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  1. #181
    Relic Shield
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    Asura

    I was testing magic burst damage gear with Fiv and we accidently stumbled across data that suggests that Mujin Band breaks the standard 40% MB Bonus gear cap.

    Fiv was on BLM vs Blanched Mandragoras in Ceizak. INT was high to cap dINT for Fire 1 (109+181INT).

    Fire 175 base when capped
    261 magic dmg on gear + 1 gift
    325 total MAB (4.25 multiplier for MAB portion of equation)

    MAB info:
    Spoiler: show

    40 (base trait)
    7 (gift)
    10 (fire merit)
    Gear: 28+20+7+24+8+6+10+25+10+25+11+5+25+30+7+22
    5 (ionis)


    Fiv has 13% MBBonus from trait, 9% from JP and 5% from gifts (total 27%). These all seem to be added to the trait which allows one to surpass the known MBBonus gear cap of 40%. Reference: https://www.bg-wiki.com/bg/Magic_Dam...ic_Burst_Bonus


    Fire 1 does 1853 damage in the MB gear when not MBing.
    (175 + 261) * 4.25 = 1853

    MB Tests suggest that the Mandragoras have a 2.85 multiplier for fire MBs (weakness).

    No rings (36% MBBonus gear), Fire 1 MB'd: 8602
    [436 * 2.85] = 1242
    1242 * (1.36 + 0.27) = 2024
    2024 * 4.25 = 8602

    1 ring (locus, 41% MBBonus gear), Fire 1 MB'd: 8814
    [436 * 2.85] = 1242
    1242 * (1.4 + 0.27) = 2074
    2074 * 4.25 = 8814
    The math only works with 40% MB bonus used in the above equation which suggests the cap still exists.


    2 rings (locus+mujin, 46% MBBonus gear): 9078
    [436 * 2.85] = 1242
    1242 * (1.45 + 0.27) = 2136
    2136 * 4.25 = 9078
    Higher damage with both rings suggests an issue. However, 46% does not work for the above equation. 45% does work and suggests a cap of 40%, but something went past it.

    Redoing the 1 ring test with Mujin band instead of Locus added more damage.
    1 ring (mujin, 41% MBBonus gear): 8865
    [436 * 2.85] = 1242
    1242 * (1.41 + 0.27) = 2086
    2086 * 4.25 = 8865

    So, it would appear that Mujin band does not count toward the gear cap for MBBonus.

  2. #182
    Relic Horn
    Join Date
    Jul 2005
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    Counterchecked it quick n dirty on SCH:

    39% in MB gear (no mujin) 16381 Aero III
    44% in MB gear (w/ mujin) 16921 Aero III


    Checks out for me, good find. Time to buy Su2 body to get an extra 5%

  3. #183
    Relic Horn
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    Testing https://www.bg-wiki.com/bg/E._Tincture_(DD) with level 5 Locus:

    +15 MAB / unknown MACC

    .. for 1 minute for 40k bayld.

  4. #184
    Nidhogg
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    Bahamut

    Has anyone done any testing on a cap for Magic Crit Rate?

    Toying with the idea of 5/5 +10% Crit Rate Helios, Choleric Earring, Maniacus Sash, and nuking from the south of mobs on Geo for 81% crit rate for +30 MAB, or capping it to +40 with an aug on Helios. Losing waist and an earring for it is a bummer, but MAB wise it'd come out ahead overall unless you're nuking with the day/weather. Unless you're rocking an Occult Acumen build, you're not really missing anything from the Leaf slot by filling it in with MCrit rate. 81% / +40 MAB would come out to an equivalent of 32.4 MAB. But you'd be losing ~28 MAB from waist, earring, and not nuking with the mob to the east.

    Guess it's just a pipe dream for a very minor improvement that relies even more on positioning. Maybe someday they'll make Magic Crit matter. -.- Still curious about a known cap if anyone has done any testing though.

