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  1. #361
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Just the dot dmg

  2. #362
    Chram
    Join Date
    Sep 2007
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    2,526
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    Fenrir

    To add a mid-level target mob to the spreadsheets, I got stats on the Cicatricose Raaz in Kamihr.

    Raaz lvl 113 (battlemod)

    722 acc == neutral eva
    723 acc == low eva

    Evasion = 713

    neutral def = 753 att
    high def = 752 att

    Defense = 753


    Blm/Rdm
    MAB 265
    MDmg 250
    Int 237

    Water II == 2259
    Aero II == 2277

    Matches a dInt of 114, putting mob Int at 123


    Pup Automaton:
    Str: 92+89 = 181
    Dex: 96+89 = 185
    Skill: 421

    WSC = 50% dex == 185 * 50% = 92 * 0.85 = 78
    Base damage: (421*0.11) = 46 * 2 = 92 + 10 = 102 + WSC = 102 + 78 = 180

    fStr2 = base damage - 180

    2x Wind, 1x Fire, Dia II

    Armor Shatterer wo/Gloves (repeated 3 times): 3037

    3037 == at least 203 base damage
    fStr2 == at least 23

    == dStr 43
    Target vit = 138

    Note that this was not a multiple of 15, but since it repeated multiple times in a row, took it as a half-point mark for fStr. Don't feel like repeating those fights right now.


    Overall Stats:

    Raaz lvl 113
    Vit = 138
    Int = 123
    Agi = ~127 (estimated by mnk stat progression)
    Def = 753
    Eva = 713

    Will be adding this mob to the spreadsheets with the next set of updates.

  3. #363
    Nidhogg
    Join Date
    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Not sure if it's documented but Twitheyrms take -8.75% damage towards Breaths. Flame Breath from Wyvern does 495 on neural mandragoras, Frost Breath does 433 on Twitheryms. Not yet sure if it's just BDT or DT. BDT specifically would be interesting, since its such an uncommon type of damage for players(A few BLU spells, Wyvern Breaths, Spirits Within, Chi Blast, Mijin Gakure, Atonement)

  4. #364
    Ridill
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    Bahamut

    Hmmm I don't remember getting something like that when I tested with spirits/atonement

  5. #365
    Relic Horn
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    Sylph

    I have a question; when the stat Weapon Skill Damage was tested to only affect the first hit, what WSs were used? Were any of the WSs that transfer fTP tested? I'm wondering if it's possible that Weapon Skill Damage transfers to every hit on such WSs, given a possible similarity with fTP transfer.

  6. #366
    Ridill
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    Bahamut

    So Wintry cave appears to have 136 int (or at least the one I am currently nuking) so something to keep in mind if you are just going just standby and T1 them as 236+ int is fairly easy to get on mage jobs

  7. #367
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Has anyone tested the Circle job point enhancement:

    "Reduces the amount of damage taken by X while under the effect of X Circle; reduces damage taken by 1."

    I can't tell by the description if it's an implied 1% per upgrade or if it's actually a -1 damage, akin to a Phalanx effect. Both are disappointingly weak but the latter would be even more useless.

    Reading other JP descriptions I think it may actually be -1 per upgrade, so -10 damage taken against dragons....after millions of exp.

  8. #368
    Ridill
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    Bahamut

    I believe it was tested to be basically phalanx effect like you described

  9. #369
    Impossiblu
    Join Date
    Mar 2010
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    10,362
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    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Blue Magic Attack

    Base Blue Magic Attack = (Skill + STR/2) * Potency Merit Attack Bonus

    Blue Magic Attack = Base Blue Magic Attack + Attack From Gear and Minuets (added right on)

    Final Blue Magic Attack = Blue Magic Attack + Percentage Boosts Based on Main Hand

    Therefor:



    Blue Magic Attack = ((skill + STR/2) * PotencyMerits) + EquipMinuetAttack + MainHandPercentageBonus




    so, for example, we have 440 skill, 600 base main hand attack, 160STR, 5 merits in potency, 2 +3 minuets, 150 attack from gear, and berserk

    (440 + 160/2) * 20/256 = 520

    520 + 150 + 136 = 806

    736 * 1.25 = 920 - 736 = 184

    806 + 221 = 1027

    Blue Magic Attack = 1027


    The amount of attack that you get from percentage bonuses is based on the mainhand. So in this example, we have a base attack of 600 for the main hand and are adding on berserk (25%), 150 from gear, and 2 +3 minuets (136). Therefor, 600 + 150 + 136 = 886 then 886 * 1.25 = 1107. Remove base again, 1107 - 886 = 221. So blue magic attack is gaining 221 from berserk because main hand gained 221 from berserk.









