Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 21 of 25 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 401 to 420 of 491
  1. #401
    Hydra
    Join Date
    Jan 2010
    Posts
    100
    BG Level
    3
    FFXI Server
    Ragnarok

    Decided to test the Pixie Hairpin +1 a bit.
    Spoiler: show
    Code:
    Job:RDM99/BLM49
    Target: Blanched Mandragora
    Main: Xsaeta I
    Head: Pixie Hairpin +1
    Dark Magic Skill: 316 (including merits & gear)
    Dark Affinity: DMG+6
    Dark Element MAB+28
    Drain:
    288
    516
    381
    516
    327
    467
    361
    378
    508
    528
    154
    469
    317
    492
    456
    484
    312
    273
    458
    330
    286
    378
    435
    366
    334
    510
    370
    425
    343
    459
    480
    277
    399
    459
    441
    155
    431
    268
    451
    508
    508
    373
    459
    363
    384
    320(cap'd HP)
    425
    511
    515
    322
    493
    407
    356
    348
    448
    383
    453
    277
    505
    370
    456
    415
    397
    462


    Expected Drain value:
    w/o equipment:115~330
    only staff works:155~445
    both work:187~537
    Actual Drain Values without the 2 resists: 268~528

    I know I should get a larger sample, but maintinance is almost here. Kind of surprised I didn't get more results closer to minimum values. Or did I do that wrong, and values should be for 'both work'= 268~537 ?



    Noctohelix to determine if its additive w/ Xaeta I or multiplied at seperate steps.
    Spoiler: show
    Code:
    SCH/BLM
    Target: Tiny Mandragora
    w/o hairpin: INT109+146
    w/ hairpin: INT109+173
    MAB:24(BLM trait)+110(gear)
    M.DMG=0 (avoided for one less term to deal with)
    Helix Merits: 5/5
    all tests done in dark arts, iceday without weather.
    
    w/o staff or hairpin:
    513
    513
    w/ Staff:
    691
    691
    w/ Hairpin:
    656
    656
    w/ both:
    837
    837

    What I had expected based off the nukes w/o staff or hairpin:
    w/ staff: 692 (1 over actual)
    w/ head: 656
    w/ both same term: 836 (1 less than actual)
    w/ both different terms: 885 (not even close)
    #s only varied one point away from the expected, so I guess the helix merits somehow caused some spot where it rounded differently. I used a bunch of equipment so dINT would be well over cap regardless of if the hat was equipped or not.

    Anyway, it seems The Dark Element: "Magic Atk. Bonus" is the same term as Darkness Affinity: Damage.

    sorry if my language was difficult to understand, couldn't think of a better way to word my thoughts at the time.

  2. #402
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Didn't see it updated in bgwiki but according to Draylo, Gavialis Helm is 30/256 bonus to ftp. Mekira gave 25/256, so pretty good bonus.

  3. #403
    Melee Summoner
    Join Date
    Feb 2014
    Posts
    45
    BG Level
    1
    FFXI Server
    Asura

    Did some testing on DT/PDT gear via 1000 Needles to get the true */256 value.
    Aettir 5% PDT II 949 -13/256
    Angha Gem 2% PDT 980 -5/256
    Black Belt 5% PDT 953 -12/256
    Caballarius Breeches 4% 960 -10/256
    Caballarius Surcoat +1 10% DT 902 -25/256
    Cizin Mufflers +1 3% PDT Aug 972 -7/256
    Dark Ring 5% PDT Aug 953 -12/256
    Defending Ring 10% DT 898 -26/256
    Earth Staff 20% PDT 800 -52/256
    Evasionist's Cape 3% PDT 972 -7/256
    Flume Belt 4% PDT 960 -10/256
    Futhark Bandeau +1 4% PDT 960 -10/256
    Futhark Coat +1 7% DT 933 -17/256
    Gende. Gages +1 4% PDT Aug 960 -10/256
    Gende. Galoshes 1% PDT Aug 992 -2/256
    Gendewitha Spats 2% PDT Aug 980 -5/256
    Gorney Sollerets +1 3% PDT 972 -7/256
    Gorney Sollerets 3% PDT 972 -7/256
    Iuitl Gaiters +1 4% PDT Aug 960 -10/256
    Iuitl Headband +1 4% PDT Aug 960 -10/256
    Iuitl Tights +1 3% PDT Aug 972 -7/256
    Iuitl Wristbands +1 3% PDT Aug 972 -7/256
    Mekira Meikogai 8% DT 921 -20/256
    Mollusca Mantle 5% DT 953 -12/256
    Nierenschutz 3% DT 972 -7/256
    Otronif Brais +1 4% PDT Aug 960 -10/256
    Otronif Brais 3% PDT Aug 972 -7/256
    Patricius Ring 5% PDT 953 -12/256
    Priwen 6% DT 941 -15/256
    Qaaxo Tights 3% PDT 972 -7/256
    Reverence Breeches 4% PDT 960 -10/256
    Reverence Coronet +1 5% PDT 953 -12/256
    Rev. Surcoat +1 9% DT 917 -21/256
    Runeist Mittons 2% PDT 980 -5/256
    Runeist Trousers +1 3% PDT 976 -6/256
    Runeist Trousers 3% PDT 976 -6/256
    Twilight Torque 5% DT 953 -12/256
    Umuthi gloves 4% PDT 960 -10/256
    Weard Mantle 3% DT 972 -7/256
    Weathering Shield +1 10% PDT 902 -25/256


