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pls let this one actually be scary, or am I asking for too much
We'll see but I doubt they'd announce the game with a release date already in mind. Those displays are most likely fake and I'm not getting my hopes up after the TGS fiasco.
Shame EA owns Visceral, they'd have been the perfect dev to handle RE6.
Call me a pessimist but I'm not expecting this entry to budge an inch from the gameplay formula established in RE4 and then streamlined in RE5. I still want to see how it turns out though. Maybe we can move and aim this time. ;/
Hopefully this one will have Leon the badass as the main character.
Hopefully it won't be Stand To Shoot 6.
And no forced co-op.
2 and 3 had loads of action. CVX I don't really remember as well (never played as much as 2 and 3), but I remember that being more survival horror than action and very similar to RE1 in that sense. But still, it follows the RE tradition of killing stuff mainly instead of running away, hiding or solving puzzles/thinking to survive. Guns are your main weapon rather than knives and melee, which in most survival horror games are rare or just non-existent.
3 had a shit load of ammo and lots of weapons. I fucking loved killing stuff in 3 and there's no way it isn't survival action. 2 gave you lots of cool guns that did horrible things to monsters, less ammo than 3 but more than enough to play around with (more than 1). Both games can be blasted through with powerful weapons (secret or not) and enemies don't really follow or hound you much (obvious exceptions aside).
RE as a franchise was always heading more towards action. That RE4 and 5 exist as they are supports that, not to mention the numerous side games. If the only thing you hate is the control scheme and such, I get it. But the rest of RE4 and 5 is pretty much what I expect from the series.
edit: your sig is mesmerizing, what's it from?
3 surely had plenty of horror elements compared to 4 and 5. Nemesis and his randomness for one.
Nemesis was awesome and all, but could be put down pretty easily (thanks to the dodging mechanic). Killing Nemesis each time you see him gets you part of a secret weapon, and doing so on a completely fresh run is easy. But most first timers just run away (and that for sure is scary), but once you realise that Nemesis only follows you for a limited time (and it gets shorter as well as Nemesis getting slower as the game progresses) running away is easy and future encounters become less tense.
I thought Nemesis showing up got less scary and more predictable as time went on, and since you expect him to chase you, it becomes a lot less scary than the first time. Mr. X was the same way though a lot less persistent and a lot less fun to fight.
Yeah, the first time really is amazing. But then it's just not scary, and that's in a single play through.
People complaining about not being able to run and shoot at the same time, lol...
It would be nice though if this game was more scary and less censored though (example: In RE4 you can see Leon's skull as his face gets melted off by Novistadores or getting beheaded by chainsaw ganado but in RE5 they don't show chainsaw majini beheading Chris or Sheva. The worst you get is when a Reaper repeadiately impales you to death, which is still pretty bad but not as bad as what they used to have).
Also hoping for Leon as returning character too. If delicious Sheva were back again I'd be so down for that but I'm sure it'll never happen.
RE4 with those fuckin guys you needed thermal to shoot off the parasites. The ambience that plays and the sounds they made, holy shit.
I think you can run and shoot in RE:Revelations. Don't see why it wouldn't be possible here.
I agree that RE's have nothing scary or horror about them, but the settings were superb in the first games in my opinion. Grim, dark albeit futuristic/lab-centric at times. Granted I think even RE5 managed to pull off similar atmosphere (for me) sometimes but not as often.
That logo is fugly as hell.
God this. I fucking loved the settings in RE1, 2 and CVX. Starting off in a creepy mansion or police station and then progressing until you reach the creepy underground sci-fi laboratory. The journey was fantastic and memorable. 3 was a change from that for the most part, but I like it mostly because of the game play rather than the settings. Also cause Jill is the best. Though I think CVX had the weirdest of all though. The way that game progressed I certainly didn't see coming, but I loved it all.
I know the first time I saw Nemesis show up with a rocket launcher, it scared the shit out of me. Additionally with Mr. X, when you kill him after he breaks through the wall in the cog room, you think you're good for awhile, and then he breaks through the well again as you're leaving the general area. I know that caught me offguard and really made me jump. Then again, I was like 10 or 11 the first I played those games, so they had more of an impact on my first impressions of them.
As standalone games, I don't mind RE4 and, to a lesser extent, RE5, but I dislike them having the Resident Evil name attached. Admittedly, 3 did have a bit more ammo than I think it should've, but it definitely had more of a horror feel to it than 4 or 5 did. As for RE2, I suppose my opinion is a bit biased since I adore that game and find it to be the best in the series, though I do agree that the REmake definitely has the highest level of tension and creepiness.
I remain hopeful that RE6 will return to its roots and try to reimbue the series with elements of horror, seeing as how they appear to be trying with RE Revelations, but we won't know for sure until more info drops.
Sig gif is from C³ - CubexCursedxCurious; show has tons of glorious murderface.
That was one thing I never understood; you could strafe and shoot in the Dino Crisis games, but not in Resident Evil.
LEONNNNNNNNN, FUCK YES FUCK YES FUCK YES
You could run and shoot all the way back in RE:Outbreak iirc
Can't wait. Day 1 for sure.