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  1. #341
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Even in the depths of Adoulin exist rabbits that will kick your ass......

  2. #342
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Has it ever been tested how much fSTR it takes for a mob to gain/lose 1 DMG?

  3. #343
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    I'm not sure what happened, but it seems I got Serac Rabbit (126) stats wrong last time I checked.

    They actually have 1090 defense and 1068 evasion.

  4. #344
    Relic Weapons
    Join Date
    Jan 2010
    Posts
    342
    BG Level
    4
    FFXI Server
    Bismarck

    Ceremonial dagger, 2 characters, both 119 when the mob dies.

    Mandies (the ones right outside town) started taking 1 damage at 121str, all 0 damage at 120str. Gave me 180 limit points
    Serac Rabbit started taking 1 damage at 217str, all 0 damage at 216str. Gave me 1500 limit points. Thank god for Feint.

    I don't know how to calculate level through exp given, so you'll leave that to you guys

  5. #345
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    For things that are 99-max ilvl you can just change your ilvl until it checks EM and go from that

  6. #346
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Just use battlemod and /check

  7. #347
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Due to info I'd received from Gavriels, have been testing the skill:acc ratio using /checkparam.

    Skill below 200 is the standard 1 acc per 1 skill
    Skill below 400 is the standard 0.9 acc per 1 skill

    Skill above 400 does not scale at 0.9 acc per skill.
    Suggested that from 400-600, scale is 0.8 acc per skill.


    Test 1

    Thf/Blm. Non-iLvl dagger.
    433 skill
    106 dex
    /checkparam acc: 485

    Standard formula:
    (106*0.75) + (200 + 233*0.9) = 488 -- does not match

    Modified formula:
    (106*0.75) + (200 + 200*0.9 + 33*0.8) = 485 -- does match


    Test 2

    Brd/Blm. Halachuinic Sword
    368+162 = 530 skill
    98 dex
    +6 acc on sword
    /checkparam acc: 563

    Standard formula:
    (98*0.75) + (200 + 330*0.9) + 6 = 576 -- does not match

    Modified formula:
    (98*0.75) + (200 + 200*0.9 + 130*0.8) + 6 = 563 -- does match


    Test 3
    Thf/Blm. Aphotic Kukri (partially augmented)
    433+162 = 595 skill
    106 dex
    9 acc on dagger
    /checkparam acc: 624

    Standard formula:
    (106*0.75) + (200 + 395*0.9) + 9 = 643 -- does not match

    Modified formula:
    (106*0.75) + (200 + 200*0.9 + 195*0.8) + 9 = 624 -- does match


    Conclusion: Skill from 400-600 scales at 0.8 acc per skill


    Continuing above 600 skill

    Thf/Blm. Sabebus (unaugmented)
    433+242 = 675 skill
    106 dex
    /checkparam acc: 686

    Modified formula with no further change:
    (106*0.75) + (200 + 200*0.9 + 275*0.8) = 679 -- does not match

    686 acc
    - 79 dex
    - 200 first tier skill
    - 180 second tier skill
    - 160 third tier skill
    = 67

    67 acc from 75 skill == 0.8933 ~= 0.9 acc per skill


    Conclusion: Scale returns to 0.9 acc per skill when over 600 skill

  8. #348
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Even thought Water removes Tojil's aura, I think he's actually weak to Thunder. BLM Automatons use Thunder nukes and DRG Wyvrn's focus on Lightning Breath on him, so that's interesting.

  9. #349
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Ophannus View Post
    Even thought Water removes Tojil's aura, I think he's actually weak to Thunder. BLM Automatons use Thunder nukes and DRG Wyvrn's focus on Lightning Breath on him, so that's interesting.
    Water only removes his Aura at low %. If you do MNK/RUN strat your rotation is:

    Flabra
    Tenebrae
    Lux
    Unda

    For each of the 25%

  10. #350
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So Harpy's Ravenous Wail does apeshit retarded damage to our PLD even with EA and Scherzo(still does 3.4k+). Here's something interesting, it does less damage if less damage has been dealt to it which makes me think it might be like Assailer Chariot's Disscoid(deal X% of total damage dealt to it since last time it used Disscoid). When we wiped to Harpy, PLD was kiting it around and it Wailed again this time for ~120 damage. And happened about 2-3 more times in a few minutes again for <200 damage. People were flashing/randomly ranged attacking here and there but no heavy WS.