    Eluder's Sachet +2% DT Taken 1023 +6/256
    Runeist Troussers + Eluder's Sachet 1000
    Runeist Mittons + Eluder's Sachet 1003
    Note: You can annul the +6/256 and still hit true 50% PDT by stacking -6/256 extra (-134/256).

    Rancor Collar (Maxed) 1100 ????? (+25/256 = 1097) (+26/256 = 1101)
    Rancor Collar + Defending Ring 988
    Rancor Collar + Caballarius Surcoat +1 992
    Rancor Collar seems to not add like Eluder's Sachet but rather multiply the dmg by 1.1 first.
    Note: Since it is multiplying the dmg 1st then doing PDT you can't overstack PDT to annual the DMG.

    For the most part SE seems pretty constant on the values but there are some odd balls.

    I also believe it pretty safe to assume that all the skirmish gear augs are the same value which I figured but wanted to get a decent sample size.

  4. #404
    RIDE ARMOR
    Join Date
    Nov 2009
    Posts
    15
    BG Level
    1
    FFXI Server
    Lakshmi

    It looks like the Indi. duration+ on Bagua Pants is in seconds, but the duration+ augment on Lifestream Cape is double the number listed in seconds.

    I set my Gearswap to put text in chat log whenever I gained or lost "Haste" to timestamp. This isn't the best way to do this though. GEO buffs are applied/removed on tics, so results can be off by a few secs (6 secs max I think).

    With Bagua Pants (+12) and Cape with +16 Aug:
    Gained buff at :08:14, Lost at :12:02. 3 min, 48 sec duration
    Gain :25:08, Lost :28:53. 3 min, 45 sec
    Gain :31:41, Lost :35:25. 3 min, 44 sec

    Just legs:
    Gain :14:48, Lost :18:02. 3 min, 14 sec
    Gain :00:01, Lost :03:16. 3 min, 15 sec

    Just +16 Cape:
    Gain :19:39, Lost :23:07. 3 min, 28 sec
    Gain :48:37, Lost :52:07. 3 min, 29 sec

    No duration+ gear:
    Gain :06:02, Lost :09:05. 3 min, 3 sec

    My tests are flawed, but the Cape's bonus isn't just the number listed in seconds.

  5. #405
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Tye View Post
    It looks like the Indi. duration+ on Bagua Pants is in seconds, but the duration+ augment on Lifestream Cape is double the number listed in seconds.

    I set my Gearswap to put text in chat log whenever I gained or lost "Haste" to timestamp. This isn't the best way to do this though. GEO buffs are applied/removed on tics, so results can be off by a few secs (6 secs max I think).

    With Bagua Pants (+12) and Cape with +16 Aug:
    Gained buff at :08:14, Lost at :12:02. 3 min, 48 sec duration
    Gain :25:08, Lost :28:53. 3 min, 45 sec
    Gain :31:41, Lost :35:25. 3 min, 44 sec

    Just legs:
    Gain :14:48, Lost :18:02. 3 min, 14 sec
    Gain :00:01, Lost :03:16. 3 min, 15 sec

    Just +16 Cape:
    Gain :19:39, Lost :23:07. 3 min, 28 sec
    Gain :48:37, Lost :52:07. 3 min, 29 sec

    No duration+ gear:
    Gain :06:02, Lost :09:05. 3 min, 3 sec

    My tests are flawed, but the Cape's bonus isn't just the number listed in seconds.
    seems % based if the 6 sec stuff you mentioned is the case, calculating in % seems to be allways in those +/- max 6 sec differences.

  6. #406
    BG Content
    Join Date
    Jul 2007
    Posts
    21,133
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    For anyone wondering, the crit rate augment on Atoyac does in fact affect both hands.

