Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 101 to 120 of 166
  1. #101
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,942
    BG Level
    10
    FFXI Server
    Gilgamesh

    Not really...Hit up an 11, then keep cycling buffs that are readily visible alone:
    Chaos Roll (attack bonus)
    Evoker's Roll (how much MP being restored)
    Dancer's Roll (regen effect)

    I'm pretty sure 100 phantom rolls would be sufficient to see the proc rate of the bonus since its likely it would be 50/66/75 if anything

  2. #102
    Banned.

    Join Date
    Aug 2007
    Posts
    2,768
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Trollbane

    I'll get it one of these days and test it... I just need some gil.

  3. #103
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,942
    BG Level
    10
    FFXI Server
    Gilgamesh

    do it on test server?

  4. #104
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,942
    BG Level
    10
    FFXI Server
    Gilgamesh

    thf boots+2

    Enhances Assassin's Charge effect by giving it +1% Critical Hit Rate per merit level.
    Am I the only one thinking how stupid this is? Chances are if you're using it, you're going to either use it for a stacked rudra or stacked mercy...which means crit hit rate is moot, considering it'll already crit, and the extra hits are unable to crit.

  5. #105
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    For thfs without relic/empyrean? Though really doing the math if you are forcing crit with rudra's/mercy the vast majority of the dmg was on the first hit anyways so could and probably better to just use it without ws if those the only ones you using

  6. #106
    BG Content
    Join Date
    Jul 2007
    Posts
    21,105
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    A lot of the augments we didn't know about are moot.

    Critical Hit Rate +1% per Ikishoten merit on Zanshin attacks... on a head with 0% Haste? Okay, SE.
    Store TP +3% per Closed Position merit on feet without Haste, considering AF3+2 feet have 4% Haste and 8 STP? Okay, SE.
    Forcing weather bonus on Scholar? Thanks, SE. Now I don't have to git dem obis.
    Zanshin +3% per merit with Souleater up? Okay, SE.
    Subtle Blow +3 per merit with Last Resort up, on feet that don't have any Haste? Okay, SE.

    By comparison, the Thief feet look positively sensible.

  7. #107
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Re: Scout's Jerkin +2
    This is on BG Wiki:
    Adds "Enhances 'Snapshot' effect" via Magian Trial 5005 Enhances Snapshot effect by a further 2% per merit level.

    That never made sense to me since the base is 2% per merit level and most augments come nowhere near doubling the original merit effectiveness (10% snapshot on one piece of gear would be pretty insane). And based on the JP post it's completely wrong anyway.

    JP post says Snapshot: Double Shot Rate +1%

    Not a google translate, it's an easy translation if you know katakana. Pretty clear that each merit in Snapshot should add a 1% Double Shot chance. Super easy to test if this is true, just see if you get double shots without double shot up, should happen 5% of the time with 5 merits in Snapshot. Nifty. I'll try it out tomorrow maybe (already have augmented Jerkin on normal server). Gonna go through and check out some of the others too tomorrow to see if there was anything else we got wrong.

  8. #108
    BG Content
    Join Date
    Jul 2007
    Posts
    21,105
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Zirael View Post
    Argute Mortarboard +2 Altruism/Focalisation: (literally as friend told me: ) make rate up to weather midify acc+, +15% rate/merit (spell element same as weather gets +15% Macc/merit?)
    NA players claimed that this JA used to give a chance to only spend 1 charge on Altruism/Focalization. Is it changing then, I guess? Can anyone confirm how it works now?

  9. #109
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,449
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    NA players claimed that this JA used to give a chance to only spend 1 charge on Altruism/Focalization. Is it changing then, I guess? Can anyone confirm how it works now?
    Well, they changed those strategems to only be 1 charge inherently, so I imagine that's when they changed it.

  10. #110
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,427
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    The change occured just a few days ago... And the magazine is pretty recent, too. Did they have time to change the magazine info to the correct one? It could be, specially if they had the stratagem changes planned for a while, but it could also have been a mistake of whoever tested the effect.

  11. #111
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I just finished the a complete translation of the magazine.

    All of the stuff that isn't for 2-hour abilities is PER MERIT upgrade, so multiply the boost by the number of merit upgrades you have.

    Unique/previously unknown information highlighted.

