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  1. #1361
    Melee Summoner
    Join Date
    Oct 2012
    Posts
    38
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    >Nerfs Embrava because it was too powerful a buff.

    >Nerfs Legion into the ground to the point where mobs die even faster than they did with full power Embrava.


    Ok.

  2. #1362
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    They simply didn't want embrava to be a must have buff for every ideal situation. It was way too powerful in comparison to other SP abilities. They are just attempting to balance content that "required" embrava to be clearable at the same rate.

  3. #1363
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Exactly what Dark said. The game will be way better without huge regain (xhits are back),auto capped haste and regen that made most WHMs lazy as shit.

  4. #1364
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    The embrava nerf is definitely one of the better judged nerfs, sch is still an extremely good healing/stunning job so its utility keeps it in all sorts of set ups. The PD nerf was obviously good as well but its another blow to smn that the job couldn't afford to take in the first place.

  5. #1365
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Fake View Post
    The embrava nerf is definitely one of the better judged nerfs, sch is still an extremely good healing/stunning job so its utility keeps it in all sorts of set ups. The PD nerf was obviously good as well but its another blow to smn that the job couldn't afford to take in the first place.
    SMN was flawed with or without PD. The whole design of the job is flawed, the only thing that was keepign it alive was PD, now they actually need to fix the job.

  6. #1366
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    How is the accuracy issues on the these mobs post update if the songs are Marchx2, minuetx2, madrigal, schzero and Pizza? Wondering how much I should rush on a Letalis Mantis and a proper accuracy build.

  7. #1367
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    other than NM's, all the fodder are DC tops...and thats at 80-100

  8. #1368
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Jun 2007
    Posts
    363
    BG Level
    4
    FFXI Server
    Bismarck

    Are the mobs any less resistant to stun now? (can anyone confirm)

    Is a apajamas II pretty much still required to be a stunner?

  9. #1369
    Hydra
    Join Date
    Feb 2013
    Posts
    118
    BG Level
    3
    FFXI Server
    Siren

    All our stunners had no resists vs multiple mantis and Paramount mantis where as before it was hit or miss.

  10. #1370
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Zubuis View Post
    Are the mobs any less resistant to stun now? (can anyone confirm)

    Is a apajamas II pretty much still required to be a stunner?
    same resistants as before, noticed no difference, mantis can still resist stun if he wants to fuck you.

  11. #1371
    Old Odin
    Join Date
    Jun 2008
    Posts
    6,082
    BG Level
    8
    FFXI Server
    Bismarck

    Do we know the new weaknesses for all the mobs yet? I'm trying to figure out what jobs I should swap in and out for which chambers now.

    Haven't had a chance to be online for the past month or two and have missed a lot since the update.

  12. #1372
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Eurell View Post
    Do we know the new weaknesses for all the mobs yet? I'm trying to figure out what jobs I should swap in and out for which chambers now.

    Haven't had a chance to be online for the past month or two and have missed a lot since the update.


    RA owns this guy




    Overall just bring your Mul group to the NQ halls. They are easier now, the biggest adjustment we've had is no Regen from Embrava (WHMs need to be sharper) and we now swap in 2 BRDs since we had to add marches.

  13. #1373
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    well Indi-gravity seems to have no effect on the gallu, still was running fast as fuck ¬.¬. It either has no effect or the -8% movement just dumbs his movement down by 8% but not to -8%

  14. #1374
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,125
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Any super weaknesses like the NQ halls on Mul mobs?

    Sorry if this has been asked already; I didn't see it

  15. #1375
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Tymon View Post
    Any super weaknesses like the NQ halls on Mul mobs?

    Sorry if this has been asked already; I didn't see it
    Didnt find any on Mul mobs, apearantly the rex might be weak to thunder, but not something special to write home about (nothing like 10k thunder nukes or so).

  16. #1376
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Magic damage is also doubled on Mired Mantis, Paramount Mantis, Veiled Sanguiptere and I think Lofty Zilant. Paramount Botulus takes slightly more damage from magic but the difference is almost imperceptible.

  17. #1377
    ccl
    ccl is offline
    Old Merits
    Join Date
    Sep 2008
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    1,016
    BG Level
    6
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    Asura

    I felt like wave 2 Harpy was weak to archery/piercing but only went twice and wasn't a BIIIIIIIIIIIG difference.

  18. #1378
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    If I recall correctly Naaraka in Hall of Mul is weak to Blunt, Khimeira is particularly weak to RA, but for Khim I could have swear it was already the case before update.

  19. #1379
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Detzu View Post
    If I recall correctly Naaraka in Hall of Mul is weak to Blunt, Khimeira is particularly weak to RA, but for Khim I could have swear it was already the case before update.


    A lot of the weaknesses just seem magnified. Like they were taking 1.25-1.5x damage now they take 2x etc.

  20. #1380
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Bumping this to ask about how Delve gear and recent game changes may have changed Legion strats. I unsubbed for like a year during the time Legion was (not?) being done and read lots of good strats on BGwiki but just seeing what people think now post update. Asked in the RQT but no response there.

    Pretty much just same idea but easier with Delve weapons? And is there room in the alli someplace for GEO to debuff?

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