appear to be % based as 502 base attack and 574 base attack gave the same numbers... which I can't imagine they would if it was like +20% of your base attack per level of surge.

  10. #430
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Jesus, that's a bit more than expected.

    Thank you for the info Rocl!

  11. #431
    Justin Bieber
    Join Date
    Oct 2006
    Posts
    478
    BG Level
    4
    FFXIV Character
    Justin Bieber
    FFXIV Server
    Masamune

    Hm my DRG attack only increased once, how do i get it to stack 3x lol I did jump and WS.

    edit:nvm im dumb. loosk like it takes more than just 3 WS for it to build up.

  12. #432
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    1.22a Hotfix - initial crit rate testing:

    Data:
    -Target R52 Sphene Doblyn
    -Same mob for all tests (all testing done post-geyser)
    -All frontal attacks
    -Only abilities used: Second Wind, Protect, Sentinel, Rampart

    Spoiler: show



    Results:
    For R52 mobs +72 crit rate gear resulted in an 11.6% increase in real critical hit rate.

    Approximately +.16% per crit stat point, or

    +1% increase in real crit hit rate per 6-7 crit stat


    Conclusions:
    This is a vast increase in returns compared to Kaeko & Seiken's previous tests which showed you needed as much as +30 for a 1% increase on even R45 mobs. This is obviously just an initial test (idk if I'll be doing more or how thorough they'll be) but depending on what we see concerning the adjustments to +crit damage these stats may no longer be worthless crap.

    Factors that still need to be accounted for:
    -How harshly the effects of dLvl still scale with stronger targets
    -How DEX effects crit rate corrected, no reason to believe DEX effects crit rate
    (my crit set had 3 more DEX, not enough to draw any conclusions)


    Bonus info: You might have noticed I changed shields for no apparent reason, I was curious to see the difference in effective block rate with the block rating stat and figured I might as well since it didn't interfere with the crit testing. Not going into detail about the hard numbers of attacks landed, evaded, and blocked since this was just something extra, but the numbers were:

    Vintage Kite Shield - "Block Rate" 92
    Effective block rate - 26.03%

    Scorpion Shield - "Block Rate" 125
    Effective block rate - 36.06%

  13. #433
    Yoshi P
    Join Date
    Oct 2004
    Posts
    5,370
    BG Level
    8

    DEX has nothing to do with Crit Rate anymore. None of the stats do, so the only way to increase crit rate would be with the actual crit rate stat.

  14. #434
    New Spam Forum
    Join Date
    Aug 2010
    Posts
    189
    BG Level
    3

    Quote Originally Posted by Lokus View Post
    DEX has nothing to do with Crit Rate anymore. None of the stats do, so the only way to increase crit rate would be with the actual crit rate stat.
    DEX doesn't seem to do anything to most classes. SE claims it adds to accuracy but tests show otherwise. It also supposedly adds to your block/parry/evade(?) rates but pre 1.20 tests indicated that STR does that at least for blocking, not DEX.

    I'm also curious about how block mitigation is calculated, how the "block" stat actually works and how important it is.

  15. #435
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Has anyone actually done any testing to see if, aside from the obvious "Block Rate" stat, whether the size of the shield affects block rate (and probably damage mitigated) like it did in XI?

    That seems like a large increase in block rate for a mere +30 block rate, but the latter shield was also smaller...

  16. #436
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Frein View Post
    DEX doesn't seem to do anything to most classes. SE claims it adds to accuracy but tests show otherwise. It also supposedly adds to your block/parry/evade(?) rates but pre 1.20 tests indicated that STR does that at least for blocking, not DEX.

    I'm also curious about how block mitigation is calculated, how the "block" stat actually works and how important it is.
    It's been stated by SE and my own testing has shown DEX effects hit rate, these tests were done in previous patches (the tests can be found in this thread) but I see no reason why they would have changed it.

    And 18 ACC in job traits (aka an electrum+1) certainly doesn't account for my ARC having 100% ACC on things my melees don't.

    My mistake on the crit rate bit, I forgot they said nothing effected crit but +crit.

  17. #437
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Raldo View Post
    Has anyone actually done any testing to see if, aside from the obvious "Block Rate" stat, whether the size of the shield affects block rate (and probably damage mitigated) like it did in XI?

    That seems like a large increase in block rate for a mere +30 block rate, but the latter shield was also smaller...
    Actually the numbers make perfect sense.

    (Effective block rate) / ("Block Rate" stat)

    Vintage Kite shield 26/92 = .28% Effective rate per stat

    Scorpion shield 36/125 = .288% Effective rate per stat

    edit: conjecture redacted, Kaeko's got the answers

  18. #438
    New Spam Forum
    Join Date
    Aug 2010
    Posts
    189
    BG Level
    3

    Quote Originally Posted by Niiro View Post
    It's been stated by SE and my own testing has shown DEX effects hit rate, these tests were done in previous patches (the tests can be found in this thread) but I see no reason why they would have changed it.
    Ah, you're right. I interpreted the results wrong the first time I saw them.

  19. #439
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Sorry I haven't been keeping up. Diablo III

    So I thought I would throw out some old testing that I just never found time to talk about here.

    Block and Block Rate after the 1.22 Change
    (tested 1.22, no clue about 1.22a, probably the same other than the block no interrupt change)

    Block Rate follows 4 simple rules:
    (1) Every point in DEX gives +0.1% rate
    (2) Every point in "Block Rate" gives +0.2% rate
    (3) True block proc rate is capped at 75%. No clue on a possible floor.
    (4) The baseline rate is based on dLVL only (mob stats play no role). The baseline rate is summarized in this raw data sheet:

    http://imgbox.com/aasLyaJz

    Thoughts on this:
    - Swiftwall materia is useless. Perfect swiftwall is +10 block, which is the same as +20 DEX. DEX also gives you parry, acc, and possibly damage.
    - Gridanian Buckler is king for block procs.
    - Veil obviously gives you 100% rate if facing target correctly

    Block Damage Reduction follows 4 simple rules:
    (1) Every point in VIT gives -0.1% damage taken on block
    (2) Every point in "Block" gives -0.2% damage taken on block
    (3) Block damage reduction is capped at -75%. Floored at -20%.
    (4) The baseline reduction is based on dLVL only (mob stats play no role).

    http://imgbox.com/aaqpByZt

    I summarized the baseline on this raw data sheet. Look to the second to last column that says "Base %" to see the reduction rates at various dLVLs. This is the block reduction if you had 0 VIT and 0 block stat. To get your reduction from say +100 block with 300 VIT, you simple do Base + 0.1 x 300 + 0.2 x 100. Sorry I'm too lazy to graph it right now.

    The block rate mechanics were not changed in the 1.22 update, but the block reduction formula was completely redone to be more favorable. It used to be largely based on mob stats and most anything over R50 gave -20% reduction. It is now something you can control and only mob dLVL plays a role on mob side.

    If you set up your PLD with a VIT stack build with a vintage kite +1, you can get around a 55-60% damage reduction on all attacks with divine veil on top of no interruption. Pretty nifty.

    Anyways, I'll leave the theorycrafting to you guys but that's the data to save you guys some time. Feel free to test mechanics out yourselves though. I'm sure some of this is eventually subject to change (or I may have made an error in testing).

  20. #440
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    795
    BG Level
    5
    FFXIV Character
    Stanislaw Ziolkowski
    FFXIV Server
    Durandal

Page 22 of 31 FirstFirst ... 12 20 21 22 23 24 ... LastLast