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Thread: Moogle Mayhem     submit to reddit submit to twitter

  1. #81

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by miokomioko View Post
    Someone report back how much easier the fight is now that the moogles actually fucking die when they are supposed to.
    What? That was never an issue, 1/1000 occurrence. The fight is exactly the same as it was before: easy as shit.

  2. #82
    the whitest knight u' know
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    Are you fucking kidding me? I am pretty sure every other attempt I have witnessed had a Moogle getting cured after their HP bottomed out. I am pretty sure you're just assuming you didn't actually bottom out their HP when it happened to you.

    1/1000 my ass.

  3. #83
    But I don't want my title changed
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    Quote Originally Posted by miokomioko View Post
    Are you fucking kidding me? I am pretty sure every other attempt I have witnessed had a Moogle getting cured after their HP bottomed out. I am pretty sure you're just assuming you didn't actually bottom out their HP when it happened to you.

    1/1000 my ass.
    ^ This, it happens more often than not.

  4. #84

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by miokomioko View Post
    Are you fucking kidding me? I am pretty sure every other attempt I have witnessed had a Moogle getting cured after their HP bottomed out. I am pretty sure you're just assuming you didn't actually bottom out their HP when it happened to you.

    1/1000 my ass.
    I'm not sure what that has to do with the invincible bug, which renders them unable to be killed if the timing was correct. That's what they fixed. What you're talking about adds another 10 seconds to the Moogle's life and has a completely negligible impact on the fight.

    [Edit] Errr, I see what you're talking about. I didn't realize that was also in the patch notes, and thought you were referring to something else. "Negligible impact" to the fight still applies.

  5. #85
    But I don't want my title changed
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    The point was that it's annoying as a mother fucker, that's all.

    btw, NM's drop their KI + 10 unmarked key stones, quite nice.

  6. #86
    Hydra
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    fight was the same as before except it seems they have patched the issue where moogles do nothing when you hate reset (making it easy to EXPLOIT moogle after astral flow and re-raise for an easy kill). And ya the healing dead moogles is fixed and very nice I hated calling out "fluffy is dead" only to see him back at 50% health.

    Its extremely enjoyable to see all the groups who were breezing through this fight (obviously exploiting) to now come out dead over and over for 5hours strait. Now they can learn to win the way the fight was intended.

  7. #87
    Cerberus
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    Same thing was happening on my server, groups that were previously winning were wiping over and over. I'll give them the benefit of the doubt and assume some of them were just having a bad night, but there's no way they all could have just been having an off night at once. I really had no idea the exploiting was so widespread, though a new member told us we were the only group he'd been in that didn't use it. I honestly think the fight is a well balanced challenge, and my LS never used the glitch to win (and we're not a super hardcore LS). There's a learning curve, but once everything clicks for everyone it's pretty easy to win consistently. People just take the path of least resistance, I suppose.

    That said, the fight is definitely easier now. Not having to deal with after-death TP moves, or that stupid WHM healing "dead" moogles is much nicer.

  8. #88
    Ridill
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    The main problem is people giving up too early and just wiping when the situation is a bit bad rather than struggling to keep going. We've had quite a lot of legit runs, but there's a few things in the fight that can make it a pain to deal with that are definitely easier when wiping.

  9. #89
    Old Odin
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    My group wiped our first 3-4 wins (a lot of member swaps between fights), but eventually we got over the hump and started weathering through it all. It's less stressful on time in any case and more rewarding to boot. We had a couple rough runs to start last night, but turned out a few wins in a row to balance it out. Just have to go hardcore on damage and try to survive until the heavy hitter mogs go down.

    I could swear the king had smarter AI/spammed Pom Flare more often, but it could just be a fluke.

  10. #90
    A. Body
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    um... i may have been just tired last night.
    But do the moogles seem to move faster than before?

  11. #91
    Ddz
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    Quote Originally Posted by shidobu View Post
    um... i may have been just tired last night.
    But do the moogles seem to move faster than before?
    I thought I noticed this too. Btw most of them are very susceptible to bind/weight (from ARC combo)...

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