    Savagery: TP Bonus +4
    Aggressive Aim: During Aggressor, AGI+3
    Mighty Strikes: Duration +15s
    Warrior's Charge: Crit Rate +1%
    Tomahawk: Special Defenses down 1%

    Penance: Enemy Store TP -2
    Formless Strikes: Duration +6s
    Invigorate: Increased regen +2/tick
    Hundred Fists: Duration +15s
    Mantra: Max HP +2%

    Devotion: +10% MP recovery
    Benediction: Enmity-50
    Martyr: +10% HP recovery
    Shellra V: Magic Defense +1 level
    Protectra V: Defense +2

    AM2 Damage: +3% damage
    Manafont: Duration +20s
    AM2 Casting Time: -4% cast time
    AM2 Magic Accuracy: +2 magic accuracy
    AM2 MP cost: -4% MP cost

    Dia III/Slow II: (Missing Info, but we know this is duration)
    Chainspell: Duration +20s
    Phalanx II: Duration +8s
    Bio III/Blind II: Bio III duration +8s, Blind II duration +5s
    Paralyze II: Duration +5%

    Aura Steal: Chance of dispelling 2 buffs +20%
    Ambush: Triple Attack Rate+1% when attacking from behind
    Perfect Dodge: Duration +10s
    Feint: Evasion Down +10
    Assassin's Charge: Crit Rate +1%

    Iron Will: Fast Cast +3 while Rampart is active
    Fealty: Duration +4s
    Chivalry: 5% bonus conversion to MP
    Invincible: Duration +10s
    Guardian: Sentinel duration +2s

    Dark Seal: Dark Magic duration +10%
    Blood Weapon: Duration +10s
    Diabolic Eye: Duration +6s
    Muted Soul: Souleater active, Zanshin +3%
    Desperate Blows: Last Resort active, Subtle Blow +3

    Killer Instinct: Duration +4s
    Feral Howl: Duration +1s
    Beast Affinity: Pet Level +1
    Familiar: Duration +10 minutes, Pet Haste +10%
    Beast Healer: Pet Regen +1

    Foe Sirvente: Enmity Loss Reduction +2%
    Troubadour: Duration +4s
    Adventurer's Dirge: Enmity-2
    Soul Voice: Duration +30s
    Nightingale: Duration +4s

    Recycle: When ammo is conserved, Store TP+10
    Snapshot: Double Shot Rate +1%
    Flashy Shot: Distance Correction Reduced by 20%
    Eagle Eye Shot: Damage +25%
    Stealth Shot: Enmity-5

    Ikishoten: Zanshin attack crit rate +1%
    Overwhelm: Weapon Skill face-to-face with enemy: Save TP+1
    Blade Bash: Plague duration +20%
    Shikikoyo: Keep 10% of gifted TP
    Meikyo Shisui: Weapon Skills consume 75 TP

    Increase ele ninjutsu III damage: Damage +5%
    Sange: Ranged Attack +20
    Ninja Tool Expertise: On Proc: Magic Accuracy+5
    Mijin Gakure: Damage +50%
    Reduce ele ninjutsu III casting time: Casting Time -5%

    Deep Breathing: Wyvern Breath effect +10%
    Spirit Surge: Duration +20s
    Angon: Defense Down +1%
    Strafe: Breath Save TP +5%
    Empathy: Duration +10%

    Astral Flow: Duration +30s
    Reduces sp. blood pact MP cost: MP cost -4%
    Inc. sp. blood pact magic burst dmg: Magic Burst Damage+6%
    Inc. sp. blood pact accuracy: Magic accuracy+5
    Inc. sp. blood pact crit. dmg.: Magic crit damage +4%

    Convergence: Magic Accuracy +2, Magic Attack +2
    Enchainment: TP Bonus +5
    Azure Lore: Duration +10s
    Assimilation: Blue magic crit rate +3%
    Diffusion: AoE'd blue magic Duration +5%

    Winning Streak: Roll duration +6s
    Loaded Deck: Miss chance -10%
    Fold: Chance to remove both rolls/busts +20%
    Snake Eye: Chance of zero recast +4%
    Wild Card: One invisible re-roll if 1 or 2 is the first result