  7. #407
    New Spam Forum
    Join Date
    Dec 2007
    Posts
    186
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Byrthnoth View Post
    For anyone wondering, the crit rate augment on Atoyac does in fact affect both hands.
    Exact same situation on the Taikogane. Funny enough, I was 100% sure this was tested and known when these augments came out.

  8. #408
    RIDE ARMOR
    Join Date
    Nov 2009
    Posts
    15
    BG Level
    1
    FFXI Server
    Lakshmi

    Embolden+ Augment on RUN cape is duration +% added to Embolden's 50% duration. So with the max of Embolden +15, you'd get duration x65%.
    The cape needs to be worn when the spell is cast and Barspell did not give any extra resistance.

    Regen with Embolden +9 cape had a duration of 45 seconds. 75 x 0.59 = 44.25
    Crusade with Embolden +9 had a duration of 177 seconds. 300 x 0.59 = 177


    I also tested how AF Head's Regen duration, Relic legs enhancing magic duration, and Embolden's duration worked together. It seems to be:
    ((Base Duration x Embolden)+Regen duration)xEnhancing Duration

    With my gear of AF+1 head (+21 secs), NQ Relic Legs(x1.1), and Embolden +9 cape, Regen had a duration of 72 seconds and Regen IV had both 62 and 63 second durations.
    ((75 x 0.59)+21)x1.1 = 71.775
    ((60 x 0.59)+21)x1.1 = 62.04

  9. #409
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Did a bit of Magic absorb proc rate testing.

    Warder's Charm
    proc/total
    49/1055
    4.6% Probably 5%

    Engulfer cape +1
    103/1912
    5.3%

    Drachenblut Cape
    38/1120
    3.39%

  10. #410
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    So something rather interesting the CP you get for finishing high tier seal BCNMs is effected by +cp jps and I assume gear as well. But things like reives aren't

  11. #411
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by dasva View Post
    So something rather interesting the CP you get for finishing high tier seal BCNMs is effected by +cp jps and I assume gear as well. But things like reives aren't
    Ya +CP mntle also affects them.

  12. #412
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Reposting this over here to go with the rest of my absorb stuff. Original post

    Quote Originally Posted by Martel
    Hmmmm. I really didn't want this to be the case, But my data supports yours, Jeanpaul. Warders and Engulfer's absorb don't stack.

    Engulfer+1 + Warder's(NQ)
    spikes 2244
    absorb 119
    5.3%

    Should have been higher if they even check in multitple steps, much less if they stacked additively. Sucks.

    Moving along, elemental cape proc rates. I'm only testing Fire, but it's reasonably safe to assume identical proc rates for the others.

    Buquwik
    spikes 1637
    absorb 53
    3.23%

    So yeah, stick with engulfer.

    A bit on shadow ring/absorb interaction.

    Shadow+engulfer+1
    spikes 1213
    absorb 59
    0 DMG 129
    Absorb 4.86%
    Shadow 10.63%

    Known engulfer proc rate is 5%. Known Shadow ring proc rate is 13%. Absorb being nearly spot on and Shadow being ~3% below tends to imply that absorbs proc first. Well, that or they can both proc, and I just don't catch them cause I absorb 0 when HP is full. <,<

  13. #413
    BG Content
    Join Date
    Jul 2007
    Posts
    21,133
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    If there was any doubt, the new WSD augments likely only apply to the first hit of WSs. I was hoping that they would apply to all hits.

    I went to Abyssea - La Theine with >230 STR and 348 DEX (RR/GH/DD). I had Crit Attack Bonus of +48% and a Taeon Chapeau with WSD+3% and was using Foetia Gorget/Belt. I used Terpsichore mainhand and Ipetam offhand.

    I calculated my WS damage as if Terpsichore was connecting on all the hits (ignoring Ipetam's extra 13 base damage). Initially I focused on killing tigers and rabbits with the first two hits of Evisceration. If I saw a damage that fell above my calculated damage range for first-hit only WSD (3836-4031), then I could assume that either Ipetam was getting credit for my second swing or the WSD applied to both hits. Instead, I saw a damage lower than my calculated range for both-hits WSD (3896-4090), so I moved on to the second part of my test.

    It's not possible to directly confirm that WSD does *not* apply to all hits in any reasonable amount of time. You could always just be getting unlucky. As such, I started WSing monsters from 100% to check my average pDIF for each WS usage. I typically landed 3 or 4 hits, and the average damages were below the 3.0 point for a replicated WSD bonus about half the time.