  5. #185
    Relic Shield
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    Quote Originally Posted by Malithar View Post
    Toying with the idea of 5/5 +10% Crit Rate Helios, Choleric Earring, Maniacus Sash, and nuking from the south of mobs on Geo for 81% crit rate for +30 MAB, or capping it to +40 with an aug on Helios.
    I assume you meant Count's Garb + 4/5 Helios for this? Otherwise, I think 10 Magic Crit. damage is missing to make the 30MAB you stated. Also, if using Count's Garb, you'd have 5% more magic crit rate.

    But you'd be losing ~28 MAB from waist, earring, and not nuking with the mob to the east.
    I think you lose a lot more depending on your hagondes legs augment. Helios legs has no base MAB on it and Telchine is still less than what Hagondes can get in total.

  6. #186
    Nidhogg
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    Quote Originally Posted by nivlakian View Post
    I assume you meant Count's Garb + 4/5 Helios for this? Otherwise, I think 10 Magic Crit. damage is missing to make the 30MAB you stated. Also, if using Count's Garb, you'd have 5% more magic crit rate.
    I was counting the +10 MAB base for crits, +10 from sash, earring, and an aug would cap it at +40. Good catch on the Garb, forgot about it for additional crit, though the total is still so lacking. :/

    I think you lose a lot more depending on your hagondes legs augment. Helios legs has no base MAB on it and Telchine is still less than what Hagondes can get in total.
    Didn't take into account the leg swaps, but that just pushes it even more into the realm of "not even worth it." Shitty that magic crits are so meh. Then again if they ever did become good, it might be a bit OP if we could ride so close to 100% crit rate full time.

  7. #187
    Relic Shield
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    Quote Originally Posted by Malithar View Post
    I was counting the +10 MAB base for crits, +10 from sash, earring, and an aug would cap it at +40. Good catch on the Garb, forgot about it for additional crit, though the total is still so lacking. :/
    The sash only has MAB+7, but no Magic Crit damage+ as far as I'm aware, which is why it seemed like there was 10 magic crit damage missing unless you meant to include Count's Garb.

  8. #188
    Ridill
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    FFXIV Character
    Sath Fenrir
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    Cactuar
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    Fenrir

    Did a search but didn't see anything useful, do we know (at least roughly) how much MEVA- Frazzle and Frazzle II give as a baseline or with enhancements?

    And related, do we know if Pet INT is the primary stat modifier behind pet magic ready moves?

  9. #189
    Ridill
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    Bahamut

    As far as I know no one has done serious macc/meva testing since like 2008... but I'd say it's somewhat safe to assume it's the same Distracts -eva.

    Not sure if Falkirk has gotten around to testing them but I can confirm that at the very least Molting plumage uses dint at the very least and no other stat. I'd assume they'd be the same stats as the blu spells but as I can't find the stat mod for molting I can't confirm that. Not like it matters much since I can't think of anyway to add specific stats to jug pets other than the STR and VIT and DEX from alluvion weapons and you'd probably be better off getting tp bonus in that slot

  10. #190
    Ridill
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    Sath Fenrir
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    Cactuar
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    Fenrir

    Thanks. Seems like a low amount of -MEVA for how noticeable it is, but I suppose Distract is pretty noticeable too.

  11. #191
    Ridill
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    It doesn't sound like a lot (and in some ways isn't compared to say threnodies) but under perfect difference in macc to meva -50 meva could take your magic hit rate from 47.5 to capped 95

  12. #192
    Relic Horn
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    Sylph

    Drain III
    53 MP
    4:00 Cooldown
    Seems to work exactly like Drain II, except it drains ~30%-50% more (drained ~800 with 446 Dark Magic Skill, and zero elemental affinity, dark element magic attack, or drain/aspir potency).

  13. #193
    Campaign
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    I got some questions about Magic recast.
    I know that at least until some time ago, there used to be a cap of 50% reduction. Meaning that if a spell has a default recast of 60 seconds, you can't bring it under 30.
    I also know that X FC value meant X/2 recast, whereas X% haste meant X% reduction.