    Optimization: Automaton Crit Damage +1%, Magic Crit Damage +2%
    Overdrive: Duration +20s
    Fine Tuning: Automaton Crit Rate +1%, Magic Crit Rate +1%
    Ventriloquy: On enmity swap, +5% to enmity gained/lost
    Role Reversal: On HP swap, +50 HP to swapped amount

    Trance: Duration +20s
    No Foot Rise: No Foot Rise gives TP+5
    Fan Dance: Minimum PDT reduction +1%
    Saber Dance: Minimum DA rate +1%
    Closed Position: Face-to-face with enemy, Store TP +3

    Altruism/Focalization: Magic of element matching weather, magic accuracy+15
    Enlightenment: All magic skills +2
    Tranquility/Equanimity: Magic of element matching weather, +15% chance of weather potency effect
    Tabula Rasa: Duration +30s
    Stormsurge: Attribute increase +1

  12. #112
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Also, I don't think this thread really belongs in mathy parts section anymore (not sure that it ever did).

  13. #113
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,710
    BG Level
    7
    FFXI Server
    Fenrir

    Assimilation: Blue magic crit rate +3%
    Wait, what?

  14. #114
    Banned.

    Join Date
    Aug 2007
    Posts
    2,768
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Trollbane

    Quote Originally Posted by NynJa View Post
    do it on test server?
    i dont have the mini-expansions ;( so i cant

  15. #115
    BG Content
    Join Date
    Jul 2007
    Posts
    21,105
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    If moving this thread kills all my reference links on bgwiki, I WILL RAIN FIRE AND DEATH UPON EVERYONE.

    Also, I will update those new augments before I head to bed. Thanks, Slycer!

    PS. Nevermind, double thanks, Slycer!

  16. #116
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,710
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Nightfyre View Post
    Wait, what?
    Alright, followup on this... as far as I can tell it's literally just mcrit, which means the legs are useless. It doesn't allow physical spells to crit but I had an mcrit proc with Death Ray while wearing no mcrit gear. It's possible that it enhances Quadrastrike's crit rate under CA/Efflux but I'm not inclined to test that at the moment.

  17. #117
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Byrthnoth View Post
    If moving this thread kills all my reference links on bgwiki, I WILL RAIN FIRE AND DEATH UPON EVERYONE.
    ok never mind! leave it here! (although I think URL is by thread, not by category)

  18. #118
    BG Content
    Join Date
    Jun 2007
    Posts
    3,303
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Just confirmed that Scout's Jerkin +2 snapshot enhancement is indeed Double Shot rate. And it's full time Double Shot rate, I just Double Shotted without the JA active. 1% Double Shot rate per Snapshot merit, according to the translation. I nearly lost hope when I finally got the first proc on the 33rd shot, lulz.

  19. #119
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Thief TA+Dmg effect test

    Single-wield fire Thokcha (d47)

    Thf/Dnc

    Atma:
    Apocalypse
    Alpha&Omega
    Stout Arm

    Zone: Konschtat

    Gear:
    Thokcha//Thew
    Ganesha/Calcitrant/Merman/Aesir
    Mirke/AF3+2/Rajas/Excelsis
    Nifty/Cuchulain/Tumblers/Relic+2

    0% DA
    Minimal AF3 to prevent set proc

    TA: 10% trait+merits, 15% Apoc, 10% A&O, 3% relic+2 feet = 38%

    Total Str with cruor/atma: 201 (should be capped fStr on anything here)

    Total base damage: 47 + 13 = 60

    Total att: 794

    Food: Yellow Curry Bun (75 att and 5 str)

    Total att: 872


    Should be capped on normal mobs in Vision zones

    Target: funguar



    Expected:
    Min norm: 93.926
    Max norm: 149.1

    Min crit: 178.98
    Max crit: 215.46


    Code:
                Min Norm    Max Norm    Min Crit    Max Crit
    Expected          93         149         178         215
    Singles           95         148         180         215
    Triples           95         151         183         218

    Max norm and crit implies a bonus of at least 2%.
    Min norm implies a bonus of at most 3%, but very probably 2%.

    1103 total attacks

    Allowing for frequency dispositions, almost certainly +2% damage on triple attacks.

  20. #120
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,449
    BG Level
    6
    FFXI Server
    Lakshmi

    weren't there some dats that said +3% crit damage though?

+ Reply to Thread
Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast