Well it's a good question. The thing is the vast majority of games are tailored toward even a 5 year-old being able to succeed, alongside the rest of us. Do i want to have to team up with a 5 year-old or someone of equivalent maturity/intelligence to level? No. Do i want to, aside from BST, seek for HOURS to find a PT and hope they can navigate to camp and not flake out after 10 minutes like in ffxi? Definitely not. It's pretty sad so many leveled jobs solely based on their likelihood of invite (BRD/RDM vs THF/SMN) rather than, i dunno, fun. You also had the annoyance of other groups that were too clueless to do /sea and camped right on top of you. I agree with Kaylia completely on that. It was fun to experience once and it did translate into friends that i still play other games with years later, but few have time for that anymore. The answer is no, casuals would not stick with a game like that when there are alternatives. Back in 2004 there were few alternatives, keep that in mind.
One of the things i noticed after ToA and yeah, abyssea, was most of those in PUGs were just bad players, or again, they talked like a whiny teenager. Same game, different level of difficulty, far less enjoyable experience. Level sync helped a bit but it generally sucked unless someone brought PL. This is why i now prefer offline games that might have some online component. I don't really care if you want to call this new trend of "MMO" something else, so long as i'm not *forced* to play with 5 others *all* the time. Even doing queue PvP in TOR i can tell i would not want to tolerate these random ppl just to reach lv50. Not the ones i'm trying to kill, but my own team, just full of barely literate offensive crybabies. I would rather afk leech and screw them than help (I did this till GM warned me). So i quit doing PvP and thankfully it's not required.
How do you get around all that and still have the PT system be of value or necessity, aside from endgame? I dunno if it's possible these days. They could give incentive to organize a 6 man PT via harder quests and zones that give like triple EXP rate, but this seems like alot of unnecessary work for devs. TOR somewhat tried it with flashpoint and heroic but...yeah not really rewarding enough to sit around seeking. First and only time i joined a group for heroic the "healer" ran away to let us die our 2nd pull saying "I'm a SITH u can't trust me." I mean, the option to solo is here to stay and you *can* duo/trio with friends if you want. I'm having a great time doing that now. I also see things like companion npcs replacing actual players. Is that really such a bad system?
I'll agree that there were some benefits to the old way however. Like others said, forcing you to learn your job within the group *before* some kind of endgame would be helpful, although again the games are usually so damn easy now that it hardly matters. Building a reputation and facing consequences while solo is also not gonna happen, and it's far less daunting to reroll or hop on an alt now even if someone fucked up badly.
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