>Nerfs Embrava because it was too powerful a buff.
>Nerfs Legion into the ground to the point where mobs die even faster than they did with full power Embrava.
Ok.
>Nerfs Embrava because it was too powerful a buff.
>Nerfs Legion into the ground to the point where mobs die even faster than they did with full power Embrava.
Ok.
They simply didn't want embrava to be a must have buff for every ideal situation. It was way too powerful in comparison to other SP abilities. They are just attempting to balance content that "required" embrava to be clearable at the same rate.
Exactly what Dark said. The game will be way better without huge regain (xhits are back),auto capped haste and regen that made most WHMs lazy as shit.
The embrava nerf is definitely one of the better judged nerfs, sch is still an extremely good healing/stunning job so its utility keeps it in all sorts of set ups. The PD nerf was obviously good as well but its another blow to smn that the job couldn't afford to take in the first place.
How is the accuracy issues on the these mobs post update if the songs are Marchx2, minuetx2, madrigal, schzero and Pizza? Wondering how much I should rush on a Letalis Mantis and a proper accuracy build.
other than NM's, all the fodder are DC tops...and thats at 80-100
Are the mobs any less resistant to stun now? (can anyone confirm)
Is a apajamas II pretty much still required to be a stunner?
All our stunners had no resists vs multiple mantis and Paramount mantis where as before it was hit or miss.
Do we know the new weaknesses for all the mobs yet? I'm trying to figure out what jobs I should swap in and out for which chambers now.
Haven't had a chance to be online for the past month or two and have missed a lot since the update.
RA owns this guy
Spoiler: show
Overall just bring your Mul group to the NQ halls. They are easier now, the biggest adjustment we've had is no Regen from Embrava (WHMs need to be sharper) and we now swap in 2 BRDs since we had to add marches.
well Indi-gravity seems to have no effect on the gallu, still was running fast as fuck ¬.¬. It either has no effect or the -8% movement just dumbs his movement down by 8% but not to -8%
Any super weaknesses like the NQ halls on Mul mobs?
Sorry if this has been asked already; I didn't see it
Magic damage is also doubled on Mired Mantis, Paramount Mantis, Veiled Sanguiptere and I think Lofty Zilant. Paramount Botulus takes slightly more damage from magic but the difference is almost imperceptible.
I felt like wave 2 Harpy was weak to archery/piercing but only went twice and wasn't a BIIIIIIIIIIIG difference.
If I recall correctly Naaraka in Hall of Mul is weak to Blunt, Khimeira is particularly weak to RA, but for Khim I could have swear it was already the case before update.
Bumping this to ask about how Delve gear and recent game changes may have changed Legion strats. I unsubbed for like a year during the time Legion was (not?) being done and read lots of good strats on BGwiki but just seeing what people think now post update. Asked in the RQT but no response there.
Pretty much just same idea but easier with Delve weapons? And is there room in the alli someplace for GEO to debuff?