    Single hit Eviscerations came out to the damage I'd expect.

  14. #414
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Wouldn't Jishnus be a fast way to test? Assuming capped crit rate and capped pdif or at least in the non ranging portion. Or last stand for that matter wouldn't even need to deal with crits and just need merit to get it done

  15. #415
    BG Content
    Join Date
    Jul 2007
    Posts
    21,133
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I'm too lazy to mule over a bow or gun, and as far as I'm concerned the test I did was definitive. Hits below 3.0 are so freakishly weird that we essentially discounted them when calculating new fTPs in the last batch of WS adjustments, and thus there are very low odds of getting enough of them to pull your average pDIF below 3.0 when you're averaging over 3-4 hits. The fact that I saw about half of them below the 3.0 point for the "applies to all hits" case indicates that we can reject the case pretty confidently.

  16. #416
    RIDE ARMOR
    Join Date
    Nov 2009
    Posts
    15
    BG Level
    1
    FFXI Server
    Lakshmi

    Some Weapon Skill Damage+ testing:
    WSD+3% on Taeon head only apllied to the first hit of Last Stand.

    WSD+ caps at +10% for Atonement. I couldn't get my damage above 1309. I have +1% on Acro head, +3% on legs, and I have Phorcys body(+7%); 11% total. 2 pieces in all combinations gave the correct %, but all 3 only gave 10% for Atonement.
    Spirits Within, Herculean Slash, and Namas Arrow had the WSD+11% apply, so its not just a cap of 10% for all WSes.

    Also, don't know if this was tested before or not, but Relic 40% damage bonus and WSD+% are multiplicative.

  17. #417
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Tye View Post
    Some Weapon Skill Damage+ testing:
    WSD+3% on Taeon head only apllied to the first hit of Last Stand.

    WSD+ caps at +10% for Atonement. I couldn't get my damage above 1309. I have +1% on Acro head, +3% on legs, and I have Phorcys body(+7%); 11% total. 2 pieces in all combinations gave the correct %, but all 3 only gave 10% for Atonement.
    Spirits Within, Herculean Slash, and Namas Arrow had the WSD+11% apply, so its not just a cap of 10% for all WSes.

    Also, don't know if this was tested before or not, but Relic 40% damage bonus and WSD+% are multiplicative.
    +17%+20% ws dmg. No burtgang

    With Burtgang.

    Cap, wut? The issue I'm seeing is, why are these both doing More dmg than they should be...

    The non Burtgang should be 1392 and with should be 1809.

    Edit:Derp. I didn't count Kariyeh ring towards my WSDMG total So that was 20% wsd not 17. Which lines up perfectly.

  18. #418
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Interesting thing. Atonement seems to have a weapon ilvl component in the dmg formula.

    The highest DMG I could reach(no ws dmg or burt) was 990 with a non ilvl wep. With a 119, it was the usual 1190. Didn't have any mid ilvl weps handy to test.

    But considering those numbers... 990 and 1190..? Pretty easy to see it as player lvl or mainhand wep ilvl *10=dmg cap.

    It can't be actual avg ilvl though. Like you see in the menu. Cause my Atonement set had an ilvl of 105 with a non ilvl wep. And the dmg cap didn't increase.

  19. #419
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Confirmation of player lvl*10 Atonement dmg cap when not using an ilvl weapon. I level sync'd to lvl 84. Got an 840 cap. Not surprisingly, using an ilvl weapon while lvl capped didn't affect the cap. But I though I'd check.

    Somewhat surprisingly, Burtgang's WS DMG+ Did work while capped. For the full +30%. If level capped content existed anymore, that would be very cool. As is, it's just kinda interesting.

  20. #420
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,942
    BG Level
    10
    FFXI Server
    Gilgamesh

    http://forum.square-enix.com/ffxi/th...ll-Adjustments

    Thats probably what "The calculation used for determining maximum damage will be adjusted." alluded to?

Similar Threads

  1. Random Facts Thread: Abilities
    By Yugl in forum FFXI: Advanced Math
    Replies: 201
    Last Post: 2024-01-14, 15:22
  2. Random Facts Thread: Traits and Stats (Player and Monster)
    By Yugl in forum FFXI: Advanced Math
    Replies: 502
    Last Post: 2023-09-07, 20:41
  3. Random Facts Thread: Magic
    By Yugl in forum FFXI: Advanced Math
    Replies: 293
    Last Post: 2022-10-12, 17:21
  4. Random Facts Thread
    By Yugl in forum FFXI: Advanced Math
    Replies: 157
    Last Post: 2011-12-08, 18:49