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  1. #41
    New Merits
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    Oct 2011
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    Bahamut

    Quote Originally Posted by Yurai View Post
    Oh! Very nice to see that someone is actually carrying this onwards Just don't post it on the official forums, or you might get banned like I did :/
    You got banned for posting a link??? From the game???

  2. #42
    RIDE ARMOR
    Join Date
    Jun 2010
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    16
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    1
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    Titan
    WoW Realm
    Balnazzar

    No, I got a 3 day forum ban. It also came several months after I posted. Not sure if it was for making it or linking to it, but they sure didn't like the fact that it was third party software! ^^

  3. #43
    Smells like Onions
    Join Date
    Oct 2011
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    4
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    Small bug / problem. One of my LS mates is named "The Defu". The parser is not registering his damage but does register his heals. My theory is the parser is treating his name as a weapon skill or something. Anything you can do? I much prefer your parser to the parsemodxiv at the moment... even though it makes me look like a hero

    files.enjin.com.s3.amazonaws.com/48776/modules/forum/attachments/1_1325826084.png

  4. #44
    Smells like Onions
    Join Date
    Aug 2009
    Posts
    7
    BG Level
    0
    FFXI Server
    Asura

    Now the battle breakdown works but materia conversions I still get errors and nothing is being written to the file. I noticed when starting the parser the "clear log" check becomes unchecked and I have to close the parser to restart it as everything in the first menu gets grayed out (not able to choose restart).

    Could this be causing the materia parsing errors? Really want to figure out why every materia conversion is getting an error... hmmmmm.

  5. #45
    Hydra
    Join Date
    Mar 2011
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    137
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    3
    FFXI Server
    Bahamut

    Post the error exactly and take screen shots, also send me your log files that cause the error all my program does is read log files and interpret them.even if you get A few errors that pop up you can still just ignore them and click ok and it continues to parse. Let it run in ul dah for a few hours and im sure you will get materia in that materia file.

  6. #46
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    Quote Originally Posted by KKaWing View Post
    Small bug / problem. One of my LS mates is named "The Defu". The parser is not registering his damage but does register his heals. My theory is the parser is treating his name as a weapon skill or something. Anything you can do? I much prefer your parser to the parsemodxiv at the moment... even though it makes me look like a hero

    files.enjin.com.s3.amazonaws.com/48776/modules/forum/attachments/1_1325826084.png
    I just died a little inside lol ^^;

    Tachi I have a massive regex if you want it ^^ I'm setting up my git repo on my website so it can be browsed

  7. #47
    Smells like Onions
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    Oct 2011
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    Icehunter you're working on a new update right? I'll give it a good run when you do Maybe you can throw the screenshot function in too makes life so much easier not having to crop every screenshot.

    P.S. yeah I love these emotes

  8. #48
    Hydra
    Join Date
    Mar 2011
    Posts
    137
    BG Level
    3
    FFXI Server
    Bahamut

    When a name has "The" in it it matches the regex for a named NM which is automatically skipped. Nothing I can do to fix it, our ls had a person named "The Cogs" and the same issue happened I coded a custom script for him but its a pain to do. I don't want to put in an exorbitant amount of time into this parser for special cases when we get a native API from SE with 2.0 for extensions (which they said they want to give us) then everything should work.

    The purpose of my parser is just to help do gear set analysis and rotation analysis. Try a new set of gear-> parse the dmg changes etc. It got a lot of widespread attention so I released it for everyone else. Reading RAM is against TOS and that's why I stay away from that. If you can read from ram its very easy to make things such as "deadly boss mods" which makes the game even easier/lamer then it already is. I do wish I could read the jobs and stats of players in the parser though >.> That would be ultimate for testing, being able to read players stats and match then with the DPS.

    I am having the issue of materia parsing not working as well so I'll sort that out this week I think 1.20a broke it.

  9. #49
    Smells like Onions
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    Oct 2011
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    Ohhh thanks Tachi for the explanation. I'll go tell him he's an NM rather than a cure spell now ^_^

  10. #50
    Hydra
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    Mar 2011
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    I was temped to put in a special mod for a guy in our ls who always wins dps (he really does do over 100dps for most of phase 1 in moogle...)

  11. #51
    New Merits
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    Oct 2011
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    Quote Originally Posted by tachikoma View Post
    When a name has "The" in it it matches the regex for a named NM which is automatically skipped. Nothing I can do to fix it, our ls had a person named "The Cogs" and the same issue happened I coded a custom script for him but its a pain to do. I don't want to put in an exorbitant amount of time into this parser for special cases when we get a native API from SE with 2.0 for extensions (which they said they want to give us) then everything should work.