    In addition there are few reoccuring paradigms for delve NM patterns. Here are a few.
    1) Mob starts off neutral but strength increases when a certain action is completed on them. Examples: Supernal Chapuli evasion up after each WS, Pugil's enspell increasing with magic damage, Perdurable Raptor's increasing strength with magic damage.
    2) Mob starts off neutral but with access to a very powerful TP move. TP move is locked away when a certain debuff is applied. Examples: Blinding Peiste to remove Oppressive Glare; also lowers evasion. Debuffing Scorpion to nullify Earthbreaker. Debuffing Mastop to prevent Booming Bombilation.

    It stands to reason that Raveous Wail could be locked away, perhaps with a certain debuff. It could be any of them, but it is probably an obscure one in an effort for SE to shoehorn other jobs besides RNG BRD MNK COR etc.

    Things it probably isn' but unconfirmed(mostly shit ppl cast on it anyway with jobs brought commonly to Marjami Delve but Wail still occurs):
    Silence
    Dia
    Songs
    Bio
    Para
    Slow
    Helix
    Addle

    Things probably not tried because loljobs:
    Elemental Debuffs
    Steps
    Elemental Ninjutsu/AM resistance down
    An Absorb-Stat debuff
    A stat-down effect, easy to test with Impact.
    Tomahawk/Angon/Feint
    Bully
    Plague
    Gambit

    I wonder if any of these debuffs would elicit a Blue !! proc which would signify a behavior change. Pretty sure blinding Peiste has blue proc which signifies locking Oppressive Glare, right?

  11. #351
    Relic Horn
    Join Date
    Aug 2008
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    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Actually, Kaleidoscopic Fury might be the Harpeia's lockable move. I keep dia on it every fight, and it's never used Kaleidoscopic fury once in that time. Then, one time when we had to hold it while the RNGs unweakened, it used it three times in a row. When the RNGs were ready, I put Dia back on, and it stopped using it again. It might be blocked by dia, or by any enfeeble.

  12. #352
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Wail can do upwards of 7k which is kind of SE's way of saying "ur doin it wrong". A move that powerful must be a counter or a punishment for either doing something wrong(like magic dmg on Pugil/Raptor) or failing to do something right(like blinding Peiste, debuffing Scorpion or Mastop).

  13. #353
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Fwahm View Post
    Actually, Kaleidoscopic Fury might be the Harpeia's lockable move. I keep dia on it every fight, and it's never used Kaleidoscopic fury once in that time. Then, one time when we had to hold it while the RNGs unweakened, it used it three times in a row. When the RNGs were ready, I put Dia back on, and it stopped using it again. It might be blocked by dia, or by any enfeeble.
    She has access to it whenever she's left unenfeebled. I've had it go off several times when I take too long on the pull

  14. #354
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Ophannus View Post
    Wail can do upwards of 7k which is kind of SE's way of saying "ur doin it wrong". A move that powerful must be a counter or a punishment for either doing something wrong(like magic dmg on Pugil/Raptor) or failing to do something right(like blinding Peiste, debuffing Scorpion or Mastop).
    Not that cheating helps solve anything, but our linkshell has just taken to having our PLD preset a 15 yalm jump on the movement function with Cupper. Makes it incredibly easy to dodge Wail

  15. #355
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Dotsudoku View Post
    Not that cheating helps solve anything, but our linkshell has just taken to having our PLD preset a 15 yalm jump on the movement function with Cupper. Makes it incredibly easy to dodge Wail
    Wait cupper can automatically warp away from certain tp moves? That'd be insane for alot of fights

  16. #356
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
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    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    No.He means on cupper you can go to settings and change the Reposition increments from the default which is like 3yalms to 15 yalms. So everytime you hit West or North or Up, it jumps you 15 yalms at a time.

    That would have been fun to fuck with in ballista lol, just blame it on lag.

  17. #357
    Relic Horn
    Join Date
    Sep 2011
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    3,304
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    FFXI Server
    Leviathan

    You can use the directional pad, of course, but you also have the option of setting a predetermined distance to travel. 15 yalm jumps seem to be safe for everything she does.

    I'm not sure if this is permissible discussion here though, so mods are free to delete it if not.

  18. #358
    D. Ring
    Join Date
    Jul 2008
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    Phoenix

    It really shouldn't be killing anyone often at all though, at worst you'll have a death at the end with scherzo and max dt/hp setup.

  19. #359
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Leviathan

    It's really not that bad so long as your tank is paying attention to when scherzo and/or EA drop(I don't think I've ever had a death with both on), but jumps are pretty idiot-proof, granted blatant 3PP usage is realistic for your situation

  20. #360
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Anything on whether Estoquerer Body and Ux'kaj Boots enhance Dia? If body is +10% potency and boots are +5% potency, 15% of 15% is an extra 2.25%. If they enhance Dia, should bump Dia 3 to a total of like 17.25%, can anyone confirm? Assuming it doesn't though since Saboteur doesn't enhance the def down.

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