legs cannot be blown off. However you can do critical damage. The leg becomes useless and the mech limps
(What happens to the damage overflow if you shoot someone in a destroyed (but still attached) leg?)
currently we are not allowing damage overflow as a form of balance
(How will the game deal with headhunting (Aiming at the head for an easy kill)?)
in short we are and will deal with it just like the problem of legging. We won't stick our head in the sand and ignore
we do support multiple monitors and joysticks. We have not officially announced how many or which ones
as to VOIP - we know our players will use it and they have their favorite, but we are exploring an official option atm
at launch match making will be very simple to maximize play time. As we evolve the game, matchmaking will be tuned
matchmaking will be limit at launch to basic pairings and evolve to class, tonnage, and a form of BV
you can group together similar to a console party and then launch into a match as a group
players will get 1 free mech to start. They can chose from 4 1 in each class - light, med, heavy, assault
as to all the questions about Beta! Ready? Stay tuned for that info soon ( as in next week )
as to min specs-we don't have all the info yet but we will quickly discover that info in the next couple of weeks
more on min specs- we know you need the info we will try and get that out there within the next couple of weeks.