    Data was in the realm of 200 samples for each of three major tests, gathered by Sekundes on Ragnarok (thanks much!). Chance of inaccuracy small, however if there's an error then the difference in damage would be around 1-2 points most of the time.

    Since it doesn't seem widely known, I tested (and posted somewhere) that physical potency merits = +4/256 attack per merit in addition to +2 accuracy per merit.

    Also worth noting the monster I used to test: Level 100 Fernfelling Chapuli. 110VIT 498DEF. Good for testing attack bonuses and whatnot. Best thing I could find anyways.

  10. #370
    Melee Summoner
    Join Date
    Feb 2014
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    45
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    FFXI Server
    Asura

    Might of been posted already but Resphite Cloak since you can't equip head gear still makes it act like your wearing lvl 119 headgear for ilvl average.

  11. #371
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
    1

    Amphipteres are actually Crows.

    I just randomly killed Zirtana (sp?) and another Amphiptere with the Crows unity quest up and they both counted.

  12. #372
    Melee Summoner
    Join Date
    Feb 2014
    Posts
    45
    BG Level
    1
    FFXI Server
    Asura

    Group Food Works on Trust

    IDK if this has been stated before or not but I think its orignal...
    So some cook was trying to off load some Group Food today on Asura and normally I hate group foods. Can cause so much trouble and most suck but I had the bright idea to test if would work on trusts. To my surprise it did.

    Warthog Stewpot
    HP +10% (cap 50)
    Attack +10% (cap 20)
    Ranged Attack +10% (cap 40)

    Now my test just focused on if Trust HP went up or not. I presume since it did they got the other effects too.

  13. #373
    Impossiblu
    Join Date
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    Prothescar Centursa
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    Balmung
    FFXI Server
    Valefor

    Link to the JP data was posted on AH and don't see it posted anywhere here, so Quick Magic caps at +/-10%.

    http://blog.livedoor.jp/luteff11/archives/43046191.html

  14. #374
    Relic Horn
    Join Date
    Jul 2005
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    3,478
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    7

    Quote Originally Posted by Prothescar View Post
    Link to the JP data was posted on AH and don't see it posted anywhere here, so Quick Magic caps at +/-10%.

    http://blog.livedoor.jp/luteff11/archives/43046191.html
    Nice, so much for ppl jerking off to their 20% quickmagic sets.

  15. #375
    Relic Horn
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    Sylph

    What do you mean by -10%?

  16. #376
    Campaign
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    Jul 2007
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    6,633
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    8

    The fact a JP guy says it doesn't necessarily means it's correct? Can anybody translate parts of that page to see how meaningful the tests that guy did are?

  17. #377
    Impossiblu
    Join Date
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    Prothescar Centursa
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    Balmung
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    Valefor

    It's not exactly an easy test to fuck up. You cast a spell X number of times and record the number of quick casts you get over that period. The sample size is nearly 500, the margin of error is tiny and the likelihood of it being anything other than 10% is minuscule. With 21% Quick magic, to only get the proc 10% of the time over a period of nearly 500 samples is nothing short of telling you "this is definitely capped".

  18. #378
    Relic Horn
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    Sylph

    Attack Bonus VIII gives Attack +96. I don't have actual testing on VII, but the pattern says it's +84, so I put that into the wiki. If you don't think that's solid enough, you can revert it.

    Also, fun fact: Last Resort Job Points apply the +2 attack per level before all sources of multiplicative attack.

  19. #379
    Claustrum. Really?
    Join Date
    Nov 2007
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    3,806
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    FFXIV Character
    Kaith Laqueus
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    Ragnarok
    FFXI Server
    Asura

    Old as dirt but discovered last night dicking around with nostalgia.

    Diabolos-Nox has AI that does not take kindly to you resisting Death. Uses Death as an infrequent spell (4 times in 15 mins). But if you resist it, he immediately recasts it until it lands.

    Also has silly defence, was only hitting for between 0-200 and WS'ing for 1k in ilvl 119 gear (Granted lolpld)

  20. #380
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    So looking to do some testing of pet stuff mostly physical dmg right now and was wondering if there was a decent list of mobs with known def/evasions. Obviously needing ones I wont auto cap on and ones whose levels I can determine without battlemod (so either max lvl of 119 or if above the levels it can be can be easily distinguished via /check) and also would like at least one nm one as well that obviously doesn't do things that make testing a pain (ie not super dmging no debuffs/buffs that effect dmg it will take) and again easy to know levels

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