    Now I seem to recall SE changed this cap some time ago so I'm wondering... is the overall 50% recast reduction still in place?
    I'm talking about normal means (so gear haste, ja haste, magic haste, fast cast), not special abilities or special things which are usually bound to specific jobs.

  14. #194
    Relic Horn
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    Sylph

    80% reduction is cap now.

  15. #195
    Campaign
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    Is this cap an "overall" cap no matter the source? Or is it split? Like can't get more than 50% from magic/gear/ja haste, but can get 30% more from FC etc?

  16. #196
    Ridill
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    Bahamut

    No cap by source except the actual caps on those stats

  17. #197
    Relic Horn
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    Sylph

    Do Geo debuff bubbles affect mobs that are immune to being affected in any way, like avatars that SMN mobs summon only for astral flow?

  18. #198
    Ridill
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    You have to establish hate on it first so probably not

  19. #199
    Relic Shield
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    I unlocked Geo's ra3s and decided to test them. M values appear to follow the same pattern as -ga3 spells. As one would expect, their base values lie between ga3 and ja spells from BLM.


    vs Ceizak's Blanched Mandaragoras
    mdmg+9
    MAB+50
    Avoided relevant cardinal chant bonuses and day/weather influence.
    Stone or Water I at 110INT was used to check their INT as 90. Stone I does 88 damage and Water I does 105.

    INT110 (dINT20) Stonera III - 1063
    INT130 (dINT40) Stonera III - 1213
    INT150 (dINT60) Stonera III - 1348
    INT170 (dINT80) Stonera III - 1468
    INT210 (dINT120) Stonera III - 1678
    INT220 (dINT130) Stonera III - 1723

    V0=600 M0=5
    V50=850 M50=4
    V100=1050 M100=3


    -------------------
    INT110 (dINT20) Watera III - 1129
    INT130 (dINT40) Watera III - 1270
    INT150 (dINT60) Watera III - 1399
    INT170 (dINT80) Watera III - 1516
    INT210 (dINT120) Watera III - 1722
    INT220 (dINT130) Watera III - 1765

    V0=650 M0=4.7
    V50=885 M50=3.9
    V100=1080 M100=2.95

    -------------------
    INT110 (dINT20) Aerora III - 1195
    INT130 (dINT40) Aerora III - 1327
    INT150 (dINT60) Aerora III - 1450
    INT170 (dINT80) Aerora III - 1564
    INT210 (dINT120) Aerora III - 1765
    INT220 (dINT130) Aerora III - 1809

    V0=700 M0=4.4
    V50=920 M50=3.8
    V100=1110 M100=2.9

    -------------------
    INT110 (dINT20) Fira III - 1264
    INT130 (dINT40) Fira III - 1390
    INT150 (dINT60) Fira III - 1509
    INT170 (dINT80) Fira III - 1620
    INT210 (dINT120) Fira III - 1816
    INT220 (dINT130) Fira III - 1858

    V0=750 M0=4.2
    V50=960 M50=3.7
    V100=1145 M100=2.85


    -------------------
    INT110 (dINT20) Blizzara III - 1330
    INT130 (dINT40) Blizzara III - 1447
    INT150 (dINT60) Blizzara III - 1560
    INT170 (dINT80) Blizzara III - 1668
    INT210 (dINT120) Blizzara III - 1860
    INT220 (dINT130) Blizzara III - 1902

    V0=800 M0=3.9
    V50=995 M50=3.6
    V100=1175 M100=2.8


    -------------------
    INT110 (dINT20) Thundara III - 1396
    INT130 (dINT40) Thundara III - 1504
    INT150 (dINT60) Thundara III - 1611
    INT170 (dINT80) Thundara III - 1716
    INT210 (dINT120) Thundara III - 1903
    INT220 (dINT130) Thundara III - 1944

    V0=850 M0=3.6
    V50=1030 M50=3.5
    V100=1205 M100=2.75

  20. #200
    Cerberus
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    Shiva

    Refresh III 9mp/tic as expected

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