No, I got a 3 day forum ban. It also came several months after I posted. Not sure if it was for making it or linking to it, but they sure didn't like the fact that it was third party software! ^^
Small bug / problem. One of my LS mates is named "The Defu". The parser is not registering his damage but does register his heals. My theory is the parser is treating his name as a weapon skill or something. Anything you can do? I much prefer your parser to the parsemodxiv at the moment... even though it makes me look like a hero![]()
files.enjin.com.s3.amazonaws.com/48776/modules/forum/attachments/1_1325826084.png
Now the battle breakdown works but materia conversions I still get errors and nothing is being written to the file. I noticed when starting the parser the "clear log" check becomes unchecked and I have to close the parser to restart it as everything in the first menu gets grayed out (not able to choose restart).
Could this be causing the materia parsing errors? Really want to figure out why every materia conversion is getting an error... hmmmmm.
Post the error exactly and take screen shots, also send me your log files that cause the error all my program does is read log files and interpret them.even if you get A few errors that pop up you can still just ignore them and click ok and it continues to parse. Let it run in ul dah for a few hours and im sure you will get materia in that materia file.
Icehunter you're working on a new update right? I'll give it a good run when you do
Maybe you can throw the screenshot function in too
makes life so much easier not having to crop every screenshot.
P.S. yeah I love these emotes![]()
When a name has "The" in it it matches the regex for a named NM which is automatically skipped. Nothing I can do to fix it, our ls had a person named "The Cogs" and the same issue happened I coded a custom script for him but its a pain to do. I don't want to put in an exorbitant amount of time into this parser for special cases when we get a native API from SE with 2.0 for extensions (which they said they want to give us) then everything should work.
The purpose of my parser is just to help do gear set analysis and rotation analysis. Try a new set of gear-> parse the dmg changes etc. It got a lot of widespread attention so I released it for everyone else. Reading RAM is against TOS and that's why I stay away from that. If you can read from ram its very easy to make things such as "deadly boss mods" which makes the game even easier/lamer then it already is. I do wish I could read the jobs and stats of players in the parser though >.> That would be ultimate for testing, being able to read players stats and match then with the DPS.
I am having the issue of materia parsing not working as well so I'll sort that out this week I think 1.20a broke it.
Ohhh thanks Tachi for the explanation. I'll go tell him he's an NM rather than a cure spell now ^_^
I was temped to put in a special mod for a guy in our ls who always wins dps (he really does do over 100dps for most of phase 1 in moogle...)
Couldn't you just have a separate config file where people can edit player name exceptions themselves, kind of like I originally did with NM names? You code it once and each user is responsible for editing their own exceptions.
Whenever I start the parser, it picks up everything else but the damage I'm doing or anyone else for that matter. I'll get the healing done, the damage received, enfeebles, but not what damage me, or anyone else in the party or even the monsters are doing. I'm not sure if anyone has had this problem, but I'm not quite sure what to do.
New parser out for download, "BGParser_moogle4.jar". This fixes MANY of the issues I had with materia creation and storing in that materia text file. Adjusted the added effect total dmg from ifrit, this is working correctly now.
Added a new "Hit #" field on the main damage panel. This in 99% of cases is the main factor in DPS if you are asking "why is playerX 10 more dps then me even though were both on archer?" its almost always a difference in the hit count.
Nebulous, when you start the parser have you experimented with the few check box's I have in the settings menu item? Make sure you check the Clear Log check box. I have NEVER had it not parse data from a party/fight unless I accidentally had the "Setup>Target Monster" field filled in with an old target(what were not currently fighting). Also some players in the EU have reported buggy Tool tip functionality causing the program to glitch, those players have to "UnCHECK" the "show damage tooltip checkbox". Try that as well.
Yay finally a hit counter <3 TY ^_^
is there a JP version BGParser ? i am playing JP Version FFXIV and my parser cant work...
please let me know what should i do to make it work on jp version FFXIV
To get a JP version of the parser someone would need to change the parsing class to read JP characters, it would not be very hard if you were fluent in both languages and had some programming experience it probably would only take a few hours.
New parser update:
http://www.fileswap.com/dl/89QIUBhNJ...ogle5.jar.html
Enfeebling support/additional effects enabled, see:
http://www.bluegarterls.com/forums/topic?id=8&p=5#p1528
for info/examples.
OP: http://www.bluegarterls.com/forums/topic?id=8&p=5#p1607
New Version Out: http://www.fileswap.com/dl/jEsmt3CFK...er_v6.jar.html
Improved copy to clipboard now orders results, supports
DPS-damage per second
HPS-healing per second*new
DMG-damage taken*new
New: Snapshot button allows you to save in the SS directory chosen a breakdown of all players DPS/ability counters and a SS of the parser, this lets you mid fight take snapshots of the current state of the parser so that after the fight is over you can go back and see a nice timeline of the fight. Use this to improve your DPS, learn why you are doing less then your comrades, improve your rotation.
This is not a sarcastic question.
Why do people care about DPS vs. total damage dealt? I know WoW is big on DPS (whereas it was never really a metric in XI), but I don't understand why (at the conclusion of a fight) more DPS would be more desirable than more damage.
My parser is not really DPS (its just the total damage dealt from the time when you click "start" till you click "stop").
And total damage is a very bad measure of efficiency in fights where monsters have auto-regen and self healing. The goal as a DD fighting class for ppl who I play with is to reach the "Damage Ceiling" this is the point where you are doing maximum dmg per second till the fight is over, in ffxiv for arc specifically this means you are keeping every damage skill on cooldown and are maximizing things like quick knock with keen flurry, using blood for blood with light shots etc. Never missing a combo.