    The purpose of my parser is just to help do gear set analysis and rotation analysis. Try a new set of gear-> parse the dmg changes etc. It got a lot of widespread attention so I released it for everyone else. Reading RAM is against TOS and that's why I stay away from that. If you can read from ram its very easy to make things such as "deadly boss mods" which makes the game even easier/lamer then it already is. I do wish I could read the jobs and stats of players in the parser though >.> That would be ultimate for testing, being able to read players stats and match then with the DPS.

    I am having the issue of materia parsing not working as well so I'll sort that out this week I think 1.20a broke it.
    ^^; Next version by the weekend should have stats released, but it reads ram We should PM more (non-cyber of course lol)

  12. #52
    RIDE ARMOR
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    Jun 2010
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    Titan
    WoW Realm
    Balnazzar

    Couldn't you just have a separate config file where people can edit player name exceptions themselves, kind of like I originally did with NM names? You code it once and each user is responsible for editing their own exceptions.

  13. #53
    Smells like Onions
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    Jan 2012
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    Whenever I start the parser, it picks up everything else but the damage I'm doing or anyone else for that matter. I'll get the healing done, the damage received, enfeebles, but not what damage me, or anyone else in the party or even the monsters are doing. I'm not sure if anyone has had this problem, but I'm not quite sure what to do.

  14. #54
    Hydra
    Join Date
    Mar 2011
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    137
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    3
    FFXI Server
    Bahamut

    New parser out for download, "BGParser_moogle4.jar". This fixes MANY of the issues I had with materia creation and storing in that materia text file. Adjusted the added effect total dmg from ifrit, this is working correctly now.

    Added a new "Hit #" field on the main damage panel. This in 99% of cases is the main factor in DPS if you are asking "why is playerX 10 more dps then me even though were both on archer?" its almost always a difference in the hit count.

    Nebulous, when you start the parser have you experimented with the few check box's I have in the settings menu item? Make sure you check the Clear Log check box. I have NEVER had it not parse data from a party/fight unless I accidentally had the "Setup>Target Monster" field filled in with an old target(what were not currently fighting). Also some players in the EU have reported buggy Tool tip functionality causing the program to glitch, those players have to "UnCHECK" the "show damage tooltip checkbox". Try that as well.

  15. #55
    Smells like Onions
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    Yay finally a hit counter <3 TY ^_^

  16. #56
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    excouse me

    is there a JP version BGParser ? i am playing JP Version FFXIV and my parser cant work...

    please let me know what should i do to make it work on jp version FFXIV

  17. #57
    Hydra
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    Mar 2011
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    Bahamut

    To get a JP version of the parser someone would need to change the parsing class to read JP characters, it would not be very hard if you were fluent in both languages and had some programming experience it probably would only take a few hours.

    New parser update:

    http://www.fileswap.com/dl/89QIUBhNJ...ogle5.jar.html

    Enfeebling support/additional effects enabled, see:

    http://www.bluegarterls.com/forums/topic?id=8&p=5#p1528

    for info/examples.

  18. #58
    Hydra
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    Mar 2011
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    Bahamut

    OP: http://www.bluegarterls.com/forums/topic?id=8&p=5#p1607

    New Version Out: http://www.fileswap.com/dl/jEsmt3CFK...er_v6.jar.html

    Improved copy to clipboard now orders results, supports
    DPS-damage per second
    HPS-healing per second*new
    DMG-damage taken*new

    New: Snapshot button allows you to save in the SS directory chosen a breakdown of all players DPS/ability counters and a SS of the parser, this lets you mid fight take snapshots of the current state of the parser so that after the fight is over you can go back and see a nice timeline of the fight. Use this to improve your DPS, learn why you are doing less then your comrades, improve your rotation.

  19. #59
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
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    5,687
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    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    This is not a sarcastic question.

    Why do people care about DPS vs. total damage dealt? I know WoW is big on DPS (whereas it was never really a metric in XI), but I don't understand why (at the conclusion of a fight) more DPS would be more desirable than more damage.

  20. #60
    Hydra
    Join Date
    Mar 2011
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    137
    BG Level
    3
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    Bahamut

    My parser is not really DPS (its just the total damage dealt from the time when you click "start" till you click "stop").

    And total damage is a very bad measure of efficiency in fights where monsters have auto-regen and self healing. The goal as a DD fighting class for ppl who I play with is to reach the "Damage Ceiling" this is the point where you are doing maximum dmg per second till the fight is over, in ffxiv for arc specifically this means you are keeping every damage skill on cooldown and are maximizing things like quick knock with keen flurry, using blood for blood with light shots etc. Never missing a combo.

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